Forum posts

Posted 12 years ago2012-06-16 20:40:25 UTC
in Buying a laptop... Post #307164
Ugh this is a hard decision indeed. I think I might buy a new desktop instead, I came to this realization that I don't need a laptop that badly, after seeing the prices and comparisons with desktops. The idea of a laptop seemed good at first, but I wanted one for gaming and work during uni, and I'm pretty much going to live in the campus, not traveling anywhere, I'll be near my house at all times, Anytime I want to play games I guess I can just pop back into my room. Yeah I guess after thinking about it, a desktop could be better instead.

Plus another reason I made this decision, is because desktops can be customized, so a powerful machine that I create now, will last me at least 5 years. Goodie!

Thanks for the help guys! It really did help quite a bit.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-16 17:26:58 UTC
in Buying a laptop... Post #307158
What kind of games are you talking about here? Crysis 3 on super ultra mode?
Skals SkalsLevel Designer
Posted 12 years ago2012-06-16 10:11:11 UTC
in Buying a laptop... Post #307138
No offence intended. I made this thread for help on finding a good laptop, not for finding a good video card. Some of the guys here helped me out quite a bit, and I appreciate that, thanks!
Skals SkalsLevel Designer
Posted 12 years ago2012-06-16 07:50:44 UTC
in Buying a laptop... Post #307132
I know what it can run. Skyrim ultra; 21 fps, Metro 2033 High: 28-35 fps, ultra: 10-14 fps. Diablo 3 ultra: 44 fps.
http://www.notebookcheck.net/NVIDIA-GeForce-GTX-560M.48313.0.html It's all here. Why are you guys arguing about this again?
Skals SkalsLevel Designer
Posted 12 years ago2012-06-15 21:13:55 UTC
in Buying a laptop... Post #307122
GeForce GTX 560... Isn't that a low end budget card?
No, gtfo.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-14 16:43:59 UTC
in Buying a laptop... Post #307088
http://www.amazon.com/MSI-Computer-Series-GT683DX-840US-15-6-Inch/dp/tech-data/B0072BA3AW/ref=de_a_smtd

That same model but with slightly better specs, 1,388 dollars on amazon, thats 894 british pounds.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-14 16:24:03 UTC
in Buying a laptop... Post #307085
Taylor thanks for the link!

Ok, what do you guys think about this notebook:

MSI GT683
http://www.msi.com/product/nb/GT683.html#/?div=Specification

Seems to have a load of good reviews, plus the price is more reasonable, the notebook appears to be better than the Sony I showed before.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-13 20:49:27 UTC
in Buying a laptop... Post #307054
Um the link works for me, but ok, here's a link for it, before I went into the configuration step:
http://www.sony.co.uk/product/vn-s-series
VAIO S15 Series, configured with best processor, best grafix card and 8gb ram.

price range £800-£1000.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-13 20:20:52 UTC
in Buying a laptop... Post #307051
Hi guys! I'm thinking of buying a laptop, well I will buy one, for when I move to uni, which is in about 2 months.

I was thinking something along the lines of sony... What do you guys think of this model?:
S 15 Series
Is that laptop worth the price? Perhaps some of you have a better suggestion than that model?

I want a laptop for gaming and game development, so programs such as photoshop, 3ds max etc. and the latest games.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-13 20:12:28 UTC
in Realistic Sword Game Post #307050
These things, they take time.

Also, Bruce is on crack.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-12 10:29:07 UTC
in Post your screenshots! WIP thread Post #306997
Good for you.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-12 09:24:21 UTC
in Post your screenshots! WIP thread Post #306993
You lies! You told me you had quad core!
Skals SkalsLevel Designer
Posted 12 years ago2012-06-12 08:05:27 UTC
in Post your screenshots! WIP thread Post #306991
Me sad panda.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-11 21:14:12 UTC
in Post your screenshots! WIP thread Post #306984
I have a sexy 2.66Ghz Intel Core 2 Duo. I wonder where that would be on the grid.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-11 06:16:13 UTC
in Post your screenshots! WIP thread Post #306976
Striker, I can't find that exact chart, but I found something similar;
User posted image
Skals SkalsLevel Designer
Posted 12 years ago2012-06-10 18:20:00 UTC
in Post your screenshots! WIP thread Post #306961
I saw somewhere a chart that displays how long it takes for each processor to compile a map. Quad core was about 2x faster than Duo core, and for me I can compile a large map with maximum settings in about 1 hour max on my Duo core, so if you have a good processor it can be really fast.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-10 10:57:02 UTC
in More statistics (mostly from US) Post #306949
Thankfully tho, more and more people are coming to realize that science > religion, thank god.
Indeed, we no longer live in the dark ages, it amazes me how some people still believe that bullshit.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-09 19:13:50 UTC
in Post your screenshots! WIP thread Post #306912
I DON WANNAH! Wait what? Nvm.
This is good that you made some textures Dimbark. I like how you can see the camera flash on the white board when you took a picture of it xD, the blueish bit in the middle.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-08 16:38:44 UTC
in Post your screenshots! WIP thread Post #306875
Mine are 24 and 16 :D
Skals SkalsLevel Designer
Posted 12 years ago2012-06-08 15:36:03 UTC
in Post your screenshots! WIP thread Post #306872
Hi guys! I'm currently making a map for Source! Yes Source! It's my first Source map in about 2 years, and third over all (the other two were crap :D). Anyway, Can I please have some serious criticism regarding the screenies I'm about to show you, and how I could improve each area? Thanks guys, here are the screenies:
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
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Finally, I'm completely baffled when it comes to rooftops, what the hell should I put there to make them look more realistic and more detailed? I can seem to make the ground level quite detailed, but the roofs look so bad in comparison.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-08 11:36:20 UTC
in More statistics (mostly from US) Post #306871
There's a time and a place for everything, and that is called College (or Uni, depending on where you live).
Skals SkalsLevel Designer
Posted 12 years ago2012-06-08 06:23:11 UTC
in Post your screenshots! WIP thread Post #306862
jeffMOD everyone here has surpassed you ;D no offence, but you need to make some maps. Now.
Also, lets hope he does not keep mapping for Goldsource for a few more years like you say, because Source is the way forward!
Skals SkalsLevel Designer
Posted 12 years ago2012-06-06 19:16:13 UTC
in E3 2012 Post #306827
Dead Space 3 looks good, Also the new engine by square enix looks epic!
Resident Evil 6; looking forward to that. Dark souls DLC looks good, but won't buy if too expensive.
Dante from DMC5 is a super saiyan now and Lost Planet 3's main protagonist is Nicolas Cage lol.
Also, I might actually play the south park game :D
Skals SkalsLevel Designer
Posted 12 years ago2012-06-06 07:02:22 UTC
in Model limitations for Source Post #306819
They almost always do. 10k is pretty much the standard, some games like gears of wars has character models of 20-30k.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-05 19:33:56 UTC
in Lighting neons (help im bot :O) Post #306806
Image link is broken :/
Skals SkalsLevel Designer
Posted 12 years ago2012-06-05 09:37:28 UTC
in Model limitations for Source Post #306792
Character models I don't believe have really gone over 3k usually, so keep it around 1-2k.
Don't you mean 10-20k?
Skals SkalsLevel Designer
Posted 12 years ago2012-06-04 20:39:19 UTC
in Model limitations for Source Post #306761
Probably cause GS is easier to model for, but then again you can just slap a turbosmooth on there if you wanted to :D
Skals SkalsLevel Designer
Posted 12 years ago2012-06-04 15:40:55 UTC
in Model limitations for Source Post #306747
Hi guys! I was wondering, what are the poly/triangle and texture resolution limitations for models in the Source engine? What is the standard? (Both the maximums, and acceptable values that wouldn't lag out players in multi-player games). Not sure if you guys here know these. Maybe some of you have experiences with making models for Source and so know these values? :)

I'm planning to begin a project for a CS:GO map soon, I need to know these values.
Skals SkalsLevel Designer
Posted 12 years ago2012-06-03 15:13:04 UTC
in Now Playing: ... Post #306694
Posted 12 years ago2012-05-28 07:48:04 UTC
in Post your screenshots! WIP thread Post #306531
Games that mix violence and children (By which I mean anyone under 18, so teenagers as well) are guaranteed to cause a shitstorm, even more so than someone making 1-1 maps of their school or workplace. It's very likely it could land you in hot water.
What's wrong with remaking your school / workplace? :/
Skals SkalsLevel Designer
Posted 12 years ago2012-05-21 20:33:27 UTC
in Now Gaming: ... Post #306371
What is this sarcasm you speak of?
Skals SkalsLevel Designer
Posted 12 years ago2012-05-21 17:14:13 UTC
in Now Gaming: ... Post #306368
Urby gtfo.
Skals SkalsLevel Designer
Posted 12 years ago2012-05-17 19:18:52 UTC
in Now Playing: ... Post #306204
Posted 12 years ago2012-05-02 11:38:22 UTC
in Now Playing: ... Post #305887
Posted 12 years ago2012-04-30 14:13:01 UTC
in Vluzacn's Half-Life Tools v34 Post #305848
Coolz, didn't know you were on svencoop forum. Not sure how the spread angle works though.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-30 05:21:26 UTC
in Vluzacn's Half-Life Tools v34 Post #305839
I'll just drop this here... :>
VHLT 2.6: http://forums.svencoop.com/showthread.php?t=38059&page=23
Skals SkalsLevel Designer
Posted 12 years ago2012-04-29 14:24:42 UTC
in Now Playing: ... Post #305825
Posted 12 years ago2012-04-27 10:57:52 UTC
in func_breakables for cs; need help Post #305772
You my friend are a geenieus! Thank you very very much.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-26 19:38:19 UTC
in func_breakables for cs; need help Post #305746
Well I know that buttons don't reset every round, the delays are carried over, so if set to -1 the button will be off for all the game.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-26 18:06:36 UTC
in func_breakables for cs; need help Post #305744
Um, that wouldn't really do anything. I have trigger_multiple that does the same thing. What I was saying is I need a method of triggering the box to blow up [u]ONCE PER ROUND[/u]... Unless button can be made to work only once a round, there is really no point to switch from trigger_multiple to this.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-26 15:43:12 UTC
in func_breakables for cs; need help Post #305740
Bump.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-25 06:19:48 UTC
in func_breakables for cs; need help Post #305681
Hi CT! This is the map I'm doing that for:

http://www.gamebanana.com/cs/maps/164996

Like in Crash Bandicoot, when you touch a nitro crate here, it blows up. And when you touch a TNT crate, theres a 3 second count down, and then it blows up!

What I have at the moment is exactly that, but with trigger_multiples that reset every 2 minutes... so the problem I have is: If the first crate blows up in the first round, and then the round ends in 30 seconds, there will be another 90 seconds before it activates in the next round, so it wont work. See the problem? The wait times are carried over rounds.

Another problem is that If one person is fast, activates it, blows it up, and then another really slow guy touches same area 2 mins later, even though nothing is there it will blow up.

I hope now you understand the problem :/

Edit:
I just tried trigger_change targets... They would have worked perfectly, but they do not reset once they've been used. They only work once and disappear. Is there a way to make them re-triggerable? If yes then that could fix my problem.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-24 08:32:11 UTC
in func_breakables for cs; need help Post #305673
How about masters? Can I turn on a master to disable the trigger_multiple once it's activated, and then trigger_auto off the masters every new round? Is that possible? I think that could work. But how would I go about doing that?
Skals SkalsLevel Designer
Posted 12 years ago2012-04-24 07:59:54 UTC
in func_breakables for cs; need help Post #305671
Hi there guys, I'm having a hard time figuring out how to do something in CS...

Long story short, What I am trying to make; 1) A box that blows up when the player touches it. and 2) A box that blows up 3 seconds after being touched, via multi_manager. AND I NEED BOTH OF THESE BOXES TO BLOW UP EVERY NEW ROUND, BUT ONLY ONCE PER ROUND.

The real problem I have is that the 'touch' flag for func_breakable doesn't really seem to do anything, and the alternate way of triggering the boxes to explode is through trigger_multiple, however the fault with this method is that the multiple can be triggered multiple times, so it can blow up twice during the same round! (Bug in cs; func_breakables can break as many times as they are triggered, even if the object itself is gone, the gibs and explosion will appear).

My crappy way of fixing this: I put a 2 minute cooldown on each trigger_multiple, so if all goes well the trigger will only happen once every round, however I can't count on that, and if the first round ends within 30 sec and trigger has been activated, the delay is then carried into the next round and the boxes aren't blowing up.

SO WHAT I REALLY NEED:
A method of triggering something when touched only once per round (but repeatable every round). Any means of accomplishing this I'll accept.

If something like a trigger_multiples can be turned off once it's activated, and then turned back on the next round, that will work too. (Trigger_auto is a simple way of turning something on/off every round, and it works)

A method that I cannot use:
Triggering the boxes with other func_breakables with stand on pressure won't work, because [u]I need the boxes to blow up when touched from all angles, so the only way is to coat the boxes with a trigger, or make them themselves explode when touched.[/u]
Skals SkalsLevel Designer
Posted 12 years ago2012-04-21 20:46:06 UTC
in Now Playing: ... Post #305579
Red Hot Chili Peppers - Dosed
Skals SkalsLevel Designer
Posted 12 years ago2012-04-18 12:40:11 UTC
in Post your screenshots! WIP thread Post #305487
I can't tell you anything on the matter Striker since I don't know, but I think your scene looks great, and the second image with the improvement even better.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-18 07:07:11 UTC
in Minecraft Map (Yup you heard it!) For CS Post #305477
Aren't there like 5 of these already? Quite popular as well.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-16 18:30:09 UTC
in Bought any TF2 items? Post #305438
Hello, Yes? This is Skals.
Skals SkalsLevel Designer
Posted 12 years ago2012-04-14 17:03:48 UTC
in Post your screenshots! WIP thread Post #305386
I considered that, but there already is an Egyptian and jungle one for CS:S, so I went for Arctic one :D
Skals SkalsLevel Designer
Posted 12 years ago2012-04-14 06:12:39 UTC
in Post your screenshots! WIP thread Post #305370
I made a crash bandicoot themed map :D
User posted image
User posted image
pro tip: people like crash bandicoot. Released that map 2 days ago and it already has 210 downloads, 500 views, 11x 10/10 rates, and is already being played on servers (true story).
Skals SkalsLevel Designer