Forum posts

Posted 18 years ago2005-10-18 05:07:47 UTC
in [W.I.P] Ford sierra - HL2 Post #142097
Outer shell is finisdh, as you can see i gave the windows thickness by extruding the edge inside, then i extruded it down to show the wall of the car for a start. Then i move on to the dashboard, wich only will be finishd when i convert the mirror to a editble mesh.
User posted image
Posted 18 years ago2005-10-18 04:57:25 UTC
in The Trenches : Wasser Post #142095
The null texture will get you very far on the optimizing side.

There mainly going for gameplay and a historical acuracy, obviously that doesnt go to well together. Still there aiming for quality, rather important for me to see in a mod.
Posted 18 years ago2005-10-18 03:49:23 UTC
in The Trenches : Wasser Post #142089
No, it is because they decided to concentrate on the western front(verdun). They already spend heaps of time brining out version 1.1 with a couple of new weapons.

And calling people lame because they offer there free time to create a high quality mod is somehow.... childish.
Posted 18 years ago2005-10-17 13:39:07 UTC
in [W.I.P] Ford sierra - HL2 Post #142026
Yup, i crop the bleurprint up, then i put it on a plane with the corresponding width and height.

Then i outline the shapes extruding from a single plane. Though car modeling is considered one of the hardest things to do, in the beginning it was hard, now it is rather easy, especialy if you know the car.
Posted 18 years ago2005-10-17 08:35:13 UTC
in [W.I.P] Ford sierra - HL2 Post #141958
In G-max itself there are a couple of tutorials under the help-tutorials menu.
Posted 18 years ago2005-10-17 08:18:25 UTC
in [W.I.P] Ford sierra - HL2 Post #141953
Been working on this since yesterday, after founding a couple o bugged bleurprints i decided to go with these.

THe modeling is going fairly fast since i know the shapes of this car very well, au contrait to the laguna, wich isnt finishd yet for those wondering.

Roughly 5 hours of modeling, probably less. And a note about the headlights, its not done yet, those will be adjusted. And offcourse a grill will be modeled in.
User posted image
Posted 18 years ago2005-10-17 06:05:32 UTC
in Traitor Post #141933
G-max is a excellent program for making low-poly models, that is what it was designed for.
Posted 18 years ago2005-10-17 05:29:07 UTC
in Urbanebula's apology Post #141929
Life came back and hit you in face, happends. As long as you keep yourselve together you should be able to pull through it.
Posted 18 years ago2005-10-17 04:34:45 UTC
in Help!!!!! Prefab error Post #141924
Calm down, it is actualy very simple.

You are missing a texture, probably on a prefab. You should check if you have all of the required wads loaded that came with the prefab, there might be a hint about it in a text file if it came with the prefab.
Posted 18 years ago2005-10-17 04:32:19 UTC
in can't hurt to ask Post #141923
I do model a lot, though i lack time to do anything more atm. And im still brushing up my skinning skills. The best thinkg you could do is to learn to model yourselve with milkshape, there wbesite is loaded with excellent tutorials if you can understand them.
Posted 18 years ago2005-10-17 04:30:22 UTC
in Prefab section Post #141922
Posted 18 years ago2005-10-16 04:12:50 UTC
in Your (real) desktop Post #141761
Seth is Dutch, just as me, Captain P, Muzzleflash.

Geus once why we know eachother :)
Posted 18 years ago2005-10-15 18:33:20 UTC
in Your (real) desktop Post #141739
Shouldnt that be the English-speaking foreigners?
Posted 18 years ago2005-10-15 14:29:17 UTC
in Your (real) desktop Post #141726
I just type, with my hands, sometimes i move th cursor with my head, and offcourse i got footpedals i can use in serval aplications.
Posted 18 years ago2005-10-15 13:15:39 UTC
in Your (real) desktop Post #141684
Its not that bad seth, you should have seen my old desktop, just a keyboard and one joystick and it was full.

@7th, it isnt even the normal regular full load, though the yoke gest removed now and then and is moved to a temporary stationary position behind the radio. But the sidewinder is in front of me most of the time acompanyed by a cup of coffee, either empty or full. All depends on the time.
Posted 18 years ago2005-10-15 13:12:30 UTC
in Competition 17 Post #141683
Aw, should have none, hereby i stand corrected.

Unfortunately i wont enter, havent even finishd my other entry, i just lack all time to combine it with modeling.
Posted 18 years ago2005-10-15 10:14:47 UTC
in SWAT Echo 12 needs help! [Source] Post #141631
Well, if i want to model it then yes.

And believe me, im not happy when bleurprints do not match up. Once i worked 3 hours to make some stupid bleuprint to match.
Posted 18 years ago2005-10-15 09:27:15 UTC
in Competition 17 Post #141623
Hey seth, nice to see you around here!

Why dont you finish starlabs first ;)
Posted 18 years ago2005-10-15 09:15:06 UTC
in SWAT Echo 12 needs help! [Source] Post #141620
Daubster, if you can draw 3 images of the concept lad, a front and side view and one perspective, shading isnt required, Neither small details. Its about the rough outline and important parts. Mainly helmet and such details.

I recommend the line method to line em up properly(the side and front ones).
Posted 18 years ago2005-10-15 09:11:57 UTC
in Bands Post #141619
Im not in a band, though i usualy play with a other lad that also plays the acoustic guitar. I usualy play the rythme.
Posted 18 years ago2005-10-15 09:07:34 UTC
in Your (real) desktop Post #141617
You guys probably find this horrible, but i feel home in this little set. Dont mind the lightning, the flashlight of the camera is horrible.

I'd say the set roughly costs around 2000 euro's.

clickey
Posted 18 years ago2005-10-14 18:38:34 UTC
in The New Steam Post #141549
Well, even without having even seen it, il go with m0p's highly educated oppinion.

So hearby following:

:nuts:
Posted 18 years ago2005-10-07 14:32:34 UTC
in Your instrument Post #140101
You got a real sunshine there m0p, im rather jealous if you dont mind me saying :)
Posted 18 years ago2005-10-07 14:29:48 UTC
in Links page Post #140100
If you'd mind me to pimp good ol RUST a bit, t'is what im supposed to do afterall eh?

http://gamedesign.net/
Posted 19 years ago2005-10-06 12:37:31 UTC
in The Trenches : Wasser Post #139816
Thanks, Its really overated on how hard it is.
Posted 19 years ago2005-10-06 07:57:04 UTC
in The Trenches : Wasser Post #139721
Nop, they dont have time for that.
Posted 19 years ago2005-10-06 07:56:23 UTC
in Difference between a 128mb and a 256? Post #139720
You could just as well buy 2 128mb cards, works excellent.
Posted 19 years ago2005-10-05 16:43:24 UTC
in IRC Network Post #139566
I seriously doubt that, i'd say quakenet, then your on the same as the Snarkpit. And Gamesurge has been down a lot lately.
Posted 19 years ago2005-10-05 10:05:36 UTC
in Your instrument Post #139479
Old acoustic one with nylon strings, got this one for free.
my dads old Egmond git, there where the only dutch electric guitar building company.

A cheap imitation fender, got it with a amplifier.

And a semi-acoustic steel string yamaha. Its a one of my favorites, its from the dreadnought class and got the neck from a electric git.
Posted 19 years ago2005-10-03 14:03:04 UTC
in Your instrument Post #139007
Got the boomers, there excellent strings, though my G Go's AWOl on my very quiky, quite annoying actualy!
Posted 19 years ago2005-10-03 13:41:08 UTC
in Your instrument Post #138993
Here is my set:
User posted image
Posted 19 years ago2005-10-03 09:33:33 UTC
in The Trenches : Wasser Post #138946
Completely forgot this, here is the website of The Trenches Half-Life mod.

http://www.thetrenches.net/
Posted 19 years ago2005-10-03 05:23:08 UTC
in ello TWHL Post #138921
Hey bio, nice to see you here to :) .
Posted 19 years ago2005-10-03 04:07:45 UTC
in LAN multiplayer in CS:CZ Post #138909
Start a mp game, and then try the sv_lan 1 command, then it should be visible on your lan.

Otherwise download the dedicated server from your steam list and use that on your computer with lan enabled, you can join it from your own computer by typing in your IP under favorites. Thats how i always run my server for internet.
Posted 19 years ago2005-10-02 09:35:40 UTC
in The Trenches : Wasser Post #138756
Its not that hard, i copy real life buildings.
Posted 19 years ago2005-10-02 06:29:51 UTC
in Now Playing Post #138718
The Beatles - Let it be
Posted 19 years ago2005-10-02 04:08:57 UTC
in New map Im working on Post #138688
I really like the entrance and how you textured it!
Posted 19 years ago2005-10-02 04:05:46 UTC
in The Trenches : Wasser Post #138686
Actualy, no hunter. Optimazation reduced it to 25 minutes compiling, with full VIS.

@7th: I stand corrected :) I always mess those up.
Posted 19 years ago2005-10-01 18:39:55 UTC
in The Trenches : Wasser Post #138651
I havent been doing nothing lately, mostly done some modwork, but in the past months i created this map for The Trenches. Its rather high poly set in a river based theme. Including a cave and bridge. All terrain has been done with vertex manipulation.

As mentioned before, this has been created for a mod called The Trenches, situated in The first world war, also called the big war.

Here are some screenshots, if you want to get a better feel of the looks i recommend downloading it, the mod is a excellent mod, though its still rather bland.But the team is working hard on the next version.
User posted image
User posted image
User posted image
User posted image
All costum texture have been created by sgt. Garvey.

Download:
http://www.xs4all.nl/~dewitnel/tt/tp_wasser.zip

Thread in The Trenches forum:(including a lot of old pictures)
http://www.thetrenches.net/forums/index.php?showtopic=5296
Posted 19 years ago2005-10-01 17:01:12 UTC
in Avatars Post #138610
I got me, though the hair is changed by now.
Posted 19 years ago2005-10-01 16:36:16 UTC
in Competition 16 Post #138598
I just cant work with the hl2 textures, it just doesnt match for me, and im not going to paint new ones, dont have time for that.
Posted 19 years ago2005-10-01 16:34:36 UTC
in Avatars Post #138597
@ BL :A psychidelic theme eh? Its ok i geuss.
Posted 19 years ago2005-10-01 13:50:39 UTC
in Modeling Competition 1: Weapons Post #138569
You need to export it to a .smd file, still havent figured this out myself.

Nothing pop-ups with milkshape, just read it in the manual, wait for 2 minutes and then restart.
Posted 19 years ago2005-09-30 17:43:22 UTC
in Modeling Competition 1: Weapons Post #138490
Open milkshake, let it idle for 5 minutes, in fact dont even touch your computer for that 5 minutes, then exit milkshape and restart.
Posted 19 years ago2005-09-30 14:38:28 UTC
in Modeling Competition 1: Weapons Post #138449
Yeah, its the whole process i was talking about.
Posted 19 years ago2005-09-30 13:44:37 UTC
in Modeling Competition 1: Weapons Post #138430
I believe i already did, atm i do not have the time to take on suck a project, considering a single model usualy costs a couple of hours to create, including modeling, texturing, and compiling.
Posted 19 years ago2005-09-30 09:35:04 UTC
in Modeling Competition 1: Weapons Post #138391
Excellent for your first model! There are serval errors i can see, mostly the smoothing, i think you did the same thing that spag did with his model.

And for those interested, my laguna is almost done:

http://www.xs4all.nl/~dewitnel/peppersplanet/images/compile1.jpg
Posted 19 years ago2005-09-28 16:05:16 UTC
in Now Playing Post #138132
U2- Sunday Bloody Sunday
Posted 19 years ago2005-09-28 15:49:56 UTC
in Now Playing Post #138124
John bon Jovie - have a nice day
Posted 19 years ago2005-09-28 15:48:49 UTC
in TWHL band ? Post #138122
I believe i've tosed this idea around on irc for a while, though it would be more of a jam session, and you can hardly call it a good idea to do anything serious over the internet.

Hobboi, do you actualy have a decent drum set with recording devices?