Forum posts

Posted 18 years ago2006-10-01 07:31:02 UTC
in LOST DHARMA station 3 map? Post #198160
Hah, i have to agree.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-10-01 01:14:24 UTC
in My next map: Invasion Post #198148
and...
Boom!

What's it for, HL or HL2? :>
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-10-01 00:50:52 UTC
in FUCK YA! Post #198142
i truly want to be like all gangsterish
Why anyone would possibly want to be like that is beyond me.
You could try getting a color change operation, just like Michael Jackson did!
Not just like MJ, it'd be the opposite. ;o
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 12:42:10 UTC
in Kasperg Projects! Post #198099
Well then if you really liked the toony feel, i'd recommend using entirely toony materials. Though it'd probably extend the production time out quite a bit making/replacing all the textures, but you'd need some models and details to suit the theme, hard to make i can imagine.

The deep lighting in that screenshot looks pretty cool btw.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 12:34:10 UTC
in Quick Question Post #198097
No problem.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 12:30:56 UTC
in Kasperg Projects! Post #198096
Ok, but judging from those screens there seems to be a slight overabundance of yellow lights, i can imagine it'd get a little dull to look at for too long.

As for changing the colour of the light models, i don't think it'd be necessary, the light may shade the model in the right colour, or you could possibly change it to one of those small metal spotlight models (with the grey base, and plain white light).
I thought you guys meant the problem was the colour, not the texture itself.
The original custom textures you used had a particularly stylistic almost toony feel about them. They would be fine if every other texture had the same style, or if you do it the way you're doing now, with all HL2 styled materials. Up to you though really.

Keep it up. :)
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 12:23:39 UTC
in Quick Question Post #198094
If everything that is needed is in the correct folders, than no, they won't need Op4 to play it.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 12:15:13 UTC
in Kasperg Projects! Post #198091
I like what i see more, it's got very interesting architecture, and the textures seem to work with each other more. At the risk of sounding extremely naggy, i'm going to recommend 2 more changes.

1) That blue texture used on the short walls in the second screen could be replaced with a more natural looking texture (you could re-colour a plaster/concrete wall material from HL2, to stay with the blue look, it seems to work well).

2) A little more colourful lighting (not the env_light) but the small light's you've got located around the map, i think slightly deeper greens/teals/blues would look very nice when contrasted with an orangey sky.

Again, this is just an opinion, try it or don't.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 11:34:22 UTC
in Kasperg Projects! Post #198087
Alright, i don't want to start anything further, and i was going to stay out of this but i wanted to reply.
When the map is being called "random" "bland" and "empty" after so many hours of work (and you know it in your heart to be wrong statements), you don't usually answer: "Geez, how did I overlook that? Thanks for your fantastic input. I will destroy all the lightmap grids I have so carefully tweaked, redo all those custom materials and maybe even put your name in the map"!
If you don't want to change it, that's fine. But all i am really asking is that you try some subtle changes. Save a copy of this map, tweak the lighting a little bit, add a few props, rethink a few texture choices. No one wants you to completely scrap or redesign the map. I've said it before, i like the architecture, i just don't think some of the textures compliment it very well.

Try this or don't. If you do decide to, please post some comparison shots and see if people like it, if they do (which i honestly think they will) you won't regret having made those minor changes.

We never intended to offend you.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 11:08:27 UTC
in Kasperg Projects! Post #198082
Your map and you, i meant both, you didn't even consider peoples advice, hence the go at you (not really an attack, more so reasoning). Don't start anything else needlessly.

I' m out of this.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 11:02:25 UTC
in Kasperg Projects! Post #198078
No one attacked me until now.
No one attacked your map, people just tried to help. And if you can't see that, and insist that it's fine and only want to read the positive remarks, then just forget it, you don't deserve people's support.

EDIT: I'm outta this too. It's not worth the hassle if people aren't going to consider your help.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 10:56:44 UTC
in Kasperg Projects! Post #198074
Also Zombie your maps are CRAP Compared to Kasperg. You are in no position to bash, or give seriouis suggestions to him.
Comments like that are pointless, you don't need to be a master of a trade to offer some advice to someone. Trapt is right, you're a damn hypocrite.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 10:52:43 UTC
in Kasperg Projects! Post #198070
Do I need to say it again!? No. It is so obvious that you do not like Kasperg.
I like Kasperg, I enjoyed his previous maps, and i've never had reason to question him before. SO WHY DO I AGREE WITH TRAPT? Why do me, Trapt, ZombieLoffe and Ant all have a similiar opinion here towards this whole event, could it be we all hate Kasperg? No fucking way.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 10:42:53 UTC
in Kasperg Projects! Post #198058
Finally some tips that make more sense and are not thrown out like an attack.
If you read the posts that started this whole thing, you would realise they WERE NOT ATTACKS. People were trying to help you better this map for a greater good - for people's enjoyment of it. But hey, let's forget it all now.

I agree with ZL's and Trapt's points mostly.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 10:11:49 UTC
in Kasperg Projects! Post #198046
try what? they haven't said anything. They've just said that what I have so far is bad. Other people have said it's good. Why should I change it then?
Rule number 1. I make the map. I am the one who must be most pleased with it. You can understand that I'm not going to change a map If I feel it's going to look worse by MY point of view.
They have mentioned what needs improvment, it should be obvious what you need to focus on. I agree with them that it needs some props for detail, and some lighting improvement and if you just tried adding some props and improving the lighting you might be pleased with the results.

You're right, this is YOUR map, and YOU should be the one who is most pleased with it, but that doesn't mean you should ignore the general comments people have about your map. You're making this map for people to play, and those people (which obviously include us) need to like it, if you expect us to play it!

Just stop blowing off peoples comments and stop trying to find new reasons to argue, swallow your freaking pride.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 09:44:03 UTC
in Kasperg Projects! Post #198031
I gotta agree with Ant and Trapt here, the map is in need of some overhaul, and it really seems that you can't take their constructive criticism. I do beleive it's an issue of pride here too, just try what they've said, post some new screenies when it's done and see how people feel about it then. If you don't like what they've said, and keep going the way you are, you can't exactly expect pleasant results.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 07:51:23 UTC
in Kasperg Projects! Post #198009
The custom textures don't work well at all with the normal Half-Life 2 textures.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-30 00:14:20 UTC
in Gamingparents.org Post #197996
Woo, bumper sticker.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-29 23:33:54 UTC
in FUCK YA! Post #197993
Oh man, delusionaaaaal.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-29 10:42:27 UTC
in Now Playing: ... Post #197928
Gogol Bordello - 60 Revolutions
followed by:
Lazlo Bane - Superman
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-29 07:24:26 UTC
in School project survey Post #197916
1) Pork..
j/k.

Close plz.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-28 09:20:28 UTC
in Now Playing: ... Post #197821
Nothing - I Have A Headache
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-28 09:06:46 UTC
in Hello thread! Here?s the hello thread! Post #197816
Shouldn't that be 'Lady and Gentleman' ? :sarcastic:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-27 23:52:02 UTC
in It's a Boy! Post #197774
User posted image
<->
User posted image
He's got his fathers chin! Ramal's a sweet name btw.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-26 07:35:43 UTC
in Exite Mod Post #197624
The first 3 words that stuck out were 'Maps' 'Crap' and 'Strider'. :lol:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-26 02:14:11 UTC
in Half-Life: Uplink Extended Post #197610
Heh, don't worry, my sarcasm sucks.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-25 09:27:07 UTC
in New weapons!/HL2 Theories Post #197529
There's plenty of unused stuff in the HL2 folders, ages old.

There was a pickaxe, an AK, an OICW, a few older enemies and loads more in the earliest versions of the game.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-25 08:54:48 UTC
in Half-Life: Uplink Extended Post #197523
User posted image
^ In there! That's a map of Kalgoorlie, right?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-25 08:38:46 UTC
in Half-Life: Uplink Extended Post #197521
Looking good, can't wait to play it.

I think i see my house in there.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-25 08:37:29 UTC
in New prices in CS? Post #197520
Well put.
I really like this new idea, it's bound to mix up the gameplay and stop those AWP whores.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-24 09:37:34 UTC
in GoldSource Mapping Tips Post #197384
Nice, didn't know that.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-23 08:19:02 UTC
in hello guy , i come from HK Post #197289
Days, not years. :quizzical:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-23 07:49:21 UTC
in Half-Life: Hostage Situation Post #197286
If someone posts a screenie for HS, i'll give them a present.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-23 01:01:24 UTC
in wait... again, who the fuck are you? Post #197270
I've added a few sections.

Full Name : Brad blank
Age: 18 (well, very soon)
Hometown : Kalgoorlie
Born in: Kalgoorlie.. i practically live in a fucking desert
Self Classification: Meh..

Education: Graduated Year 12, may go to Uni at some point in time (been accepted to do a Bachelor of Science in IT)

Interests
Favourite Films (in no order):
  • Kill Bill Volumes 1 and 2,
  • Snatch,
  • Shawshank Redemption (nice choice Hunter)
  • X-Men 3
  • Pirates Of The Carribean 2
Favourite TV Shows (in no order):
  • Family Guy
  • American Dad
  • LOST
  • Boston Legal
  • NCIS
Favourite Meal: Tacos (now i'm hungry)

Favourite Actor: Erm... Jack Black?

Favourite Actress: So many to choose from..

Favourite Game to Date: Ninja Gaiden Black

Games you're looking forward to: Halo 3 and Episode 2

Music you're looking forward to: Scars On Broadway, Jet's new album

Favourite Bands (in some kind of order):
  • System Of A Down
  • Audioslave
  • Muse
  • Queens Of The Stone Age
  • Foo Fighters
Favourite Drink: 2 parts Hydrogen, 1 part Oxygen

Favourite Alcohol: Have not sampled enough to decide

Hobbies: Level Design (no shit), Bass/Acoustic Guitar and i'd like to get into photography

Other
Girlfriend/Boyfriend Yes/No?: Nope

Past Girlfriends/Boyfriends: Nope (and yet i'm still lacking money)

Things that make you smile: Kittens
Things that make you really laugh out loud: I'll get back to you on this

Things that annoy you:
People who refuse to accept when they've lost at something.

Things that well and truely piss you off:
People who listen to Panic! At The Disco (damn i hate that band), this list can go on and on..
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-22 09:15:37 UTC
in Now Playing: ... Post #197192
I'm really getting into Audioslave now, never used to care for them.

Audioslave - Doesn't Remind Me

Hmmm, i need more albums.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-22 09:13:44 UTC
in VHE and WF crashed ... Post #197191
How long will the laughs go on? Time will tell!
Stay tuned.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-22 07:40:34 UTC
in Now Playing: ... Post #197184
Audioslave - The Worm
followed by:
Queens Of The Stone Age - In My Head
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 08:50:23 UTC
in Bad Performance on Simple Map Post #197019
Use +showbudget (think that's it), it should tell you were the most performance impact is coming from.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 08:34:55 UTC
in Help, Creating mods with OP4 Stuff. Post #197016
Happy to help.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 08:14:00 UTC
in Help, Creating mods with OP4 Stuff. Post #197013
No problem, i've never really tried this before, but i think that's what you have to do (with the dlls).
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 08:04:09 UTC
in Help, Creating mods with OP4 Stuff. Post #197011
I would imagine you need the Op4 models, sounds and .dll files(dlls and cl_dlls) or any other resources that belong to Op4 (the ones you want to use anyway) stick 'em in your mod folder.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 04:54:55 UTC
in FUCK YA! Post #196997
Holy crap! I just noticed that we've got an estrogen source in our midst.
Girl gamers are extremely rare, especially on the internet.
I think you guys are forgetting a certain someone here:
User posted image
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-20 04:35:53 UTC
in Firefox. Post #196994
I use both, though Opera is the main one i use. Whenever i find something Opera can't do (some movies for instance won't load) i'll use Firefox, and likewise i'll use Opera for things Firefox can't (like IRC/Torrents).
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 23:58:16 UTC
in Firefox. Post #196984
points up at Hunter's reply
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 23:55:14 UTC
in Now Playing: ... Post #196983
Rocky Votolato - Portland Is Leaving
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 10:53:38 UTC
in FUCK YA! Post #196937
Beat them with a stick, then you can do anything YOU want to them.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 10:04:57 UTC
in Hello thread! Here?s the hello thread! Post #196925
Alright, you got me. Nothing else to choose from in this place.
/heads over to some lesbian website
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 09:58:37 UTC
in Hello thread! Here?s the hello thread! Post #196923
Ugh, get away from me with your penis.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 09:32:44 UTC
in Half-Life: Hostage Situation Post #196920
More screens please.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-09-19 09:31:19 UTC
in Hello thread! Here?s the hello thread! Post #196919
Then this place is a sausage fest once again..?
Strider StriderTuned to a dead channel.