Forum posts

Posted 21 years ago2003-10-13 22:22:40 UTC
in Vis problem! Post #2620
If you have trouble finding a LEAK, I suggest you read Chris 'Autolycus' Bokitch's tutorial on Leaks , I was going to do something similar, but this tutorial is about as good as it gets.
Posted 21 years ago2003-10-13 22:15:18 UTC
in a REALLY thorough guide on cameras Post #2619
Yeah.... what are you talking about?
Posted 21 years ago2003-10-13 22:04:29 UTC
in Movie Map Contest FileSize Post #2618
Mmm, good point. Will have to wait for atom to answer this as we haven't made a download link available.

I suspect we never considered that compo maps would be over 2 Mb, but the title of this compo lends itself to complex .bsp's....

You could send him an e-mail with a link? Sort of defeats the purpose of an uploader though...
Posted 21 years ago2003-10-13 22:00:11 UTC
in erm map in progress forum with.......... Post #2617
No, I don't think he does ?? do you ??
I think he just wants the ability to revisit posts that he has typed, where there has been some sort of disruption between brain and finger...
Posted 21 years ago2003-10-13 19:25:21 UTC
in HL2 compiler question Post #2616
I am currently making maps for HL2 (the leaked beta). I am going to buy the game when it's released and continue making maps for it and hopefully soon after CS2.

I have heard of a feature that the compiler has to speed up compile time is that it can use multiple computers on the LAN to compile at once. Is that already possible in HL mapping? Has anyone tried it? I got 5 computers on my LAN so if this is possible I could cut compile times a lot!

Thanks!
Posted 21 years ago2003-10-13 17:41:11 UTC
in Movie Map Contest FileSize Post #2615
Is there a limit to filesize of the movie map contest?

I got one that's 3.21 mb zipped...and it says it's too big of a file when I submit it.

Thanks
Posted 21 years ago2003-10-13 15:23:32 UTC
in Vis problem! Post #2614
OLD HL TOOLS! GET ZHLT! MUCH BETTER!
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 15:00:01 UTC
in a REALLY thorough guide on cameras Post #2612
what are you talking about?
Posted 21 years ago2003-10-13 14:35:08 UTC
in Vis problem! Post #2611
Weee!! Solved the "no vis" problem with zoner's custom tools. Works very nice, but I still have the LEAK LEAK LEAK problem. Well anyways, if I don't solve the LEAK I'll just write again (as always)...

Thanx for the tools NinjaGrinch
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 14:32:09 UTC
in a REALLY thorough guide on cameras Post #2609
lol
ahem-use-your-shiny-new-admin-PLEASE
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-13 14:28:24 UTC
in extreme bug level Post #2608
Thanx, I'll try that :) . One more thing, it's not my DELL saribous, it's your "public" computer hehe
Posted 21 years ago2003-10-13 14:05:16 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2607
when's atom going to kill this post off ?
Posted 21 years ago2003-10-13 14:02:16 UTC
in Savage :) Post #2606
thats not hl - sooo i don't know
but it mentions this on the site
http://s2games.com/silverback.html
You might start by getting the game first ;)
Posted 21 years ago2003-10-13 13:59:55 UTC
in a REALLY thorough guide on cameras Post #2605
this is spam too but MAN! did you see how i spelled audience? Gaaaargh!
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 13:43:04 UTC
in What mods do you like and why? Post #2603
Trigger happy is a good map - its one amp that rendomly generates gruns in various locations - give it a try - its fun - and replayable
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 11:02:23 UTC
in erm map in progress forum with.......... Post #2600
lol geus kol wanna be a admin :D
Posted 21 years ago2003-10-13 10:59:39 UTC
in Minimicus Post #2599
like slayer said before me slayer and ministver and the only people on the wolrd mo read readmes :D
Posted 21 years ago2003-10-13 10:54:34 UTC
in TWHL: A Milli-Centennary of Mapping Post #2598
yeah lol c2a3 ore what about a red grey color combination :D :nuts:
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 10:40:07 UTC
in func_train problem Post #2594
thats hwo it shall be said god,allah,boedha and any other god especialy hammer god :D
Posted 21 years ago2003-10-13 10:37:30 UTC
in water solid??? Post #2593
told ya so :P :P :P :P
Posted 21 years ago2003-10-13 08:32:43 UTC
in water solid??? Post #2592
nope, got it. my water is now...well, water.
Posted 21 years ago2003-10-13 08:05:15 UTC
in TWHL: A Milli-Centennary of Mapping Post #2591
how bout hl textures?
Posted 21 years ago2003-10-13 07:40:46 UTC
in water solid??? Post #2590
u WANTED 2 go 2 school? 2 things here: 1. u would rather go 2 school than eat, sleep, drink, map and play around with ur overheatin comp.
2. October holidays.
Posted 21 years ago2003-10-13 07:38:42 UTC
in water solid??? Post #2589
No idea, sorry. Don't feel well anyway, and very bored, I wanted to go to school today and now I'll be behind on cowo and stuff :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-13 07:18:01 UTC
in water solid??? Post #2588
and everything inside the water cube is gone! i tp in and im in the void!
Posted 21 years ago2003-10-13 07:17:14 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2587
? what u mean u ahv 2 pull out cos the threads about the compo? and dont give ur stuff away like that! hink if sum1 wins with ur stuff. every1 will hav put so much effort in2 it, and the winner just took his stuff from sum1 else.
Posted 21 years ago2003-10-13 07:02:23 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2585
Since this thread's about the compo: I'm gonna have to pull out prolly :(
Shame, anyway: anyone want the sound files I've edited so far? I was doing Romeo and Juliet :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-13 07:02:23 UTC
in mesha needin helpedin Post #2586
I mean the brush trigger_once. (Is there a point-based one?) ;) If you are getting teleported and the trigger isn't triggering, double-check your target field in the trigger_once.
Posted 21 years ago2003-10-13 06:33:46 UTC
in water solid??? Post #2584
all my water has turned solid! anything inside it acts like a block thats not been hollowed! and my water was fine yesterday and it wasnt hollow!
Posted 21 years ago2003-10-13 05:46:46 UTC
in a REALLY thorough guide on cameras Post #2583
umm...a little off topic?
Posted 21 years ago2003-10-13 05:45:18 UTC
in mesha needin helpedin Post #2582
u mean brush trig 1nce or point trig 1nce cos i got brush and it not workin
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 04:55:52 UTC
in Savage :) Post #2580
New game called savage on http://s2games.com/savage/ - how do i map for it? :zonked:
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-13 02:38:38 UTC
in What mods do you like and why? Post #2577
Anyone tried the Waste when it's was released?
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-12 22:51:29 UTC
in extreme bug level Post #2574
No... I think this is a tiling texture that doesn't look the same in 3D as it does when compiled. Some textures that begin with - are specific tiling textures. There are normally 3 or 4 in a set. So there will be -0brick -1brick -2brick and so on.
In Hammer when you choose one, it looks ok in the 3D window, but when you compile the game engine adds the rest of the texture set to the wall using the properties you have set, face or world. Getting this right can be a real pain.... you can play with the textures till you get it right, find a non tiling texture (as there normally is one of the same name that is similar) or you can just use Wally to convert them to non-tiling textures by renaming them and removing the -
Posted 21 years ago2003-10-12 22:43:46 UTC
in Vis problem! Post #2573
Welcome back NinjaGrinch....
Answer correct as always.

Jester since your going to read this , I think your test3 texture problems are due to the fact that you are using tiling texture? Is that the problem... looks good in the 3Dview, but doesn't look the same after compile? Have a look at texture types in ITB 3 as you are using textures from a set.
Posted 21 years ago2003-10-12 22:41:17 UTC
in mesha needin helpedin Post #2572
Place the trigger_once right under the info_t_d. Then when the player gets teleported, he hits the trigger once.
Posted 21 years ago2003-10-12 22:33:44 UTC
in new uploads Post #2571
I moved it into the example maps section...
Seemed to be a better place for it, but I would prefer it to be hosted externally...
Thanks for the useful tool anyway.
Posted 21 years ago2003-10-12 19:30:52 UTC
in func_train problem Post #2570
No not so good.
That's how it is,
func_tracktrain shall always build in direction of 180 degrees (be facing west).
When the map start it will move to the first path_track and placing itself to facing the second path_track.
func_tracktrain shall have a origin brush, and the origin brush tell the func_tracktrain how it be orient to the path_track.
func_tracktrain shall always follow a track of path_track.

:cool:
Posted 21 years ago2003-10-12 18:58:00 UTC
in What mods do you like and why? Post #2569
I?ve got to add one more Mod to the list... This one is pretty cool, some sort of Blue Shift. Name?s Azure Sheep (sure you know it).
It?s quite big (about 100 mb, I think) but really deserves it.

Cons: Too much hallways, quite hard when playing in Hard mode.

Pros: Loads of action :D. Nice new models. Overall idea.
Posted 21 years ago2003-10-12 18:26:11 UTC
in func_train problem Post #2568
so if he builds the train in lets say 90 degrees angle and the first path_track is 270 degrees, the train will automatically face it?