Forum posts

Posted 19 years ago2005-01-31 16:51:33 UTC
in Door opened by switch... Post #87326
I had a problem of the fricking func_door, I activate it with a button ,everyth. fine but when I turned back ,I saw the door closing and opening,closing,opening,closing .... :zonked:

so... :
Posted 19 years ago2005-01-31 15:47:57 UTC
in Post a picture... OF YOURSELF! Post #87314
that happens sometimes(when the your connection is in max.latency ;)
Posted 19 years ago2005-01-31 15:42:26 UTC
in Sounds ! Post #87313
his trigger once resets after a save. i think this is an ingame bug
THATS ?T ! :) (PROBLEM)
You could kill the sounds with a trigger_relay's KillTarget (appropriate, eh?) field.
OMG!THATS ?T !!THX A LOT!
:D
but thats funny ,you didnt did that in your maps(competition ,traps) :lol:
Posted 19 years ago2005-01-31 12:06:54 UTC
in weapon damage Post #87257
even combine soldiers ? :
Posted 19 years ago2005-01-31 12:02:15 UTC
in Sounds ! Post #87255
I mean when I die in the game,
Exp: I get pass a trig_once (target sound),the sound plays,then I save the game ,after that a grunt kills me, so I load the game (saved) then I hear the sound again
:o
Posted 19 years ago2005-01-31 10:45:38 UTC
in Sounds ! Post #87246
If its not clear,I could reply.
Posted 19 years ago2005-01-31 10:44:34 UTC
in Sounds ! Post #87245
When I play my map ; I get pass my trig_once (target:sound)...
Its ok,?t plays the sound the I die in the game so I load my save but when I load it ,I hear all of the sounds again that I heard it in past :confused:

Everybody's maps has this problem...
What should I do ? :
Posted 19 years ago2005-01-28 15:39:25 UTC
in Ladders ... Post #86360
thx :)
Posted 19 years ago2005-01-28 15:20:08 UTC
in are skyboxes really that bad... Post #86351
?f its in hl dm its bad if somebody would use gauss gun :lol: !
Posted 19 years ago2005-01-28 15:17:54 UTC
in Ladders ... Post #86350
When I build a ladder (textured ) , it always shines like a sun even in the dark... :confused:

I set :
Rendermode:Texture
and
FXamount:255 whats wrong :
Posted 19 years ago2005-01-28 15:15:21 UTC
in I got an Idea 2 Post #86349
I guess, im not chosen ... :

Oh well...
Posted 19 years ago2005-01-27 16:57:18 UTC
in Barneys target Post #86145
there is an easier way but not very right ... :lol:

Make a little room at the back of the target and put there
monster_bloater...
And make the target func_door and tick the passable flag.

Barney will shoot like 5 sec to the target.
But that wont do any decals at the target... :|
He will shoot at it anyway...
oh wait... make monstermaker for monster_bloater set it to -1 then barney will always shoot at the target,
but it wont make any decals at the target again :|
Posted 19 years ago2005-01-27 14:18:33 UTC
in Barneys target Post #86112
what was the name of the action animation(barney firing to the target non-stopping) :
Posted 19 years ago2005-01-26 18:38:45 UTC
in Scripting stuff Post #85959
Here it is retinal scanner example map: ;)

http://twhl.co.za/mapvault_map.php?id=1027
Posted 19 years ago2005-01-24 18:00:52 UTC
in MUS?C AND CRED?T Post #85533
you mean the POWERMAN 5000... I have that ,I need more ;)
What on earth?
?s something wrong...Seventh :
Posted 19 years ago2005-01-24 17:30:25 UTC
in I got an Idea 2 Post #85516
hey BL,count me in :D (if possible)
e-mail to me if you chose me ...
Posted 19 years ago2005-01-24 17:10:09 UTC
in MUS?C AND CRED?T Post #85510
and one more thing in the questions above:

Country:
Posted 19 years ago2005-01-24 17:05:37 UTC
in MUS?C AND CRED?T Post #85509
Oh... forgot something.. :D
While you e-mail answer these questions (in a text)

Nick name:
Real name:
Custom music name: +/-
non-custom music name and singer/dj/group: +/- music and group name

then zipped the text with music and send it ... :D
Posted 19 years ago2005-01-24 17:00:18 UTC
in MUS?C AND CRED?T Post #85505
I need a thriling music ,l the guy must feel like his in the ...full of action and energy, get it? ;)

If you have a music like that e-mail to me :D
If I would like your music ,I ll credit you in my mod(if you have a custom music :cool: )
But ?f you have a non-custom music thats ok too...
thx-everyone :nuts:
(my e-mail is in my profile)
Posted 19 years ago2005-01-24 13:23:09 UTC
in Changing avatar Post #85480
If you don't understand my av, it's a contradiction of America today (which is actually very right wing).
Posted 19 years ago2005-01-24 13:10:02 UTC
in Changing avatar Post #85477
hey idiot,I know where he is from but why did he say that then ??
Posted 19 years ago2005-01-24 13:07:32 UTC
in Song you are listening to [closed] Post #85476
np: - THERE IS NO SONG
???What???
Posted 19 years ago2005-01-24 13:06:11 UTC
in Song you are listening to [closed] Post #85475
The freak-?berzone-Earthdance
JMPER-?-Unknown
Mahmut's Paradise-Mahmut abi :)
Posted 19 years ago2005-01-24 13:03:10 UTC
in Song you are listening to [closed] Post #85473
VALVE - Hl2_song20_submix0
Hl2_song29
Hl2_song14
Hl1_song25_remix3
:lol:
Posted 19 years ago2005-01-24 12:57:48 UTC
in Changing avatar Post #85471
If you don't understand my av, it's a contradiction of America today (which is actually very right wing).
why?Because they are trying to kill everybody...
:
Posted 19 years ago2005-01-24 12:55:16 UTC
in Changing avatar Post #85470
Now everybody has this ---->Proudly Liberal word

''LAME'' :P
And I didnt get are these guys Americans : (saying this honestly :| )
Posted 19 years ago2005-01-24 11:57:24 UTC
in SVEN CO-OP Post #85462
What do you mean by 'console?'
i mean uhhh... you know test map right so dont write anything in the parameter,thats it...

:nuts:
Posted 19 years ago2005-01-24 09:46:34 UTC
in SVEN CO-OP Post #85447
There is a some problem of some sort of in svencoop.fgd :
When you mons. ally:NO it means YES when you set mons. ally:YEs that means NO ... big prb isn it :nuts:
Posted 19 years ago2005-01-24 09:44:06 UTC
in SVEN CO-OP Post #85446
after my map I guess ,I made some people exciting about Sven co op mapping :lol: ...

I had the same problem too,the thing is set the monster's (in propierties)
''''ally:NO''''
And do not compile it thru the hammer,
Try console ...
When you compile it from hammer,the map will be always like the one when you first compile it...

O.K ;)
Posted 19 years ago2005-01-22 15:11:07 UTC
in WE WANT COMPET?T?ONS...!!! Post #85068
a compo competition :nuts: ,when is it going to be in the comp.site? :
Posted 19 years ago2005-01-22 13:43:21 UTC
in Map crashing? Post #85058
yes,I had the same problem in HL1 when I m starting my maps ,it was always crushing (there was a weapon under the player spawn) than I find out the problem...how? --> I just created a map without weapons under the player spawn,I put them on a table(prefab) but I just picked up the weapon and wallaa! :D * GAME CRUSHED * :x
The problem was in the Valve folder , re-install it ... thats it.
it worked for meh...
:D
(sorry)
Posted 19 years ago2005-01-22 13:06:18 UTC
in WE WANT COMPET?T?ONS...!!! Post #85049
there havent been Competitions for 2 months... :(

Lets have a Competition called:best minimod or mmm... : well ,I dont know ...
:P

any suggestions?
Posted 19 years ago2005-01-22 12:59:46 UTC
in Steam /Host?? Post #85047
anyone who can make a tut for this? :
Posted 19 years ago2005-01-21 16:24:06 UTC
in Drivable car ... Post #84917
wooa jaardsi that site is cool,thx a lot from me too (did I write that correct ) :P
Posted 19 years ago2005-01-21 16:08:20 UTC
in gif.pictures Post #84906
It would be more lag..
yeah,you are right : That was logical ;)
omg. just leave. dont ask stupid qustions please.
This was not :roll:

Madcow is right at this ,it would cause more lag then already ...I cant imagine that :zonked:
Posted 19 years ago2005-01-21 12:14:29 UTC
in gif.pictures Post #84824
yes, .gifs would give some colorfull mood to the site :P
Posted 19 years ago2005-01-21 12:12:56 UTC
in Change monsters health? Post #84823
thats only avaible in svencoop ,coldfeet
Posted 19 years ago2005-01-21 11:18:59 UTC
in ligth goes through door GRRR Post #84816
ZHLT Lightflags: Opaque (blocks light)
OMG!I didnt know that :

lol :P
Posted 19 years ago2005-01-21 11:11:06 UTC
in gif.pictures Post #84815
Let us use gif.pictures... :
Posted 19 years ago2005-01-20 18:36:12 UTC
in Steam /Host?? Post #84721
a little help here :(
Posted 19 years ago2005-01-19 17:44:04 UTC
in Steam /Host?? Post #84611
uhh ok :) but what am I gonna write in the adv.launch ,the folder's name or the game's name :confused:
Posted 19 years ago2005-01-19 06:26:29 UTC
in Steam /Host?? Post #84521
Thats not possible ... : ...I right clicked on the svencoop folder and tried to open it with DS and I tried to open it from DS but there is no properties in the DS.. :(
Posted 19 years ago2005-01-17 18:00:51 UTC
in Steam /Host?? Post #84336
How can I run ds with the folder...? :
Posted 19 years ago2005-01-15 19:13:29 UTC
in Steam /Host?? Post #84017
but how when I open the decicaded server thing ...I cant change the map,and there is no SVEN or NS in it ... :confused:
Posted 19 years ago2005-01-14 14:16:10 UTC
in Steam /Host?? Post #83794
But when I connect with my own comp to my own server that would lag...And I need to create a server for Svencoop and HL1 DM ,NS
Posted 19 years ago2005-01-14 14:09:50 UTC
in Steam /Host?? Post #83788
How can I host a game in steam? : I try to build a server from the start new game menu,but it just returned to the windows ...And whats a router? : (?N HL1) (An internet server) Im really confused ... :confused:
Posted 19 years ago2005-01-03 16:39:59 UTC
in Single Trigger -> Two func_trains Post #81414
How about two trigger_once (when you walk thru ) in the same place...1 trig_once for the 1st train and 2 trig_once for the 2nd train ...(TH?S MUST WORK ;) )
Posted 19 years ago2005-01-01 06:57:36 UTC
in my maps keep running in deathmatch Post #80764
Posted 19 years ago2004-12-31 15:40:35 UTC
in Need help with door Post #80628
Posted 19 years ago2004-12-31 15:28:05 UTC
in Put in HL2 category for map vault... Post #80624
We dont need to split vaults :roll: !Just write it like this when you submit the map (in The map name) ''your_map (HL1)'' or ''your_map (HL2)'' ... ;)