Forum posts

Posted 17 years ago2007-09-22 12:13:52 UTC
in Advice on looking after your PC Post #234725
In my professional opinion, the things Madcow recommended to you are entirely useless.

I admit they have some merit for novice users. But they are certainly not the path to PC nirvana.

And my opinion here is actually a professional one. ;)
Posted 17 years ago2007-09-22 04:42:30 UTC
in Windows Post #234712
actually theres not thanks for trying tho
Yes there is. Just use any of the numerous flat HL2 window textures and clip the right size hole in it.

User posted image


Most of them work well for a window at ground level - if you want it higher up then you can use additional textures from the same set to work out the proportions.
Posted 17 years ago2007-09-21 13:55:23 UTC
in Cs:s map out of memo... Post #234695
Wait, did Ghetto actually own someone?
Nah, I did in the post above his ;)

Ghetto's screenshot, unfortunately, is proof of nothing (even though he's right). Windows is useless at reporting total system RAM. He probably has 1280mb of memory, but is using 196mb of it as shared Video RAM. (Just a guess)

It is possible to have any amount of RAM. Perhaps not advisable, or indeed achievable with the range of commonly available commerical memory products, but it's certainly possible.
Posted 17 years ago2007-09-21 05:58:28 UTC
in Cs:s map out of memo... Post #234687
From a troubleshooting point of view, it would be a good idea to see if the map will load up on a completely different computer.

If it doesn't then the problem has to be with the map itself.
Posted 17 years ago2007-09-20 20:59:07 UTC
in Trouble Making my first hammer map! Post #234670
Stop wasting time ftw'ing me and finish your mod with Kasperg
God, I wish I could tell you about it. :D But we've got a pact of secrecy going on now ;) hehe

All I can say is that it's getting there, and current estimates indicate that it will be with you in a month-ish.

What was this thread about again?
Posted 17 years ago2007-09-20 19:53:47 UTC
in Trouble Making my first hammer map! Post #234661
habboi ftw
Posted 17 years ago2007-09-20 19:14:49 UTC
in Trouble Making my first hammer map! Post #234652
if you upload the map to the problem vault I will take a look at it for you
Posted 17 years ago2007-09-20 19:12:03 UTC
in Trouble Making my first hammer map! Post #234649
yeah you're right. I'd never gone in there myself since setting it up so I'd not noticed that it changed it back.

I'm afraid you're going to have to be a little more specific about your problem then -- because frankly your first post is almost entirely gibberish.
Posted 17 years ago2007-09-20 18:33:50 UTC
in Trouble Making my first hammer map! Post #234645
In your hammer setup, where you have

$SteamUserDir

in all the paths.

Try replacing that with the actual full path.
Posted 17 years ago2007-09-17 12:39:44 UTC
in units Post #234418
Not sure about the speed, but the player is 72 units tall when standing and 56 when crouched.

If my memory serves.
Posted 17 years ago2007-09-14 08:21:49 UTC
in TF2 or FF? Post #234084
I love TFC so I definately want TFC2, but I'm going to wait a bit because I'm too busy lately. Hopefully the price will drop in a month or two as an added bonus :D
Posted 17 years ago2007-09-13 07:53:48 UTC
in Leave britney alone! Post #234010
Pity it's fake, and backed by writers and a production company.

The same guy has many videos. Which he's admitteded to all being fake. Didn't you see the one where he talked about sex with his 'brother' which caused moral outrage (and a lot of hits on his website) ?

Viral takes both a step down and a step up at the same time.
Posted 17 years ago2007-09-08 12:36:21 UTC
in Minicompo #Ilostcount: Vending Machines! Post #233685
Is this for Source or GoldSource?
Posted 17 years ago2007-09-07 12:28:53 UTC
in Cs:s map out of memo... Post #233634
1.18 Gigabyte ram is quite impossible, so try again
No it isn't.
Posted 17 years ago2007-09-05 03:22:24 UTC
in Custom Models Post #233513
Good luck. I've never found one.

People who make good models tend not to give them away for free.
Posted 17 years ago2007-09-01 07:14:00 UTC
in Half-Life: Hostage Situation Post #233278
I my experience HDD's always fall into two categories:

1) Those that break very quickly
2) Those that last longer than expected

It's very strange, they never seem to fail mid-life.

Unless of course, you hit them with something :P
Posted 17 years ago2007-09-01 06:53:48 UTC
in I want to edit my map Post #233276
There's nothing wrong with decompiling your OWN work, if you need to, but Madcow is totally right.

You're better off remaking. Especially if you want to move between engines, because it'll probably be actually less work to remake than to convert.
Posted 17 years ago2007-08-31 13:43:15 UTC
in Scientology: Exposed! Post #233222
I'm on the fence with the CIA thing.

But, (as far as I know), the US is the only country that grants Scientology the status of a "real religion" -- and gives it all the tax breaks associated with it.

Which is a bit suspicious.
Posted 17 years ago2007-08-30 16:25:37 UTC
in Scientology: Exposed! Post #233176
Well, we (Americans) believe in the notion of "terrorists," so "fan death" isn't that zany.
Dunno. You can't go down to WalMart and buy a terrorist.

At least not last time I was there.........:p
Refuse to allow your politicians to continue occupying Iraq, and they'll come ... to blow up our Ford dealerships and McDonalds.
There'd be V8's smeared with special sauce everywhere!
Posted 17 years ago2007-08-30 16:05:01 UTC
in Scientology: Exposed! Post #233174
Even scarier, further down:-
The explanation of fan death is accepted by many Korean medical professionals. In summer, mainstream Korean news sources regularly report on cases of fan death.
:o

Also amusing...

http://www.fandeath.net/
Posted 17 years ago2007-08-30 16:00:09 UTC
in Scientology: Exposed! Post #233171
Something I just found.

Not related to Scientology, but definately related to "most people will believe anything if they are told convincingly enough"

Did you know that leaving an electric fan running in a closed room for long periods can be fatal? :P

http://en.wikipedia.org/wiki/Fan_death
Posted 17 years ago2007-08-30 15:53:27 UTC
in Scientology: Exposed! Post #233169
Serenity of Beingness
:D

:nuts:
negative forty represents what is best described as "Epic" failure.
rofl

Mods, you have your new catchphrase for closing useless threads :D
Posted 17 years ago2007-08-30 15:47:22 UTC
in Adding and customizing textures? Post #233167
You need 2 programs - called GCFScape and VTFEdit. (Google them) You also need a paint package capable of saving in TGA format.

GCFScape lets you extract textures (and indeed anything else too) from the Source GCF files. For a texture, there are two files. One is a VMT file and the other is a VTF file. Both are equally important, but for this particular process you only need the VTF file.

Then you can load the VTF into VTFEdit and export it from there to your favourite paint package, where you can edit it. When you're done editing, save the file as a TGA in your HL2 materials folder, and then use VTFedit to convert it back from the TGA to the VMT and VTF files.

You will then have a new texture. If you put the TGA directly into the HL2 materials folder and did the file conversion there, all you need to do is load Hammer and use your new texture.
Posted 17 years ago2007-08-30 15:28:09 UTC
in Scientology: Exposed! Post #233163
Think about it, planets and solar systems are like atoms!
I debated this at length with a friend one night over several bottles of wine. It was a most entertaining discussion which lasted all night, although the ending conclusions we drew are a bit fuzzy now. We were slaughtered by the time we gave up.

I think we decided that it was an appealing theory, given the apparent similarities between solar systems and atomic structures - that every atom inside every piece of material could be another planet, solar system, galaxy or even a new universe.

But then we realised that humans have been able to look at atoms in minute detail for some time.

As far as I know, no-one has ever found an atom populated by microscopic people :D

But then - perhaps our microscopes aren't as l33t at we think they are ;)

Or, all the Universes are deserted.

You seriously can go quite round the bend thinking about this one.
Posted 17 years ago2007-08-30 15:20:11 UTC
in Scientology: Exposed! Post #233161
We can only decide what we think is most probable.

Personally I think we might all be living in a petri dish on the workbench of some huuuuuuuge alien scientist.
Posted 17 years ago2007-08-30 15:08:25 UTC
in Scientology: Exposed! Post #233157
Theres nothing in christianity that I have found yet to contradict itself
You must have your blinkers on.
Posted 17 years ago2007-08-30 13:50:26 UTC
in Scientology: Exposed! Post #233147
That'd be funny.

I can see it now - a huge white-bearded guy with a briefcase full of documents bursting through some laboratory doors waving a sample of Jesus...shouting "Stop everything!"

But more seriously....the more you know...the more you know you don't know.
Posted 17 years ago2007-08-30 13:01:13 UTC
in sky box with other forms Post #233141
I dunno.

BSP doesn't like slopes. And so it would produce many, many more leaves than it would in a bigger area that was perfectly square. VIS would then take longer, because it's got more leaves to process.
Posted 17 years ago2007-08-29 18:28:32 UTC
in Scientology: Exposed! Post #233097
There's a very obvious slant againist non-mainstream religions in mainstream news.
Scientology deserves all the negative attention it can get. I understand and appreciate your point in general - but making it also implies that you don't know much specifically about Scientology.

This may be just my opinion, but damn, look up "Lisa McPherson" and read about her. And then tell me you don't agree with me.
Posted 17 years ago2007-08-29 08:33:23 UTC
in Scientology: Exposed! Post #233076
I already know how screwed up and evil the Cult of Scientology is.

It should be removed from Earth, with fire.
Posted 17 years ago2007-08-29 05:31:36 UTC
in Save function is fucked up Post #233072
That was with my MX440 desktop
Oh ok then, I'll let you off :P
cough*8800*cough
I looked up the difference between the 8800's and the 8600's, and my -- it's pretty big. The top end cards are more than twice as powerful :o
Posted 17 years ago2007-08-28 17:00:15 UTC
in Save function is fucked up Post #233061
This 8600GT mobile is pretty nice though.
Dunno. You were only getting 20-30fps on a HL1 map recently, by your own admission. That's farking terrible.

My non-GT 6800 is better. Disagree? How well can you play Bioshock with your mobile 8600GT?
Posted 17 years ago2007-08-28 06:07:16 UTC
in Save function is fucked up Post #233047
I think he already has one Penguinboy.

I think the point is that he's trying to get it to work on his laptop.

Y'know, just for fun.
Posted 17 years ago2007-08-28 04:57:02 UTC
in Save function is fucked up Post #233043
Try running it in 640x480, in DirectX7 mode, with all the detail settings off.

As I think the crashes happen literally because you're running out of VRAM, you can maybe avoid them by reducing your display settings to the point that you simply just don't overstep your graphics cards memory allotment.

Unless the Intel chipset really has some sort of fundamental incompatibility with HL2 (which would be shit) - it might work.
Posted 17 years ago2007-08-27 15:41:55 UTC
in Save function is fucked up Post #233014
What graphics card does your laptop have?

Do you have the latest drivers for it?

How much RAM does it have? Is it sharing RAM with the rest of the system?

The crash that happens when HL2 exits for no apparent reason and gives no error message is caused by running out of video RAM and your drivers not being able to compensate for it properly with paging. This happens more often when the video card is using main system memory instead of its own on-board RAM.

Or so I've been told anyway.
Posted 17 years ago2007-08-27 11:58:52 UTC
in Opinions on BioShock Post #233002
but its not turbo-advanced with gameplay and all that
Indeed. Most of the 'original' gameplay features, which are the basis for a lot of the hype, are old but often under-reported news. System Shock 2 had everything Bioshock has in terms of gameplay -- and more. Bioshock feels cut down and simplified next to SS2. And it's shorter.

But damn, it's still a lot of fun. And I don't see any other games doing it this way.
Posted 17 years ago2007-08-27 04:34:32 UTC
in Opinions on BioShock Post #232983
I finished it last night.

Too short!!!!

Bloody marvellous though. I have to play it again now, because it seemed like the story would be much different if I had acted differently.

I saved all of the sisters, and I won't spoil it, but lets just say that I don't think the ending (or indeed the last 20% of the game) would have happened the same way AT ALL if I had killed them.
Posted 17 years ago2007-08-26 07:32:53 UTC
in Opinions on BioShock Post #232928
It took quite a bit of fiddling (and buying a new CPU, and overclocking my GPU), but I managed to get Bioshock working in maximum detail on my system, with smoothly-playable framerates.

I don't know how far into the game I am yet really, because I really like to take my time and explore every little thing. I've been playing for two nights and a day solid though. I just got out of Fort Frolic.

My only complaint -- I wanted a general inventory!! There isn't quite as much micromanagement in Bioshock as there was in System Shock. And I really like that sort of thing.

But it's still a truly great game. The water! Oh my god, the WATER!!!!!

I haven't been able to bring myself to kill a little sister. I keep rescuing them...still, some woman keeps leaving me presents for doing it. Which is nice...
Posted 17 years ago2007-08-24 07:41:26 UTC
in Opinions on BioShock Post #232758
I've taken next week off work for Bioshock. I can start playing it tonight. I can't wait.

I'm a big fan of System Shock 2, so I am sure that I will have a marvellous time in Rapture.

I haven't played the demo. Didn't want to spoil it. I'm going straight in there on hard difficulty. I don't want it to be over too quickly...
Posted 17 years ago2007-08-19 03:14:52 UTC
in AI to assault a point Post #232416
Well, you can use the block tool. :P Strangely enough.

There's a built-in HL2 example prefab that sets up an assault for you, although only in sets of 4 soldiers at a time. Easy to modify after the fact though. Just make sure that the soldiers have a clear node-path to the assault target (or they'll just stand around).
Posted 17 years ago2007-08-15 16:00:15 UTC
in China's Tallest Building Catches Fir Post #232155
It's satire, but not particularly good satire in my opinion.

If anything, it gives ammunition to the other side.

:(
Posted 17 years ago2007-08-09 13:41:26 UTC
in (repost) I am DESPERATE for help!!! Post #231699
Funny how I emailed Steam about this 4-5 days ago and have heard NOTHING back from them
Last time I raised a ticket with them, they got back to me 7 days later to say "Sorry we don't support the SDK, check out the VERC Forums".

I suspect you'll get similar.
Posted 17 years ago2007-08-09 08:50:32 UTC
in (repost) I am DESPERATE for help!!! Post #231683
Well it seems a few other people out there on the Intarweb experienced this exact problem after installing Episode 1.

You haven't just installed Episode 1, have you?
Posted 17 years ago2007-08-08 16:42:18 UTC
in Help with cutting wall Post #231643
How to carve:

1. Make a wall
2. Make a block which has the same dimensions as the doorway that you want to cut through the wall. But extend the third dimension, so that the block passes through the wall. Then 'carve' it.

User posted image


3. Delete the carving brush.

Then you have a hole in your wall. As long as the hole you make consists only of 90 degree angles, it will be fine.

User posted image
Posted 17 years ago2007-08-08 14:14:18 UTC
in Help with cutting wall Post #231627
not really supriseing considering how it splits the bush up and leaves stuff off the grid which can cause various problems.
You fail sarcasm class.
Basicly the carve tool hates solids with multiple sides such as a Cylinder like Dave said, or anything with 3, 5 or more sides, but a square is fine for carveing. Also, turning the object and carveing it will also screw up things.
Which is what I said, just in a different way. This is not criticism, just pointing out to our student that we mean the same thing.
Posted 17 years ago2007-08-08 13:32:11 UTC
in Help with cutting wall Post #231621
Indeed.

The rule for carving is that, if your carving will only produce exact 90 degree angles in your brushwork, then it will be just fine.

If carving would make anything other than 90 degree angles, then you should find another way to do what you want to do.
Posted 17 years ago2007-08-08 12:50:49 UTC
in Help with cutting wall Post #231609
On the clip tool:

The clip tool is quirky at first but as soon as you work it out, it will open up a vast array of possibilities for you. It has 3 modes, which aren't totally obvious at first.

You switch between the modes by simply selecting the clip tool again, which isn't so obvious at first when you haven't been told to do it. To cut something in half (for example) using clip without deleting anything in the process, you will need to select the clip tool 3 times to get the right mode. (This assumes that you haven't used the clip tool in the current Hammer session)

You'll work it out if you practise. Can be frustrating at first, but it's so worth it.

Just make a map with a single, big cube in it. Then practise cutting it up until you get a grasp of it.
Posted 17 years ago2007-08-08 03:15:38 UTC
in (repost) I am DESPERATE for help!!! Post #231566
On the Vrad error that you posted a picture of at the very top of the thread. If you click on the link where it says "To see what data this error report contains, click here", what is in there?

Does it give you a memory address in there anywhere?
Posted 17 years ago2007-08-07 16:11:14 UTC
in (repost) I am DESPERATE for help!!! Post #231523
Well, since it affects any map, and that it used to work, it would be logical to assume that something, somewhere has gone wrong.

If the map compiles fine on a different computer using the same OS and executables, then what is there left to blame?
Posted 17 years ago2007-08-07 15:32:13 UTC
in Help with cutting wall Post #231520
There are various ways.

1. You could use the clip tool (on the left hand tool bar) to split the wall in half, and then shorten each half to make a gap for your gate.

2. If the wall and the gate both have perfectly square edges, then you could make a block which is the same size as the gate and then use the carve tool (right click menu) to make a gap in the wall which is the same size as the gate.

3. You could make the existing wall 50% shorter, and then clone it by dragging it as if you are going to move it, but hold down shift while you do this. When you let go, the solid will be duplicated. Then you can pull the two 'halves' apart to make a gap for your gate.

4. You could demolish the existing wall and build a new one in it's place out of two or three brushes instead of just one. You could arrange these so that there is a gap where the gate will fit.

I actually recommend that you practise all of them. :)