Forum posts

Posted 20 years ago2003-10-07 15:13:50 UTC
in Maybe if I... Post #2323
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-07 15:09:27 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2321
plz help! my comp map is in spirit. DO U ALLOW SPIRIT MAPS!?!?!?!?!?!?!?!?
Posted 20 years ago2003-10-07 15:05:40 UTC
in OH S***! Post #2320
thats my spamming done for the month....
i get lots of those from my m8s at school - i have to vent my (insert prefered word here) somewhere... ;)
Posted 20 years ago2003-10-07 15:00:57 UTC
in OH S***! Post #2319
kol, im not gonna b sleepin 2night...brr...
Posted 20 years ago2003-10-07 14:58:03 UTC
in mp help. Post #2318
well, 1nce me and my friend was talkin about these ppl who take drugs. then 4 no reason i said "hey, u ever tasted sunflower seeds? they taste so much like cashew nuts!"
Posted 20 years ago2003-10-07 14:45:58 UTC
in mp help. Post #2316
queer. like me.

In what context ministeve? :

lol
Posted 20 years ago2003-10-07 14:26:35 UTC
in mp help. Post #2314
its in. take a look. dm_three is the name, and it is 100% queer. like me.
Posted 20 years ago2003-10-07 14:11:10 UTC
in What mods do you like and why? Post #2313
USS Darkstar is good very very good - Niel Manke is just as good as Valve...

Another great mod : BUMPERCARS!! :P :P :P
Posted 20 years ago2003-10-07 14:07:20 UTC
in OH S***! Post #2312
Nice avatar m8 !
User posted image
!
Posted 20 years ago2003-10-07 14:02:37 UTC
in Two questions Post #2310
Right... good teleporting sounds:
sounddebrisbeamstart1.wav
sounddebrisbeamstart2.wav
sounddebrisbeamstart8.wav

and the most standart one : sounddebrisbeamstart7.wav

The game title is a sprite, its actually 2 sprites so you'll need to read up on decompiling sprites etc..
try sprite explorer by Hoaxer : http://www.wrenchsoftware.com/
its a little offline right now, try again later
Posted 20 years ago2003-10-07 13:37:54 UTC
in erm map in progress forum with.......... Post #2306
Oo adminy... mmmmm

does that mean you'll be able to edit your posts? if you get your facts wrong... or is that the next step?
Posted 20 years ago2003-10-07 13:36:53 UTC
in What mods do you like and why? Post #2305
I'm about to try the USS Darkstar anyday soon... Haven't tried any single-player mod before. Well, maybe opfor and Uplink but they come from valve and gearbox, which isn't the same thing as a mod from a private person.
Posted 20 years ago2003-10-07 13:05:24 UTC
in Maybe if I... Post #2302
DAMN IT!
Posted 20 years ago2003-10-07 11:45:56 UTC
in Maybe if I... Post #2301
Nope, doesn't work: one of the many many things Crichton and I tried for the compo. It's impossible: look how we did it :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-07 11:43:39 UTC
in mp help. Post #2299
Good. Pld :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-07 11:41:44 UTC
in What mods do you like and why? Post #2297
Specialists - fun. DoD - great too. CS - lame :P
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-07 11:05:50 UTC
in mp help. Post #2295
yeah i do that it all works. my mp map will b in the completed maps vault soon. :)
Posted 20 years ago2003-10-07 10:58:51 UTC
in Trigger_Camera Post #2294
change the path_corners to path_tracks. the same happened to me and i changed it and it worked. :)
Posted 20 years ago2003-10-07 07:23:29 UTC
in Sprites Post #2292
The sprites are in pak0.pak file in Half-Lifevalve folder, and you can use Sprite Viewer or Sprite Explorer (I think Explorer is better) to open pak0.pak file to look on the different Sprite
And the program can you find here
http://collective.valve-erc.com/index.php?doc=1047496381-02062100
;)
Posted 20 years ago2003-10-07 06:18:30 UTC
in What mods do you like and why? Post #2291
i lvoe wizwars you now its very fun to see a wizard on a dragon and when oyu aim at hinm with a fire spell he burns lol!!
and offcourse the specialist i love the map ts_lobby and then superjump on man that rocks :D
Posted 20 years ago2003-10-07 05:54:09 UTC
in Sprites Post #2290
Where are the pac files located, and how do i get all the sprites out

Cheers
Posted 20 years ago2003-10-07 04:41:33 UTC
in What mods do you like and why? Post #2289
Yeah Vassy, Playing Poker dogs :P... Actually they?re playing pool :D. This one?s called "The Ripper" and it?s done by Arthur Sarnoff, who did lots of stuff like that... for me to include in my maps :).
Posted 20 years ago2003-10-07 03:09:45 UTC
in What mods do you like and why? Post #2288
"Peaces like us" the author is Koumei Satou
Peaces like us is differently from another add on?s is very good and strange.
Koumei Satou have be in the team for Sweet Half-Life together with Marc Ellis.
If you don't have play it before do it now I recommend it and you can find it here
http://www.hangar16.com/NB/pafiledb/pafiledb.php?action=file&id=95
Posted 20 years ago2003-10-07 02:46:51 UTC
in What mods do you like and why? Post #2287
I liked that fish gun or whatever it was that you fed with fruits. It could handle almost anything in one shot. But that was opfor. I think the discussion went a little of topic. Anyway... Back to the mods.
Posted 20 years ago2003-10-07 02:28:49 UTC
in Maybe if I... Post #2286
Just wondering, y'know that a func_train follows path_corners and needs to be triggered or it won't follow them, and y'know that monsters won't follow path_corners if they have a name...and also, even though this is less relevant, grunt_repels need to be triggered as well....well, ever looked at the path_corner's flags? Wait for reTRIGGER is there. So I was thinking, if a func_train needs to be triggered before it will follow paths, maybe a monster with a name will follow them if I trigger them? It seems to make sense, but I don't have time to test it on a smaller map...I must continue with GoldenEye! Anyone?
Posted 20 years ago2003-10-07 02:21:01 UTC
in What mods do you like and why? Post #2284
Hey, it's those dogs from the simpsons! PLAYING POKER! AAARGH!
Posted 20 years ago2003-10-07 02:20:23 UTC
in What mods do you like and why? Post #2283
I love the M-249 SAW. Especially the recoil which shoves you backwards, and the extreme power that will rip through those annoying shock troopers and voltigores. And the Russian barney in redemption's called roy, not boris. Sorry kol! Unpack redemption's pak0.
Posted 20 years ago2003-10-07 01:33:29 UTC
in Two questions Post #2281
lol, sorry - I don't know those offhand :o
Try Wally - prolly needed for both of them :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-07 01:32:07 UTC
in What mods do you like and why? Post #2280
yeah, very nice deagle on that mod!
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-07 01:15:38 UTC
in Time for TFC crashing round 2!! Post #2277
okokok. Another question to throw into the mix. I want the team point system for my map to work like this. Every 120 seconds, the red team gains 20 points. Every flag cap, the blue team gains 50 points and the red team loses 10 points. For some reason, i think it adds 30 points to one of the players and screws everything up. Where should i look for this problem?
And to anyone who has downloaded my map, do you have this problem?
-panda
Posted 20 years ago2003-10-07 00:29:54 UTC
in Two questions Post #2276
I know how to do those things, but what I need to know is the name of the teleporting sound, and how to change the display game title from Half-Life to the name of my mod.
Posted 20 years ago2003-10-07 00:21:10 UTC
in Setting up a mod, Part 2 Post #2275
Yeah, I figured that.
I think I will go with my original idea because I have just found another brilliant tutorial on Wavelength (The new site).

I can't link the tutorial, because the guy's at Wavelength don't appreciate links. But if you drop over there you will find it under "Creating Custom Splash screens for you Mod in Steam".
I know this isn't the same as splash screens for HL, but it is the same sort of thing.
Posted 20 years ago2003-10-06 20:39:12 UTC
in Trigger_Camera Post #2272
It could be many things. Post the map in the problem maps section and we'll figure it out. BTW, your avitar is disturbing, very nice. :)
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-06 18:04:22 UTC
in OH S***! Post #2269
Posted 20 years ago2003-10-06 18:02:33 UTC
in Trigger_Camera Post #2268
I have a problem with the entity Trigger_Camera..
I have set up the properties and the view changes to the camera, now here's my problem: I want the camera to follow a set of path corners.
If i'm correct then the camera can't move outside the players view?? my camera is supposed to just go through a hallway (the player is looking in the direction of the hallway) but it just stands still...
What the &%()? is wrong??
:confused:
Posted 20 years ago2003-10-06 17:53:06 UTC
in trigger camera Post #2264
Your cameras must be named differently, say, cam1 and cam2. Give cam1 a 'hold time' that is longer than the actual time you will be looking through cam1. Then trigger cam2 whenever you need it. It should transfer over to cam2 without going back to the players view first.
Posted 20 years ago2003-10-06 17:28:45 UTC
in What mods do you like and why? Post #2262
My favourite mod is... Opposing Force... And just for one reason: The Desert Eagle Gun!!!!!!!!!!!!!!. It?s damn fun, pity that I will never be able to code weapons for Half Life, I even did a BIG gun model!!!!...
Posted 20 years ago2003-10-06 17:26:09 UTC
in The first word: Post #2261
Well, I get the inspiration from riding my bike and thinking "It would be great if in Half Life..."... Before "Half Life" was "Doom Legacy" and before it "Unreal tournament" and before it "Duke Nukem 3d" and before it... "Doom"... I only accomplished something in Doom anyway.
The thing is that I come up with ideas whenever I?m doing something which doesn?t require my attention!!!.
Posted 20 years ago2003-10-06 16:34:37 UTC
in erm map in progress forum with.......... Post #2259
off-topic posts will be deleted
... ah, well, we'll have to wait till I've done an admin thing for the forums! ;)
Posted 20 years ago2003-10-06 15:49:34 UTC
in trigger camera Post #2258
i thought i new how to set up trigger cameras but i was wrong.
i have two trigger cameras in one map but when it goes from one to the other it goes to the players view instead.

can someone help please?
Posted 20 years ago2003-10-06 15:48:31 UTC
in What mods do you like and why? Post #2257
Rissian barney's name is Boris - how very not obvious don't you think?

ETC2 : scared the hell out of me at one piont - its by Dave Jonson, the man behind Dust and Dust2
Posted 20 years ago2003-10-06 15:08:24 UTC
in mp help. Post #2256
They'll respawn automatically with HL in DM :)

You could just start HL, then Lan->Create and choose yours from the list if you don't know what to do with that parameter...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-06 14:28:34 UTC
in What mods do you like and why? Post #2255
yeah was redemption a part of cs? thats where i found it.
Posted 20 years ago2003-10-06 14:21:03 UTC
in OH S***! Post #2254
OK, prob's solved. I found the root of the problem-leaving the computer on standby! I've yelled at my mum, though, so it's all sorted :)
Posted 20 years ago2003-10-06 14:20:32 UTC
in mp help. Post #2253
the weapon respawn aint workin. i think theres a bit more than just puutin the wp there unless u need the +deathmatch 1. i aint tested it yet.
Posted 20 years ago2003-10-06 14:16:08 UTC
in OH S***! Post #2252
More fuzziness in the 3d views. How do I stop it from happening, and what can I do to get rid of it without waiting for it to "cure" itself?
Posted 20 years ago2003-10-06 13:09:50 UTC
in Time for TFC crashing round 2!! Post #2251
Thank you much. I did make SEVERAL changes. I'm using foxbot and one of the linked tutorials said to make a cfg file in notepad that would bind some keys to some commands for waypointing.
My cfg looks like this:
bind "INS" "waypoint add"
bind "DEL" "waypoint delete"
bind "END" "waypoint save"
bind "HOME" "waypoint load"
bind "i" "waypoint info"
bind "m" "waypoint menu"
bind "PGUP" "pathwaypoint_connect on"
bind "PGDN" "pathwaypoint_connect off"
bind "," "pathwaypoint create1"
bind "." "pathwaypoint create2"
bind "[" "pathwaypoint remove1"
bind "]" "pathwaypoint remove2"

pathwaypoint_connect off
waypoint on
pathwaypoint on

bot_debug on

This has worked before with no problem, for some reason it just recently decided to take forever and cause problems.
-panda