Forum posts

Posted 19 years ago2005-11-05 17:09:15 UTC
in Half-Life: Hostage Situation Post #145547
I remember that I can download SDK files from the 67th valtitude. And muzzle there is a wallpuff sprite but I'm not sure if it's animated but still maybe you can use it(if you didn't already)... ;)

So all I need is the SDK file. Ok :glad:
Posted 19 years ago2005-11-05 17:04:50 UTC
in Half-Life: Hostage Situation Post #145545
That dynamic lightning does sound great...but I think I'll ask for a Dll later, is it ok with you muzzleflash? :quizzical:
Posted 19 years ago2005-11-05 16:59:26 UTC
in HL - Obviously Bad Mapping! Post #145542
It still works for me. :
Posted 19 years ago2005-11-05 16:56:47 UTC
in Half-Life: Hostage Situation Post #145540
Thats awsome muzzle! :o

Can I have that Dll too? How do I edit Dlls, notepad? : If you would give me it I would need to remove some of these options.(almost for sure) Also it is good to know. :)

Anyway why wasn't dynamic lightning done in Hl1 it was done in quake2. :zonked: Also that puff on the wall.
Posted 19 years ago2005-11-05 16:44:17 UTC
in Game Text Post #145535
Didn't he used game_text? : I thought he named this topic cause he had problems with game_texts,env_messeges...ect :nervous: Damn I'm confused.
Posted 19 years ago2005-11-05 16:36:45 UTC
in Communist Game Post #145528
Sims is exectly like that, I never liked it. :
Posted 19 years ago2005-11-05 16:22:17 UTC
in Game Text Post #145519
I also tried that and then changed it to trigger_once. :roll:
Posted 19 years ago2005-11-05 16:14:06 UTC
in Game Text Post #145516
Posted 19 years ago2005-11-05 15:59:22 UTC
in Aphex Twin "Come To Daddy" Video Post #145511
Me too.
Posted 19 years ago2005-11-05 15:54:45 UTC
in HL - Obviously Bad Mapping! Post #145509
Xen is the worst mistake...it's so blocky...ick... :aghast: ...they should have spent more time on it... : In opfor though it looks much better! :)
Posted 19 years ago2005-11-05 15:04:00 UTC
in Game Text Post #145499
No game entities must be targeted by a trigger/button(both of them are activated by the player that targets an object on the way.(they can target a multimanager,trigger relay or something like those things on the way) Entities like pathes,trigger_auto...ect can't activate game entities.

Bj, thats only right for some game_entities... :tired:
Posted 19 years ago2005-11-05 13:51:29 UTC
in Game Text Post #145476
Game entities must be triggered by the player.(by pressing a button or activating a trigger once/multiple) ;)

[offtopic]Isn't that me's avatar. I remember he had that avatar. : [/offtopic]
Posted 19 years ago2005-11-05 13:13:39 UTC
in Ansith's idea Post #145462
That guy with the closed H.E.V suit. Those guys are going to be guardiens of a high security prison that gordon is being captivated in. :tired: I wanted to them to have an egon and a few more weapon but urban left at the last moment. Now I'm going to be the modeler...after I'll master modeling.(I've past the bigginer tutorials)
Posted 19 years ago2005-11-05 13:08:06 UTC
in Xen Assault [HL1] Post #145461
What that he is trying to say saco that if you can replace that chapter so easly then you probebly thought on all of them in moments.

Saribous, the chapter with the citadel is one of the most important chapters in Hl2, but this sewers chapter is probebly the way that you escape from the city(or something like that) so it's not that important if you escape through the sewers or through a diffrent part! ;)
Posted 19 years ago2005-11-05 13:02:18 UTC
in dead model, question #2 ^_^ Post #145460
Thats cause you don't map for Cs! :lol:
Posted 19 years ago2005-11-05 12:07:56 UTC
in Xen Assault [HL1] Post #145449
Well one mod less... :

Good luck, it's going to be difficult to built such a hugh mod by your self! :tired:
Posted 19 years ago2005-11-05 07:57:28 UTC
in Xen Assault [HL1] Post #145427
Which part is mine!? :P
Posted 19 years ago2005-11-05 07:25:01 UTC
in Ansith's idea Post #145422
The story line is Pwnd by thetraitor mod's story line only one problem I aint got that model... :nervous:
Posted 19 years ago2005-11-05 07:22:44 UTC
in HLDM roleplay Post #145421
Isn't atom your other nick name muzzle? :
Posted 19 years ago2005-11-05 07:15:56 UTC
in Ansith's idea Post #145419
Another mod? : Start with minimods.

My first finished map is my compo entery, try starting with compotitions and then move on to full sized mods! ;)

And hunter I never saw your precios little mod? Why wont you finish it and then start showing off with it. Anyway you forgot it's muzzleflash's,grag's,saco's mod too.(sorry if I forgot anyone)
Posted 19 years ago2005-11-05 07:12:04 UTC
in plz help! origin texture! Post #145417
The origin brush comes with halflife.wad. If you still don't have it then add ZHLT.wad(the wad is in the folder you placed ZHLT) to the list, it has all those special textures in it.(exept a few rearly used ones like the transulent texture) :)
Posted 19 years ago2005-11-04 15:14:07 UTC
in scripting Post #145295
?? It worked for me! Post your entity's atrributes and is it an aiscript or script. I recommand aiscript. :)
Posted 19 years ago2005-11-04 14:10:56 UTC
in scripting Post #145280
Tick the leave corpse flag! :lol:
Posted 19 years ago2005-11-04 12:34:11 UTC
in Please Help Post #145253
Press the entity button choose the right entity and press on a block in your level and bingo. :)
Posted 19 years ago2005-11-04 12:32:18 UTC
in The ball/Globe/Sphere Post #145251
Barttylord,making such a thing from solids will make any Hl1 server lag. It will also create tons of leaf saw through portals. If you want to make such a thing from solids func_wall it(easier for vis) and clip the inside.(less clipnodes)
Posted 19 years ago2005-11-04 12:29:19 UTC
in The world today Post #145250
I've got to agree with luke but who cares it's sometimes fun to talk about these things! :biggrin:

[Offtopic]Hello 38_98 :nuts: [/Offtopic]
Posted 19 years ago2005-11-04 12:17:06 UTC
in Competition 17 Post #145246
Game_text? lol that would be stupid... You'll find my entery in the map vault and afterward I'll make my xen transportation map! :biggrin:

I prefer making a great map not in time then making a bad map in time.
Posted 19 years ago2005-11-04 12:15:09 UTC
in Problem with light/texture!? Post #145245
That texture is from cstrike.wad the others are from halflife.wad. ;) Are you sure the Cstrike.wad is in the right folder? :
Posted 19 years ago2005-11-04 10:24:51 UTC
in Competition 17 Post #145227
No I can't...I have no costum sounds. :roll:
Posted 19 years ago2005-11-04 10:22:34 UTC
in Help please:Couple Problem Post #145226
Use Zhlt and the newst! ;) Version 2.5 or lower doesn't work with hammer 3.5 and so does quake's tools.(discovered that by myself)
Posted 19 years ago2005-11-04 09:50:33 UTC
in Problem with light/texture!? Post #145222
Post your compiling log.
Posted 19 years ago2005-11-04 08:53:08 UTC
in Problem with light/texture!? Post #145217
Those purple black squares mean that that texture is missing.
Posted 19 years ago2005-11-04 07:00:11 UTC
in Competition 17 Post #145211
What would it have helped me if I don't have the sounds! Although I totally agree that I'm lazy. Three doors in 15 minutes is slow... :tired:
Posted 19 years ago2005-11-03 17:12:01 UTC
in Competition 17 Post #145144
Now I'm too lazy and I saw a movie! :P Of course I could have made it but I need costum sounds... :nervous:

I had a problem with stay open doors! I forgot to check a flag and I recreated the whole 4 doors(with triggers) 3 times...that beat me up!

Edit:

Bahh...my place isn't with hammer I like drawing it's much funner but it takes more time to get everything ready...
Posted 19 years ago2005-11-03 15:37:50 UTC
in HLDM roleplay Post #145122
You're one was to little so muzzle made another one. :glad:
Posted 19 years ago2005-11-03 15:06:59 UTC
in The New Urbanebula! Post #145113
You need to model! :P And it's quite annoying to model a thing for each map,did you ever try?!! :tired: Also Hl1 has more veraity. :nuts:
Posted 19 years ago2005-11-03 15:04:34 UTC
in How to read .pak files? Post #145111
Ohh...why.....
Posted 19 years ago2005-11-03 15:03:01 UTC
in The world today Post #145109
Hmm... The implimentation of a "Death Ray" could come in handy at times... In warfare, one side would not send in troops for man to man combat, but instead fry them from the sky... Of course this would be misused when in the wrong hands, wherever those may be.
Whats the need for Tesla's Death Ray if you have an H-Bomb! :roll:
Posted 19 years ago2005-11-03 15:00:08 UTC
in Need help with making sky Post #145107
Yep. In regular Hl valve is in the half-life folder and with steam it's in half-life/steam/steam_apps... :tired:
Posted 19 years ago2005-11-03 14:56:50 UTC
in HLDM roleplay Post #145104
I killed Muzzle 7 times, sometimes in a row. One time with myself! :D I could have done better if it wouldn't have lagged so much... :nervous:

He killed me 38 times! :aghast:

And he shot me in the back many times... :x
Posted 19 years ago2005-11-03 14:53:56 UTC
in How to read .pak files? Post #145102
Try pakexplorer! Found in the 67th valtitude.(links page) :)
Posted 19 years ago2005-11-03 14:52:35 UTC
in putting .wad files into a .bsp Post #145100
It actually doesn't metter if you type .wad in the end but they did it with ZHLT.wad so I'm doing it with every wad. :glad:
Posted 19 years ago2005-11-03 14:49:21 UTC
in no bsp file! Post #145097
Doesn't metter,the zip contains the files so you can host the zip in TWHL. When someone will download it he'll have to open it and place the BSP in cstrike/maps! ;)
Posted 19 years ago2005-11-03 13:38:42 UTC
in HLDM roleplay Post #145074
Cool.

Edit:

No you're not online. :cry:
Posted 19 years ago2005-11-03 13:37:52 UTC
in The ball/Globe/Sphere Post #145073
Really dirty... :o
Posted 19 years ago2005-11-03 13:36:12 UTC
in Need help with making sky Post #145072
WON Hl is without steam. So I'm not the only one who think WON is better... :)
Posted 19 years ago2005-11-03 13:32:27 UTC
in no bsp file! Post #145070
Just put the BSP in a zip file... :lol:
Posted 19 years ago2005-11-03 13:29:01 UTC
in HLDM roleplay Post #145068
I know but all the shots hit the rail... and you hit me from up on some cliffs with a crossbow...

Forget it I'll stop whining...lets play Hldm(in hamanchi)... :badass:

As for the snarks...hmmm...I only used them once cause I lagged(about 1000 pings) it was the easiest way to kill people... :nervous:
Posted 19 years ago2005-11-03 13:12:12 UTC
in The New Urbanebula! Post #145062
Disagrees with habboi

Maybe Hl2 has a better engine but I hate those damn props...it's like making a map from prefabs. :x
Posted 19 years ago2005-11-03 13:09:18 UTC
in The ball/Globe/Sphere Post #145061
How did you make it? created the basic sphere then cliped new faces till you had those tons of faces. And then you deleted the unwanted faces and thats how you created the holes? :quizzical: