I made a rocky, tunnely thingy!
Not true; The +Number states are 'on' and the +Letter states are 'off' (depending on which texture is applied in the normal state.I meant that there are no textures with multiple off frames (+a, +b, +c...) in the stock valve Half-Life wads.
Example
I read somewhere that if you needed more frames, after +9 you could use +A, +B, etc. Never tested it, but maybe someone else knows.
An animated texture can actually have two animated states. The "on" state is, as said, labeled with +0-9, while the toggled state can also be animated with +a-j.I also think that you can combine most texture states. Just name it !+0waterfx.
Will this works for other players???Yes. All this does is enable support for models to be rendered by the cycler_sprite entities, by defining that it's a model entity. In-game, it will work just the same either way. It's just to prevent Hammer from crashing when using models with cycler_sprite.