i forgot about using allies. Uber Th4nks!
I'm gonna switch the format to something more workable. Instead of an RPG format, i'm gonna change it it to a discovery type game. Basically, your find all of your upgrades in "HEV Suit Booster Packs" and other such ups.
On another note:
The game will have accessibility milestones. Example:
-You can't go too far until you find the eepee to chop through vines that are covering certain doors.
-The Pistol allows you to shoot buttons that are out of reach in high places to open doors.
-If Possible, explosives will blast closed parts of certain areas open.
-Long jump will let you acccess new areas.
-A gravity diffuse upgrade will half your personal gravity. This opens more areas up to access.
-Spending specified amounts of suit energy to power and open doors.
-if possible. an upgrade that minimizes your crawling sized so you can fit through smaller crawl spaces. Only if possible though.
more feedback would be sweet.
EDIT:
i'm thinking this mod will have roughly 50 maps. Originally, HL has 96. So yeah, mapping help would be nice, but things need to get going first.
I'm using Spirit of Half-life 1.4 i think. I also found the source code so you can code it. anyone who wants some work might want to grab spirit.
Also, if you can pass me some links to the .smd exporter and all of that for 3ds max 8 or blender, that would really help out the developement.
Soon, a prefab map and a world layout will come around. DCC and I will layout the entire world in detail, so it might take a while. Probably a whole two months. Once then, and after a wad is made, mappers can map away.
If your jumpy for mapping, i advise you to grab the batch compiler, as much custom compile and lighting parameters will be used. All maps must seem to have the same lighting and compile style.