Forum posts

Posted 18 years ago2005-10-15 13:48:23 UTC
in Best Designed Site Ever. Post #141699
It really sucks if you think about it.
Imagen if there where loads of links al over the page!

Like this,
example:

-LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK--LINK-
Then, you would have to open all of the links above to be able to get to the one at the bottom just because is reacts as an "on hover"
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-15 12:07:39 UTC
in Best Designed Site Ever. Post #141666
Uhh,, I don't get it?
The site looked like.. ahum,, but, still,, what was it all about? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-15 08:13:32 UTC
in Monster teleporting in Post #141604
What do you mean, teleport animation?
You mean that you want your monster to do something when he is teleported?
Try use scripted_sequence, or, aiscripted_sequence.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-14 11:28:13 UTC
in Jack's in the news again. Post #141499
@Chickenfist: umm, sorry, I didn't mean Normal I meaned not normal.

A kid could, as I said, take what he sees in very strange ways.
But not every one.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-14 09:02:25 UTC
in SWAT Echo 12 needs help! [Source] Post #141463
Daubster: I think that we should use this one; http://img402.imageshack.us/my.php?image=btlogo25vg.jpg :)

Daubster: Yeah, I'll try run some maps and get insperation. ;)

Sm0k3y: Under construction..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 12:11:19 UTC
in Work at Black Mesa? Post #141287
/me kicks FresheD's ass

@FresheD: You could be that dumbass who tries to use the elevator after the big "accident". ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 12:09:20 UTC
in Jack's in the news again. Post #141284
Wrong! My brother and I watched everything we wanted to from the day we were born. We watched Transformers,G.I Joe,Conan,He-Man...ect Now my brother and I know how to draw(quite well)and we have lots of imagination and even more stuff that I don't remember.
That's because you're smarter than normal kids!
I bet we all are!
We're a bunsh of smartasses!
That's why we can make maps and speak english! :P
But there is a normal kid out there, that thinks that gaming is the reality.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 10:30:54 UTC
in Jack's in the news again. Post #141261
I don't believe a seven year old takes more damage from playing red alert than a twenty five year old.
False, jounger kids are still learning, and they take in the info they see.
Some of them would think "Is this how it really is?"
And there it goes, they run around mad on the street!
Or, they just act strange cuz they have played that game.
Jounger kids could also get scared for life.
BUT, a NORMAL 25 year old person wouldn't.
He would know that, it's just a game.

That's why they put age limits.
Some of the limits is to high, some to low, but, the person/his parants should know if he is mature enough to play it.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 10:26:50 UTC
in The New Steam Post #141258
I like the lay out much more than the last one.
I want it to be big, you like, have more control over it.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 10:04:57 UTC
in Jack's in the news again. Post #141250
Gulliver's Travels
No, But I have heard of Gullivers resor. :)

ZL: Thx for explaining.

I also think video/PC games is a bit evil.. :P
But, I enjoy them my self, but some people can't handle them and turns out to persons like that 14 years old killer.
But, I hope every one here on TWHL is smart enough, never to do that?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 08:37:25 UTC
in Jack's in the news again. Post #141237
I didn't get what this article was all about.
It was so messy.
I don't even know who this "Jonathan Swift" is..
Some guy got killed by a 14 year old gamer..
"Jonathan Swift" offers 10,000 $ to make some kind of a game..
Could some one explain, please? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 07:06:13 UTC
in Frapper-Locate the TWHL Members! Post #141226
Heheheheh, Pwned
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-13 07:00:40 UTC
in Frapper-Locate the TWHL Members! Post #141224
lol, zombie loffes disapared behind my input.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-12 09:58:27 UTC
in SWAT Echo 12 needs help! [Source] Post #141058
Well, I can only see one of them..
But it's nice. :)

Try upload the pictures to freewebs (Yeah, i know, it sucks!( or perhaps, www.1asphost.com ? :)

The map is going slow scince I'm thinking about how to do some things, and I have ran out of ideas, I need to think a bit. :/
But It'll come!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-11 16:04:15 UTC
in Work at Black Mesa? Post #140933
7:th could be Breen, the evil administrator. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-11 16:02:35 UTC
in Work at Black Mesa? Post #140931
I could be Barney too, I have great respect for the law and security.
That's why no one mess with me in school, I kick ass!
But still,

science > guns
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-11 11:16:10 UTC
in Work at Black Mesa? Post #140853
I would work there as, some kind of teleport researcher too!
What other experiments do they got, anyway? :P

<3 science
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 15:56:11 UTC
in arabic clue?! Post #140765
what is it, anyway? :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 13:42:58 UTC
in arabic clue?! Post #140737
How do you know Forge? :o

You just told us that you've tried to hax TWHL!
FBI stands outside your door right now you know..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 13:05:30 UTC
in SWAT Echo 12 needs help! [Source] Post #140714
Just a structure, not much to see there
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 12:56:20 UTC
in Daily routine Post #140710
-Wake up
-Pwn everyone
-Go to bed
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 12:54:01 UTC
in SWAT Echo 12 needs help! [Source] Post #140709
sure thing sm0k3y
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 12:13:49 UTC
in SWAT Echo 12 needs help! [Source] Post #140701
looks like there isn't as much enthusiasm for this anymore?
Yes there is, but, we can't do much right now.
I'm working on the training map, daubster is fixing with some terrorist concept.
Else, pepper is in an other country, slasher_101 got nothing to do. (awaiting finnished story)
Freshed will betatest the trainingmap when it is done.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 11:04:05 UTC
in leak! Post #140684
Killer: That was the joke part :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 11:03:21 UTC
in arabic clue?! Post #140683
Well, somehow, he hacked the admin board too, (for the domain) so I think this guy know's how to hack,, anything.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 10:54:32 UTC
in Free web hosting Post #140680
www.1aspsite.com <--- pure pwnage for cheap asp coders
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 09:19:14 UTC
in arabic clue?! Post #140669
Posted 18 years ago2005-10-10 09:15:30 UTC
in arabic clue?! Post #140668
You guys are nuts
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 08:28:17 UTC
in arabic clue?! Post #140662
Seriously, this guy is sick
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 08:25:10 UTC
in arabic clue?! Post #140660
This isn't about some lame ass small hacker, he is fking global over the internet!

Look at this:
http://www.google.se/search?hl=sv&q=yossi+qmd@hotmail.com&btnG=Google-s%C3%B6kning&meta=

There is even more forums that he has hacked, he doesn't always time his mail.
And he often leaves that text wich seems to be hebrewic. (thx Captain P)

Watch out for this dude when you make a forum.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 07:56:49 UTC
in arabic clue?! Post #140655
Ok, I have a "friend" who got a forum on the internet.
So, the forum got hijacked by an arabic dude (we think)
This is the message we got from him:
CLICK HERE

Does anyone here know what this means?
It might save the forum!

Thanks!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 07:41:22 UTC
in leak! Post #140654
That's what I meant, I mean, you can't fill out a hole in the ground with a scientist. :P

Well, thanks, I can now fix my old maps I think, maby even release them here. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 05:56:43 UTC
in leak! Post #140649
entitys doesn't count as VIS in HL1?
Oh.. lol That might explain my latest maps. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 05:15:18 UTC
in leak! Post #140632
I made a hollow cube around the map and now I can't even compile anymore, Hammer jams.. :S
Sorry, I can't help you any more.
I've done all I know. :(
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 05:11:48 UTC
in leak! Post #140630
Maby the map is to big?
Look at max texture memory!
They're equal with ech other.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 05:04:00 UTC
in leak! Post #140625
I've checken through the whole map, there is no leak? O.o
this is really weird..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:52:56 UTC
in leak! Post #140623
Ok, i downloaded your map and, I figgured something out wich is worth a try.
You use the trigger texture outside your "room blocks"
That might cause madness in how the HL engine "reacts"
Try give them an other texture
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:47:45 UTC
in leak! Post #140621
Maby it's just about 1 unit or something.
Then I suggest what Captain P said.
put a brush over half your map and then compile. If you still have a leak, it must be somewhere in the uncovered area. Place another brush that covers half of this area, and compile again. Continue untill you've found the leak.
Then, at least you have a clue about where it is
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:33:44 UTC
in leak! Post #140619
Ah, you mean like that.
Well, it works unless you have an omega architecture, of course.

But I've never tried that pts tecunique ether.
I'll have a look at that, thanks. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:28:38 UTC
in leak! Post #140617
that could take hours though.. ^^ ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:20:43 UTC
in leak! Post #140615
oh, btw, you need to put lights inside the cube, else, you can't see the blue stuff.. :P
So, 2 slovers in 1. :)

Hint: and, before you compile, type -dev -console in "additional game parameters"
so you can hit the console key and type noclip ingame, so you can fly around and find the leaks.
(if you didn't know)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:16:02 UTC
in leak! Post #140611
I have a suggestion that I often do.

Make a big hollo cube outside your real map, so, you're work is inside a big cube.
Give the inside of that big box texture: "blue"
Then, when you're in game, you can easely see the leaks, because they are colored blue.
You can also remove all of the lights in your map an put then outside (inside the blue cube)
when you see a light, you know that there is a leak somewhere around
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-10 04:11:58 UTC
in HELP: My CS blood is messed up Post #140610
or, why not just download the sprite or beg someone to send it. :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 12:28:00 UTC
in Map Vault Post #140513
Mmmm.. TWHL3..
How's it going with TWHL3, anyway?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 12:25:56 UTC
in Competition 17 Post #140512
I need a dictionary for mapping language. :(
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 11:45:26 UTC
in Competition 17 Post #140507
Kasperg: Speak english. :S

Captain P: I never noticed a unit counter, I'll have a look. Thanks! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 09:18:35 UTC
in Competition 17 Post #140471
madcow: one of the floors exists of many brushes. Can't you combine these into one brush?
Nicht, not yet, I use them as unit counters.
Scince the 2D views don't cound units in HL1 mapping I have to do it that way.
But, If they cause any R_Speed weirdness when the map is done, I'll make them into one brush. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 07:44:18 UTC
in Competition 17 Post #140454
How it looks right now:
User posted image
It's a mess, I got a few rooms left to do, and then, I'll start on the machine itself.
When I'm done with that I'll try make some more, cool "before the testchamber rooms"
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 07:34:30 UTC
in Power, on - off + a trigger Post #140450
Ok, thanks muzzle, I accepted you to my list. :)

An other problem came up.
The button can be pressed many times, but I only want it to work once.
Is that posseble? :S

Edit: never mind, I didn't see that thing in the properties
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-09 07:26:15 UTC
in Competition 17 Post #140448
Looks like I got a lot to do. :P
Madcow MadcowSpy zappin my udder