I don't think there are enough french TWHL members to answer.
EDIT: Could it be Dwarf Fortress or The Princess Bride?
you shouldn't try that.Why shouldn't he?
@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"became
@PointClass sprite() base(Targetname, RenderFxChoices, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"and
2: "Play Once" : 0became
]
]
2: "Play Once" : 0I haven't tested it.
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)" : "0"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
]
open up the svencoop fgd in notepad, and press ctrl-F and type in 'FX' or 'env_sprite' And change the defauly to 90 or whatever.Not that easy, env_sprite uses the baseclass RenderFields.
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
][/quote]framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)" : "0"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
][/quote]But it will only last 10 housrs?No.
I wish someone would have told me about filefront when I was searching for a place to host. I just found out about it from imus's entry.You don't read your own thread??
You can upload as many files as you like in any format. You have UNLIMITED storage space.
The upload must not be larger than 1GB and must not last longer than 10 hours.
Dead or Alive - You Spin Me Right RoundWhy am I not surprised?
Temporary Double Jumping
Temporary Invisibility
+50 HP
+50 AP
Random Weapons
providing that counter-life is using the half-life dll's.It isn't.