Forum posts

Posted 18 years ago2006-07-05 09:52:01 UTC
in 4th of July Post #188612
No offence kid but you'll never make it in the big leagues! The Worlds a big place and your kind isn't welcome.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-04 12:26:19 UTC
in 2006 Mapping competition. Post #188419
Question: How does one vote - Does one simple reply to the above link or does one simply download 'a' map and that counts as a vote.

Although I agree edit buttons should be used...Orph has good right to do it in this situation otherwise how would people know when he has updated...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-03 10:24:32 UTC
in The Mesa Times - A HL1 Comic Post #188206
Jimmi: Earlier you wrote:

LOL! This is VERY funny laughing - :lol:
MORE MORE MORE!!!

So what the hell? Stop spamming...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-03 08:28:43 UTC
in Top 10 Video Game Weapons! Post #188191
Quake 4 Vortex Gun! Pwnd bosses in 30 seconds.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-02 16:41:12 UTC
in Sliding door question Post #188050
On the func_button is 'Motion' disabled?
It should work...Button targets door to 'open'...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-02 03:58:14 UTC
in Top 10 Video Game Weapons! Post #187909
I quote from Youtube..."Noob Reviewers"...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-01 13:51:25 UTC
in Hello everybody! Post #187813
Posted 18 years ago2006-07-01 08:51:03 UTC
in Half-Life: Hostage Situation Post #187792
Oh Girl! :nuts:
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-01 07:08:31 UTC
in Choppy laser movement Post #187779
Heh...Well all I can say is keep experimenting...I always love to do mini projects like following a tutorial or discovering what entities do etc...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-01 07:06:29 UTC
in 2006 Mapping competition. Post #187778
I think that's a fair amount of people...Interlopers have a compo too you know ;)

Not like this is the Olympics or something...;)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-01 07:01:54 UTC
in Eon8 Post #187776
BE HAPPY
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-30 16:21:54 UTC
in Choppy laser movement Post #187635
Perhaps you can't...The bird may be 1. Too fast for the laser 2. Flies choppy

This is an idea I have never thought or tried so I don't know...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-30 13:00:14 UTC
in My last week. :( Post #187617
^^R@UsKu^^ - Did...Why do I smell a spammer.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-29 12:51:33 UTC
in aim_range Post #187483
Interesting, the clay pidgeon could be hard with no physics...Although a train will mean the path will always be the same and so people will know when to eventually shoot.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-29 11:28:22 UTC
in Cameras Post #187473
As Madcow said his example has what you need...Just delete the TV plug entities and test away.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-29 11:23:02 UTC
in Kasperg Projects! Post #187471
Bloody hell...Nice cat.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-29 11:20:07 UTC
in Profile bug Post #187468
We're not mad at you ;)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 12:26:58 UTC
in Sweet mother of God... Post #187333
Hence my edit:
Oh shit I just noticed what you were all talking about...Hmm...Vertix?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 12:06:03 UTC
in Sweet mother of God... Post #187331
Hey that accusation needs proof...:O
Maybe I am looking at the wrong pic so someone circle this twisted pillar and show me...In fact somewhere in my pic folder is a twisted pillar...I'll go see.
User posted image
Yay...Oh shit I just noticed what you were all talking about...Hmm...Vertix? :D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 11:58:20 UTC
in Sweet mother of God... Post #187327
Clip tool?...Just make a tiny brush, clip at angle, add another and clip to make a twisted thing...Come on!? This is TWHL...We're not amateurs.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 10:26:29 UTC
in New Mod: "Turnstile" Post #187314
Same... ;)

Ha good observation Kasperg.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 09:02:56 UTC
in decals,explosions and viewcontrols Post #187304
1. Good

2. Not complicated, just follow the properties by typing command and trigger it on.

3. Silly you : Yeah you use properties.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 08:59:10 UTC
in "Miasma" HL1 Mod Post #187303
Dark screens...Even for me so I wreckon you'll get a lot of comments on that.

Nice models.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-28 08:58:25 UTC
in Sweet mother of God... Post #187302
Dude...

I agree with Rabid...Impressive but not WOW.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-27 13:14:42 UTC
in negative damage on crush Post #187146
Yeah.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-27 13:11:57 UTC
in decals,explosions and viewcontrols Post #187145
1. Decals do that...They sometimes apply on two faces so try an overlay entity instead and see if that works.

2. Can't think of much except use point_clientcommand to trigger console to enable Godmode for so-so seconds.

3. Did you tell it to change to the name of the second one and so on..Like path_corners...They need to know where the next one is and so on.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-27 11:22:54 UTC
in Mechanisation of brushes... Post #187132
You're not the first...Some guy posted his robot on TWHL...Ponders and looks for link.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-27 11:17:02 UTC
in Half-Life: Hostage Situation Post #187130
As much as I'm sure you'd get the mod moving...Hunter just has some weird grudge againt you which I think is connected to me...Perhaps he's jealous since everyone says Hunter is my slave or some random crap like that.

Pah what's this mod again? Been so long since I saw a demo or progress.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-27 11:15:20 UTC
in New Mod: "Turnstile" Post #187129
Gun is great...Has that hazy effect that gives off the impression it rules.

Or maybe I ate something not quite right...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-26 07:14:48 UTC
in How did you find TWHL? Post #186969
google it and discovered you cud map for hl so i was like happy
Kill me.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-26 03:43:22 UTC
in negative damage on crush Post #186947
path_corner + func_train + -9999 Damage = Your Answer
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-25 07:37:35 UTC
in Time Delayed Teleport Post #186807
What the...When did I say that comment in that example vault? :S
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-25 07:35:00 UTC
in Error creating new textures Post #186806
Even so you can put textures in HL2DM folders and they still show up in HL2 etc...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-24 16:04:33 UTC
in Error creating new textures Post #186740
Hm well did you read my guide in my journal?
YAY I got custom textures to finally work in HL2 etc:
I misread the guide at the end where it sayd convert to .vmt so thats why it didn't work :S
I explained this to another guy and I wrote this as to how to do it!

get your .jpg, use irfra to convert it to .tga, make a folder called mytexes in this place
C:Program FilesValveSteamSteamAppshabboicounte
r-strike sourcecstrikematerialsmytexes
and here as well:
C:Program FilesValveSteamSteamAppshabboisource
sdk_contentcstrikematerialsrcmytexes

ok now you have the .tga so right click vtex.exe and send it to desktop, now open up the place where the .tga is and drag it onto the desktop as well.
then again drag it onto vtex.exe and a black box should appear, if successful it will say something like:
input, output directory blah blah and then press any key to continue
you should end up with a .vtf in the folder called mytexes and also an empty .txt
open up the .txt and write:
"LightmappedGeneric"
{ "$basetexture" "yourfoldername/yourtexname" }
(exactly as I have written it but in place of folder name put mytexes and your texname put fence1.
ok nearly done, save as and rename it
to fence1.vmt and copy this new .vmt to the two folder called mytexes in the css materials folder and the sdk one as well!
Ok thats basically it so start hammer, go to browser and type the name of the texture and if it comes up then you are successful!
Make a quick map and it should hopefully work!
Thats it and I found it very useful
Anyway maybe your windows is set not to convert to vmt etc...Hunter and others had this problem:

Use this:

http://img357.imageshack.us/img357/3103/extensions0ls.png

(Credits to Seventh)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-24 16:00:26 UTC
in TRIGGERS!!! Post #186738
What MOD is that for?
Any...Gmod is best but I used HL2...It's only a box filled with clever entity works like a wand that you can pick up and when you aim at an enemy they either get blown up, set alight, pushed miles away or just kersplode.

Loads of turrets, an ingenious idea - A physic water brush that you can use to fly.

Samurai swords, exploding sucking boxes!!!Color changing disco lights....

Amazing!!!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-24 06:29:20 UTC
in Error creating new textures Post #186671
2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 etc (power of 2) the best size texture to use (make) is 512x512 I'm pretty sure... Most of the textures for Half-Life 2 is 512x512 and I think it's for the best quality.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-24 06:27:30 UTC
in TRIGGERS!!! Post #186670
Pfft triggers in Source made me go :o When I first saw them...But now they are really useful because you can make things like this:

http://interlopers.net/forum/viewtopic.php?t=10830
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-23 18:59:26 UTC
in First XSI model complete and ingame! Post #186616
Not before me you wont!!! Only thing I hate about modelling is skinning because that's my weak point.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-23 11:07:26 UTC
in HL Ladder vs. Source Ladders Post #186531
Posted 18 years ago2006-06-22 17:58:55 UTC
in Wrapping a texture to repeat smoothly Post #186443
Quick guide written by friend on MSN for me a while ago so please excuse the language:

first of you need to scale your texure to a fitting size, 512x512, 1024x1024 ect

then you "offset" the picture by half, so if 512x512 then you offset it with 256x256

then you have all the edges in the middle

then you just cover em with the clone tool

or you can blur em
but that makes it look blocky

Actually you can see if it will tile properly from within photoshop itself. Select your whole image(must be flattened) with ctrl+a, then go to edit: define pattern. Then make a new document that is many times larger than your original texture document, and go to edit: fill. Fill it with the pattern that you just made. Tah dah. Very Happy
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 14:40:43 UTC
in Skies? Post #186406
Yeah all these guides are for HL1...
Now you use the texture called skybox - It's blue - With light blue lines...Near the bottom.

Apply that to the bits you want to be sky and simply do these easy steps:

1. Open texture browser and type skies or sky...
2. Look at what one you want but just remember the name so it'll be sky_day01_02bk or fr etc...Ignore the bk / fr / sd and go to Map properties.

Type in the sky box the name of the sky so sky_day01_02 or sky_day03_01 and so on.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 10:56:12 UTC
in The Mesa Times - A HL1 Comic Post #186353
Cool.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 10:36:16 UTC
in Ansith's Gmod comic. Part 1 Post #186348
Heh because that's how Valve make games...They make a list: 1. Model naked bodies for fun later...2. Code Source 3. Email Gabe for pies.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 10:29:47 UTC
in Furniture? Post #186346
Well I just tick Motion Disabled...Does turning enable motion...Even change much?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 05:14:30 UTC
in arrange mode Post #186323
Shhh...It's only to show their work...
Bloom / HDR in HL1? I smell lag.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 05:12:14 UTC
in Furniture? Post #186322
I was going to wirte a few tutorials but never got to it sadly...Only one I have is the props one.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-22 05:11:17 UTC
in Fast zombies question. Post #186321
Scripted_sequence + Positioning + Decompile of Ravenholm + Looking at how they did it + 2 + 2 = 6 = Your answer.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-21 13:47:50 UTC
in hl2dm mapping questions Post #186259
Ooo pwned by my own speedy answer. Ah well people can learn other things with my replies then.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-21 11:51:22 UTC
in hl2dm mapping questions Post #186245
The skin? If you mean player hand skin then I doubt it.

Gravity hmm...Use a point_clientcommand (Or something similar) to trigger a console command - [Someone please fill in this empty spot with console command]

Props respawn by default in HL2DM.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-21 11:49:18 UTC
in TWHL Corp. Post #186244
Pfft because not everyone is as 1337 as you sir...

Hydeph: Why does your avatar look like the guy in your pic? :P
Habboi HabboiSticky White Love Glue