Forum posts

Posted 15 years ago2009-01-21 19:59:05 UTC
in Rooms (mini co-op project) Post #261813
Yeah i forgot about that, and us goldsource mappers have quite a lead at this moment, but it's not over yet = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-21 19:20:11 UTC
in Rooms (mini co-op project) Post #261808
I think it looks really cool Tetsu0, honestly(i have always wanted to make and old-style ship like that). I've already thought of some ways to connect it to the other rooms = )

With the lull in submissions lately i've actually had time to work on my source submission, but it's coming very slowly...

Keep working on your rooms if you'd still like to be a part of this project! There is no deadline so no pressure = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-18 03:08:05 UTC
in Maps with broken links Post #261704
Sounds good. maybe move them to unfinished or something in the meantime?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 21:35:58 UTC
in Speed Test Post #261694
Yeah but hosts, download mirrors, torrent seeders, etc can accommodate that speed? like if you dl from from an average mirror what is your download speed?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 21:23:45 UTC
in Speed Test Post #261692
what average speeds do you get when downloading stuff as most of your average hosts must not have anywhere near that speed? (or do they i dunno?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 21:10:29 UTC
in Rooms (mini co-op project) Post #261688
LINK WORK NOW. (I'll test before i post a link again SORRY!)
Rooms Mappack
Rooms Hammer Files

could someone with mod powers fix my double post pleez?! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 21:07:58 UTC
in Speed Test Post #261690
habboi you get 20 megabytes per second?!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 20:11:39 UTC
in Rooms (mini co-op project) Post #261687
No idea it's at 12MB with 8 entries now... we'll see whol else joins = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 19:45:32 UTC
in Rooms (mini co-op project) Post #261684
Latest Rooms update, now including entry by nefarious:
Rooms Mappack
RoomsRooms Hammer files

Some of the requested changes have been made to the source files but not compiled... among them:
-lights added to jeffmod's hallway
-night sky added spag/tetsu0 mapped and duplicate light_environments smited.(sky and sky brightness will be darker)
-some door sounds tweaked

If anyone else has a map they would like to add please do so! I know lots of others were talking about joining, so do so! (YOU KNOW WHO YOU ARE)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 09:37:06 UTC
in Rooms (mini co-op project) Post #261662
well sorry feel free to edit it and i'll recompile... Muzz's batch option to compile multiple maps makes my compiling job very easy =+)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 08:54:16 UTC
in Speed Test Post #261660
It could be an elaborate ruse =/
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 08:08:18 UTC
in Speed Test Post #261658
Jeez! Is that reel or did u has photo shops? = 0
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 06:48:28 UTC
in Speed Test Post #261653
Oh. somebody said that before but i thought they were fooling. Well i'm sure he'll come back everybody comes back so i'm told. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 05:30:19 UTC
in Speed Test Post #261649
Speaking of where has that Ant guy been? = 0
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-17 03:26:56 UTC
in Speed Test Post #261644
User posted image
That's off my wireless. I'm guessing it might be faster if i connected to the modem directly?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-16 23:43:21 UTC
in Rooms (mini co-op project) Post #261637
Yeah i have to use impulse 101 or run or it would be hard to survive. You could hide in the loo or run away like you said = )

Maybe after a certain number of assassins come out the monstermaker quits fsr? oh and btw your decals were on the outside of the room when i edited, they were backwards though, so maybe somehow origianlly they were on the inside of the room = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-16 23:34:29 UTC
in Rooms (mini co-op project) Post #261635
the monstermakers are infinite, exept the toilet one.
They still are afaik. The human_assasins keep coming over and over if you kill the vort. And JeffMOD, i include the source files with every release, so if you want to edit your map at any time, pleez feel free to do so, and i'll recompile. ;)
Those stairs after your room are quite dark too....Yeah, it's almost pitch-dark. Add a light there Captain
Yeah i kinda liked it like that, but i'll add some lights for sure. = )
And in minimod format, please
sure. could you provide me with a template, one that will work equally as well in WON or Steam? (i haven't made a minimod in ages, but i can read the tutorial if i have to =>) Maybe someone could make a nice Splash screen too? <Rim are you listening? = )>
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-16 03:57:38 UTC
in Rooms (mini co-op project) Post #261571
Nice Tetsu0 that saves me time! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-16 02:54:13 UTC
in Rooms (mini co-op project) Post #261568
Latest Rooms update: (New reliable host from here on out =>)
rooms Mappack
rooms Hammer files

All maps are compiled with full vis and extra rad. "rooms2" is compiled with bounce set to 10. There are still many updates to do, but this is the latest, complete release. Maps authored by

Captain Terror
JeffMOD
hlife_hotdog
raver
Rimrook
Tetsu0
SpaG

The next release will include nefarious' map as well SpaG's map will have it's own bsp so he can have a different sky from Tetsu0. I'm experimenting now with "switchable" and "custom appearance" info_textlights as you'll see in the first two maps (Mine and JeffMod's maps)

Please check the release and give me any change requests/recommendations you may have! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 22:08:23 UTC
in Rooms (mini co-op project) Post #261553
it looks identical as far as i can tell. I used full vis and extra rad... what other rad settings do you want?! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 21:06:48 UTC
in Rooms (mini co-op project) Post #261551
JeffMod: Yeah Jeffmod that is the last time i will link any rooms updates to googlepages(and your map wasn't updated in that release anyway = )... it's too unpredictable and balls. All subsequent releases will be on a reliable host--same as the last major update before the one today.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 13:18:37 UTC
in Rooms (mini co-op project) Post #261533
I don't recall adding a clipbrush in the elevator but i'll double check, and yeah i was wondering why the crowbars were there too = )

And yeah you had night as your sky... I'll just use a change level so the sky is right. I don't think there is nay way to use multiple skies (multiple light_environments yes), but if you can think of a way let me know = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 10:34:37 UTC
in Rooms (mini co-op project) Post #261529
Whatever you want to do is fine. = )

Latest rooms update.
This one only includes the last map("rooms3") which contains Rim's, Tetsu0's, and SpaG's maps. It's compiled on full VIS and Extra Rad. Authors pleez check your maps and make sure they look as you intended (hopefully i didn't butcher them too bad in the editing process!)

The other three maps are being recompiled as we speak, and hopefully i'll release the latest, whole package later today.

Just to recap, here are the people who have submitted maps:

Captain Terror
JeffMOD
Hlife_Hotdog
Raver
Rimrook
Tetsu0
SpaG
Nefarious (not added yet)

Still expecting maps from:
Urby
ATDestroy
Potatis
TJB
Muzz
Daub
srry
Others?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 10:10:26 UTC
in RIP: Ricardo Montalban Post #261527
Posted 15 years ago2009-01-15 10:03:59 UTC
in Rooms (mini co-op project) Post #261525
@potatis: Pleez put doors in there somewhere, somehow if you can. If you really don't want to, i'll have to make teleporting machines in the hallways joining your level to the other rooms... (i'd rather not but i will if you insist) = )

Latest version compiling now... will take an hour or so. I used the info_texlights mentioned by hlife_hotdog and nefarious and they worked beautifully! = )

Also btw the Light tutorial by BJ that nefarious mentioned is packed full of information about all-things-lighting for Half-Life... If you haven't already, I'd STRONGLY recommend reading it!

Lastly btw i solved my cordon problem by using the "big-block method", or putting big world brushes over the areas of your map you don't wan't compiled... it worked beautifully too. (cordon tool isn't working for me fsr, and i don't feel like testing the "no visible objects" thingie right now.

Lastly Lastly, some notes for people submitting maps to save us some time:
-Include only textures used in your map into One, single wadfile. You can Use Wally to create, and edit wadfiles, delete textures not used in your map, as well merge wads...
-Use info_texlights as described above if your map uses texture lighting
-Rooms should include a clear entrance and exit to connect to other rooms.
-I notice a lot of people build work at the one-unit grid level. This makes it very difficult when editing to line stuff up because you have to zoom in so far to see what gridline stuff is on. Think of what you're building as a guide: building 16-unit thick walls, you can be at the 16-unit gridline. You should only ever zoom in for smaller detailing. Trust me, doing this makes your map leagues cleaner and so much easier on the eyes![/greatwalloftext

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 07:53:44 UTC
in Rooms (mini co-op project) Post #261521
Wow It amazes me how stable Hammer can be, but then every once in a while it goes ape-shit and does highly unpredictable things. My hammer just crashed simply syaing "out of memory". After using Task manager to close Hammer (all i could do) ALL my config options in hammer were gone and hammer somehow turned all my brush-based entities to-world. Not to mention i lost about an hour of work...(i nearly threw my laptop across the room) [/vent]

Normally Hammer is very stable for me but maybe it has something to do with me editing a map while i have a compile process going (on low priority) as well? Also some of these maps are very big, so am i right in assuming hammer gets less stable the more things you stuff inside it?

Oh and what i mentioned earlier about using the "no visible options" to eliminate certain areas of the map (like the cordon tool) may not actually work that way. 2 compiles i tried it with, those hidden visgroups were still there. However considering how buggy my hammer has been, this problem could be on my end. If someone is familiar with this and can provide some clarification, please let me know.

Anyway... I'm almost done adding SpaG's map to the mix. Release soon as long as Hammer doesn't become possessed again. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 02:30:51 UTC
in RIP: Ricardo Montalban Post #261518
He was in a Bond movie?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-15 02:29:56 UTC
in Rooms (mini co-op project) Post #261517
nefarious: haha a surprise entry! Nice to meet you and thanks for your entry! Thank you also for the info_textlight info! = )

Hlife: Wow that is SO easy, thank you for the info!. Making them switchable seems easy too, ZOMG! = 0

If we do another compilation like this using info_textlights will be a MUST. I won't force anyone to use them this time around, but for everyone who hasn't submitted yet who uses textlights, I would STRONGLY recommend they use info_textlights for their texture lighting.

And yeah if you want to make another room, go ahead! = )

Tetsu0: Sounds great to me! = )

***

I'm compiling the latest release right now which contains Tetsu0 and SpaG's maps... should be up soon. = )

To reiterate to anyone who has not submitted their map yet and uses textlights:

Pleez use the info_textlights method described above by Hlife_hotdog! It ensures your map lighting will not conflict with someone elses, and it makes it easier for me to not have to join and juggle mutltiple radfiles... one less thing for me to do. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 22:43:55 UTC
in trigger_changelevel direction Post #261512
or i'll have to redesign the hallway...
but yah go ahead. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 21:06:06 UTC
in trigger_changelevel direction Post #261510
Oh wow i totally thought you could change that! (I guess i imagined it...)

Knowing that would have saved me HOURS last night...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 20:58:46 UTC
in trigger_changelevel direction Post #261508
Ah so whatever direction your walking is the direction you'll come out on the other side? for example if your heading east in map 1, there is no way to switch you north when you come out in map 2?

If this is true i'll have to rotate tetus0's whole map to connect the hallway from Rim's map, or i'll have to redesign the hallway...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 19:42:08 UTC
in trigger_changelevel direction Post #261506
Do trigger_changelevels always need to be facing east? From one map to another the direction of the player shifts from east to north, but the player seems to face east no matter what direction i set him.

I totally thought you could change the direction of the player by adjusting the angle keyvalues for either the 1st or the second changelevel(can't remember which) but maybe i imagined it?

Also, when i change the compass direction i get the error: "entity contains unused keyvalues".
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 05:01:31 UTC
in Windows 7 Beta Post #261494
yeah windows 2000 was pwn when it came out... so much better than 98 and no more bsod. I never had the misfortune of using ME, but i can't see how it could have possibly been worse than 98... :\
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-14 03:07:43 UTC
in Rooms (mini co-op project) Post #261492
TJB: Cool man i hope you get one in! )

Tetsu0: well maybe the upload didn't go through right away or maybe i missed it, but i have your stuff now (i didn't have time to update much further anyway). Will try to make the updates soon as well as SpaG's entry...

I'm using Muzz's compilator 2.0 beta for compiles and it works great... almost all the lighting glitches are gone using the -extra command, and Muzz's advice on HLfix helped me with some geometry problems and showed me how you can use HLfix's option, "visible objects onlyy" make any hidden item on your map(visgroup) doesn't get compiled! Think of it as a more powerful cordon tool or alternatively, it works just like source when compiling with hidden visgroups! (does that make sense?)

Anyway Compilator wins, thanks Muzz! = P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-13 07:16:52 UTC
in Rooms: Source! (co-op) Post #261464
I'm still messing around in the testing phase for my map's main props, the chess pieces... and getting nowhere fast. I've tried to make them glow via textlights and light_dynamics in a variety of ways, all with mixed, unpredictable results--blinding fullbright for no apparent reason and horrible shadows. I'd like to make all the pieces glow like the queen standing up:
User posted image
Any hints would be appreciated! I'm going to try fiddling with render properties for a little bit, and then try to focus on geometry of the map and the rest of the pieces.
:P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-13 05:36:36 UTC
in Rooms (mini co-op project) Post #261462
Never heard of info_texlights pleez explain! =0
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-13 02:41:13 UTC
in Rooms (mini co-op project) Post #261458
got it. i'm going to add SpaG's map tonight and update yours using Muzz's Compilator beta :badass:

edit: tetsu0: that current download contains no radfile. Besides the one you listed above--+0~LIGHT3A 255 255 255 4000--, are there any more texlights for your map?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-13 01:15:30 UTC
in Top Maps Cleanup Post #261452
how bout any maps with no lighting automatically go to the unfinished vault too? I would like to see more of the garbage maps out of the "finished" maps section, but i guess that could become a slippery slope and/or quibbling at where to draw the line.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-13 00:15:52 UTC
in Windows 7 Beta Post #261448
ust don't open any MP3s in WMP unless you've installed the patch (Google for "Windows 7 MP3 corruption" and you'll find a link to it somewhere) or it'll corrupt their headers and take a few seconds off the beginning of them.
Are you serious?! Intentional on Microsoft's part as some sort of DRM thingie?

I don't use WMP for ANYTHING anyway. In fact i never even activated it on my system. Then i let my stupid uncle touch my computer for 5 minutes and he installed/activated it. : |

Otherwise, i would never have turned it "on" at all, ever...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-12 23:20:50 UTC
in newby to source mapping Post #261446
there's nothing you can do with scaling in entity properties?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-12 17:21:56 UTC
in Rooms (mini co-op project) Post #261416
K will do, and i guess i should have specified to everyone about the lights.rad file...

To reiterate:

ROOMS PARTICIPANTS:

PLEASE INCLUDE ALL THE TEXTLIGHT VALUES USED IN YOUR MAP. i DO NOT USE THE DEFAULT "LIGHTS.RAD" FILE IN ANY WAY.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-12 17:10:34 UTC
in Rooms (mini co-op project) Post #261412
SpaG: Will do. I didn't think any of the maps had a span larger than 4096 units but yer right Rim's does... I'll address it in the next release, tanks.

)

Muzz: Sounds good about the Compilator, especially the multiple map thingie. As far as textlights, i intentionally don't use the original lights.rad file,(i delete mine altogether) and only use the values used in <mapname>.rad. My textlights are different for every map, and i know exactly what is emitting light and how much. I don't know why you'd ever want to use the original values...

Tetsu0: Not a problem = )

Daubster:
User posted image
A-NICE! =P

edit: btw everyone my msn is captain0terror@hotmail.com if you want to chat. (plus i want to test trillian to see if she workie) :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-12 02:28:40 UTC
in Rooms (mini co-op project) Post #261383
New version of Rooms available now:
Rooms Mappack
Rooms Hammer Files
User posted image
This version includes Tetsu0's map. Please report any bugs or concerns you may find. I'm having trouble getting the last autosave to work in "rooms3.rmf" (it's right after the last changelevel going from Rim's map to Tetsu0's), so if somebody can figure out the problem i'd be very appreciative.

Rim: I played your original map and then played the one i edited, and they looked the same to me, but if you have any rad options you'd like me to apply let me know. There's a new version coming out tonight connecting your room to Tetsuo's, and that will be a full-vis compile (i can't remember if the latest release is full vis or not...

The latest release will also have the source files if you want to tweak the changes i made to your room.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-11 20:28:31 UTC
in Rooms (mini co-op project) Post #261378
Nice SpaG you beat Urby! = ) (like there was ever a doubt)

I'm adding Tetsu0's map now, you next. Here's the current order for all those who care:

Captain Terror
JeffMOD
hlife_hotdog
raver
rimrook
Tetsu0
SpaG

I still have some work to do on my room and I have to devote some time to my Rooms:S entry. You guys are making your rooms so good i want to totally redo mine! = P (but i won't lawl)

edit: was thinking when when all the entries are in maybe we can go back and add nice gametexts to fancy intereative signs to introduce each room.
Hold on... wait a second... That's IT!... That's it?... Yeah that's the melody to funky town!
Also i was thinking of making nice interactive keypad switches or something for each door, with moving buttons, sounds, sprites and lighting maybe. Might have to make a few different styles so they don't get repetitive.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 18:03:29 UTC
in Rooms (mini co-op project) Post #261370
..please bare with us...
I lawled...

You can redeem yourself by personally test the most recent release1 = )

No Pressure Urby, there is no deadline, I'm confident you will pull through when you can. (YOU HAD BETTER BITCH!)

>

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 17:46:21 UTC
in Rooms (mini co-op project) Post #261368
Sweet thanks SpaG. = )

K i've tried some new hosting for the newest release (googlepages takes for freakin' ever to upload and blows now fsr):
Rooms Mappack
Rooms Hammer Files

This preliminary release includes maps by:
Captain Terror
JeffMod
Hlife_hotdog
Raver
Rimrook
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:38:45 UTC
in Rooms (mini co-op project) Post #261356
A-nice! carry on Sergeant Urby. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:36:30 UTC
in GoldSource Mapping Tips Post #261352
Mass-Selection tip for visgroups using the entity guide.

I was just editing someones map to add to the rooms coop project <cough> rimrook's riverpool<cough cough> and found the map so completely full of big cycler and sprite entity boxes, it was impossible to see or do anything.

At first i started manually ctrl-selecting each one and hitting the "hide" visgroup button, but then a much better way dawned on me. The method involves the entity report and applies to any entity, normal or brush-based:
User posted image
1. Open the entity report under the "map" menu in hammer.
2. Ctrl or Shift + select all the entities you want (in my case all the cyclers and sprites).
3. Click "Go to" button. Now everything you selected is also selected in the Hammer editing space. (close the entity when you're done selecting)
4. Click the "Hide" button and Voila! You can visgroup an immense number of entities in this manner in a few seconds.

That is my tip i hope it's useful to you! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:33:30 UTC
in Rooms (mini co-op project) Post #261354
Hell ya sweet. = )

Did you get to test the current release yet? (download works now promise) I'm anxious to see if all the included content is in order. I want to know if you're still getting that missing-model error.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:02:54 UTC
in New Year Resolutions Post #261351
deliciously bad for you
I saw a special on travel channel about delicious fried foods around the world... I almost had a heart attack watching... = )
Captain Terror Captain Terrorwhen a man loves a woman