i quite like worldcafter(s), yet the prefix "world" seems possibly a bit pretentious to me.cough
Maybe kick it down a couple notches?
levelcrafters
mapcrafters
gamecrafters
modcrafters
i quite like worldcafter(s), yet the prefix "world" seems possibly a bit pretentious to me.cough
Maybe kick it down a couple notches?
levelcrafters
mapcrafters
gamecrafters
modcrafters
Stealing is bad, Mkay?And of what could you accuse me if I'd use WebReaper to have a TWHL backup on my harddrive? Since we don't know if the WayBack machine will archive everything on this site :P.
(because Coke isn't black)And the water isn't blue...
. It would feel like when they change the name of a popular stadium to some commercial name, like Crazy John's StatiumAgree with that. Changing the name to something like MapVault would be almost like changing Coca-Cola to "The black beverage".
Oh, and we need more source tutorials.I applied for one but nobody responded.
We want to open the site up to other games and engines, but the site name almost forbids this.This is will probably destroy the community's original character and will bring lots of spammers. That being said, you're not building up this community to a higher level. You are destroying it and creating another.
@kdunivan/striker: Yeah the tile floor looks good, but it looks like it could really use some scaling down. Those tiles look HUGE.It's already scaled to 0.15. 1024x1024 texture
And you guys can't communicate with him?Theory of conspiration.
This sounds like a fight or a disagreement to me and possibly the direction of the website. None of my business....
Ant, Strider and Penguinboy(the admins of twhl.co.za) have been arguing for a long time with Atom about taking the control of the site. As friendly as Atom is, he refused so, but still let them be admins.
This happened around 2006, and we haven't heard from Atom since, although the admins claim he still pays the webhosting and he is just very busy at work.
Some people argue if the admins are really terrorists and they keep Atom in a basement, torturing him for full access to the website.
Damn Wikileaks, this is a lie!Why do those annoying shadows occur? After all, the room's lightmap grid is set to 4, for fine shadows. Will they disappear in a final compile?(vrad is set to normal right now).I even made an arrow on the screenshot...
Tried it before trying the SSBump Generator but it's a pain in the butt to use and it did'nt work.So you didn't use SSbump generator? You better use that instead of commandline generation, because it's way easier and it gives you a preview window.
Striker, what tool/program do you use to generate ssbumps?SsBump Generator
got an idea let every one apply 2-3 textures then somebody will judge if a texture is fine, cool ;oWadap man da iz som' crazee ryting tehr u undestan' me?
cool textures will be added to the competition.wad
Edit: Oh dang, we just shut him down, completely.I've read the replies at school but didn't have time to respond :P.
Probably the best feature they offer is the lack of any need to paint any actual light into the diffuse.Don't understand this. Can you explain better please?
Does anyone know of any source utility or 3d party utility that allows you to convert topographic map(s) (black and white) into a working terrain maps for Hammer. I used to do this with Sim City and I loved it.Here's what you're looking for.
I just want to be able to take any topo black and white and turn into a 3D raw map.
raised sections of the texture are highlighted by lightthen aren't those sections already casting shadows?
I'll even convert them to source format so everyone is happyRimrook, it's the other way around. Admins(or you) make the materials and then convert them to wads.
Wouldn't making source have extra maps kind of be slightly unfair?I do not agree that if wad textures look like shit source texture should too. If you're talking about disadvantages in the competition then why do we have the compo for the 2 engines after all? (I assume you were talking about specular\normal\blahblah maps, not the map itself).
Obviously the engine itself is superior, but I feel that that's slightly unfair if two identical maps made with identical textures will look significantly better in source, which might detract from the rating of the goldsource map.
when I actually get started on something, I look back, see how terrible it is, and tweak it for months and prevent myself from making progress.Hmm, well that sounds familiar. I think that's why gm_nightfield took about a year to get released...
Yeah, but nah.Thank you for your interesting point sir. Those are some valuable ideas, and I must say you have a creative mind when you struggled to think about that.
How does Crollo manage to inject so much fail into literally ANY topic?INJECTION