Forum posts

Posted 20 years ago2004-11-06 16:31:09 UTC
in source mapping Post #71982
Then don't lose your account ;P

The SDK isn't great - The VMT selection is horrid, since there's only texes included for the default levels, and the prop model selection isn't great either.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-05 06:02:50 UTC
in converting music into wav. file for cs Post #71648
Yeah, I figured as much.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-05 05:55:41 UTC
in converting music into wav. file for cs Post #71645
Um, no.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=98
Microsoft PCM, 8-bit, mono, unsigned, with a playback rate of 11025Hz.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-05 03:06:55 UTC
in TWHL is messing up. Post #71622
It was also up when the security breach incident occured and repairs were underway.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-05 03:04:10 UTC
in CS:S Review! Post #71620
Definitely ;o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-05 03:01:41 UTC
in CS:S Review! Post #71617
Should, for once, not have an opostrophe.
Apostrophe ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 22:57:28 UTC
in How do i make a sky!!!!!! Post #71588
No, no no! Don't create a cube! Just place a wall where you want sky, and cover it in SKY instead.

As for the location of the texture itself, it's in halflife.wad, with the name, er, sky. It's just a wonderful lt. blue color.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 22:56:22 UTC
in CS:S Review! Post #71587
:D They're idiot bots. You can walk right up to one and he won't kill you half of the time, he'll try and FB you instead.

They're better than the CZ bots with no brain though :P. These ones have some spark of intelligence.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 20:18:46 UTC
in Drivable Heli in HL multiplayer??? Post #71577
Yeh, ytiAdmin had coded a driveable tank in Spirit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 20:18:12 UTC
in CS:S Review! Post #71576
:P Wow, I didn't catch that. Nor did Hugh.

I shortened it to Source in most cases since a lot of the time I referred to the engine - Source is capable of rendering maps with this much detail, Source supports these effects, etc.

Thanks all :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 03:51:38 UTC
in CS:S Review! Post #71409
I've been playtesting CS:S and have written a review on it.

http://www.gamefaqs.com/features/recognition/43335.html

Link to it there, as well as my OpFor, HL:PS2 and RoN reviews.

-Rabideh
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 01:24:33 UTC
in Drivable Heli in HL multiplayer??? Post #71387
Afaik there isn't one.

You could either make it for CS, or do some coding and make your own mod, using the HL code combined with the vehicle code from CS.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-04 00:39:10 UTC
in Drivable Heli in HL multiplayer??? Post #71382
No, since CS added new code for the vehicles.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-03 22:58:22 UTC
in converting music into wav. file for cs Post #71373
Yeah, try manually running the map.

Make sure your sounds are in sound as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-03 20:31:46 UTC
in Forum Rules Post #71361
With good reason, what I've heard is that he's afraid that it would ban all users registered after Anon. registered or something, which wouldn't be very good now would it?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-03 11:56:34 UTC
in Pepper labs bulletin Post #71302
Spirit at work?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-03 01:43:27 UTC
in Help with new Mod Post #71222
http://articles.thewavelength.net/

That might be helpful, Wavelength has loads of coding info. VERC might be helpful as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-03 01:41:12 UTC
in help Post #71221
It's because there's a space in Program Files, it confuses the compiler.

Either read the bottom of Teh Steam tutorial for instructions on how to setup subst to avoid this problem, or reinstall Steam to a space-free directory.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-02 23:31:00 UTC
in only bsp? Post #71215
You also need to include any custom wadfiles, too...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-02 11:07:02 UTC
in only bsp? Post #71124
Did you use custom textures, sounds, models, etc?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-02 02:13:06 UTC
in Extreme lag in map. Post #71066
I'll explain the Visibility process of HL since I've nothing else to do except organize music, and that sucks.

Let's take a simple box room. We'll assume it's sealed from the black void. Now, since you can't see outside this box, our player will only see the four walls of his room and the ceiling and floor faces, thus rendering 6 faces. The other faces, exposed to the void, are discarded during the compile process since hey, they're never going to be seen. We'll mess with VIS's thinking shortly ;).

Let's add a nasty skybox, and remove a wall section for a lovely window.
Thus, the skybox is the box enclosing our 'box' from the void and thus IT'S outside faces won't be rendered, but the faces of our box-room will be rendered since they're within the skybox area, and presumably, will be seen by the player. Therefore, we'll see 4 extra wall faces, plus the side faces of the walls, ceiling, and floor. And that's if you've laid it out correctly.

Might not seem like much now, but once your map gets very complex, this will be a nightmare for VIS and the player too, since it'll make your compile times unnecessarily long and give the player unnecessary lag.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-02 00:55:13 UTC
in Hosting From Your Comp Post #71064
Apache HTTP server?

http://httpd.apache.org/download.cgi

Download it th ere.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 20:30:50 UTC
in Where do I start? Post #71040
http://cariad.co.za/twhl/tutorial.php?id=23

That should familiarize you with the tools, and some of the terminolgy used in level editing and you'll build a sample map along the way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 18:49:38 UTC
in I HAVE A FAN! Post #71030
Ugh, I hate those commercials.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 00:29:54 UTC
in Door? Post #70870
Probably a lot more entity trickery than it's worth.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 00:19:50 UTC
in Door? Post #70868
But it won't be breakable. It can be transparent, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 00:17:38 UTC
in env_beam not working Post #70867
If you use Steam, get GCFScape and open your half-life.gcf. In the valvesprites folder, there are all the sprites the game uses; some of them will work for beams. A utility called Sprite Explorer can view said sprites.

Google should provide good results for GCFScape and Sprite Explorer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 19:50:54 UTC
in sci Post #70839
Ah good.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 19:18:21 UTC
in sci Post #70835
Are you checking yourmapname.log file, and not what the compiler says in it's windows?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 19:17:36 UTC
in func_pendulum Post #70833
The pendulum will always return to it's starting position, so if you Transform it so it's starting at 25* or something, and adjust the value it has for how many degrees it swings, you could have it appear to swing both ways, if you get what I mean.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 19:15:36 UTC
in sci Post #70831
Check your compile log, it should have more details on why your map isn't compiling. Might be a leak or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 17:04:04 UTC
in Sub-Compos Post #70812
I'm in on this one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-31 07:44:49 UTC
in Onliners has gone haywire! Post #70738
Ahh yeah, didn't think of that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 21:33:47 UTC
in Onliners has gone haywire! Post #70699
Never seen something like this before though...

It seems 0 secs = -3600 secs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 21:24:40 UTC
in Onliners has gone haywire! Post #70695
http://img95.exs.cx/img95/1451/onliners.jpg

Online for negative seconds?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 20:12:22 UTC
in twhl story! (warning: explicit content!) Post #70686
#twhlstory ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 19:47:08 UTC
in rabid monkey please Post #70684
Noone, really :P

The issue for me was that neither the texture artists nor wad-assembler were credited. Hey, I'd be fine if just the tex artists were credited. If my name goes in there somewhere, it's a bonus ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 19:44:12 UTC
in Avatars Post #70683
And a guitar, it seems.

And hallo thur.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 16:59:22 UTC
in Ingame winamp substitue! Post #70662
You don't lose sound if you minimize unless you still use WON.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 02:13:47 UTC
in Avatars Post #70554
I want a pumpkin like that :D. Pesky squirrels would probably devour the thing, though :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-30 00:44:55 UTC
in Hammer Limits Post #70553
The 8 wadlimit varies by personal experience, imo. I have never seen problems with it, others have.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 22:12:54 UTC
in Halloween times! Post #70545
Pellet Gun Ninja~! :o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 21:32:33 UTC
in Halloween times! Post #70538
You know, I have this interesting story about one of my friends who took my paintball gun one day and attacked the Ice Cream man with it....I don't even think any hit his truck and the cops still showed up.

Oh, wonderful painball guns....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 21:30:52 UTC
in Ingame winamp substitue! Post #70535
WinAmp doesn't eat that much memory (Heck, I use iTunes (iPod, don't ask) and it doesn't affect my games' playability), and the difference in sound quality you get with a full-fledged music program is much better.

An interesting idea nonetheless, and would be good on computers with very little memory, I suppose.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 19:24:17 UTC
in qbsp2.exe ??? Post #70520
No prob :)

Any errors you get, that site prolly has 'em listed. Bookmark it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 19:23:28 UTC
in dod mapping Post #70519
I see 'em all the time. We had Rabid Ewok and Rabid someone-else in a game last night, and 4 monkeys in a CS:S game today :o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 17:06:50 UTC
in dod mapping Post #70497
Wads and FGD are stored in the GCF file, assuming you use Steam. Browse around in there and you'll find them, the wads are in something like dod as well as teh FGD.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 17:05:02 UTC
in CS mouths dont work?! Post #70496
I've never seen them move when you use voice-comm.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 17:03:52 UTC
in rabid monkey please Post #70495
Yeah, go ahead and use it, as long as you're crediting me for assembling the wad and credit to Blazeer and the CZ team for creating the actual texes.

(I feel like I've said this in like 3 places, probably have too :P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-29 15:33:28 UTC
in I need an example valve map Post #70474
VALVe had example maps with Worldcraft 2.2.
RabidMonkey RabidMonkeymapmapmapfapmap