I would prefer a model, if you want a nice sphere, if you intend to make a sphere that really looks like a sphere you should use a model, it's better for the r_speeds.
I am trying to make some sphere shaped objects for a possible competition entry. I've tryed to use Vertex Manipulation but I always end up with an invalid solid structure. And it looks rubbish anyway. Does anyone know a way to make spheres without making new models? Thanks.
its a joint project between me and bigsteve (i mean i make it and he thinks everything up.) which just started construction yesterday. i canty giv u the details this early on but im asking blue 2 retexture and design the inside of a bomber(spaceship).
func_illusionaries (with specific properties and sky brushes will drow the player > the reason for this is, to get some of the other aspects of the game running bug free, thse things really have to be 'non solid' and at the same time contain something...
btw, fog is suppourted in software - have a look ath c2a5 water > FOG! BUT - no one has been successfull in getting this fog to work 'outside' i.e. -not in water without resorting to openGL
It also works but decompiling them is a lot more interesting!!!. I mean, it shows how it all was done and gives all kind of ideas... Did you know that most Hl maps are done so the outer walls form a big cube?.
right, i got a top secret project here and i got my hands full with the rest of the map, so 1 bit got neglected. i need sum1 2 design this bit of the map. 1st person 2 post WHO I THINK IS CAPABLE i'll email. remember 2 tell me ur email though.
Anyway and as Ministeve has said many times, a wonderful inspiration and a source of mapping knowledge is in the original HL maps. Decompiling them and then trying to catch the sense of all things that are seen there is really a brain-breaking task, but deserves the time compsumed once you get to know a glimpse of how it works.