Forum posts

Posted 18 years ago2006-01-12 21:47:25 UTC
in Opposing Force Single Player Puzzle Maps Post #157647
i dont use msn....just email it.......look in profile
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-12 09:17:28 UTC
in Opposing Force Single Player Puzzle Maps Post #157581
i like the idea of puzzle maps....i dont 'officially' volunteer, but ill see if i can make a map

floats off into a dream filled with vents and op4 ropes
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-10 08:25:24 UTC
in A site organized "twhl modding team"?? Post #157232
im making a hl2 mod myself, but i cant code.
question: can ANYONE in twhl code?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-09 03:41:56 UTC
in DVD rippin' Post #157002
i use a program called #1 dvd ripper
it rips a full dvd into an .avi file
but it takes a fair while

http://www.dvdtox.com/

ive also heard of a faster one called super dvd ripper - i havent tried it yet.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-09 01:30:13 UTC
in counter-strike. were can i DL v46 of CS Post #156996
if you have steam and a valid cd key for half life / cs whatever you install steam, log in, click games -> activate a product on steam and put the cd key in and steam downloads hl/cs/whatever and you can play it forever on that account for free
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-09 00:20:04 UTC
in The Fraud - Exposed Post #156985
The appropriate thing to do would be to apoligize. I just asumed you were man enough.
....

just to annoy the hell out of everybody, you have no 'evidence' that Trapt is a man.....
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-08 23:55:31 UTC
in counter-strike. were can i DL v46 of CS Post #156980
steam is free, the games are not
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-08 09:51:39 UTC
in The Fraud - Exposed Post #156831
lol
[/lol]
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-08 08:28:32 UTC
in The Fraud - Exposed Post #156827
well why didnt he just leave then? its stupid to waste time doing crappy maps for no reason.....

anyway look at it logically - a mod team wouldnt accept a mapper in on screenshots alone. they would need maps (bsp's) and proof he made them (vmf's) so obviously he showed them his maps and they were okay, so he started mapping for them. but when he did the first map, it was wrong for what the mod team needed. so they say 'no we want maps like this' or 'theres a few bits that need to be changed'. but most likely there was a pineapple on his computer chair when he sat down and he got all pissed and instead got 'revenge' by wasting his own time on below-standard work. so they kicked him out. and to get THEIR 'revenge' they told false stories to certain people.

thats what i think happened but theres a 99% chance im wrong

but one thing im sure of: its time for alot of people to full pineapples from their nether-regions and GET OVER IT

remember everything above is a GUESS so dont start flaming me for inaccurate information. its all logic from a person with no bias
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-08 08:08:01 UTC
in The Fraud - Exposed Post #156825
He was producing sloppy work, but only because he didn't like the mod...
.....im not accusing anybody here, but why work on a mod you dont like?
and why wouldnt you like a mod just cos you dont like the leader?
its the IDEA of the mod. whether it be unique gameplay or a killer storyline or whatever.
when people dont like my maps, i dont say 'OMG U R FLAM3R I SP4M U W1TH VIRUS3S!1!1!!!!1' i say 'well what should i do to make it better?'

/logic
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-08 05:07:41 UTC
in The Fraud - Exposed Post #156811
things to learn from this 'episode':

1. dont distribute rmf's/vmf's (although vmex makes it hard to avoid theft)
2. 'sign' your work (i.e. put your name in the map)
3. make a mod by yourself? (heh mines 0.5% done :O)

anyway keep going its better than an episode of some random tv soap
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-09 22:58:24 UTC
in Windows Post #151415
Posted 18 years ago2005-12-09 09:32:54 UTC
in CS weapons in HL2 Post #151258
im pretty garry's mod comes with a 'counter strike content' mini-mod installed
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-09 00:19:35 UTC
in Source Frustration Post #151208
lol oh well it could help others
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-08 07:47:49 UTC
in Source Frustration Post #151030
nice, ill take a look at VTF Explorer too
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-08 02:08:49 UTC
in Brush Displacement Method Post #151012
you can also use the subdivide tool which smooths everything over
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-08 02:02:55 UTC
in Source Frustration Post #151011
VMEX decompiles is bsp's to vmf's (need java runtime)
http://www.geocities.com/cofrdrbob/

it doesnt have to go to map because source introduces something that gives the brushes a 'memory' or something so its not as near as buggy as carving the whole map from a giant cube

of course you need gcfscape to get to the bsp's :P

to make your own textures, a nice program called VTFEdit can be used
http://nemesis.thewavelength.net/index.php?p=38
its included with a larger program called VTFLib, but you can get it separately.

also if your new to source mapping:
displacements:
http://www.akilling.org/akg/tutorials/wiseDisplacement01.asp
http://forum.interlopers.net/viewtopic.php?t=1768
http://forum.interlopers.net/viewtopic.php?t=2119
3d skyboxes:
http://forum.interlopers.net/viewtopic.php?t=1839
http://developer.valvesoftware.com/wiki/Making_3D_Skyboxes
overlays:
http://forum.interlopers.net/viewtopic.php?t=1775

hope these help
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-04 14:02:15 UTC
in 4th Gens Questions Post #150401
for your path:
1. use overlays
http://forum.interlopers.net/viewtopic.php?t=1775

2. make the hill a displacement and paint alpha fo the path
http://www.akilling.org/akg/tutorials/wiseDisplacement01.asp
advanced:
http://forum.interlopers.net/viewtopic.php?t=2119

2 new features from 4.0 onwards :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-04 13:54:26 UTC
in Game music Post #150397
i actually have a couple of the hl2 tracks in my mp3 player.....lol
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2005-12-04 13:51:54 UTC
in Quake 4? Post #150395
ok, buy - yes, buy! it. its good.
demo is nothing like game.
quake 4 is good.
the only reason doom 3 and q4 are alike is bcus of engine.
lighting is similar because the doomtec engine uses real time lighting.
(in terms you would understand: thats no RAD compiler :) )
real time lighting means decreased refraction/diffraction etc.
guns are awsome
storyline is good
you get to blow up stuff
cool boss hp indicator - health and shields
and your legs get chopped off and replaced with metal ones halfway through the game :D

.....did i mention you get to blow up stuff?

btw: no physics puzzles :( lolz
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-11-18 03:18:03 UTC
in Call Of Duty 2 Post #147748
the AI set up the '42s ive seen them!
anyway its good so stfu lol.
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-11-18 03:16:43 UTC
in Book your reading currently Post #147747
i fully recommend:
Eragon + Eldest (in that order) Eragon movie coming out 2006
the His Dark Materials trilogy (northern lights, the subtle knife, the amber spyglass) the movie of the first book is being made - 'the golden compass' its called in america
anything by Garth Nix
anything by Matthew Reilly
anything by Eoin Colfer
anything ive forgotten
books are ownage!
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-11-16 05:53:52 UTC
in Call Of Duty 2 Post #147345
the tanks or the mg-42's arent scripted, stal for ages and you see
also, i forgot the battle chatter system: if a friendly sees an enemies behind some crates, he yells out: 'enemy behind that crate' (example) and they do that for everything, but its not constant.
also they improved it so when a npc goes over a wall, his hand actually touches the wall, not the air above or the solid wall OF it.
and the only reason the npc's always get owned by nades is because otherwise it wouldnt be as fun - watch the commentary if you got the collectors edition and they talk about it
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-11-16 03:57:14 UTC
in Call Of Duty 2 Post #147326
COD was the best WW2 game ever....until COD2 came out :D
it seriously is good - the AI IS better - they cant see through smoke, they throw your grenades back, the look for ways to flank you, they set up mg-42's at the best place to shoot ememies, the tanks 'see' you and drive away when your trying to plant explosives on it
the levels are ok, there are a few really well-done design points - like when your crawling through a pipe you see certain areas of the battlefield through holes, and when your on the ground you look at the pipes and you think, 'i was up there lol'
and there are a few missions where you have to clean out villages of enemies and you can choose what order you want to do it in - for e.g. you can eliminate enemies in the post office before the german field HQ, or the other way round. also theres like choices - like you can blow up a building or just go in and clear it out, etc.
the russians rock - they keep going on about the 'motherland', their 'comrades' and the 'facist bastards' - hilarious

best........WW2.........game........ever!

BUY IT! the multiplayer is awsome!
oh and btw the guns and vehicles and stuff are like really close to real
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-11-16 03:41:28 UTC
in What You Guys Running? Post #147323
2.66 ghz p4
1 x 80 gb and 1 x 120 gb HDD
2 x 512 mb RAM
6600gt 128mb (agp)
DVD reader
DVD burner
monitor
speakers
keyboard + mouse

self-built, of course :D
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-10-22 06:05:53 UTC
in The time hl scared you Post #142774
lol, that bridge (the first time), when you get on top, your like, yay a straight road to zoom along! and you hold turbo down and the oncoming train (arrgh!) makes you go splat.

and those poison zombies...i hate them! you kill them, and all the poison headcrabs fall off and kill you to like 1 hp >_< and if you dont kill them, they thow poison hc's at you and......its not good.

oh yea.....and when you get off the pod thingie in the citadel before you fight anyone......and you got the grav gun and nothing else and your like, 'wtf am i going to do with a grav gun?!?!' lol
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-10-21 07:35:55 UTC
in The time hl scared you Post #142644
hehe it not that bad.....than again my fx5200 could only handle it with everything on low... imagine about 100 pixels for the entire screen :D

anyway, ravenholm is freaky, i also hate those bits where you know somethings going to happen...and nothing does >_<
and that big mother-of-all-antlions in the bathroom in nova prospekt....wasnt expecting another one
yea like hl1 isnt scary.......except for them pitdrones that continuously spawn in op4....

p.s. quake 4 isn't scary! buy it!
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-01-01 08:16:41 UTC
in black capsule lift vehicle movement Post #80776
yeah and it swings around corners too - must be really complex because its actually a vehicle (kinda) like you have to press 'e' to get in. i dunno, but if someone found out how to exactly do it, you could use it as like a rollercoaster!! :P :P :P :P
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-01-01 08:12:43 UTC
in entity grouping Post #80775
oh yeah thanx and i knew that, just havent mapped for awhile :P
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2004-12-31 09:36:41 UTC
in entity grouping Post #80548
i know you can group 2 entities together so they move together (like moving doors on elevators) how do you do that?

oh yeah, and do func_triggers work when they are passed through vertically??
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