Forum posts

Posted 21 years ago2003-10-17 14:53:48 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2798
never. he's been here recently and didn't even check it :(
Posted 21 years ago2003-10-17 14:41:28 UTC
in Setting up a mod, Part 2 Post #2797
I sent an email, Vassy. Check it out.
Posted 21 years ago2003-10-17 13:38:34 UTC
in HL2 Post #2795
Im With Kol
Posted 21 years ago2003-10-17 13:34:49 UTC
in LEAK LEAK LEAK... Post #2794
Dario, I have told you twice how you change entities back to solids=)
:P

Well..read above=)
Posted 21 years ago2003-10-17 12:17:55 UTC
in fans Post #2793
Odd. Try just having the origin brush as a block, since the centre is the axis it rotates on. Otherwise, try the x axis flag, or, try leaving it as default.
Posted 21 years ago2003-10-17 12:02:33 UTC
in fans Post #2792
Posted 21 years ago2003-10-17 11:45:49 UTC
in Setting up a mod, Part 2 Post #2791
Yeah, but I can't get 'em to work right!
Posted 21 years ago2003-10-17 11:36:26 UTC
in Reanimating models Post #2790
UHHHHHHHHHHHHHH! Answer the damn question! And do you mean my mod or opfor? I assume you mean opfor...but what's that got to do w/ anything? Someone please help me.
Posted 21 years ago2003-10-17 11:02:58 UTC
in LEAK LEAK LEAK... Post #2789
select and click "to world"
Posted 21 years ago2003-10-17 11:01:12 UTC
in fans Post #2788
how do i get fans to rotate about the y axis? I've tried ticking the Y-axis flag and i've got the origin brush running vertically, but it will only roll horizontally ( if at all )
Posted 21 years ago2003-10-17 10:27:40 UTC
in LEAK LEAK LEAK... Post #2786
Sure it is, but I still have to know how to change func_wall to a solid.
Does anybody know?
Posted 21 years ago2003-10-17 09:27:02 UTC
in Li'l forum bug Post #2785
ah, thanks. :) fixed
Posted 21 years ago2003-10-17 08:05:59 UTC
in LEAK LEAK LEAK... Post #2784
Thats very helpful :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-17 07:23:23 UTC
in Reanimating models Post #2783
WOW! Sounds like a great mod!
Posted 21 years ago2003-10-17 07:19:37 UTC
in LEAK LEAK LEAK... Post #2782
Thanx Tlax, but how do I chage func_wall back to a solid?
About the textures, I changed the names of some textures because HL (or Hammer) placed the some textures att wierd places. Anyways I'll send the .wad as soon as I'm finished with test3
Posted 21 years ago2003-10-17 05:48:32 UTC
in TWHL, the server? Post #2781
I'm not thinking of using a server company for this. Reasons? Like you said: Money. But maybe someone of us could put up one from time to time.
Posted 21 years ago2003-10-17 05:46:48 UTC
in TWHL, the server? Post #2780
looks like we need a private server then. I check around for that. BUT it can't obviously be up 24:7. So we have to have a set GMT time.
Posted 21 years ago2003-10-17 03:33:04 UTC
in LEAK LEAK LEAK... Post #2779
Men Men sn?lla ( But but please JesteR)
You have do the hole map to func_wall????
It only a few brusher is normal. You can't have a entity out in the void or as a wall to the void, there you have the leak.
And you have a textur as coming up white that textur is not in H-L.wad so you must send it with the map in a wad.file or do the compiling with wadinclud.

:roll:
Posted 21 years ago2003-10-17 02:36:47 UTC
in Reanimating models Post #2778
The scientist models in OpFor are the same as the ones in the original HL. But they have a few new animations, and in this case, 2 extra submodels: Einstein w/ Clipboard (Walter in hi-def) and Slick w/ stick. Did gearbox software actually remodel the scientist entirely just to add a few new animations and 2 new submodels? It looks suspiciously exactly the same basic model. And it seems like a hell of a lot of work, getting the sci to look the same. How did they do it? I'd like to know 'cos my grunts need a new animation in my mod, and barney needs a few extra heads. Anyone got any ideas?
Posted 21 years ago2003-10-17 02:12:06 UTC
in LEAK LEAK LEAK... Post #2776
Aah, never knew about gl_clear 1 ... thanks
also another good command is gl_wireframe 2 > for tweaking visibility
Posted 21 years ago2003-10-17 02:06:29 UTC
in erm map in progress forum with.......... Post #2775
uhhu..
pepper you started this post as far as i know... ;)
Posted 21 years ago2003-10-17 02:06:16 UTC
in channel Post #2774
thats against the rules of chatbear you do realise....
Posted 21 years ago2003-10-17 02:05:03 UTC
in ShoutBOX Post #2773
what? :S
just early :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 02:04:05 UTC
in ShoutBOX Post #2772
heh, thank god for insomnia
Posted 21 years ago2003-10-17 02:03:57 UTC
in Li'l forum bug Post #2771
that was my point ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 02:02:49 UTC
in LEAK LEAK LEAK... Post #2770
Whoa, thanks for gl_clear 1!!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 02:01:33 UTC
in Li'l forum bug Post #2769
yes, i've noticed this also, 'Anonymous' doesent seem to appear...
Posted 21 years ago2003-10-17 02:00:33 UTC
in new avatar: is it 2 rude??? Post #2768
hehe, I like it
doesn't mean you can have it though ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 01:58:00 UTC
in new avatar: is it 2 rude??? Post #2765
thats not swearing, thats a crap an funny pun - puns are ok... :P
Posted 21 years ago2003-10-17 01:55:59 UTC
in camera tutorial Post #2764
lol, love the pic! :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 00:21:33 UTC
in LEAK LEAK LEAK... Post #2763
You could try loading the pointfile and tracking it down that way.

This from the help file/ http://collective.valve-erc.com/index.php?go=leaks

"Make sure that mapname.pts is being copied into the valvemaps folder along with the compile map (you'll have to move it manually otherwise). The .pts file contains a set of coordinates that form a line of dots that should lead you to the leak. To load the pointfile in the game, bring down the console and type pointfile.
You will see a message similar to 1050 points read, and you should see something similar to the above picture. (You may have to run about your level to find it).

The default engine limit is 2048 points, which may not be enough to trace a line to the leak in your map. If this is the case, start Half-Life at the command prompt with "hl -particles 10000" (or some higher number) to allow the engine to display more particles, and thus trace a longer line to help you find your leak.

When you've loaded the pointfile, type "noclip" to allow you to walk through walls and "r_fullbright 1" to make the map bright so you can see everything. (If you're using Zoner's compile tools, the map will already be fullbright since the RAD process didn't run.) If there are monsters placed in the level, typing 'god' and 'notarget' at the console will make things easier as well. The 'notarget' command causes monsters not to become hostile to your presence, and 'god' makes you immune to damage of any sort. If you noclip outside the level, it might also be useful to type 'gl_clear 1' in the console. This will turn the void into a solid color, rather than the mess that it will be if you're using the glide or opengl renderer.

Once you find the line, follow it. It bounces all over the place, goes in screwy directions, both inside and outside the level. At some point, it will pass through a hole in the walls of your level. There's your leak."

Hope it helps.
Posted 21 years ago2003-10-16 23:36:05 UTC
in the sky texture... Post #2761
D4rKM4tch, sky textures are not like regular textures, the little 16x16 light blue texture called SKY that you use in Hammer simply tells Half-Life to load the environment map that is specified under Map Properties (Map menu>Map Properties...>Environment map(cl_skyname)).
A list of the default skymaps included with Half-Life is here:
http://www.annihilator.com/gameediting/halflife/editing/hl_skytextlist.html
The ACTUAL environment map is composed of 6 TGA bitmap files which are stored in the directory 'modnamegfxenv' and have the names blahup, blahdn, blahlt, blahrt, blahft, blahbk, where blah is the name of the environment map that you specify in Map Properties.

If you're using Steam, the environment maps, like the rest of map resources have been hidden inside a cache file, and aren't accessible anymore. BUT you can still add new environment maps like always by creating the gfxenv directory in 'SteamSteamApps<youremailaddress><GAMEname><mod_directorygfxenv' and copying whatever environment map TGA's you want into it.

It's fairly difficult to make a good looking sky map, but if you search the web, there are plenty of good ones you can download:
http://www.google.com/search?q=half-life+sky+maps

P.S. the terms 'sky map' and 'environment map' have been used interchangeably here.
Posted 21 years ago2003-10-16 22:32:58 UTC
in the sky texture... Post #2760
hey man wtf where does it say 1.00 0 at???? :confused:
Posted 21 years ago2003-10-16 22:21:28 UTC
in buyzone... Post #2759
lol haha
Posted 21 years ago2003-10-16 22:20:36 UTC
in the sky texture... Post #2758
can anyone send me some sky textures and some water textures? :
Posted 21 years ago2003-10-16 20:27:16 UTC
in new avatar: is it 2 rude??? Post #2757
i was told we wasnt allowed swearin on the forum posts. since my av isnt actually a POST, is it allowed?
Posted 21 years ago2003-10-16 19:17:28 UTC
in camera tutorial Post #2756
yay! :lol: cam tut! and now my appreciation:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^_^ :D :D :D :D :lol: :lol: :lol: ;) :) :) ;)

:cool:
Posted 21 years ago2003-10-16 19:15:08 UTC
in erm map in progress forum with.......... Post #2755
now it WOULD b good 2 edit posts cos when i said im insomniac i 4got 2 put :( or :nuts: . and i tink a few buttons u can click stead of typin the b/ stuff cos i never get it right. and if not editing i could move the b/ 2 /b (if thats wrong...)
Posted 21 years ago2003-10-16 19:12:02 UTC
in erm map in progress forum with.......... Post #2754
this is a nice topic...i could b a mod. im here every weekend. 12pm to 2-3 am. im insomniac.
Posted 21 years ago2003-10-16 19:08:53 UTC
in Setting up a mod, Part 2 Post #2753
me wanna part 2! shame, we dont need it as good as archvilles, just understandable enough so us poor little peeps can av sum nice little pics in a mod. :lol:
Posted 21 years ago2003-10-16 19:06:13 UTC
in TWHL, the server? Post #2752
would b helpful 4 testing mp maps but like u said, who is gonna cough up the dough hides bulging wallet . i think atoms got enough 2 do than pay 4 sum ppl he hardly (and doesnt) know 2 get a private server 4 hl.
Posted 21 years ago2003-10-16 16:55:17 UTC
in Li'l forum bug Post #2751
On the forum index [i.e. the list of the forums themselves], if the last poster was anonymous, it just shows
16 Oct 03 18:53
In the sky text..., by
Just like that. :)
'thought I's'd mention it ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-16 16:19:21 UTC
in TWHL, the server? Post #2750
No, sorry [idiocy strikes again] ignore that crap [man, was I preoccupied]: just usernames - you can only have server passwords, :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-16 16:17:48 UTC
in ShoutBOX Post #2749
rofl

I can't believe I did that! :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-16 14:18:51 UTC
in TWHL, the server? Post #2748
yeha a lof of money at least 30$ a month so why should we. and what game then?? i think it should be hl cause thats what this site is based on isnt it??
Posted 21 years ago2003-10-16 14:17:16 UTC
in erm map in progress forum with.......... Post #2747
oh great can i kill you then to ???you are so cruel kol. how can oyu killl you a topic you started your self.8( (snik snik. pepper very said)
:zonked:
Posted 21 years ago2003-10-16 14:11:38 UTC
in channel Post #2746
#pepper si the spam channel!!! free spmmig only if you flood you get auto kicked by marvin
Posted 21 years ago2003-10-16 14:03:48 UTC
in ShoutBOX Post #2745
[/opera] ? isn't that [/url] ... looks like the flu is getting to your brain monkey man! :P

mozilla firebird is better
Posted 21 years ago2003-10-16 13:38:29 UTC
in TWHL, the server? Post #2743
i think he ment using the twhl server?
maybe.. but servers take time and effort and as jester said - money
Posted 21 years ago2003-10-16 13:36:03 UTC
in ShoutBOX Post #2742
[url=www.opera.com]Opera[/opera]
cheers :)
Seventh-Monkey Seventh-MonkeyPretty nifty