Forum posts

Posted 19 years ago2005-11-03 13:05:31 UTC
in Competition 17 Post #145059
Yep but now It wont metter if I'll even try to finish the test chamber for I don't have time evn for that...no metter it will make a nice minimod for the map vault. :biggrin:
Posted 19 years ago2005-11-03 13:01:42 UTC
in no bsp file! Post #145056
What that I'm saying that the same problem with zoners could be the same problem with quake's tools! So why not read that page and see if thats the real problem! :furious:
Posted 19 years ago2005-11-03 09:55:31 UTC
in Competition 17 Post #145030
I've got two more levels to built... :cry: And I'm out of ambition and I've got school... :nervous: I'll post the map later in the vault. :)
Posted 19 years ago2005-11-03 09:34:50 UTC
in The world today Post #145026
The US has more then 14,000 nukes...
Posted 19 years ago2005-11-03 09:32:46 UTC
in HLDM roleplay Post #145025
Daubster you're the camper! You hid in the place with the gauss in hunter's DM_splinter. :P It was so boring I couldn't get you cause of your egon. And in another map I saw you only two times and you hit me like 50 times. :nervous: Where the fuck where you??? :tired:
Posted 19 years ago2005-11-03 09:24:02 UTC
in Competition 17 Post #145024
Shut up. :x If there is no extentions I wont make it. I've got everything till the level with my test chamber.
Posted 19 years ago2005-11-03 09:22:22 UTC
in The New Urbanebula! Post #145023
Urban a Hl2 mapper?? :quizzical: He hates Hl2 cause of it's props...or at list that what I know of him... :

Welcome back Urbanebula. :)
Posted 19 years ago2005-11-03 09:17:54 UTC
in no bsp file! Post #145022
But it might be the same problem! ;)
Posted 19 years ago2005-11-03 05:37:35 UTC
in some objects are not seen Post #145011
Post your compiling log! I wonder why nobody asked for this! :quizzical:
Posted 19 years ago2005-11-03 05:34:27 UTC
in no bsp file! Post #145010
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:ProgrammerValveSteamSteamAppsjsa20
05counter-strikecstrikemapsmario.map

********** ERROR **********
Token too large on line 4
When you compiled with quake's tools you had this problem then why not chack what it is! ;) (it's a link)
Posted 19 years ago2005-11-03 05:31:07 UTC
in The ball/Globe/Sphere Post #145009
It wont draw it for there is no inside. It's just a transperent texture! :lol: I'd say B only that it's very very hard. Best way is to model it but it's quite hard to learn how to model from the start and in such a short time. :
Posted 19 years ago2005-11-02 16:08:49 UTC
in We need a modeller! Post #144877
You can hardly relay on anyone but read the tutorial on this site! :tired:
Posted 19 years ago2005-11-02 15:59:50 UTC
in no bsp file! Post #144874
Posted 19 years ago2005-11-02 15:56:07 UTC
in We need a modeller! Post #144873
Modeling...pepper but I doute he will help you, he has so many models to do and modeling is time consuming. Do as I did, learn how to model,hardly anybody will do it for you and nicely too. :tired:
Posted 19 years ago2005-11-02 15:40:26 UTC
in compile not working Post #144868
If the compiling log whitens out that means it's just working really hard, not crashes! If you wont do anything in the computer while compiling then it wont whiten out. Now the quastion is how long do you think it should last(you might think it's alot but it's not) and what do you do when you compile? :quizzical:
Posted 19 years ago2005-11-02 15:10:49 UTC
in HLDM roleplay Post #144861
Egon jump? Do you mean gauss jump?! :quizzical:

*Mr.Yariv joins the game

*Muzzleflash kills Mr.Yariv with crossbow

Mr.Yariv: Damn

*Mr.Yariv kills himself with granade

Mr.Yariv: lol

*Mr.Yariv kills Ansith with tau cannon

Mr.Yariv: Hehe

*Saco kills Mr.Yariv with MP5

*Mr.Yariv kills Saco with shotgun

*Muzzleflash kills Mr.Yariv with tau cannon

Mr.Yariv: Oh no

*Spag kills Mr.yariv with granede

*Muzzleflash kills Mr.Yariv with shotgun

*Mr.Yariv kills Spag with egon

*Mr.Yariv kills ansith with grenade

Mr.Yariv: Yay

*Saco kills Mr.Yariv with RPG

*Ansith kills Mr.Yariv RPG

Mr.Yariv: :(

*Spag kills Mr.Yariv with shotgun

*Mr.Yariv kills Spag with snark

*Mr.Yariv kills Ansith with snark

Mr.Yariv: ^_^

*Muzzleflash kills Mr.Yariv with RPG

And so on and on.... :tired:
Posted 19 years ago2005-11-02 14:52:15 UTC
in some objects are not seen Post #144857
Use large grid size like 8-6 and there are tons of ways to create holes and many of them are better then carving like creating the brushes around the hole.
Posted 19 years ago2005-11-02 12:47:06 UTC
in dead model, question #2 ^_^ Post #144829
Saco you use cycler_sprite. ;)
Posted 19 years ago2005-11-01 18:05:18 UTC
in The world today Post #144756
The ice age is created because of global warming. :lol: I heard somewhere that when tons of sweet water(molten ice) gets to the gulf stream the ice age begins. :cyclops: Where I heard it...I don't remember... :tired:
Posted 19 years ago2005-11-01 17:18:15 UTC
in Experimental example map Post #144742
I thought you needed to use null! :nervous: So clip brushes can be tied with other regular brushes to entities but not alone... :o
Posted 19 years ago2005-11-01 16:37:04 UTC
in Poor cats... Post #144731
Old! I saw it last year. These guys say that if you put a cat in a box then he'll grow up to be in the shape of the box, like fruits. Never really believed in that and that anyone ever believed it's real.
Posted 19 years ago2005-11-01 13:36:28 UTC
in Adobe PhotoShop Post #144706
It's not for free. In fact it's very expensive.
Posted 19 years ago2005-11-01 13:35:04 UTC
in dead model, question #2 ^_^ Post #144705
He's a Cs mapper! :lol:
Posted 19 years ago2005-10-31 15:28:01 UTC
in Xen Assault [HL1] Post #144586
Doesn't really fit for the lightning should be green/blue. But it easy to change it! ;) Thanks for helping, I needed to take a picture of a real city and do the same you had Cs. :) (it's CS's city sky mixed with xen's one) One advice ask rowleybob to make your sky he is better then any of us!

Look what he did to one of quake 2's skies:

The original sky:
User posted image
Rowleybob's edit:
User posted image
Although he just pasted the image over the old one he made the lightning fit(I've seen the original picture of earth and it was horrible and "fullbright") and the astroids are still in front of the planet! :) Only one thing bothers me, the lightning should be red not white but it's still very neat.
Posted 19 years ago2005-10-31 13:24:46 UTC
in Competition 17 Post #144568
I hope I wont be able to enter the next one! ;) Whats the minimum of enteries that could be in a compo, 3/4? :confused:
Posted 19 years ago2005-10-31 13:23:01 UTC
in A TWHL community project suggestion. Post #144567
I'm stuck in so many xen mods, saco's, half-dude's and my yet to be done idea so I wont join you.
Posted 19 years ago2005-10-31 12:51:03 UTC
in A TWHL community project suggestion. Post #144563
Seven co op.
Posted 19 years ago2005-10-31 12:44:48 UTC
in Need Some Ideas Post #144561
You're anonymous?? : And way anybody tried making DM_room map? :quizzical:
Posted 19 years ago2005-10-31 09:35:29 UTC
in Xen Assault [HL1] Post #144546
I would have helped you if I knew what to do. There is another xen sky and three more alien skies. This sky looks weird for it doesn't fit the city theme(but thats the idea, a human city in the middle of xen) Also make the sky emmit a greener light!
Posted 19 years ago2005-10-31 09:29:47 UTC
in Scripted Sentence - Major Delay Post #144545
Post in your entities attributes.
Posted 19 years ago2005-10-30 16:28:31 UTC
in Urb's Multiple Choice Fan Fiction Post #144493
If they will shoot the strider the whole combine army will come down at them. The combines will come even if they wont fire, the strider cry is very very loud. S even if they can drive under the strider the combines will soon come and destroy them for sure. I still say A for there is less chance that they will be hit! :)
Posted 19 years ago2005-10-30 16:08:23 UTC
in Competition 17 Post #144489
If I didn't have homework I could have done it! :nervous: I'll finish this even If the time has ended for it can't be shortened! :tired:
Posted 19 years ago2005-10-30 15:49:42 UTC
in BrattyLord's: Alise Post #144487
Cool, no need for more! It looks complited don't add wings! ;)
Posted 19 years ago2005-10-30 15:25:49 UTC
in Urb's Multiple Choice Fan Fiction Post #144484
A)

Driving under him?? What will heppen if he'll stomp on them? And you are also forgeting that someone else might have heard that cry! :quizzical:
Posted 19 years ago2005-10-30 15:11:28 UTC
in Titles Post #144483
I believe those titles are stupid and useless. If someone has an award that means he is helpfull and knows alot about mapping! ;)
Posted 19 years ago2005-10-30 15:09:37 UTC
in Mappy Post #144482
He's right try not to worry to much about the R_speeds they might keep you away from finishing your map! ;) If you really want to decrease them then use hint brushes. They are quite easy to use and read rimrooks journal entery, it says you should make axes of two hint brushes so if you stand in front of one some part still wont be rendered! ;)
Posted 19 years ago2005-10-30 15:05:55 UTC
in Probibly a newb question... Post #144481
Do you have steam or not? If you don't then place the maps in half-life/valve/maps :glad:
Posted 19 years ago2005-10-30 15:03:52 UTC
in Making a sven coop map Post #144480
Ask headcrab killer! :)
Posted 19 years ago2005-10-30 15:02:22 UTC
in scripting Post #144479
Make a multimanager that will target the scripted_sentence that will make the scientist talk and after a few seconds make the multimanager target a aiscript, that will make the scientist play a death animation(action animation) with the leave corpse flag.

If you want the scientist talk while he is sitting on the floor,like in the blast pit, make a multimanager that will target a script at the beginning of the level(a trigger_auto,with the trigger state set to on, will target that multimanger) that will make the scientist play that sitting idle animation. Place in front of the scientist a trigger_once that will target another multimanager. That multimanager will target a trigger_relay, with the trigger state set to off, that will target the first script.(the one that plays the idle animation) after 0.1 seconds(not less) it will trigger a second script(or aiscript if you don't want it to be interapted if you shoot the scientist) that will play the action animation,the one that the scientist talks and dies afterwards(check the leave corpse flag). At the same time that the multimanaget will target the second script it will also target the scripted_sentence that will make the scientist talk.(remember when using scripted_sentences always write the name with capitals and with a ! before it) ;)
Posted 19 years ago2005-10-30 14:45:31 UTC
in Scripted Sentence - Major Delay Post #144476
Good idea I might do it my self with the stay open doors...they some how don't open...and I built them once before... :nervous:
Posted 19 years ago2005-10-29 13:54:10 UTC
in Scripted Sentence - Major Delay Post #144343
Yeah I know, I had the same problem when I wrote it with regular letters, the monster said the sentence after 10 seconds. :roll:
Posted 19 years ago2005-10-29 13:34:44 UTC
in Scripted Sentence - Major Delay Post #144338
Only use capitals when writing the name of the sentance! Example: !GM_WISE ;)
Posted 19 years ago2005-10-29 04:06:02 UTC
in compile not working Post #144244
I wrote something about this in one of my journals enteries. ;)
Posted 19 years ago2005-10-29 03:33:54 UTC
in Competition 17 Post #144241
Damn I can do what you did in there but my problem is I don't have those ideas! :nervous:
Posted 19 years ago2005-10-29 03:28:23 UTC
in Temporary damage Post #144240
Can't you make a trigger_relay that switches it off.(trigger state off) :
I think you should decompile Hl1's crossfire DM map. They did it in there... :nervous:
Posted 19 years ago2005-10-29 03:23:18 UTC
in Gauss laser Post #144239
I think you change the shot's color like this. The glow sprite that stays on the wall after the shot is called hotglow.spr if you can find it change it's color from orange to what ever color you want. As for the little glows that spray on impact I really don't know how to change them. :tired:

Anyway welcome back pyroclasm. :)
Posted 19 years ago2005-10-28 17:21:47 UTC
in Competition 17 Post #144211
I'll map all I can.
Posted 19 years ago2005-10-28 16:46:59 UTC
in level end to new level start Post #144207
In the game they also placed info_player_starts so I could load the map at any time and check everything in there instead of finishing the whole game till that part. If you don't place an info start and you load the level through the console you will start at the map's origin.(position 0,0,0) This can be in the middle of the void or in a diffrent area from the start.
Posted 19 years ago2005-10-28 16:22:36 UTC
in level end to new level start Post #144203
Posted 19 years ago2005-10-28 16:20:42 UTC
in Competition 17 Post #144202
damn I almost finished everything untill the chamber which I haven't started. Damn homework, I hope there will be an extantion. :nervous:

I wonder if everybody will be so very kind to not submit so there will be an extantion!! :heart: :sarcastic: