Forum posts

Posted 20 years ago2003-10-02 13:12:33 UTC
in twhl: the mod? Post #2047
yeah that scourge splitter 1 was good. i wish it came out 4 pc. think of the possibilities... i think its horrible so many games r restricted 2 consoles. armoured core. restriced 2 the playstation when it should b dominating the web with new missions, parts, emblems, modes.../me goes into dream...
Posted 20 years ago2003-10-02 12:32:39 UTC
in Yellow Phase Post #2046
i saw that guy on sweet half life. hey y do sum textures disappear when i look at the at certain angles on shl?
Posted 20 years ago2003-10-02 12:10:10 UTC
in a REALLY thorough guide on cameras Post #2045
d...o...e?
Posted 20 years ago2003-10-02 10:36:01 UTC
in func_train problems... Post #2043
It works now, thanks to a fix made by SlayerA. :D
Posted 20 years ago2003-10-02 10:24:10 UTC
in Leaf portals saw into leaf Post #2042
I get this error

Warning: Leaf portals saw into leaf
Problem at portal between leaves 17 and 18:
   (380.000 -444.000 152.774)
(368.000 -432.000 128.000)
(368.000 -432.000 128.000)
(368.000 -456.000 128.000)
Guide me towards a good tut or help me here. :confused:
Posted 20 years ago2003-10-02 09:04:14 UTC
in func_train problems... Post #2041
hehe i made am map with the whole lengt of hte grid and i wint even compile hehe :nuts:
Posted 20 years ago2003-10-02 08:58:04 UTC
in cs start with weapons Post #2040
whats the different andy??
Posted 20 years ago2003-10-02 08:56:25 UTC
in Being a Bitch Post #2039
emr in windows 98se and if you have a slow comp you better not hit ctr alt del cause it might casue maore then you want...heheh :nuts:
Posted 20 years ago2003-10-02 08:53:37 UTC
in erm map in progress forum with.......... Post #2038
think this post is getting a bit offtopic ;)
Posted 20 years ago2003-10-02 08:51:27 UTC
in twhl: the mod? Post #2037
emr still dont but aotm told me you need to have the picture on the web :( :confused: :( :confused:
Posted 20 years ago2003-10-02 08:48:52 UTC
in Atom, just wondering... Post #2036
what do you have with pulp fiction kol?? :
Posted 20 years ago2003-10-02 08:47:34 UTC
in New Forum Board ? Post #2035
think it will work
Posted 20 years ago2003-10-02 08:45:51 UTC
in Yellow Phase Post #2034
look goood a while aog i saw them and i didnt made that ego oo oo :
Posted 20 years ago2003-10-02 08:44:25 UTC
in images???? Post #2033
erm anyone now where icna ge some free webspace?? hehe :nuts:
my brother is using the websapce from our provider so......... :zonked:
Posted 20 years ago2003-10-02 08:41:36 UTC
in TWHL...7..6..5.4.3.2.1! Post #2032
wo me ore the icons ore my voting??
Posted 20 years ago2003-10-02 08:24:19 UTC
in Being a Bitch Post #2031
Unfortunately, VIS compiling is required as well as RAD. If you don't use them your maps will run in FullBright mode and won't look good. However if you just want to test a set of entities and how they interact (like Scripts), then you can save time by not running VIS and RAD.

If your map has complex brushes, lot's of light's, is large... or one of a million other things then it might seem like your computer is freezing, but in reality it isn't. If you run your "Task manager" you should see that hlvis or hlrad are still running. VIS and RAD Compiles can take a while. I have heard stories of DAY's... I have had personal experience with 13.5 hours. Remember the "Ship" Skeeve?
Stick with running VIS and RAD initially, as they can bring up some possible errors in the map as well..
Most of all "Be Patient" great maps are not made in 15 minutes ;)
Also, there is no rule of thumb for compile times... Some maps will take longer than others. That's life, just hit Ctrl+Alt+Delete to see what tasks are running... bet you will find hlrad sucking up page files like there is no tomorrow.
Posted 20 years ago2003-10-02 05:56:04 UTC
in Being a Bitch Post #2030
Ive fixed the leaf problem, and have narrowed the freezing down to the vis compiler, when i dont use it it works, is vis nesessary??
Posted 20 years ago2003-10-02 05:51:59 UTC
in New Forum Board ? Post #2029
o, and you can post previews/reviews mods etc...
Posted 20 years ago2003-10-02 05:47:55 UTC
in Atom, just wondering... Post #2028
:D

what about Pulp Fiction ... :cool:
Posted 20 years ago2003-10-02 05:45:32 UTC
in New Forum Board ? Post #2027
just wondering, how about having a board for mods,
let people post 'Help wnated' and offered posts, pimp their new mods etc..
Posted 20 years ago2003-10-02 01:40:48 UTC
in twhl: the mod? Post #2026
Yes. I understand that perfectly. :confused:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-02 01:38:11 UTC
in a REALLY thorough guide on cameras Post #2025
Oh, I suggested that to get the hang of cameras :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 22:33:38 UTC
in Being a Bitch Post #2024
253 even :)
Posted 20 years ago2003-10-01 22:31:19 UTC
in Being a Bitch Post #2023
Error's Error's and more error's.

1. Try Tommy14's Error Reference guide, as this duplicates the information given in the original Zoners235 ZHLTProblems.htm
Posted 20 years ago2003-10-01 22:23:28 UTC
in cs start with weapons Post #2022
game_player_equip was added to the cs.fgd in 2000 by Tim Holt.

The most current modified CS.fgd is available at Slackillers link to Tommy14, who posts his own personal Expert FGD, cs_expert-tom792e.fgd.
Posted 20 years ago2003-10-01 18:04:57 UTC
in Atom, just wondering... Post #2020
I liked Dude, where's my car?! :nuts:
Posted 20 years ago2003-10-01 16:06:30 UTC
in a REALLY thorough guide on cameras Post #2019
Set it's path corner value to the name of a path_corner. Don't bother with a target.
Posted 20 years ago2003-10-01 16:05:15 UTC
in advanced compile mode Post #2018
You mean the backwards help prob. Yeah: look in the hammer help guide. For some reason, they actually included it. :badass:
Posted 20 years ago2003-10-01 16:02:23 UTC
in Being a Bitch Post #2017
It's an error you get when you have invalid solids. And it's a real pain! :zonked:
Posted 20 years ago2003-10-01 15:46:28 UTC
in Being a Bitch Post #2016
Errr that Max_Leaf_Faces is a big problem.......it usually means to much detail in the map...and ya gotta delete loads of it to fix

Anyway.....Have a nice day :nuts:
Posted 20 years ago2003-10-01 15:41:48 UTC
in func_train problems... Post #2015
woops I better reiterate...
My problem was caused by my train travelling to far

...I can imagine similar problems could happen from placing the map to close to the edge of the grid though :zonked:
Posted 20 years ago2003-10-01 15:39:43 UTC
in func_train problems... Post #2014
I had a problem like that on my really cool cable car map.....

For me the problem was the func_train was travelling to far so I couldn't finish my map......
.....but it'll be back 4 hl2 :P
Posted 20 years ago2003-10-01 15:28:45 UTC
in Desert Soldiers. Post #2013
try angel fire
www.angelfire.com, a bit useless as a web host but good for images
Posted 20 years ago2003-10-01 15:16:01 UTC
in advanced compile mode Post #2012
Can anyone explain the dos problem ??.
Posted 20 years ago2003-10-01 14:45:45 UTC
in twhl: the mod? Post #2009
sounds like a good plan seventh. once you can do mysql, there's not much left (except regex, snigger!) :)
Posted 20 years ago2003-10-01 14:43:00 UTC
in Desert Soldiers. Post #2008
Er... you need to upload it first to a webhost. Then the code goes like this:

[ img]the URL goes here (like http://www.webhost.com/dir/file.ext)[ /img]
(without the spaces)
Posted 20 years ago2003-10-01 14:41:28 UTC
in TWHL...7..6..5.4.3.2.1! Post #2007
hmm. interesting.
Posted 20 years ago2003-10-01 14:40:51 UTC
in images???? Post #2006
you need them hosted somewhere (so it's not like the avatars).

if you have some free webspace somewhere, put them up, then just link to them with [img].
Posted 20 years ago2003-10-01 13:55:13 UTC
in a REALLY thorough guide on cameras Post #2005
il help you first go to doe.
then ckeck there tutorial
il write a tutorial for twhl i think
mes around a bit wiht the settings :)
Posted 20 years ago2003-10-01 13:50:42 UTC
in erm map in progress forum with.......... Post #2004
grrrrrr well decode this for a while 7th i wish you lots of succes hahahahahahahaahahahahahah. and the rest you now :nuts:
Posted 20 years ago2003-10-01 13:33:01 UTC
in Being a Bitch Post #2002
Have you got zoner's hl tools? There's a html file in there which tells you more about this problem.
Posted 20 years ago2003-10-01 13:31:00 UTC
in cs start with weapons Post #2001
What CS ver.?
Posted 20 years ago2003-10-01 13:16:10 UTC
in Desert Soldiers. Post #2000
Nope :( -how do you actually do this?-Does the picture have to be on another website?
Posted 20 years ago2003-10-01 13:14:50 UTC
in Desert Soldiers. Post #1999
Hopefully the image will display (never tryed to use it before) [img]http://cariad.netfirms.com/twhl/DESERTSOLDIER.jpg :)
Posted 20 years ago2003-10-01 13:11:57 UTC
in Hammer 3.5 Public Beta Post #1998
i get it
Posted 20 years ago2003-10-01 12:45:48 UTC
in images???? Post #1997
great 7th expain hhow you did those images in yellow phase topic :
and bleu we dont need more smilies
Posted 20 years ago2003-10-01 12:44:40 UTC
in func_train problems... Post #1996
Which won't be till pretty late :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 12:44:00 UTC
in a REALLY thorough guide on cameras Post #1995
Trigger a trigger_camera, say, with a trigger once. Set target of camera to another entity. Trigger it. Try that, see if you can do it ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 12:43:08 UTC
in Being a Bitch Post #1994
Tried the Glossary?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 12:42:12 UTC
in Outdoor maps Post #1993
Very nice! :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty