Forum posts

Posted 13 years ago2011-02-05 19:19:44 UTC
in The Future of TWHL Post #290097
i quite like worldcafter(s), yet the prefix "world" seems possibly a bit pretentious to me.

Maybe kick it down a couple notches?

levelcrafters
mapcrafters
gamecrafters
modcrafters
cough
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-05 05:47:57 UTC
in The Future of TWHL Post #290081
How about GameCrafters.net, since our occupation on the new site will not include only mapping but also the management of other game resources.

[EDIT] That name is already taken, damn.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-04 16:42:21 UTC
in The Future of TWHL Post #290041
MapVault is too generic. Is that all you can come with?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-04 11:08:28 UTC
in The Future of TWHL Post #290026
Stealing is bad, Mkay?
And of what could you accuse me if I'd use WebReaper to have a TWHL backup on my harddrive? Since we don't know if the WayBack machine will archive everything on this site :P.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-03 19:30:10 UTC
in Programming brainfuck Post #290002
Allegro 4 used to be fast to learn, but it crashes now(probably because it's win7 now?).
Allegro 5 is a new brainfuck :D.

Is SDL something like allegro? Allegro is specifically designed to make games.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-02 22:18:33 UTC
in The Future of TWHL Post #289974
(because Coke isn't black)
And the water isn't blue...
If you understand me.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-02 20:40:30 UTC
in The Future of TWHL Post #289972
. It would feel like when they change the name of a popular stadium to some commercial name, like Crazy John's Statium
Agree with that. Changing the name to something like MapVault would be almost like changing Coca-Cola to "The black beverage".

Or McDonalds to Fatland.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-02 13:19:09 UTC
in Last movie you saw? Post #289956
I watched The Hangover last week.

Meh, some wtf and lol moments. Good enough for some entertaining.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-02 11:11:19 UTC
in The Future of TWHL Post #289952
Oh, and we need more source tutorials.
I applied for one but nobody responded.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-02 05:46:46 UTC
in The Future of TWHL Post #289942
We want to open the site up to other games and engines, but the site name almost forbids this.
This is will probably destroy the community's original character and will bring lots of spammers. That being said, you're not building up this community to a higher level. You are destroying it and creating another.
Sure, it will be almost the same, until there will be lots of newcomers.

We can't assume it's going to be famous, but I bet none of us wants our community to become something like facepunch, where a shitstorm is born everyday.

I am not against this, evolution is part of our lives. But damn it, I'll shed a tear when TWHL will be gone.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-01 21:50:24 UTC
in Programming brainfuck Post #289925
I appreciate your willing to share another library with me, but that doesn't help me.

In fact, right now I need help with MinGW.

[EDIT] Nevermind. I succeded in compiling the Allegro source code. I don't know what all those codes meant in the cmd, but I felt like "Fuck Yeah!" :ciggie:

I compiled and run a test allegro program, on the latest allegro library. Now the easy part. Learning it :D.

I still want somebody to explain me how the MinGW can be updated :).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-01 20:35:31 UTC
in Programming brainfuck Post #289922
Those who are not interested in programming, ignore this thread.

I am literally exhausted after trying to get the Allegro library to work with my compiler( or IDE or what it's called anyway), Code::Blocks 10.5

Here's my frustration, condensed:

->I tried to install the allegro gaming library after some tutorial, the new version(allegro 5.0 RC4). Allegro is "traditionally" distributed as source code which I have to compile myself, but I seem to fail at that part.
->so instead I see there are precompiled(binaries) versions that work with code::blocks too. Only there is a list of compatibility with the MinGW compiler. The one that cames with Code::Blocks is 4.4.1 I think, and that is not on the list.
There is a precompiled version for the latest(I believe) MinGW, 4.5.0. So I said I will update to the latest MinGW. Even more frustration as I don't understand\find on the internet how to do this.
->meh, get back to good ol' DevCpp which will automatically download and install the Allegro 4 version for me :ciggie: .
Yes! I am prepared to learn allegro(I experimented with it in the past, but I had windows xp then).
*copy pasta some example codes that I remember they worked in the past
*build&run
*black screen
*fffuuuuuuuuuuuu :furious:

-> return to trying to have allegro 5 on CodeBlocks.

So this is what I ask for now, can anybody help me\tell me in clear steps how to update to MinGW 4.5.0 on Code::Blocks please?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-01 20:20:29 UTC
in The Future of TWHL Post #289920
How about mapstrike.org ? :D
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-01 06:53:16 UTC
in Post Your Photos Post #289755
User posted image
What bird is this? I tried searching after some crow or raven species on wikipedia but I found nothing to resemble this.

[EDIT] It seems to be a jackdaw.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-31 18:43:47 UTC
in The Future of TWHL Post #289848
Darkie, that makes no sense.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-31 18:40:49 UTC
in Post your screenshots! WIP thread Post #289847
@kdunivan/striker: Yeah the tile floor looks good, but it looks like it could really use some scaling down. Those tiles look HUGE.
It's already scaled to 0.15. 1024x1024 texture :P
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-31 13:46:46 UTC
in The Future of TWHL Post #289829
And you guys can't communicate with him?

This sounds like a fight or a disagreement to me and possibly the direction of the website. None of my business....
Theory of conspiration.
  Ant, Strider and Penguinboy(the admins of twhl.co.za) have been arguing for a long time with Atom about taking the control of the site. As friendly as Atom is, he refused so, but still let them be admins.
This happened around 2006, and we haven't heard from Atom since, although the admins claim he still pays the webhosting and he is just very busy at work.
Some people argue if the admins are really terrorists and they keep Atom in a basement, torturing him for full access to the website.
Damn Wikileaks, this is a lie!
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-31 11:27:40 UTC
in The Future of TWHL Post #289817
I think it's a great idea, but we should have a site theme that at least resembles this.
I am not happy with the changing of the name though, TWHL has a bit of history now and it'd be a shame to abandon it.

As for www.twhl.co.za, when the new site will be ready, you'll have to place a redirect to the new site when accessing the old one.

And as a fact that just came in my mind, I am proud to be a member half the site age old(registered in 2007, although I'm not sure if TWHL exists from 2002 or 2003).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-30 20:53:17 UTC
in Post your screenshots! WIP thread Post #289803
It's not about the texture :|.
Why do those annoying shadows occur? After all, the room's lightmap grid is set to 4, for fine shadows. Will they disappear in a final compile?(vrad is set to normal right now).
I even made an arrow on the screenshot...
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-30 20:35:38 UTC
in Post your screenshots! WIP thread Post #289801
How about my problem guys?
Atom, I am using ssbump on that texture, if only you checked the the earlier pages of this thread....

Kdunivan, when making your VTFs, pay attention to your compression format.

Here's a useful link.

For fine gradients(non compressed image), choose BGR888. If you have an alpha layer(for,say, specularity), choose BGRA8888.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-30 17:36:05 UTC
in Post your screenshots! WIP thread Post #289795
User posted image
Why do those annoying shadows occur? After all, the room's lightmap grid is set to 4, for fine shadows. Will they disappear in a final compile?(vrad is set to normal right now).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-30 13:59:14 UTC
in Post your screenshots! WIP thread Post #289787
Wait a second....
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-29 20:56:11 UTC
in Post your screenshots! WIP thread Post #289766
Honestly, that model looks like a ... pacifier(weird names englishmen have!)
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-29 18:37:04 UTC
in Post your screenshots! WIP thread Post #289761
Tried it before trying the SSBump Generator but it's a pain in the butt to use and it did'nt work.
So you didn't use SSbump generator? You better use that instead of commandline generation, because it's way easier and it gives you a preview window.
It was complicated for me too, but since I learned it's sort of a routine to create a normal texture. The only problem is creating lots of textures.

Oh Muzz, always complaining about complicated stuff! :D
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-29 10:27:40 UTC
in Now Gaming: ... Post #289754
I believe achievements is a mock-up of the "real life" version.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-28 20:26:10 UTC
in Poll: What Anti-Spyware You Use? Post #289742
I use Avast!, Comodo Firewall and Advanced System Care Free edition.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-27 20:57:44 UTC
in Post Your Photos Post #289711
A drop of ice:
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-27 15:37:07 UTC
in Source Tips and Resources Post #289328
But since everybody is using ep2, that's not a problem anymore.

[EDIT] Tip: If you're having problems with vvis.exe compile times, then that means that one of your areas(or more) has complex world-brush architecture. In my case, I had a dome. Since we already know that all that area is going to be visible from every point(of the same area), we can tell vvis.exe to skip that part: put a massive box textured in the toolstrigger texture and turn it into a func_viscluster entity.

It considerably reduces vvis.exe compile times but if misplaced will reduce the render performance in-game.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-27 15:22:49 UTC
in Post your screenshots! WIP thread Post #289704
Yes, I made the same mistake. You are trying to make the ssbump from a b&w heightmap, but it doesn't work that way. You have to create the normal map first, and then use that normal map to create the ssbump map :P.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-27 14:14:37 UTC
in Post your screenshots! WIP thread Post #289701
Striker, what tool/program do you use to generate ssbumps?
SsBump Generator
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-27 10:16:17 UTC
in Post your screenshots! WIP thread Post #289697
I've seen that video before. You have to be dumb to say that parallax mapping is awful(and you don't even need decals people... not on every fucking surface at least!) after seeing that video. It is the most wonderful thing I've seen in the source engine in my life :heart:.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-26 13:34:39 UTC
in Competition 30 chit chat Post #289669
got an idea let every one apply 2-3 textures then somebody will judge if a texture is fine, cool ;o

cool textures will be added to the competition.wad
Wadap man da iz som' crazee ryting tehr u undestan' me?

I think he wants to say that we should make textures, then put them in this thread, and the best ones will be chosen for the final wad.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-26 08:31:56 UTC
in Post your screenshots! WIP thread Post #289665
Does it work well on grass? :lol:

Thanks for the explanation guys :).

Look btw how bumpmaps look in DukeNukem(the hrp pack):
User posted image
You can almost say it was sculpted, and it's not the texture that does this. It doesn't matter which angle you look at them, it still looks the same. Why can't source have such a thing? It's not that pronounced on the source textures :(.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-25 09:31:39 UTC
in Post your screenshots! WIP thread Post #289631
Edit: Oh dang, we just shut him down, completely.
I've read the replies at school but didn't have time to respond :P.

I thought ssbumps is unique in that whatever direction you're looking from, and using any type of lighting, the bump will still be visible. Is that correct?
Probably the best feature they offer is the lack of any need to paint any actual light into the diffuse.
Don't understand this. Can you explain better please?

Can someone post a good example of ssbumps here please?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-24 13:16:32 UTC
in Post your screenshots! WIP thread Post #289620
Ok, so I downloaded a texture from gaming-models.de, which already had a bumpmap, but I said I should experiment a little with this $ssbump feature.

So here's what I did, I made a heightmap for it(manually made those black lines):
User posted image
I then generated a bumpmap(normalmap):
User posted image
Then I generated an ssbumpmap:
User posted image
The result:
User posted image
I don't see what so-called special feature ssbump offers, as it does practically the same thing. Only it is smoother, looks better(less cartoony like the "normal" bumpmap), and as Valve says, it's faster to render.

I am anyway not satisfied by these methods of texture mapping... I still want something that can elevate the details higher. Damn it, I played Duke Nukem 3D with the High Resolution Pack and you can literally see the elevated details from the textures. This, what valve offers, is not so eye-candy.
Why did they removed parallax mapping :(...

[EDIT]
Does anyone know of any source utility or 3d party utility that allows you to convert topographic map(s) (black and white) into a working terrain maps for Hammer. I used to do this with Sim City and I loved it.

I just want to be able to take any topo black and white and turn into a 3D raw map.
Here's what you're looking for.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 19:05:50 UTC
in goldsource mod forum game Post #289592
The Trap
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 17:11:44 UTC
in Post your screenshots! WIP thread Post #289575
Holy sh.. that's amazing :zomg:.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 13:59:46 UTC
in Post your screenshots! WIP thread Post #289558
I don't understand, if in the standard bumpmap
raised sections of the texture are highlighted by light
then aren't those sections already casting shadows?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 12:15:42 UTC
in Half-Life files Post #289553
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 09:19:53 UTC
in Half-Life files Post #289548
Prefablab Archive from 1999

It contains 132 prefabs for Half-Life 1. Some of them are very good, some of them are not so good, and some have brushwork errors. Uploaded them because it seems the PrefabLab is dead since 2008 or when(a lot of hl-related sites were dead since the almost same years, isn't it odd?). Yeah, I know everybody's opinion about prefabs, but.. meh. Good for inspiration and those of you who still love mapping for hl1.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-23 08:19:39 UTC
in Post your screenshots! WIP thread Post #289546
What is the actual difference between and ssbump and a bumpmap and how do you apply it?

Also, talking about baking the normals, I listened to Lost Coast commentaries and Valve said they did the same thing(ex:for the sand with stones texture).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-22 21:20:06 UTC
in Competition 30 chit chat Post #289540
I'll even convert them to source format so everyone is happy
Rimrook, it's the other way around. Admins(or you) make the materials and then convert them to wads.
Wouldn't making source have extra maps kind of be slightly unfair?
Obviously the engine itself is superior, but I feel that that's slightly unfair if two identical maps made with identical textures will look significantly better in source, which might detract from the rating of the goldsource map.
I do not agree that if wad textures look like shit source texture should too. If you're talking about disadvantages in the competition then why do we have the compo for the 2 engines after all? (I assume you were talking about specular\normal\blahblah maps, not the map itself).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-22 14:57:43 UTC
in Competition 30 chit chat Post #289524
Or not, to make it a challenge.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-21 14:55:44 UTC
in Competition 30 chit chat Post #289498
So that means that textures will be originally made for source and then exported to a wad?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-21 14:09:27 UTC
in Competition 30 chit chat Post #289495
I say map from materials :biggrin:.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-20 20:31:17 UTC
in Competition 30 chit chat Post #289443
when I actually get started on something, I look back, see how terrible it is, and tweak it for months and prevent myself from making progress.
Hmm, well that sounds familiar. I think that's why gm_nightfield took about a year to get released...
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-20 20:27:37 UTC
in Competition 30 chit chat Post #289440
Sorry AtDestroy, didn't want to sound like insulting somebody...
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-20 20:24:14 UTC
in Episode 3 Speculation Post #289431
Yeah, but nah.
Thank you for your interesting point sir. Those are some valuable ideas, and I must say you have a creative mind when you struggled to think about that.

No really, I am pissed off by replies like these. Except Luke's replies. They make me lol.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-20 20:19:34 UTC
in Competition 30 chit chat Post #289426
I wasn't addressing to those who suck at mapping. Those members should not participate at competitions.
And I am just trying to help the community to move from goldsource to source. Source is much more wonderful and let's you be more creative than goldsource.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-20 20:11:47 UTC
in Competition 30 chit chat Post #289423
How does Crollo manage to inject so much fail into literally ANY topic?
INJECTION

BRMMMMMMMMMMMMMMMMMMMMMMM

This thread was about competition ideas, not about an expired game.

I must emphasize that having a "Texture it!" compo for source with custom textures allowed would help(force) a lot of members from TWHL to learn more about Source, in this case the material system. Therefore, making them better mappers!
Striker StrikerI forgot to check the oil pressure