Forum posts

Posted 19 years ago2005-06-16 15:42:47 UTC
in drop ship Post #114864
Musty, your dropship idea sounds pretty cool. Please give us a prototype soon! :)
Posted 19 years ago2005-06-15 17:44:24 UTC
in Song you're listening to now Post #114686
Lay Lady Lay - Magnet (Dylan Cover)
Posted 19 years ago2005-06-15 17:26:19 UTC
in Sprinklers Post #114671
Maybe you could do something with the method listed in this tutorial or the alternative method mentioned by Rabid, and authored by Seventh Moneky Rain.
Posted 19 years ago2005-06-15 15:55:00 UTC
in Making Switchable Textures Post #114638
Elon: you should actually look at the example map then. This is what your looking for.

Muzzle: looking forward to your example.
Posted 19 years ago2005-06-15 15:44:35 UTC
in Making Switchable Textures Post #114634
There is one here already by BJ, called, amazingly:

Switchalable Textlights

I'm not sure if it's the same as Muzzle's method, because I've not tried it.
Posted 19 years ago2005-06-13 21:08:34 UTC
in O matics Post #114238
doods

Simply amazing. :P
Posted 19 years ago2005-06-13 20:59:13 UTC
in O matics Post #114237
Thank you Mr. Madcow! My admiration for you has increased tenfold :P

[allcrazyblinky] I'M IN YOUR BASE, KILLING YOUR D00DS!!! [/allcrazyblinky]
Posted 19 years ago2005-06-13 20:52:04 UTC
in Milkshape 3D Post #114236
Always worked for me. I just scrubbed and reinstalled recently, and it works like a dream.
go legit!
Never!!!!!! :P
Posted 19 years ago2005-06-13 20:48:35 UTC
in Making Switchable Textures Post #114235
There are a million tutorials on switchable textures.

Textlights are really simple. Simpy edit your lights.rad file, which lives in the same place as your ZHLT tools.

GENERIC88A 255 100 100 1000

The first column is the texture name, second column contains color and brightness information.

The first 3 subcolumns are the color of the light to be emitted from your texture. I use MS paint to pick a color, and then transcribe the numbers, but you can use just about anything--including a normal light entity in hammer--, to do the same.

Then all that's left is the brightness. I would recommend starting with a low number--50-100--to start, and then work up to the desired brightness.

And that's it. Simple as pie. :)
Posted 19 years ago2005-06-13 10:25:44 UTC
in O matics Post #114131
In 'ur base killin' 'ur d00ds!
Great new av Mephs! What the heck is that from? I googled a bit, and only found people using it in their Live Journals and such...

Very funny...Also the bit about the HIV/cancer combined, and the contempt increasing tenfold; I laughed uncontrollably for both, disturbing many people in the process! :P
Posted 19 years ago2005-06-13 10:09:53 UTC
in Urban's news updates. Post #114128
Simple, functional, Ashteticly pleasing imo.
Posted 19 years ago2005-06-13 10:01:58 UTC
in Song you're listening to now Post #114126
Keane - Walnut Tree
Posted 19 years ago2005-06-13 09:58:31 UTC
in Hint brushes wont work Post #114124
Agrees with Seventh; using hints without running VIS is preposterous, since the whole point is to achieve more accurate VIS Calculations. :zonked:
Posted 19 years ago2005-06-10 18:59:16 UTC
in Best Way To Have An Auto Door Post #113677
No need for a multisource.

Just a trigger_multiple on one side, and a func_button on the other, both targeting your door.
Posted 19 years ago2005-06-10 18:48:19 UTC
in Milkshape 3D Post #113674
Google for a good, freeware registry scrubber. I use RegVac.
Posted 19 years ago2005-06-10 18:46:29 UTC
in infodecal colors? Post #113673
Mmmmm that is cool! I thought the colors were static...Thanks Rabid!
Posted 19 years ago2005-06-09 15:35:41 UTC
in Milkshape 3D Post #113456
Re-installing does not work. A crack would be good but is it wise to send one over a forum!?
Actually it does work, because I've done it. You just need to remove it from your registry.
Posted 19 years ago2005-06-08 19:55:02 UTC
in Milkshape 3D Post #113322
Reinstalling it won't work, and if it expires, you can't save anymore.
Sure it will, you just have to give your registry a little scrubby! ;)
Posted 19 years ago2005-06-08 19:44:30 UTC
in Unbreakable Tip 2 Post #113320
Wow that is awsome! Great tip Unreakable!

Now my damn fences won't magically 'disappear' anymore :P
Posted 19 years ago2005-06-08 19:38:09 UTC
in moving cameras Post #113318
Oh Oh, you could make the camera a func_tank with no bullets. This way it will track on you--like a camera--, but no shooty.
Posted 19 years ago2005-06-08 19:35:05 UTC
in stupid scrolling water Post #113317
Interesting ideas all!
Posted 19 years ago2005-06-08 19:32:20 UTC
in .wad Post #113316
Wow ZL, that is very nice! Does it work for the pr0n as well? :P
Posted 19 years ago2005-06-08 19:27:33 UTC
in This seems simple enough.. Post #113315
Posted 19 years ago2005-06-06 20:24:48 UTC
in moving cameras Post #113017
Try trigger_camera, or decompile cs_training to be sure :o :o :o
Posted 19 years ago2005-06-06 18:58:05 UTC
in My sky ain't working Post #113009
Post them in the problem vault and I'll try running them.
Posted 19 years ago2005-06-06 17:48:36 UTC
in moving cameras Post #113003
Wow i never noticed those cams before, nor did i know you could put "player" in the target field. Mmmmmm interesting. :)
Posted 19 years ago2005-06-03 20:11:30 UTC
in Im New Post #112460
Willkommen!

1.Learn by doing: Try to figure stuff out as best you can, first by googling for tutorials and old threads. If you're still stuck on something, then ask.

2. Model a mapper: Find another level designer that makes maps you like; then, try to emulate the elements you admire; tempered with your own style and themes.
Posted 19 years ago2005-06-03 19:53:37 UTC
in Song you're listening to now Post #112455
Keane - Sunshine
Posted 19 years ago2005-06-03 19:50:49 UTC
in what was your worse memory? Post #112454
Could be worse...but, it can always be worse. :(
Posted 19 years ago2005-06-03 19:38:29 UTC
in Custom Textures Post #112453
Just be nice to each other!
Well said Hazardous!

Unbreakable: Your spotlights/spotlight textures look pretty damn cool to me!
Posted 19 years ago2005-06-02 18:30:42 UTC
in Limit.. What is it? Post #112349
Sweeta! :)
Posted 19 years ago2005-06-01 22:12:23 UTC
in ERROR MAX LEAF FACES Post #112181
Tommy14's Hammer Errors described.

Among other things, too many brushes will also do it, as well as a damaged brushes.

I've not used it, but I think HLfix 'fixes' this sometimes too. Google it if you're interested.
Posted 19 years ago2005-06-01 19:34:54 UTC
in Limit.. What is it? Post #112170
Very ineresting Muzzle.. Your post caused me to go back to tommy 14's site, to look over and try to understand--once again--exactly what leafs, planes, clipnodes, and such are, and their limits.

Damn You! :P
Posted 19 years ago2005-05-26 13:56:58 UTC
in I need your photos! Post #111011
AV please...I'm hideously deformed! :P
Posted 19 years ago2005-05-26 13:52:28 UTC
in custom brushes? Post #111009
Do you mean deforming a brush using Vertex Manipulation?

If this is the case, I'm no expert, but imo, VMing just takes practice to see what works and what doesn't. 2 good pointers from other's posts i've found useful:

1. Hammer does not like concave brushes or those that have sections 'turning inward'. Dandyli0n had a good analogy for this, which he said if you can imagine putting a rubberband around the brush, and it's not touching all sides, it's concave. concave = bad.

You can still make structues with concavity, like potholes, divits, bullet holes... just not individual brushes.

2. If you morph an object using VM and you get a 'invalid solid', you can clip the brush into pieces until the error is gone, or make the same thing by turing/flipping/rotating spikes and wedges.
Posted 19 years ago2005-05-26 13:40:19 UTC
in compiling? Post #111003
It's most likely if the changes are not occuring, that your map isn't compiling. You can try fixing overlapping, and/or otherwise bad brushes; and hit Alt-P, to check for problems; and make sure none of your textures are scaled below .30, as a start.

I compile a map every time there is a major change. 'Also save older versions that I can use, if the current version becomes uncompilable, and I can't easily fix the problem: A practice that you might consider ;)

I also have tons of unfinished stuff--not like Andy though!!--, and've never uploaded anything to the 'completed' section, except the last compo map.
Posted 19 years ago2005-05-26 13:27:50 UTC
in another Leak problem Post #111001
The pointfile is next to useless imo.

Does it compile if you cordon the whole thing off? If not, something else is going on besides the leaks...
Posted 19 years ago2005-05-24 19:23:59 UTC
in Making a small LED type light. Post #110757
You could also use swithchable animating textures, distinguished by having +A in front of their name.

Make the off texture a dull grey--+0, I think--and the on texture a nice, bright red.
Posted 19 years ago2005-05-22 19:14:13 UTC
in Vertex Munipulation Part Two Post #110552
If you can't tell if it's convex or concave, imagine putting a extremely stretchable rubber band around it. If it touches all sides, it's fine. If it doesn't, it's most likely concave.
Great analogy Dandy!:)
Posted 19 years ago2005-05-17 10:27:49 UTC
in ambient_generic problem Post #109872
Neat. Didn't know that about that flag. :)
Posted 19 years ago2005-05-15 11:36:07 UTC
in power switch?? Post #109565
Wow, cerebral overload imminent...I think i get it! :nuts:
Posted 19 years ago2005-05-15 09:27:31 UTC
in True advert from norwegian television Post #109545
made me spit out the soda i was drinking at the time
Awsome...

US commercials are dirty too, they're just more subtle about it.

Now Canada on the other hand, not so. I recently stayed overnight at a small hotel there, and first thing I see on the TV, soon as I switch it on:

24-hour hardcore pr0n station!

WooHoo Canada Rulz!!! :P
Posted 19 years ago2005-05-15 09:15:53 UTC
in Shellchrome.spr not found Post #109540
No, I'm just curious why my WON HL won't run at all without that TFC sprite in the sprites folder.

JujitsuMan referenced SprView as the culprit somehow, but I can find no evidence of this. Anon and Steinin seemed to know what was going on--judging from the old thread--, but they don't hang around any longer TMK.
Posted 19 years ago2005-05-15 08:32:24 UTC
in Funny Google translations you've see Post #109524
Abuse a smoking, or your wife after the meal. If you do not have both handy, bore a hole and fi ** the wall
Translated from the original German, graciously by Google:

Nach dem Essen eine Rauchen, oder deine Frau missbrauchen. Hast du beides nicht zur Hand, bohr ein loch und fi** die Wand.
Posted 19 years ago2005-05-15 08:23:50 UTC
in Shellchrome.spr not found Post #109523
K. I was cleaning up meh HL 1.5 folders a little--deleting old maps, sprites, models etc...--and was unpleasently surprised to find my HL wouldn't run any longer. It would simply say something like:

ModNum...spritesshellchrome.spr not found

and then take a crap back to windows xp. I've recently learned this is from the TFC .pak file and not from the original HL. I copy/pasted it back into my valvEsprites directory and everything works fine againe.

So my real question is, just what the frick is going on exactly?

I googled and only found some obscure German webpages--with very funny translations BTW--that basically said just run with the latest version of HL. The only thing else I could find was from our very own fourms which you can read here, which references some SprView bugs, but goes into no great detail.
Posted 19 years ago2005-05-15 01:11:20 UTC
in ambient_generic problem Post #109474
Sounds with cue points loop regrardless of any flags/settings. You either have to edit it with goldwave and remove the cues, or as Rabid said, trigger it off.
Posted 19 years ago2005-05-14 05:38:37 UTC
in Map Something Unique comments [closed] Post #109330
Thanks very much for teh notes/feedback!

Did you not get the erroneous errors I had mentioned in the readme?

It may be because my .dlls were not updated, because after I updated mine -thanks to Trapt's entry that included them-, I've found all the sequences run fine , and now the chapter message is actually showing up--'Ho Ho HOOOO'--, which was only intended for testing purposes. :P

Is this a lesson to all the naughty people, who still use the WON version, that it's time to repent and use steam?
Posted 19 years ago2005-05-13 19:10:43 UTC
in Map Something Unique comments [closed] Post #109268
Me! Me too.

Public is ok, and was wondering, would it be possible to post all the entrant's maps, for those--SlayerA--who did not put them in the vault?
Posted 19 years ago2005-05-07 17:26:48 UTC
in Mapping a city level Post #108103
I'll do whatever, just send me as much reference material/instructions as possible.

rowleybob@hotmail.com
Posted 19 years ago2005-05-06 05:13:29 UTC
in Compo 13 - Map Something Unique Results Post #107717
I see people are uploading their compo maps, so I jumped on too! :P I wasn't going to release it 'till I got the bugs out, but it's there anyway.

I'm hoping everyone else who entered will put theirs up as well!!