Forum posts

Posted 21 years ago2003-10-22 08:05:50 UTC
in Spheres Post #2999
Yeah - should be pretty simple :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-22 07:47:52 UTC
in HL2: Source Boycott Post #2998
LOL, Have you been sleeping the whole year anthony?
Not knowing about HL2 is a crime :nuts:
Posted 21 years ago2003-10-22 07:43:12 UTC
in Spheres Post #2997
I would prefer a model, if you want a nice sphere, if you intend to make a sphere that really looks like a sphere you should use a model, it's better for the r_speeds. :)
Posted 21 years ago2003-10-22 07:40:51 UTC
in HL2: Source Boycott Post #2996
HANG ANTHONY!!! Just kidding:)
Posted 21 years ago2003-10-22 07:39:33 UTC
in Spheres Post #2995
I tried to make an UFO before, but had the same problrm. Try to use as many solids as you can, that should do it
Posted 21 years ago2003-10-22 02:09:27 UTC
in HL2: Source Boycott Post #2994
oh well...
AJ AJGlorious Overlord
Posted 21 years ago2003-10-21 20:37:58 UTC
in Scripting + Saving strange stuff. Post #2992
So I suck :D.
Making levels out of a big cube is a mistake, isnt it?. I realised it when I did one!!!.
Posted 21 years ago2003-10-21 16:39:44 UTC
in Spheres Post #2991
Theres good and bad ways, and then theres just realising that for most intents and purposes you should just use a model.
Posted 21 years ago2003-10-21 15:27:55 UTC
in Spheres Post #2990
I am trying to make some sphere shaped objects for a possible competition entry. I've tryed to use Vertex Manipulation but I always end up with an invalid solid structure. And it looks rubbish anyway. Does anyone know a way to make spheres without making new models? Thanks. :)
Posted 21 years ago2003-10-21 14:15:57 UTC
in need designer for map. Post #2989
its a joint project between me and bigsteve (i mean i make it and he thinks everything up.) which just started construction yesterday. i canty giv u the details this early on but im asking blue 2 retexture and design the inside of a bomber(spaceship).
Posted 21 years ago2003-10-21 14:15:30 UTC
in Firearms Post #2988
i exedentily downloaded the fgd once dso if you want it i ahoudl have it somewhere
Posted 21 years ago2003-10-21 14:11:12 UTC
in What mods do you like and why? Post #2986
did you tryed deus ex??
Posted 21 years ago2003-10-21 14:08:44 UTC
in TWHL, the server? Post #2985
there is no steam beta, its on full alpha release!
Posted 21 years ago2003-10-21 14:07:43 UTC
in need designer for map. Post #2984
what is it about ministeve??
Posted 21 years ago2003-10-21 14:04:36 UTC
in Firearms Post #2983
Look on the FA website : they should help you out - after all, they made the thing!
Posted 21 years ago2003-10-21 14:00:52 UTC
in Scripting + Saving strange stuff. Post #2982
aaaaaahhhhhhh...all is clear...
Posted 21 years ago2003-10-21 13:54:36 UTC
in Scripting + Saving strange stuff. Post #2981
the cube is a mistake - its an error that winbspc makes
try making levels in the old worldcraft and old compile tools and decompiling them ;)
Posted 21 years ago2003-10-21 13:51:39 UTC
in is it possible? Post #2980
func_illusionaries (with specific properties and sky brushes will drow the player > the reason for this is, to get some of the other aspects of the game running bug free, thse things really have to be 'non solid' and at the same time contain something...

btw, fog is suppourted in software - have a look ath c2a5 water > FOG!
BUT - no one has been successfull in getting this fog to work 'outside'
i.e. -not in water without resorting to openGL
Posted 21 years ago2003-10-21 13:43:29 UTC
in TWHL, the server? Post #2979
no way
if you make your server steam beta only i will strangle you
Posted 21 years ago2003-10-21 11:40:41 UTC
in extreme bug level Post #2978
...delicious, i tell they... :lol:
Posted 21 years ago2003-10-21 11:40:31 UTC
in is it possible? Post #2977
Do NOT make a massive func_illusionary! You'll end up swimming in it and drown eventually for some reason. Dunno why though.
Posted 21 years ago2003-10-21 11:37:42 UTC
in extreme bug level Post #2976
Innit! :badass:
Posted 21 years ago2003-10-21 11:28:10 UTC
in Scripting + Saving strange stuff. Post #2975
so u mean they couldve just started with a big cube the built inside it?
Posted 21 years ago2003-10-21 11:08:35 UTC
in need designer for map. Post #2973
blue, im postin the stuff 2 ur email now
Posted 21 years ago2003-10-21 11:07:12 UTC
in Scripting + Saving strange stuff. Post #2972
It also works but decompiling them is a lot more interesting!!!. I mean, it shows how it all was done and gives all kind of ideas... Did you know that most Hl maps are done so the outer walls form a big cube?.
Posted 21 years ago2003-10-21 11:06:00 UTC
in need designer for map. Post #2971
this post is dying...save it
Posted 21 years ago2003-10-21 10:40:09 UTC
in HL2: Source Boycott Post #2969
u didnt know about hl2??? points religious object at anthony BACK DEMON! GO BACK TO THE DEEPEST PITS OF HELL!!!

i do get emotional...
Posted 21 years ago2003-10-21 10:21:12 UTC
in Scripting + Saving strange stuff. Post #2968
i dont decompile, i just use noclip 2 take a look behind the scenes...
Posted 21 years ago2003-10-21 09:40:09 UTC
in TWHL, the server? Post #2965
will we need steam? :
Posted 21 years ago2003-10-21 09:34:07 UTC
in need designer for map. Post #2964
right, i got a top secret project here and i got my hands full with the rest of the map, so 1 bit got neglected. i need sum1 2 design this bit of the map. 1st person 2 post WHO I THINK IS CAPABLE i'll email. remember 2 tell me ur email though.

ministeve -_-
big
steve :nuts:
Posted 21 years ago2003-10-21 08:45:55 UTC
in extreme bug level Post #2957
bamf! :nuts:
Posted 21 years ago2003-10-21 08:17:59 UTC
in Texture brushes not seen Post #2956
VERC and Handy Vandal have good tutorials on Hint Brush theory and application. Even I can understand them :-) :nuts:
Posted 21 years ago2003-10-21 07:42:50 UTC
in HL2: Source Boycott Post #2952
rofl ;)
www.planethalflife.com/half-life2
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-21 07:39:27 UTC
in HL2: Source Boycott Post #2951
This is all news to me.... I didn't even know about a Half-Life 2...
AJ AJGlorious Overlord
Posted 21 years ago2003-10-21 07:29:02 UTC
in extreme bug level Post #2950
LOL! :P
Posted 21 years ago2003-10-21 07:23:10 UTC
in HL2: Source Boycott Post #2949
I think the guy who stole the code should be hanged... :badass:
Posted 21 years ago2003-10-21 07:19:03 UTC
in extreme bug level Post #2948
Posted 21 years ago2003-10-20 22:39:29 UTC
in Texture brushes not seen Post #2946
Thanks Andy, and kol. That cleared up a lot (and saved me re-doing a fair bit of work - I like being lazy)...
Posted 21 years ago2003-10-20 18:21:23 UTC
in Scripting + Saving strange stuff. Post #2945
Anyway and as Ministeve has said many times, a wonderful inspiration and a source of mapping knowledge is in the original HL maps. Decompiling them and then trying to catch the sense of all things that are seen there is really a brain-breaking task, but deserves the time compsumed once you get to know a glimpse of how it works.
Posted 21 years ago2003-10-20 18:18:45 UTC
in Mod making (Vassy?s Style). Post #2944
Yeah, yeah, I knew it :D. You?re very kind.
Posted 21 years ago2003-10-20 16:26:08 UTC
in extreme bug level Post #2943
?nemas? ?qu? es 'nemas'?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-20 16:19:44 UTC
in extreme bug level Post #2942
I solved the problem another way. I renamed the textures and then changed to the original name, it sorted it self out. NEMAS PROBLEMAS
Posted 21 years ago2003-10-20 15:00:26 UTC
in HL2: Source Boycott Post #2941
I think that last bit got the message through, if you knew me you wouldn't take anythng I say seriously.

Except for that, and this too.
Posted 21 years ago2003-10-20 14:59:34 UTC
in extreme bug level Post #2940
of course you have to include that wad file with your map!
Posted 21 years ago2003-10-20 12:57:06 UTC
in HL2: Source Boycott Post #2939
rofps, thought you were serious!
HINT: Sarcasm doesn't transmit well through text-only messaging without:
honest, no really, yes, COUGH, NUDGE, WINK, etc
:D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-20 12:14:56 UTC
in extreme bug level Post #2938
But if you rename the textures, other people must use the same .wad file
Posted 21 years ago2003-10-20 11:55:07 UTC
in HL2: Source Boycott Post #2937
because sarcasm isnt a word, honest, no really, yes, COUGH, NUDGE, WINK, etc
Posted 21 years ago2003-10-20 11:54:27 UTC
in TWHL, the server? Post #2936
all hail our new king!
Posted 21 years ago2003-10-20 11:27:50 UTC
in TWHL, the server? Post #2935
:)
sounds good!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-20 11:24:27 UTC
in Scripting + Saving strange stuff. Post #2934
yeah :)
Seventh-Monkey Seventh-MonkeyPretty nifty