Forum posts

Posted 19 years ago2004-12-04 19:51:53 UTC
in hl2dm_petrol - Pick a screenshot Post #76304
Just out of interest,
There were 12 Judges.
They all agreed that Rabid's entry was good, but there werebetter ones.
So why did it win??
It was one of the few entries that actually complied with the compo guidelines!

Lesson to all... Only do what you are asked to do.

Special mention to Captain P and RacerX for their entries...
Well Done.
Posted 19 years ago2004-12-04 00:53:36 UTC
in R_speeds confusion Post #76208
As Jaardsi said, good brush work.
Understand the engine, Learn how it renders.
Forget hint brushes until you know what to do with them. They are not designed to improve speed in a piss poor map.
Posted 19 years ago2004-11-25 04:30:19 UTC
in Making BASIC doors Post #74616
Then take a look at this:
Simple Doors

To the rest of you boneheads!!
If u dont want to respond DON"T!!
Posted 19 years ago2004-11-25 04:20:42 UTC
in hl2dm_petrol - Pick a screenshot Post #74614
Go Rabid...
At the moment you will place regardless, as there are only two entries.

The Compo is a bit of a flop and I blame those lamers at valve for actually managing to launch HL2 !! I mean, how many false starts did we get? Jeeze, I was banking on a December Launch... even though they repeatedly said November (I mean really.. who believes production companies??) (Tongue in cheek ;)

So, If you are going to post.. Get it in there!!
Thanks for the support.
Good Luck.

I like petrol and 0022, but I am not allowed to say that because I judge it!! so don't tell anyone
Posted 20 years ago2004-11-21 02:20:38 UTC
in HL2.. Who has it? Post #74058
Go to the Steam Site
Check the forums...
Check the Tech Support Site.
Posted 20 years ago2004-11-21 02:10:47 UTC
in erm....Wally.... Post #74056
Not sure about Dragging, but Right click the folder you want and copy the paste it where you want it to go.
This method works from the Wally's open Pak Folder, as I just did it.
Maybe I should have said this first time around ;)

IEMC.. What are you talking about??
Posted 20 years ago2004-11-20 18:35:46 UTC
in g_numplanes Post #73982
What sort of Objects...
2330 planes, faces, entities... http://www.slackiller.com/tommy14/errors.htm#maxlim

All the limits are on the same page as the link above.
Posted 20 years ago2004-11-20 18:20:27 UTC
in Random events (read to blow your mind) Post #73978
After much thought i came to realise that nothing is random..
Posted on 20 Nov 04 03:33 by Gone_Latin
I know a lady that lived in a cave for ten years to figure that out.
Three major philosophical ideas exist on this.
1. Everything happens for a reason.
2. There is a God.
3. I control everything.

Here are a few other things you might want to ponder...

You don't exist.
The only thing that exists is the person in physical form.
The image you have of you is not shared by all the other people, since that image is in your head and bears no resemblance to the person that is you.
Decisions and choices you think you make are just that...
thoughts...
They hold no ground in reality.
The reality is that all things happen regardless of what we think.

Anonymous may well have decided to click 'post', but the reality is that his 'self' convinced him that clicking 'post' was his decision...
I suggest that he controls all his life.
His 'self' will tell him he can control some stuff, That is just the mind playing tricks on the person.. the truth is that he controls nothing.

Belief in 'self' is the single greatest chain around the persons neck.
Belief that there is no 'self' is the single most empowering realisation a person can have.

But you have to believe in something to free the mind...
Just make sure that something is not you.
Read the bio's of the worlds top 500 richest people, every single one of them has faith in something other than self.

I didn't spend ten years in a cave, no need for you to either.
Posted 20 years ago2004-11-20 17:58:43 UTC
in erm....Wally.... Post #73974
With Wally, it is best to export the whole Pak... rather than a folder at a time.
Give that a go.

Oh, by the way, which game Pak are you extracting?
Posted 20 years ago2004-11-20 17:56:07 UTC
in HL 4 EVER Post #73973
Converting?
They must be brilliant maps to warrant conversion...
Or are you going to convert all the maps that didn't work in the first place in the hope that the new engine will save you?
Posted 20 years ago2004-11-18 19:19:18 UTC
in Mapping for HL1 Post #73769
Good idea Tycell. Sequel in HL2... I like that.

There will be a need for HL1 mod's for a while yet, the main reason for that is that some people can not afford the hardware to run HL2.
Software levels were still being downloaded ... correction... 'Are' still being downloaded.

One thing still holds true...
If you design a good level, it will be downloaded.
If it is exceptionally good... it doesn't matter what platform it was made on...
The largest market for HL1 Mod's is Asia and Central Europe.
This market is LARGE... and with China coming online at an alarming rate you have two options...
1. Be 1337 and 'dis' all sub-standard technology, widoz and muppysoft.
2. Create HL1 and watch the hit counter revolve.

[Ask SlayerA where the majority of Minimicus downloads come from these day's]

My piss poor home site "built with NOF" (not in notepad cause I can't code for shit) recieves a handul of hits a day... 'about 5'... lol....
But the referer tells me that every hit is looking for Half-Life Modification and Half-Life Single Player Mod.

If you are still not convinced, then why are people still building Quake Maps??
Why is Q2 still the most active forum base around??
Posted 20 years ago2004-11-18 19:05:03 UTC
in Read Me First by Andy Post #73768
Thanks,
Since I really don't know the limitations of the new engine... 'except what I have read', I am reluctant to rewrite that article.
The reasoning behing this is that when I first became interested in helping people with Hammer mapping a few years ago, I was surprised how many sites continued to publish incorrect information....
In most cases, the info was leached from 'expert' sites and perpetuated itself.

A few things I do know about the HL2 engine, and that is you are still required to keep within limits...
What those limits are exactley, I am not sure... But keep an eye on Tommy14's site... Hopefully he will set everyone straight.
Posted 20 years ago2004-11-18 02:16:33 UTC
in g_numplanes Post #73694
Lol...ministeve...
A google link to Tommy... :D

Here is a link straight to the error....Tommy numplanes.

But you might want to book mark Tommy's site as it has the most comprehensive collection of errors.
Posted 20 years ago2004-11-18 02:10:47 UTC
in TWHL is messing up. Post #73693
I know we have had problems in the past, downtime and a few server based problems...
But these new types of faliures have only started recently.
Very Recently...
Posted 20 years ago2004-11-17 06:20:05 UTC
in Compo 12 (Real World) Post #73565
No... we managed to get Ant's map to work in D3d... I didn't say I prefered it...

Hay at this rate all those that entered get a place.
Oh, No... that's not right.. Only three of them do. :)
Posted 20 years ago2004-11-17 06:11:58 UTC
in Compo 12 (Real World) Post #73562
Um... No I used OpenGl...non D3d.

But I am partial to Software... As it shows the true skill of the level designer, but hey.. if it works who cares... right?
Posted 20 years ago2004-11-17 06:07:09 UTC
in g_numplanes Post #73559
Posted 20 years ago2004-11-17 06:03:34 UTC
in HL2.. Who has it? Post #73557
[quote]I've already been playing HL2 for a couple of weeks. One of my contacts in the publication industry got me a review code for HL2. Pff, why pay for a game when you can have the review version!
Posted on 17 Nov 04 02:43
by masterofpuppets [/quote]
Lol...
No one even commented m0p... :)
Posted 20 years ago2004-11-16 18:45:04 UTC
in Hammer 4 editing HL1 maps Post #73478
Discussion about this on VERC a while ago concluded that all the Mod teams who were going to port their old maps across to Hammer 4, would actually be wasting their time.

You need to get your head around the new object Physics, the new Materials and the way the game plays.

It would have to be some excellent brush work that took you years, before it was worth porting....(my opinion only)

Having said that... if you figure it out could you write a tutorial...
I am sure our members will give it a bash.
Posted 20 years ago2004-11-13 18:30:45 UTC
in screenshot suggestion Post #72956
You can't always get what you want...
Posted 20 years ago2004-11-13 18:22:37 UTC
in Stop rawr_solid Post #72955
Remove map rating Satch...
It is open to abuse.
The rating system is worthless unfortunately...
Comments are the way to go..
Posted 20 years ago2004-11-12 20:33:20 UTC
in Stop rawr_solid Post #72816
You could be a little more subtle...
After all, who is to say that he spent so much time building the maps that his arms were worn down to stubs and now he has to have spoons taped to his stumps just to post the map...

It is a bit hard to post screeniies when all you have is spoons.
Show a little compassion.
Posted 20 years ago2004-11-12 20:06:56 UTC
in no more nubs Post #72813
END
Pointless thread.
Posted 20 years ago2004-11-12 20:02:22 UTC
in Stop rawr_solid Post #72812
Can not stop him.. that is what the Vault is all about.
But if it makes you happy I added some nice screenies :)
Posted 20 years ago2004-11-10 06:33:09 UTC
in Ministeve's HLDM tut. Post #72467
What... you want me to sift through that stuff for reliable information because you are off to play Halo 2??

Sigh... It isn't going to happen...

PaLO is right,
I should have spotted the mistake. You can use hint's in MP maps, actually I strongly suggest it.
What you can't do is actively see the speed effect in MP mode, so you check the hints in a single player run.
Posted 20 years ago2004-11-10 06:25:51 UTC
in removing hazard course from mod startup Post #72466
That's Ok...
Even though I have read it, I still screw it up... :confused:
Posted 20 years ago2004-11-08 19:14:24 UTC
in Ministeve's HLDM tut. Post #72275
I 'spose you want me to add that??
Or are you going to update your site.. let me know when you do.
Posted 20 years ago2004-11-08 19:12:33 UTC
in screenshot suggestion Post #72274
Yep one good shot.
Rotating/ Animated Gif's piss me off.

But that is just my opinion...
Posted 20 years ago2004-11-07 07:28:19 UTC
in How do i make a sky!!!!!! Post #72073
The "sky" texture needs to be applied to all sides of a brush.
zooyorkbmxer has the right answer... No.

An upgrade somewhere along the line to ZHLT removed the problem associated with using sky on single faces.
Some people used it as a 'Null" texture. Very popular for a while there... before "null" came along and stole the thunder.

I am surprised that no one is using ZHLT 3.
Posted 20 years ago2004-11-07 07:19:45 UTC
in introductions forum Post #72071
Oh dear... sigh,
Someone has been giving out the little blue pills and everyone is being nice again....

Welcome mathew!
who hosts this if its hosted by someon they should get phpbb forums they are the best free forums out
phpbb forums ... Why?
free?
Mmm, I don't trust free.
Posted 20 years ago2004-11-07 07:12:40 UTC
in removing hazard course from mod startup Post #72070
It is all done in the Game Strings:
Click Here

Most people just disable the option...
Posted 20 years ago2004-11-04 04:52:01 UTC
in how do i player_equip a ct only? Post #71418
Posted 20 years ago2004-11-04 04:50:37 UTC
in pushing puttons(with elevator) Post #71417
Posted 20 years ago2004-11-04 04:38:54 UTC
in seeking turret Post #71414
Tankrockets
Grunts and guns
Func_tank

A well constructed turret will automagically follow the player as soon as he is in range. You don't have to do anything special.
Posted 20 years ago2004-11-04 04:33:22 UTC
in flashing entities????? Post #71413
Ok, so it is pretty safe to say that the sewer system has been the cause of the problem?
I haven't come across this before, but I suggest cutting the sewer part into a new map file and trying to work out why that effected it.

Might not be the sewer after all? It might be something to do with the textures you have chosen?
Posted 20 years ago2004-11-04 04:11:23 UTC
in got my website and bnc Post #71411
Yeah..
I think he was asking for help?
I don't remember him asking you guy's to take the piss out of his site..

As it is I am impressed that he actually has one.. It is further than most Mod projects go...
Posted 20 years ago2004-11-04 03:59:07 UTC
in 3 New Maps Post #71410
Trapt is right...
But don't get too bogged down in the detail.
With DM's it is more important to have game flow than detail, you can add that and the eye candy later...
The opposite is true for SP.
Detail is really important.

Whatever you do, DONT loose sight of the number 1 factor for a successful level.
That is:
It is fun to play !!
Posted 20 years ago2004-11-04 03:51:31 UTC
in TILES for mods Post #71408
Good Luck,
Please let us know when you finish it so we can post it on the front page news.
Posted 20 years ago2004-11-04 03:49:42 UTC
in Forum Rules Post #71407
Sigh...
First up I am a little surprized Rick... I thought you were against Nazification?
Secondly... When something grows, there is every chance that it will change.
Welcome to life folks.

Not one of you has mentioned the fact that this still is a great site...
So I wonder what your still doing here?

Stop bitchin and start getting nice to each other.
Don't react...
That way, the bellpolishers will be mutually excluded.
Posted 20 years ago2004-10-31 08:04:34 UTC
in I HAVE A FAN! Post #70739
Jaardsi... behave.

Great to see you have a fan WCD... do you have to plug it in, or is it a battery operated one?
Posted 20 years ago2004-10-30 20:30:25 UTC
in twhl story! (warning: explicit content!) Post #70690
Keep it going Ant...
Unless atom has a problem with the twhl bit... I don't.

The way I see it, it will relieve that sort of thing from the other channels which is a good thing.
Posted 20 years ago2004-10-30 20:09:11 UTC
in twhl story! (warning: explicit content!) Post #70685
Hopefully done in #twhlregs ?
This post was made on a thread that has been deleted.
Posted 20 years ago2004-10-22 20:44:29 UTC
in r_speeds wont show Post #68481
Ok...
Day of Defeat mapping judging from the screenies and the siite?

Problem:
They are viewable when you run the console ~ but dissapear when you return to the game/fullscreen/hud...
Answer: (sort of)
This was discussed ages ago... so long ago that I don't remember the fix.
But I do remember that with CS based map's the R_speeds will [u]not[/u] continuously show on the screen beacuse they were never designed to.

You are stuck with checking them in the console ~ until I can remember how it was fixed, or if there actually was a fix.

For DoD stuff I have always found Nick Robbins Day of Defeat mapping to be a great source of info.
Posted 20 years ago2004-10-22 20:29:13 UTC
in How i make Barney use the scanner.. Post #68472
Obviously you are very new to this, or you just have the knack of winding everyone up.

Search the forums
Posted 20 years ago2004-10-22 20:16:59 UTC
in Good things that happened Post #68468
Best thing that ever happened to me was being told I was a piss poor leader. I even got sent a full page description of what a good leader should do..

Why is that good?
Well the guy that accused me of being a bad leader said he was going to show me how to be a good leader by producing a Mod...

He was going to follow his "full page description" and get a team together. After all "How hard could it be"

Still don't know why that is the best thing that ever happened??

The Mod never happened.

-= How to be a good leader? =-
A tutorial in leadership by PhutureTech

I posted it im my Journal if you want to revisit your ideas?
Posted 20 years ago2004-10-22 20:12:00 UTC
in Where?... Post #68463
Error's Error's and more error's.
1. Try Tommy14's Error Reference guide, as this duplicates the information given in the original Zoners235 ZHLTProblems.htm
Posted on 02 Oct 03 12:31
by Andy
This was the first one I can find since the start of the new forums...
VERY de ja vu...
Posted 20 years ago2004-10-21 04:26:29 UTC
in HL Dimensions Post #68040
Very well read and on a daily basis... the hit's stats are quite surprising.

BJ... since when has CP been posting as me?
And no, for once I wasn't being sarcastic...
If people read the tutorials and searched the forums... No one would have to ask questions?
Well in theory anyway.

I agree that some of our members do actually use these functions... but not all of them. The quality of work produced by people who read stuff, follow tutorials and understand the engine is outstanding.

No read tut's... = crap maps.
Posted 20 years ago2004-10-20 09:00:03 UTC
in Celebrate! Post #67881
Joined: 19th October 2002 (733 days ago)

Bloody hell, have I been here that long?

SlayerA: Joined: 17th December 2002 (674 days ago)

And Mephs,
It could be worse you could be out getting horribly pissed and waking up next to something you didn't know existed wondering if it would wake her if you chewed your arm off rather than move it...
Oh... sorry, talking about my 21st..
Posted 20 years ago2004-10-20 08:35:05 UTC
in Hammer beta model 3d viewing Post #67867
We are getting off track here!