light_env requires a sky texture on a face to work :/
light_spot works, but you have to make sure you didn't set a maxrange or mess with the linear or quadratic fields.
"$basetexture" "dm_x/texture"
}[/quote]"$basetexture" "shadertest/LightmappedTexture"
// Inside these braces are where all the proxies go
"Proxies"
{
// This is a sine proxy
"Sine"
{
// This is the data for the sine proxy
// Notice there is no '$' on the proxy variables
"resultVar" "$alpha"
"sineperiod" 8
"sinemin" 0
"sinemax" 1
}
} [/quote]
More on Proxies.Sometimes you just got to for the detail you have to put into some maps.dm_petrol's brushwork is all snapped to grid at a level around 4 or 8 - no floating points or overlaps. Except on some of the pipework, but that doesn't count because I said so ;/
np: Michael Angelo Batio - No boundariesGood song.
there are unfinished maps that say you may complete them and extend themIf the map is indeed unfinished and being released as Source, the author will include the RMF/VMF (ie, I've included a BSP and RMF with co_ethereal which is an open-source file.)
a member of my team already suggested to switch the whole project on CSS, but I don't have CSS, then don't know the new gameplay and editor frown - ...Ah. Having the game is a bit of a problem, yes, but the editor is almost identical. Just to let yah know.
Now where did Lamarr go? Lamarr?! HellO? Come her pet!Lamarr eats watermelon ;o
be prepared to be downlading stuff for about 10 minutes.But WHY when I can play on my local server which is 24/7, no downloading, with stats tracking?
A greean power box is edible? who the feck would want to eat that?!Me