I even tried adding ! before model name because on some site I heard you had to do thatThat's for sentence groups.
Rabid put in some kinda were house so i continued thatMore of a storage room, really.
(too many entities that get complicated lag it)It's not just entities. Lots of complex brushes or decals can lag maps too.
RAD = RadiosityThat's what I meant to say . All this Doom editing is getting to me...
The "too many wads" as mentioned above. 8 wads in WC/Hammer is a good limit, more may cause this error among others. If you are using more than 8 wads you can use Wally to combine the extra wads into one custom wad.Probably that "program files" or the long pathnames.
Too long a path/name for the map or compiling tools. Only a limited amount of memory is set aside for the path/names. Solution is to move the compiling tools or map into a shallow folder.
Having a space in a path/name. Examples: frequently Program Files is part of the path name. Compiling tools do not like the space between "program" and "files". Solutions are to either use the MSDOS pathname, or to move the offending files from under the spaced folder, or put quotes " " around the whole path name in WC/Hammer so that windows uses it right. If your map has the space in its name (eg. Bob map), remove the space and change it to (Bobmap).