Forum posts

This post was made on a thread that has been deleted.
Posted 18 years ago2006-10-29 01:27:18 UTC
in Flashing Textures Post #201200
You could just copy them out of halflife.wad into a new wad and rename them, so they wouldn't be animated textures.
Posted 18 years ago2006-10-28 15:52:53 UTC
in Landscape, Half-Life: DM Post #201175
It must be big, since there's no way the r_speeds could be as high as they are with a mini city. Also note the extra detailed shadows, which couldn't be done on a miniature scale.
Posted 18 years ago2006-10-28 06:31:44 UTC
in Plant Life: Lifeless Textures Post #201138
Posted 18 years ago2006-10-27 17:17:46 UTC
in IE7 Post #201095
I know it's a browser, but NineTnine claims it's also a mod. I just wanted to see what it was, or if it even existed.
Posted 18 years ago2006-10-27 16:25:56 UTC
in IE7 Post #201090
Riiiiight.....I would like to see any of YOU guys make a mod as good as opera.
Please tell me what the fuck you're talking about, and what this mod called Opera is.
Posted 18 years ago2006-10-27 06:24:34 UTC
in ice ice baby Post #201036
i find him rather amusing? the song isn't half bad and i've seen worse videos
Maybe because you're a wigga, you have a natural affinity to white rappers?
Posted 18 years ago2006-10-26 15:29:52 UTC
in Strange/choppy lighting Post #200955
What? I don't see how this has anything to do with my video card, as it's obviously precomputed lighting that's compiled directly into the map. It's going to stay the same, no matter what you do to it in-game. I've had a 6800 for a year or more, and I've never had this happen before.
Posted 18 years ago2006-10-26 14:47:29 UTC
in basic textures Post #200952
cstrike.wad is mostly filled with old, crappy looking textures, and few of the maps in CS actually use it. Most of the maps that come with CS use their own WADs.
Posted 18 years ago2006-10-26 04:31:13 UTC
in Black Mesa Complete-comming late 2007 Post #200886
Still seems rather unnatural that ALL the lights would be turned off.
Posted 18 years ago2006-10-26 03:12:37 UTC
in Black Mesa Complete-comming late 2007 Post #200880
From the one picture you have up, it looks pretty nice, but not true to the original. It's got dark blue lighting, while the original is bright and white. You say it's at night, but that doesn't explain it, since it's underground. It's always going to have the same lighting, no matter what time of day it is.
Posted 18 years ago2006-10-25 20:24:58 UTC
in Strange/choppy lighting Post #200844
It's strange, it seems to have gone away for the most part in my compile that just finished. It may turn up again, however.
Posted 18 years ago2006-10-25 19:57:45 UTC
in Strange/choppy lighting Post #200842
If nobody can figure this out, I guess I'm going to have to live with one shitty intro map in my mod... :
Posted 18 years ago2006-10-25 06:16:25 UTC
in I got a problem with Hammer..! help me! Post #200775
Is for this for Source or Goldsource (HL1, etc)? The topic is under Half-Life Engine Discussion, but you say you have to open the SDK, which tells me it's for Source.

Anyway, you should probably read some more tutorials or something. It sounds like you may have not created a brush yet, and you're just seeing the empty void in the 3D view. If you know you've created the brush already (you can see it in the 2D view) Then you might want to move the camera around to find it.

It's hard to tell exactly what's wrong in this situation, so it might be helpful if you wrote your problem again in a less vague way.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-10-24 18:49:17 UTC
in Invisibility? Post #200740
But you have seen him...

Fear them "pipe wielding n***ers"!!!
Posted 18 years ago2006-10-24 18:46:47 UTC
in rotate Post #200738
Use the flags to make it rotate on another axis, or reverse its direction.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-10-23 23:51:43 UTC
in Sounds play Post #200635
If you have the ambient_generic start when you begin the map, you can have it be triggered by a trigger_auto with the "remove on fire" flag on, so it can't ever play again unless you intentionally target it. Alternatively, you may be able to kill the ambient_generic with a number of entities.
Posted 18 years ago2006-10-23 23:36:49 UTC
in HEADCRABS! (Sorry: Might be old) Post #200634
It's not "random" (man, I hate that word) at all... But it's still funny. :D
Posted 18 years ago2006-10-23 21:16:40 UTC
in Oldest Competitive Gamer Croaks Post #200625
Wasn't it Pac-Man or something?
Posted 18 years ago2006-10-23 19:18:37 UTC
in The corrupt wish Post #200605
Granted, but there's no way to corrupt that wish that doesn't sound utterly lame.

I wish my D drive would stop dissapearing from My Computer.
Posted 18 years ago2006-10-23 18:28:16 UTC
in The corrupt wish Post #200599
Granted, but it's just as bad as you thought it would be.

I wish I had better imagination. :(
Posted 18 years ago2006-10-23 18:18:06 UTC
in The corrupt wish Post #200596
Somebody must grant my wish.
Posted 18 years ago2006-10-23 18:14:32 UTC
in The corrupt wish Post #200594
Granted, but you have no penis.

I wish I was the Ceiling Cat.
Posted 18 years ago2006-10-23 16:20:14 UTC
in in-game advertising, is it right? Post #200571
ZOMG CREDIT THEIF LOL BANT BANT SUE SUE SUE!!!!111``~~
Posted 18 years ago2006-10-23 16:18:26 UTC
in The corrupt wish Post #200570
Granted, but then you realize you have nothing better to do with your life than play addictive games, and without them, your life is pointless. You get all emo and commit suicide.

I wish all the lighting problems with my maps would just go away.
Posted 18 years ago2006-10-23 16:13:10 UTC
in in-game advertising, is it right? Post #200567
There could have been real Coke/Fruitopia machines in Half-Life, and nobody would have questioned that, as long as they didn't go overboard with it and make the textures all high res or something.
Posted 18 years ago2006-10-22 23:42:17 UTC
in mapping problem Post #200481
1 - It's supposed to be in Half-Life Engine Discussion
3 (where was the second question?) - Terrorist spawns are info_player_deathmatch entities.
Posted 18 years ago2006-10-22 21:08:35 UTC
in mapping problem Post #200466
Bad title, wrong section, and you never told anybody if you're mapping for CS or CS:S.
Posted 18 years ago2006-10-22 21:03:14 UTC
in Half-Life: Uplink Extended Post #200462
What about the coding tutorial? I WANT IT NOW! It had better be done by tomorrow, or you'll be sorry!
Posted 18 years ago2006-10-22 19:58:13 UTC
in Emo night Post #200452
Another falls victim to the sarcasm of Jobabob.
Posted 18 years ago2006-10-22 16:57:49 UTC
in Lava Post #200427
No, I've done it. Wannabe gangstas don't go to church, and that's a fact.
Posted 18 years ago2006-10-22 16:16:17 UTC
in Lava Post #200423
Who says black people dont go to church?

Racist fuck.
No, I'm saying wannabe gangsta people don't go to church. :)
Posted 18 years ago2006-10-22 16:12:41 UTC
in Black Mesa Complete-comming late 2007 Post #200421
You're absolutely correct, you don't HAVE to explain anything to us. You don't HAVE to show any screenshots. But it makes NO SENSE AT ALL why you wouldn't want to, and why you haven't so far. It takes a matter of minutes to upload some screenshots to Imageshack and post them here. Are you just so busy you don't even have enough time to do that? You have enough time to recreate the entire Black Mesa Research Facility, but not enough to post an image?

Geez.
Posted 18 years ago2006-10-22 15:30:52 UTC
in Strange/choppy lighting Post #200418
alexb911: As I said, it doesn't matter what compile settings I have, the error always shows up. I can't see how replacing the brush would help either, but I'll give it a try.

Rowleybob: Nope, niether of those in the map. I might consider sharing it with you though.

Muzzleflash: There's no func_walled light source within the ceiling brush, if that's what you mean. I'll check to see if it splits though.
Posted 18 years ago2006-10-22 15:15:40 UTC
in Black Mesa Complete-comming late 2007 Post #200417
Yeah, totally finish "it". I'm really starting to think "it" doesn't even exist. :aggrieved:
Posted 18 years ago2006-10-22 02:36:51 UTC
in Strange/choppy lighting Post #200363
You mean are there any func_whatevers with a "opaque" lightflag? None of those in the map. :
Posted 18 years ago2006-10-22 01:13:44 UTC
in Strange/choppy lighting Post #200358
No, it's not made of a func_wall, there's no hint brushes in the map, and those walls are only made of a single brush (they should be, right?)
Posted 18 years ago2006-10-22 01:08:19 UTC
in Lava Post #200357
You? At a church? Hahaha! I thought you wanted to be all black and gangsta or something?
Posted 18 years ago2006-10-21 23:24:25 UTC
in Strange/choppy lighting Post #200348
I'm getting this really strange lighting problem. There's these bright spots on walls, and then it'll just kind of cut off at a point. No matter what compile settings I have, the problem always shows up in some form.

If you look at this picture, you'll see exactly what I mean:
User posted image
There is no other spot in the map where this is happening. Any ideas?
Posted 18 years ago2006-10-21 22:42:53 UTC
in TWHL3 Post #200343
Edit mode.
Posted 18 years ago2006-10-21 22:40:13 UTC
in TWHL3 Post #200341
Plus, the text in that box is much bigger than all the others. What's up with that?
Posted 18 years ago2006-10-21 21:48:53 UTC
in Invisibility? Post #200338
If an actual cloaking device is ever invented, I can see it being quickly outlawed, or not even released for the public, but instead kept for the military, etc. If civilians could get their hands on such things, it'd quickly get out of hand.
Posted 18 years ago2006-10-21 18:54:35 UTC
in Kasperg is teh famous! Post #200326
Wow. And who reads readme files anyway?
Posted 18 years ago2006-10-21 01:36:28 UTC
in Lava Post #200263
Awesome.
Posted 18 years ago2006-10-20 18:20:38 UTC
in Coding proposal Post #200254
Oh, okay. I just tend to get a bit impatient.
Posted 18 years ago2006-10-20 17:59:58 UTC
in Coding proposal Post #200252
You're still doing this thing, right? I haven't heard anything new about it in a bit. :
Posted 18 years ago2006-10-20 16:48:53 UTC
in Invisibility? Post #200245
Too expensive for the military? Are you high? Nothing, it would seem, is too expensive for the military.
Posted 18 years ago2006-10-20 04:05:25 UTC
in Desktops of early October Post #200207
That's what you think. I hear it'll pretty much make your computer explode with all the adware that comes with it, so I use FrostWire. :)