well, 1nce me and my friend was talkin about these ppl who take drugs. then 4 no reason i said "hey, u ever tasted sunflower seeds? they taste so much like cashew nuts!"
Right... good teleporting sounds: sounddebrisbeamstart1.wav sounddebrisbeamstart2.wav sounddebrisbeamstart8.wav
and the most standart one : sounddebrisbeamstart7.wav
The game title is a sprite, its actually 2 sprites so you'll need to read up on decompiling sprites etc.. try sprite explorer by Hoaxer : http://www.wrenchsoftware.com/ its a little offline right now, try again later
I'm about to try the USS Darkstar anyday soon... Haven't tried any single-player mod before. Well, maybe opfor and Uplink but they come from valve and gearbox, which isn't the same thing as a mod from a private person.
The sprites are in pak0.pak file in Half-Lifevalve folder, and you can use Sprite Viewer or Sprite Explorer (I think Explorer is better) to open pak0.pak file to look on the different Sprite And the program can you find here http://collective.valve-erc.com/index.php?doc=1047496381-02062100
i lvoe wizwars you now its very fun to see a wizard on a dragon and when oyu aim at hinm with a fire spell he burns lol!! and offcourse the specialist i love the map ts_lobby and then superjump on man that rocks
Yeah Vassy, Playing Poker dogs :P... Actually they?re playing pool :D. This one?s called "The Ripper" and it?s done by Arthur Sarnoff, who did lots of stuff like that... for me to include in my maps :).
"Peaces like us" the author is Koumei Satou Peaces like us is differently from another add on?s is very good and strange. Koumei Satou have be in the team for Sweet Half-Life together with Marc Ellis. If you don't have play it before do it now I recommend it and you can find it here http://www.hangar16.com/NB/pafiledb/pafiledb.php?action=file&id=95
I liked that fish gun or whatever it was that you fed with fruits. It could handle almost anything in one shot. But that was opfor. I think the discussion went a little of topic. Anyway... Back to the mods.
Just wondering, y'know that a func_train follows path_corners and needs to be triggered or it won't follow them, and y'know that monsters won't follow path_corners if they have a name...and also, even though this is less relevant, grunt_repels need to be triggered as well....well, ever looked at the path_corner's flags? Wait for reTRIGGER is there. So I was thinking, if a func_train needs to be triggered before it will follow paths, maybe a monster with a name will follow them if I trigger them? It seems to make sense, but I don't have time to test it on a smaller map...I must continue with GoldenEye! Anyone?
I love the M-249 SAW. Especially the recoil which shoves you backwards, and the extreme power that will rip through those annoying shock troopers and voltigores. And the Russian barney in redemption's called roy, not boris. Sorry kol! Unpack redemption's pak0.
okokok. Another question to throw into the mix. I want the team point system for my map to work like this. Every 120 seconds, the red team gains 20 points. Every flag cap, the blue team gains 50 points and the red team loses 10 points. For some reason, i think it adds 30 points to one of the players and screws everything up. Where should i look for this problem? And to anyone who has downloaded my map, do you have this problem? -panda
I know how to do those things, but what I need to know is the name of the teleporting sound, and how to change the display game title from Half-Life to the name of my mod.
Yeah, I figured that. I think I will go with my original idea because I have just found another brilliant tutorial on Wavelength (The new site).
I can't link the tutorial, because the guy's at Wavelength don't appreciate links. But if you drop over there you will find it under "Creating Custom Splash screens for you Mod in Steam". I know this isn't the same as splash screens for HL, but it is the same sort of thing.
I have a problem with the entity Trigger_Camera.. I have set up the properties and the view changes to the camera, now here's my problem: I want the camera to follow a set of path corners. If i'm correct then the camera can't move outside the players view?? my camera is supposed to just go through a hallway (the player is looking in the direction of the hallway) but it just stands still... What the &%()? is wrong??
Your cameras must be named differently, say, cam1 and cam2. Give cam1 a 'hold time' that is longer than the actual time you will be looking through cam1. Then trigger cam2 whenever you need it. It should transfer over to cam2 without going back to the players view first.
My favourite mod is... Opposing Force... And just for one reason: The Desert Eagle Gun!!!!!!!!!!!!!!. It?s damn fun, pity that I will never be able to code weapons for Half Life, I even did a BIG gun model!!!!...
Well, I get the inspiration from riding my bike and thinking "It would be great if in Half Life..."... Before "Half Life" was "Doom Legacy" and before it "Unreal tournament" and before it "Duke Nukem 3d" and before it... "Doom"... I only accomplished something in Doom anyway. The thing is that I come up with ideas whenever I?m doing something which doesn?t require my attention!!!.
i thought i new how to set up trigger cameras but i was wrong. i have two trigger cameras in one map but when it goes from one to the other it goes to the players view instead.
Thank you much. I did make SEVERAL changes. I'm using foxbot and one of the linked tutorials said to make a cfg file in notepad that would bind some keys to some commands for waypointing. My cfg looks like this: bind "INS" "waypoint add" bind "DEL" "waypoint delete" bind "END" "waypoint save" bind "HOME" "waypoint load" bind "i" "waypoint info" bind "m" "waypoint menu" bind "PGUP" "pathwaypoint_connect on" bind "PGDN" "pathwaypoint_connect off" bind "," "pathwaypoint create1" bind "." "pathwaypoint create2" bind "[" "pathwaypoint remove1" bind "]" "pathwaypoint remove2"
pathwaypoint_connect off waypoint on pathwaypoint on
bot_debug on
This has worked before with no problem, for some reason it just recently decided to take forever and cause problems. -panda