Forum posts

Posted 19 years ago2005-08-04 05:33:04 UTC
in Your Voice Post #125822
You'll laugh to death when you will hear my voice(I sounds so stupid when I record my self) :aggrieved:
Posted 19 years ago2005-08-04 03:59:52 UTC
in A door's speed=How many units Post #125811
Thanks Daubster and andy gone! I think I figured how to scale models! :) In the .qc file there is somthing like this- $scale 1.0 :glad: Now all I want to know is about those stupid textures!! :x

Woohoo that scale thingy worked!! :D
Posted 19 years ago2005-08-04 03:02:56 UTC
in origin texture Post #125806
But it does rotate! :lol: And also func_train can rotate but it still needs an origin if it doesn't! ;)
Posted 19 years ago2005-08-04 01:59:40 UTC
in Eek Post #125800
Yeah he is right you didn't wadinclude them! :lol: And next time read the tutorials! :x
Posted 19 years ago2005-08-04 01:57:01 UTC
in origin texture Post #125799
You know you really don't know how to explain stuff! :lol: An origin brush is a brush textured with the origin texture and tied togther with a rotating solid entity! The origin brush is the place that the object will rotate around it so it doesn't have to in the center! ;) The only entity that doesn't rotate but still needs an origin is func_train! :D
Posted 19 years ago2005-08-03 23:35:45 UTC
in Competition 14 Post #125792
Please look in here for I need lots of help! :confused: And if you wont help me I couldn't finish my entery!!!!(which is almost finished) :nervous:
Posted 19 years ago2005-08-03 22:10:35 UTC
in Apple's new mouse. Post #125781
I'll keep my GPT....hmmmm.....something! :
Posted 19 years ago2005-08-03 20:44:20 UTC
in A door's speed=How many units Post #125776
Damn it there is no save so I can't scale it through there! :cry:

When you use one of those fade textures,the one used to create volumatric lights,on additive/solid render mode the black doesn't show up in game but when I use the tnnl_map/+0lab1_cmpm2/+0lab1_cmpm3/lab1_cmpm5/lab1_cmpm6/lab1_cmpm7 the black parts doesn't disapear! How did they make them disapear with the fade textures???? :confused:

And can you please answer my quastion about extructing bodies or monster_furniture and scaling models!! :(
Posted 19 years ago2005-08-03 20:40:31 UTC
in Song you're listening to now Post #125774
15 pages,thats quite long! :o

Zool-rock theme :cool:
Posted 19 years ago2005-08-03 20:23:04 UTC
in Apple's new mouse. Post #125772
Kinda usless for most of it's features have been done before or only for really lazy people. :tired: And the only use of the new buttons is to make people think it's cool! :
Posted 19 years ago2005-08-03 19:49:40 UTC
in AllocBlock: Full Post #125770
10 is the maximum scale. :lol:
Posted 19 years ago2005-08-03 15:20:46 UTC
in AllocBlock: Full Post #125736
Look in here! ;) It's in the memory section!! :)
Posted 19 years ago2005-08-03 15:18:50 UTC
in A door's speed=How many units Post #125735
The part with the models is far more importent and I understood that! :x

Now I remember how they did it! They scaled the model with Hlmv!
Posted 19 years ago2005-08-03 14:10:20 UTC
in A door's speed=How many units Post #125726
It's for the compo! And the model is not for a cemera sequence so don't think on how SlayerA did it for it was only an illusion that the models were scaled but I can't do this illustion for you need to see this model not only in a cemera sequance and another model will be near him with the actual size! :
Posted 19 years ago2005-08-03 13:42:42 UTC
in A door's speed=How many units Post #125716
But you wont sufficate! : And the other quastion is more importent! :( And I heard that there is a way to scale models just like sprites!(I don't care if it will be made out of a monster_generic or a cycler_sprite but such an effect will be nice)
Posted 19 years ago2005-08-03 12:18:30 UTC
in A door's speed=How many units Post #125699
Yes but how! I know how with a monster_generic but they can always get stuck in walls! :( And how can I view diffrent bodies in hammer! Well if I can't choose between models with monster_furniture then how can I extruct from a model that body? : (to create a model with that body only)
Posted 19 years ago2005-08-03 12:06:59 UTC
in A door's speed=How many units Post #125697
You mean that in the speed value I should write something like this- 8/1? : And how can you use a diffrent model's body when using monster ferniture? :confused:
Posted 19 years ago2005-08-03 11:42:23 UTC
in Your House! Post #125693
He asked a realy stupid quastion and got a stupid answer that he probebly knew it's the answer! :glad:
Posted 19 years ago2005-08-03 11:18:38 UTC
in Your House! Post #125689
Cause I never learned swedish! :biggrin: And this really got of subject!
Posted 19 years ago2005-08-03 11:14:22 UTC
in A door's speed=How many units Post #125687
No far from it it's still in the bath but invisable! :(
Posted 19 years ago2005-08-03 06:17:22 UTC
in A door's speed=How many units Post #125602
I know! They get to where they they are sepposed to get when they are open and then they disapear! :nervous:
Posted 19 years ago2005-08-03 05:47:33 UTC
in A door's speed=How many units Post #125593
Did it allready! Now my problem is that when the water gets to the top they just disapear! :zonked: It's set as any regular door that stays open! :confused:
Posted 19 years ago2005-08-03 05:32:12 UTC
in Which countries have you visited? Post #125589
Haha you live in sweden not india so it can't be that high! :lol: You guys are pussies! I heard once on the TV(when I had a one)that once the tempature in paris was like in a normal summer day in my contrey(hot and dry)and so meny people fainted! :P Well the fact that they fainted isn't funny but they still are really big pussies! :|
This post was made on a thread that has been deleted.
Posted 19 years ago2005-08-02 23:07:02 UTC
in Rep system Post #125541
Unbreakable you'll get at list 4 stars! :glad:
Posted 19 years ago2005-08-02 22:20:54 UTC
in A door's speed=How many units Post #125539
I'll try that!
Posted 19 years ago2005-08-02 20:43:42 UTC
in I need your photos! Post #125526
If he'll remove him then you wont see that avatar! :lol: And he can do everything to this site so why not remove him? :quizzical:
Posted 19 years ago2005-08-02 20:41:24 UTC
in Re: VIS is SLOW Post #125525
And use hint brushes! ;)
Posted 19 years ago2005-08-02 20:39:21 UTC
in Avatars Post #125524
My av is a cacodemo from doom1! :badass: The one before was strogg's flag and it's from quake2! :badass: And my first was made in 30 seconds and was the commonistic russia's flag! :tired:
Posted 19 years ago2005-08-02 20:34:41 UTC
in Which countries have you visited? Post #125521
I'm quite regular to the heat or cold and belive me it's hot in here really hot and dry!
Posted 19 years ago2005-08-02 19:53:21 UTC
in TWHL ROCKS!!! Post #125515
Shut up! :furious: It maybe 38_98 for he already did something like that! :x
Posted 19 years ago2005-08-02 19:37:50 UTC
in TWHL ROCKS!!! Post #125508
It's not TWHL TWHL ROCKS! but the people in it!And next time use the shoutbox to write such stuff! :lol: Anyway this thread is a spam so please can a mod close it! :)
Posted 19 years ago2005-08-02 19:16:19 UTC
in A door's speed=How many units Post #125500
Well I'll try to copy it alltough if someone knows something about it it will really help me! :(
Posted 19 years ago2005-08-02 19:12:42 UTC
in Rep system Post #125497
What about gibrish! :sarcastic:
Posted 19 years ago2005-08-02 19:11:31 UTC
in Which countries have you visited? Post #125496
Actually 35 isn't that hot for it doesn't even make me swet! :P
Posted 19 years ago2005-08-02 19:09:30 UTC
in Xen Assault [HL1] Post #125495
Elon shakes saco's hand!(Mop said no smileis so I wont annoy him)
Posted 19 years ago2005-08-02 19:07:03 UTC
in A door's speed=How many units Post #125493
I constructed a bathtab and now I want to make it useable! Now my idea was to make the water rise and in the same speed a func_train will rise too! This train will be the end of a beam! Now my problem is that the train's speed is messured by units per second and the water with another way! If I'll make the water rise at the speed of 25 how many units will it pass per second? :confused: And I can't test it in my map for it takes like 2 hours just to compile it! :zonked:
Posted 19 years ago2005-08-02 18:58:52 UTC
in I need your photos! Post #125488
Or seventh can you remove him! :D
Posted 19 years ago2005-08-02 18:49:47 UTC
in Xen Assault [HL1] Post #125486
Thats for I wasn't sure! :|
Posted 19 years ago2005-08-02 18:36:09 UTC
in Xen Assault [HL1] Post #125483
I talked about a mod idea! In the valve/models/player directory there is a halmet model I want to give him the grunts AI and weaponry when I'll make that mod and I'll wait till I'll know how to do it! :
Posted 19 years ago2005-08-02 18:33:01 UTC
in I need your photos! Post #125482
38_98 we already know it's you! :lol:
Posted 19 years ago2005-08-02 18:31:01 UTC
in Competition 14 Post #125481
Well then I'll just move them to valve/models! :)
This post was made on a thread that has been deleted.
Posted 19 years ago2005-08-02 12:01:33 UTC
in sequences Post #125384
That means you picked a regular animation and they can't be used as an idle one! :lol: There are special animations that can be idle! Which monster is doing the script? I could tell what animation is idle and which is not! :)
Posted 19 years ago2005-08-02 11:52:50 UTC
in sequences Post #125380
What was the problem? :

If it plays the animation only once and then get stuck then you picked a regular animation!
Posted 19 years ago2005-08-02 11:50:17 UTC
in unusual problem Post #125378
AVG free- search for it in the web for it can be downloaded at AVG's site!
SE ad aware- I don't know from where I got it but it's a great one! :nervous:
Spybot-search and destroy- It's a freeware and I don't know from where I got it! :tired:
Posted 19 years ago2005-08-02 11:42:24 UTC
in env_particle Post #125376
I think there is an example map in the vault on those things! I remember that I downloaded it for it created good lookin smoke and fire and I didn't know whats spirit and I got confused between it and the sprites! :lol:
Posted 19 years ago2005-08-02 11:35:16 UTC
in sequences Post #125372
That flag means that you can target the script more then once! :lol: Use scripted_sequance insted and in the 'idle animation' value write the name of an idle animation!(They mostly have a idle/loop/wait in there names) ;)
Posted 19 years ago2005-08-02 11:31:33 UTC
in unusual problem Post #125371
You dare to say that SlayerA is wrong! :furious: He is never wrong about mapping! :x

Just kidding!! :sarcastic: He is just a great mapper that always come with great solotions to problems and original ways to do stuff and his solotions always worked and helped me! :)
Posted 19 years ago2005-08-02 10:38:30 UTC
in Re: VIS is SLOW Post #125356
You can shift to the fast vis mode! It will be worse but faster! ;) And don't ask me how to do it couse I really don't know! :nervous: