Forum posts

Posted 20 years ago2003-09-30 13:13:27 UTC
in erm map in progress forum with.......... Post #1906
lol

alweees wit the spilings monkey.... :P
Posted 20 years ago2003-09-30 13:12:25 UTC
in NO KOL FOR A WEEK Post #1905
i really should get out more :D
Posted 20 years ago2003-09-30 13:12:19 UTC
in Crushing Bigmomma Post #1904
Too late, read this interview, and you'll find out all....clicky herey...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 13:09:45 UTC
in Mod problem. Post #1903
It has suddenly started working again-very odd : . Sorry to ask so many questions but ever since I upgraded to Hammer 3.5 the trigger_cdaudio point entity has been replaced by the target_cdaudio,and now suddenly no music I want to play will play :( . Does anyone know why this is? Thanks for all the help so far everyone! :D
Posted 20 years ago2003-09-30 12:56:05 UTC
in NO KOL FOR A WEEK Post #1902
Mhm.
/me thinks: spam :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 12:54:18 UTC
in Error: Bad Surface Extents Post #1901
I know :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 12:53:50 UTC
in Mod problem. Post #1900
I imagine it's the build config - can't see how it could be the new exe. Can't understand it at all :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 12:38:32 UTC
in erm map in progress forum with.......... Post #1899
shout? not aout?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 10:37:58 UTC
in Error: Bad Surface Extents Post #1898
Wow, i didn't even see that. This site has everything!
-panda
Posted 20 years ago2003-09-30 10:36:25 UTC
in Mod problem. Post #1897
Fixed leak, thanks! :D Hmmmmm. Just now I upgraded Hammer up to v3.5 beta. I also downloaded the new HL .fgd. Suddenly The Portals first map is pitch black,except for the sky. There is a light in the level,but for some reason it's still completely dark. Is it the version of Hammer I've got or is it my build configuration? It seems I always have something trying to halt the process of the mod actually getting built-2 days ago I got the leak, yesterday I hurt my back, and now this! Please help!
Posted 20 years ago2003-09-30 10:16:11 UTC
in Glowing Switches in Dark Rooms... Post #1895
ore insert a line in the rad file not sure what one il check that for you then shoudl they glow
Posted 20 years ago2003-09-30 10:15:19 UTC
in twhl: the mod? Post #1894
hee andy can i get the twhl texture form the site for in maps like you did in you avator??
:D :D :D :D
Posted 20 years ago2003-09-30 10:12:21 UTC
in erm map in progress forum with.......... Post #1893
thx atom!!! jsut what i needed you should make a aout inset image funtion :D
Posted 20 years ago2003-09-30 10:07:43 UTC
in The FAQ - Your help required. Post #1892
oh likke that
:P
Posted 20 years ago2003-09-30 10:06:39 UTC
in TWHL...7..6..5.4.3.2.1! Post #1891
i ahve voted a few wekks a go about six times!!!
Posted 20 years ago2003-09-30 10:03:49 UTC
in Crushing Bigmomma Post #1890
GRRRRR lets al go to valve and tell the to make a killeble g-man
:) :) :)
Posted 20 years ago2003-09-30 10:01:41 UTC
in NO KOL FOR A WEEK Post #1889
yes there is i will kil you all in cyberspace MUWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAH :x
Posted 20 years ago2003-09-30 08:32:51 UTC
in The FAQ - Your help required. Post #1888
i mean a video clip of the camera view on hammer going around the level finding and showing problems like leaks.
Posted 20 years ago2003-09-30 08:05:45 UTC
in Mod problem. Post #1887
pointfile. ingame pointfile is the best way. go 2 console and type "map mapname" without quotes then typesv_cheats 1
. go 2 the map through the console again then type noclip then pointfile and find the line. it goes through the areas with te leak.
Posted 20 years ago2003-09-30 07:52:15 UTC
in Crushing Bigmomma Post #1886
'Cos they're lazy: why did a man who should never be able to be killed need death animations/code? Think about it: in HL he's always behind glass, the only time you are face-to-face, "I took the liberty of relieving you of your weapons"...

...same on OpFor ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 04:08:46 UTC
in Crushing Bigmomma Post #1883
I tried in Opfor to go trough a wall and found the G-man standing in a corner out of sight. It's the part where the osprey leaves without you.
I put 300 rounds of 5.56 in his head and they all bounced off. Why did they make him invurnable?
Posted 20 years ago2003-09-30 03:56:06 UTC
in TWHL...7..6..5.4.3.2.1! Post #1881
WE'RE 6TH NOW!!!
(I voted too)
Posted 20 years ago2003-09-30 01:51:02 UTC
in The FAQ - Your help required. Post #1880
Don't forget lightning either!!!
Posted 20 years ago2003-09-30 01:20:40 UTC
in Mod problem. Post #1879
Hehe, nice av, Andy!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 22:54:03 UTC
in Glowing Switches in Dark Rooms... Post #1878
Yeah, right again... .01 to 1.0
Posted 20 years ago2003-09-29 22:51:55 UTC
in Cluttered Maps Post #1877
Shift+E will turn the grid off.
D and C will zoom in and zoom out of all the views.
If you hightlight a brush and Ctrl+E the views will center on that brush.
Apart from hiding the vis groups as panda and kol suggest you can try out the "Toggle auto selection" button on the top tool bar.(Blue dotted square with a little black arrow) Left mouse Drag a square around the area you want to hide, click Toggle auto selection and then click in the square. Everything in the square will turn red (highlighted) and you can hide all of it in one go.
Posted 20 years ago2003-09-29 22:39:37 UTC
in Mod problem. Post #1876
If you are brave you can try to decipher the leak trace from Hammer 3.5. I have solved a few difficult leaks with it, but it isn't exact. Follow the line till it turns red, bright red.... your leak will be there somewhere.
Alternately you can upload the map to the problem map section and see if anyone else can find it?
Posted 20 years ago2003-09-29 22:20:32 UTC
in Error: Bad Surface Extents Post #1874
Leaf is defined in the Glossary.
Posted 20 years ago2003-09-29 22:19:01 UTC
in advanced compile mode Post #1873
Sorry Vassy, your right... XXX should have been gearbox in both examples... so the Normal compile additional parameters window should contain: -game gearbox (and -dev -console if required)

"map change failed stargate command not found on server.
(stargate command is my map name)"

It is not a good idea to have a space in a map name. And I might be wrong, but I think there is a maximum character length of 15 for a map name, try to reduce your map name, and get rid of the space.
I know it works now..... but this will save problems later.
Posted 20 years ago2003-09-29 21:39:33 UTC
in TWHL...7..6..5.4.3.2.1! Post #1872
Funny, a year ago we were 7th and that was when only Atom and I were voting..
Keep up the votes, and thanks.
Posted 20 years ago2003-09-29 16:48:58 UTC
in Glowing Switches in Dark Rooms... Post #1870
I think the minimum light level range is .01 through 1.0, I've always been able to adjust it to where I need it. It's great for lighting func_trains that are hidden in a separate room until triggered.
Posted 20 years ago2003-09-29 15:04:03 UTC
in NO KOL FOR A WEEK Post #1868
ROFL same here :D
I'm back after my 'week' i.e. counts
14hrs :)

There is no escape :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 15:00:36 UTC
in TWHL...7..6..5.4.3.2.1! Post #1867
/me votes
/me code mebbe?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 14:57:43 UTC
in erm map in progress forum with.......... Post #1866
More smilies! ;)
And please set : to :/ instead, otherwise drives end up as C: instead of C-:- :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 14:56:35 UTC
in twhl: the mod? Post #1865
Odd, what's up with the bbcode? Seems to miss stuff ocasionally :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 14:55:01 UTC
in Hammer 3.5 Public Beta Post #1864
lol :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 14:15:13 UTC
in TWHL...7..6..5.4.3.2.1! Post #1861
in hl top 100 twhl is currently 7-th, go and vote for it NOW!! only 2 days left for this month.. if we get all of the members to vote this month and the next... it'' be NO 1 !!! come on!

VOTE VOTE VOTE VOTE VOTE VOTE!!!!
Posted 20 years ago2003-09-29 13:54:45 UTC
in twhl: the mod? Post #1859
creative use of the chatterbox! never thought of that

thanks.. but its kinda hard posting new up, because you have to edit almost everything.. and whats gonna happen to the blue box?

I've started on a new project - a very cool one - which should be ready pretty soon. It should, at least, be a more original concept than the chatterbox.
:P

good luck... the box is certainly popular... i got one with id no 30 or something.. a week later i got another one and it was 250 or so!
Posted 20 years ago2003-09-29 13:37:18 UTC
in Cluttered Maps Post #1858
select the object you want to hide... no need to group them, and go to view... hide selected objects..

a new entry will appear in the vis groups menu you can turn it on or off when you need to
Posted 20 years ago2003-09-29 13:36:34 UTC
in Mod problem. Post #1857
use leak mark, dunno where to find it... try the verc
Posted 20 years ago2003-09-29 13:27:43 UTC
in NO KOL FOR A WEEK Post #1855
sorry pepper, my reign of tyrany has returned, bow down before your matser!

-oh, i got a bit carried away... anyway, i'm back... and only a day has passed.. not a week... i was due to go to some thingamabob, courtesy of my school.. well not really, (i had to pay for it..) and never went.. got canceled..
Posted 20 years ago2003-09-29 13:10:29 UTC
in twhl: the mod? Post #1853
Ever tried the sample maps? They're pretty good. I like the scourge splitters one, in the complex with the various items like bag of cash, but it's tricky. And the TS2 multiplayer is just as good as perfect dark's. AAAAHHH! I wish gamecubes didn't need memory cards though. Lucky XBox people...:(
Posted 20 years ago2003-09-29 13:08:26 UTC
in twhl: the mod? Post #1852
timesplitters 2 map maker. ts2 is a ps2/xbox/gc game. the mapmaker on it was fun, but so many restrictions. but with a little creativity u could make sum good stuff (like my murder mystery!)
Posted 20 years ago2003-09-29 11:39:35 UTC
in NO KOL FOR A WEEK Post #1850
and me. i can ask u stupid questions about mapping till ur head explodes.
Posted 20 years ago2003-09-29 11:39:04 UTC
in Error: Bad Surface Extents Post #1849
UM! I dunno. MAX_LEAF_FACES is the error though.
Posted 20 years ago2003-09-29 11:36:14 UTC
in advanced compile mode Post #1848
Oh. Well it's all thanks to your backwards error. The hammer help guide has something on that error. Hope the map actually WORKS with opfor...stargate obsessive >:>
Posted 20 years ago2003-09-29 11:32:31 UTC
in twhl: the mod? Post #1847
It's a bit cruddy compared to hammer. Also, it's mainly designed for multiplayer, and there are ALSO a lot of restrictions with it. And isn't anyone gonna delete four posts from the quintuple echo?
Posted 20 years ago2003-09-29 11:29:43 UTC
in NO KOL FOR A WEEK Post #1846
No, you've still got me. Unlucky pepper!
Posted 20 years ago2003-09-29 11:26:57 UTC
in twhl: the mod? Post #1845
what the hell atre you talking about ts2 mapmaker?? :
Posted 20 years ago2003-09-29 11:21:55 UTC
in twhl: the mod? Post #1844
that ts2 mapmaker was amazing vassy. ah good times...