Enabling wad auto detect allows it to compile, but then i get bad surface extents errors ingame.
It looks like it still cant find my .wads
Compilator log:
[quote] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: hlcsg.exe -nowadtextures -wadautodetect -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\airtower_out_p2.map
Entering H:\Games3\SIERRA\Half-Life\valve\maps\airtower_out_p2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.44 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/400 0/25600 ( 0.0%)
planes 3724/32768 74480/655360 (11.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 237/32767 9480/1310680 ( 0.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 83960 bytes
Warning: Wad file '\games3\sierra\half-life\valve\customtex.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\barney.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\halflife.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\decals.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\liquids.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\osprey_wad.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\xeno.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\zhlt.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\spacetex.wad' not found
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::FindTexture() texture CRYS_2TOP not found!
Warning: ::FindTexture() texture CRYS_2A not found!
Warning: ::FindTexture() texture C2A3COMPACTOR1 not found!
Warning: ::FindTexture() texture TNNL_W4B2 not found!
Warning: ::FindTexture() texture LAB1_PANEL1D not found!
Warning: ::FindTexture() texture LAB2_W3A2 not found!
Warning: ::FindTexture() texture LAB1_COMP8B not found!
Warning: ::FindTexture() texture TNNL_FLR3C not found!
Warning: ::FindTexture() texture TNNL_C3D not found!
Warning: ::FindTexture() texture TNNL_W7 not found!
Warning: ::FindTexture() texture BA_LIGHT01 not found!
Warning: ::FindTexture() texture ~SPOTRED not found!
Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::FindTexture() texture +A~GYMLIGHT not found!
Warning: ::FindTexture() texture LAB1_GEAR3 not found!
Warning: ::FindTexture() texture ~LAB1_COMP7B not found!
Warning: ::FindTexture() texture LAB1_DOOR01 not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::FindTexture() texture OUT_SND2 not found!
Warning: ::FindTexture() texture AAATRIGGER not found!
Warning: ::FindTexture() texture {FENCE not found!
Warning: ::FindTexture() texture +1~LAB1_GAD3 not found!
Warning: ::LoadLump() texture +1~LAB1_GAD3 not found!
Warning: ::LoadLump() texture +A~GYMLIGHT not found!
Warning: ::LoadLump() texture AAATRIGGER not found!
Warning: ::LoadLump() texture BA_LIGHT01 not found!
Warning: ::LoadLump() texture C2A3COMPACTOR1 not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture CRYS_2A not found!
Warning: ::LoadLump() texture CRYS_2TOP not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture LAB1_COMP8B not found!
Warning: ::LoadLump() texture LAB1_DOOR01 not found!
Warning: ::LoadLump() texture LAB1_GEAR3 not found!
Warning: ::LoadLump() texture LAB1_PANEL1D not found!
Warning: ::LoadLump() texture LAB2_W3A2 not found!
Warning: ::LoadLump() texture NULL not found!
Warning: ::LoadLump() texture OUT_SND2 not found!
Warning: ::LoadLump() texture SKY not found!
Warning: ::LoadLump() texture TNNL_C3D not found!
Warning: ::LoadLump() texture TNNL_FLR3C not found!
Warning: ::LoadLump() texture TNNL_W4B2 not found!
Warning: ::LoadLump() texture TNNL_W7 not found!
Warning: ::LoadLump() texture {FENCE not found!
Warning: ::LoadLump() texture ~LAB1_COMP7B not found!
Warning: ::LoadLump() texture ~SPOTRED not found!
Texture usage is at 0.00 mb (of 8.00 mb MAX)
0.59 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: hlbsp.exe -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\airtower_out_p2.map
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...886 (0.06 seconds)
BSP generation successful, writing portal file 'H:\Games3\SIERRA\Half-Life\valve\maps\airtower_out_p2.prt'
SolidBSP [hull 1] 500...1000...1248 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1326 (0.09 seconds)
SolidBSP [hull 3] 500...1000...1290 (0.09 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 10/400 640/25600 ( 2.5%)
planes 1568/32768 31360/655360 ( 4.8%)
vertexes 2187/65535 26244/786420 ( 3.3%)
nodes 922/32767 22128/786408 ( 2.8%)
texinfos 237/32767 9480/1310680 ( 0.7%)
faces 1632/65535 32640/1310700 ( 2.5%)
clipnodes 3679/32767 29432/262136 (11.2%)
leaves 628/8192 17584/229376 ( 7.7%)
marksurfaces 2052/65535 4104/131070 ( 3.1%)
surfedges 7602/512000 30408/2048000 ( 1.5%)
edges 3944/256000 15776/1024000 ( 1.5%)
texdata [variable] 100/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 10211/524288 ( 1.9%)
24 textures referenced
Total BSP file data space used: 230107 bytes
0.75 seconds elapsed
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: hlvis.exe -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\airtower_out_p2.map
564 portalleafs
2238 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(2.81 seconds)
LeafThread:
--- END hlvis
---[/quote]