There was some discussion in the shoutbox about this but it merits further discussion: Valve has recently enabled
paid modifications on the Steam workshop. There's been a lot of controversy in the last few days about it - mostly around how there a lot of problems in the implementation.
(right now, paid mods are only available on Skyrim)
In theory, a modder having the opportunity to get paid for their mod is a good idea, but in practice, it's not going to work (at least how it is now).
There are some major problems:
1. The workshop turning into the mobile app stores. Most of you will have experience with the iTunes app store or Google Play - how much of a pain in the ass is it to actually find a quality app? There's a million clones and copies of apps and games, some have massive ads, some are outright broken, some are "free trials" with expensive paid versions, and others are just paid rip-offs of free apps. It's technically legal, but it's a terribly shitty ecosystem and it's absolutely the worst thing I can think of to happen to Steam.
2. Lack of responsibility. If I pay for a mod, I expect it to continue to work for the lifetime of the game (i.e. as long as the game works, the mod should work). If a free mod breaks, well, that sucks. However, if something is paid for, you expect it to continue working. There seems to be a lack of responsibility from content creators to keep the mod up-to-date. Otherwise, someone might cash-in on a quick mod, and then not update it when a future patch breaks it. Why would I want to buy something that mightn't work next week? Where's the support contract? Do I get a refund? How difficult is it to get one?
3. Copyright infringement. Modding is already a problem area in this case - are you allowed to use someone else's free content in your free content? The answer is no, but a lot of morally corrupt modders do it anyway. This becomes an even bigger problem when some of the content is paid. How do you stop someone "pirating" a mod? How do you stop someone putting your free mod up for sale? How do you lodge a copyright complaint, how do you prove you are the copyright owner, who enforces the copyright, and how quickly does it get enforced? What happens to any profit the thief makes from your content? Valve has never had a good track record responding to customer support. This has a huge potential to go horribly wrong.
There are also some other teething problems:
1. Mod dependencies. If Mod B (paid) depends on Mod A (free), should that be allowed? My opinion (and Valve's) is that it should be allowed, but only when the free mod is a separate download. The free mod is not affected by the existence of a paid mod that depends on it. However, the creator of the free mod might get upset about it (
this has actually happened recently). However this creates a moral problem, with the "app-store-ification" of the workshop with numerous rip-offs and clones trying to cash-grab using a small modification of someone else's work.
2. The Steam Subscriber Agreement. Workshop creators are not lawyers, and they won't be able to fully understand the subscriber agreement without one. Big companies have many legal resources, but modders can't afford that for the most part. In the above link, the mod creator was upset that they couldn't fully delete their content from Steam (people who already downloaded the mod could still use it), but the licence they agreed to very clearly stated that this was the case. It applies to big companies too - for example, even though EA pulled a bunch of games off the Steam store, people who already owned those games can still download and play them.
3. The modders only get 25% of revenue. This isn't a bad number considering the circumstances, but it seems bad from the users' point of view since 25% doesn't seem like a lot. This number was apparently decided upon by Bethesda, Valve have a standard cut they take from all microtransactions and the publisher chooses how much of the remainder they want to take.
In Summary:
1. People are scumbags and will take advantage of the free content to make money in an illegal (or at least morally incorrect) way
2. Modders don't have the resources/money to enforce (or even understand) their copyright rights effectively
3. Valve's support is not good enough to effectively enforce copyright violations or ensure that workshop items are compatible (and there doesn't seem to be any way to get a refund if your paid mods are no longer working)
What does everyone else think about this "paid mod" thing?