Forum posts

Posted 21 years ago2003-10-18 08:34:24 UTC
in spirit tuts Post #2865
i doubt andy will change all of the titorials in twhl for spirit,
spirit comes with its own entity guide - included in the installer
Posted 21 years ago2003-10-18 08:13:17 UTC
in new avatar: is it 2 rude??? Post #2864
aww, i wanted 2 mess with his mind.
Posted 21 years ago2003-10-18 07:52:57 UTC
in new avatar: is it 2 rude??? Post #2863
film, methinks?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-18 07:31:31 UTC
in spirit tuts Post #2862
frankly, im gettin pi**ed with tryin 2 use these tuts 4 hl in spirit. a spirit multimanager has more than just the name option. theres loads of new ents 2 understand (locus_variable,env_warpball...) plz hav a spirit ent guide or sum changes 2 the tuts sos they work with spirit and hl.
Posted 21 years ago2003-10-18 07:22:30 UTC
in new avatar: is it 2 rude??? Post #2861
whos kingpin? does he get angry if u swear at him?
Posted 21 years ago2003-10-18 06:19:22 UTC
in monster targets Post #2859
ta much
Posted 21 years ago2003-10-18 05:52:35 UTC
in LEAK LEAK LEAK... Post #2857
THANX EVERYBODY!!! :)
Posted 21 years ago2003-10-18 05:29:04 UTC
in new avatar: is it 2 rude??? Post #2856
Ha Ha Ha Ha "Balls removed"
I have not read on your avatar before.
Hi Hi
:) :D
Posted 21 years ago2003-10-18 04:21:33 UTC
in erm map in progress forum with.......... Post #2855
lol :stopthespam: :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-18 03:57:09 UTC
in HL2 Post #2854
Gates is sick - seventh you just planted a disturbing image in my head
Posted 21 years ago2003-10-18 03:51:20 UTC
in Texture brushes not seen Post #2853
well andy pretty much said everything i was going to (or at leats was going to think of writing)

the 'skip' texture can be extremely handy - with hint brushes etc..

i'm still looking for a tutorial on hints that's usefull to most mappers and not just the hardcore that's been here since the quake days
Posted 21 years ago2003-10-18 03:49:42 UTC
in new avatar: is it 2 rude??? Post #2852
you'll love KINGPIN :P
Posted 21 years ago2003-10-18 03:45:46 UTC
in LEAK LEAK LEAK... Post #2851
good sound advice

and leekmark places an invalid brush entity, not texture
Posted 21 years ago2003-10-18 03:39:34 UTC
in Triyng to release something... Post #2850
no need to partition it -

e-mail it to me and i'll host it ;)
http://www.hlcore.tk
Posted 21 years ago2003-10-18 03:27:18 UTC
in erm map in progress forum with.......... Post #2847
what?

who said that?
Posted 21 years ago2003-10-18 03:23:52 UTC
in What mods do you like and why? Post #2846
steinin: there's a walkthrough on niel's site somewhere
he did go a little overboard with the puzzles i must admit
Posted 21 years ago2003-10-18 02:14:13 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2845
a.........i..........
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-18 00:08:09 UTC
in the sky texture... Post #2843
thx man ill try thats kinda complicated a bit but ill get it
:)
Posted 21 years ago2003-10-17 23:18:55 UTC
in Triyng to release something... Post #2842
Before I work into the Keys tutorial I wanted to ask a question.
I?m working on something that COULD be called a mod (note that I said could since It?s my first work and I?m sure that it sucks...) and I?m afraid that it may be bigger than the 2mb that the server allows to upload.
Since I don?t have any server (or knowledge about servers) where I could upload this mod, would it be possible to release it in, lets say, two separated zips?.
That?s all.

Thanks.
Posted 21 years ago2003-10-17 20:32:48 UTC
in erm map in progress forum with.......... Post #2838
no1 ever listens 2 me...
Posted 21 years ago2003-10-17 19:56:09 UTC
in Texture brushes not seen Post #2834
Mmm, Yeah I fell for this early on in the game...
Any brush that is assigned a texture regardless of the type of texture will be rendered by the engine. If the engine has to render the texture on a brush even if it won't be visible in the game then the poly count will go up. AAATRIGGER is only "unseen" when it is applied to an entity. So if you apply it to a normal brush, then it will be rendered and you will see it.
Confused yet?
Entities do not increase r_speeds, models and textured brushes do ! So there are no savings by using the AAATRIGGER texture on an entity, it is there to make it easier to find your triggers and buttons in Hammer.
There are some savings by using the SKY texture on brushes that can not be seen by any player, but I have yet to prove the theory, and the Null texture works well also, but the place to use this is on roof's and unaccessible rooms.... Caution though, you can stuff this up, as I did last night :
My advice for what it is worth, is to map like there is no tomorrow, compile often, and check the speed. If it starts to go over 600, then look at the areas of possible saving. For a unique insight look at the tutorial called R_speeds
Posted 21 years ago2003-10-17 18:43:26 UTC
in What mods do you like and why? Post #2833
i love stealth! any1 know a good stealth mod? believe me, i can b stealth on all games, mgs2, splinter cell, paerfect dark, gta, pac-man,pong,asteroids(hide at the edge and snipe the asteroids!)
Posted 21 years ago2003-10-17 18:38:50 UTC
in new avatar: is it 2 rude??? Post #2832
yeah, get on the wrong side of me ull hear language u wouldnt use 2 ur own dear mother (come 2 think of it, in fact, u wouldnt use it 2 any1 less u thought gettin ur teeth punched out was a cheaper alternative 2 the dentist)
Posted 21 years ago2003-10-17 18:37:07 UTC
in HL2 Post #2831
lol spoon, ur such a spoon! :lol:
Posted 21 years ago2003-10-17 18:35:40 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2830
yeah.. maybe he is on a break...or he hates us... hates us or on a break... ! or hates us AND on a break! (redvsblue copy again.) :
Posted 21 years ago2003-10-17 18:30:20 UTC
in LEAK LEAK LEAK... Post #2827
if its the leakmarker then, it sucks. i cannot use it, so it is crazy. period.
Posted 21 years ago2003-10-17 18:18:57 UTC
in LEAK LEAK LEAK... Post #2826
Ehh, acording to the readme file the program is sposed to find the LEAK and place an invalid texture and brush to it. I'm sposed to get at least 1 error message from Hammer, but I'm not getting a single one, why?
Posted 21 years ago2003-10-17 17:55:54 UTC
in What mods do you like and why? Post #2824
Hmm... I'm stuck somewhere in Darkstar. That mod is a bit complicated, not always knowing what to do. Well, guess I'm a straight forward shootist. :lol:
Posted 21 years ago2003-10-17 16:57:57 UTC
in LEAK LEAK LEAK... Post #2823
i.e. check yer mail, jester an' snake :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 16:57:43 UTC
in LEAK LEAK LEAK... Post #2822
Anyone else want the LeakFinder? No myth!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 16:39:46 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2821
no, he said he's taking a break.. we all deserve one.. especially after doing this site
Posted 21 years ago2003-10-17 16:37:52 UTC
in Reanimating models Post #2820
The HL SDK [full one, you might want blackcat to download it :)] has all the models ready-decompiled - think they're Milkshape-compat, I can find out if you want?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 16:36:30 UTC
in Reanimating models Post #2819
it is.. buy it
Posted 21 years ago2003-10-17 16:29:34 UTC
in HL2 Post #2818
hey! I said, I'm totally against this! hugs gates poster :(

catch the sarcasm? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-17 16:28:59 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2817
hmmmmmm. Atom musta died, or just started hating us :(
Posted 21 years ago2003-10-17 16:27:46 UTC
in Reanimating models Post #2816
So I should just buy milkshape? I've been considering it, it seems pretty cheap for such a great program.
Posted 21 years ago2003-10-17 16:21:19 UTC
in What mods do you like and why? Post #2815
but, but, but, but...I WANNA PART 2!
Posted 21 years ago2003-10-17 16:11:01 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2814
i ment tell us all what the situation is with spirit and compo maps
Posted 21 years ago2003-10-17 16:10:13 UTC
in monster targets Post #2813
hmm. you can have invisible enemies behind func walls > with the render mode set to solid and render amt to 255 > this usually works

its kinda complicated so i tell you what > i'll bang up a quick example map
Posted 21 years ago2003-10-17 16:07:19 UTC
in fans Post #2812
i think you mean the Z axis... ie when looking down on it or looking up ?
the center if the origin brush determines the point of turning - it makes no difference what shape it is > the compiler automaticaly gets rid of all of the 'brush' during a compile and the set model centers retains the pointof the axis.. blah blah blah...

if you leave the two flags empty : x and y the fan spins arround the z axis > hl uses the left hand rule for the yaw pich roll / x/y/z thing - don't take my word for it i may be wrong about this, i probably am..
any way, i hope that helps
Posted 21 years ago2003-10-17 16:05:12 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2811
dont kill this post! I started it!
Posted 21 years ago2003-10-17 16:03:55 UTC
in LEAK LEAK LEAK... Post #2810
Posted an uptade of test3
Posted 21 years ago2003-10-17 16:01:06 UTC
in HL2 Post #2809
w0000!
:P
Posted 21 years ago2003-10-17 16:00:08 UTC
in monster targets Post #2808
mayb a monster_jump? and the brush can b any but make it a func_monsterclip ent.
Posted 21 years ago2003-10-17 15:54:03 UTC
in monster targets Post #2806
how can i use a brush based entity that will be attacked by monsters, but without requiring them to destroy it (namely getting headcrabs to jump up and down on the spot - I'm adding a humorous disco type thing into one of my levels)
Posted 21 years ago2003-10-17 15:51:27 UTC
in new avatar: is it 2 rude??? Post #2805
i've heard more offencive things from you ministeve ;)
so i think this is well within the moral limit
Posted 21 years ago2003-10-17 15:47:02 UTC
in HL2 Post #2804
i bet the guy who stole it was sum little nerd with the latest technology and posters of bill gates all over his room...and is 36 but looks 12 and lives in his parents basement which he calls "hacker central". i know its probably a little exaggerated but thats just my way of describing nerds.

(bet the guys never even seen sunlight...)
Posted 21 years ago2003-10-17 15:40:30 UTC
in new avatar: is it 2 rude??? Post #2802
so i can keep it? dleicious, i tell they. :lol:
Posted 21 years ago2003-10-17 15:24:33 UTC
in LEAK LEAK LEAK... Post #2801
Danke sch?n (Thank you very much on German) :)
Posted 21 years ago2003-10-17 15:03:03 UTC
in Reanimating models Post #2800
look, gearbox had the original models (uncompiled) all they did was add the extra anims. and submodels and coded them in to the mdl... and all the rest of the model stuff...
Milkshape does all of this of course, it has a small price to pay for such a prog. really...