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/me wants moar
Funny, I didn't actually mind the coast, but everyone else seems to think they were shit. Sure they were mostly empty, but it was realistic.Well I didn't think they were shit, but they definitely were sparse. And that make sense, considering the limited power the Source Engine had to render large areas back then. Point is: It was a refreshing change for me to see Valve make maps with such vast and open layouts, and it'll make designing outside maps much easier for us down the road, too.
You'll notice throughout that they've used some rather cheap outdoor mapping techniques that are reminiscent of GoldSrc maps, including those damned 2D transparent trees, and some pretty obvious skybox blendingPerhaps, but if you don't focus on a single tree, the entire outdoor areas look stunning. I never thought Source could look so good. Besides, compare one of the open areas of Episode Two to one of the coast maps of Half-Life 2. Equal performance, 1000x improved environments. The benefits definitely out-weigh the costs.
he/she's SO BUTCHHis voice sends a tingle down my spine
Ok, back to itHah, that was good, but it's also fake
Hey man, believe what you will and let others do the same. Its a philosophy to live by. You can't know, you can only believe, and to truly believe is to be open to the idea that you can be wrongAmen to that
...pretty damn scientific there, DaveSeems like a pretty sound statement to me.