Forum posts

Posted 19 years ago2005-11-09 14:03:36 UTC
in HmmMmMm..? Post #146221
so like..i cant turn it off? thats lame lol...cause i was trying to do the whole random texture thing...and it didnt work..and now... :tired:
Posted 19 years ago2005-11-09 13:28:14 UTC
in HmmMmMm..? Post #146213
Posted 19 years ago2005-11-08 11:07:18 UTC
in Door textures >.< Post #146027
ahhh...awsome guys..thanks...didnt think about going into the negative numbers...ill keep this in mind =D
Posted 19 years ago2005-11-08 10:19:08 UTC
in Door textures >.< Post #146020
Im having a problem turning the texture around for this door:

http://img459.imageshack.us/my.php?image=untitled13pu.jpg

The backsides of BOTH the doors are fine (handles on the inside)...and the left one is fine, as seen in the picture....but i cant get this right one to turn around...its the only one thats messed up &gt;.&lt;..ive been fooling around with it for a while..and i cant get it
Posted 19 years ago2005-11-07 21:44:30 UTC
in Condition-Zero Models in 1.6 maps? Post #146004
its also illegal i believe...because your showing people CZ content when they havent paid for it...
Posted 19 years ago2005-11-07 02:18:40 UTC
in repeated textures Post #145860
well..its the top of a building...so i guess i can mess around with the height and stuff..thanks!
Posted 19 years ago2005-11-06 19:00:34 UTC
in repeated textures Post #145815
oh ic..i was looking at something...and the textures with - infront of the name...what do they do? how do you use them?
Posted 19 years ago2005-11-06 06:47:20 UTC
in repeated textures Post #145660
k, i have a fairly large area that will have the same style of flooring...and..well...when i put one of the normal floor textures...it just looks stupid...is there anything i can do maybe to make it look a bit better?
Posted 19 years ago2005-11-05 01:45:02 UTC
in rotating doors! Post #145405
NEVERMIND...the part i wasnt getting was :

"the center of the brush is the point it will rotate around"

i got it now..thanks!
Posted 19 years ago2005-11-05 01:41:45 UTC
in rotating doors! Post #145404
sigh...im still not getting it...the door doesnt open like a door..it opens weird...the axis is off...but i dont know how to fix it
Posted 19 years ago2005-11-05 00:12:41 UTC
in rotating doors! Post #145399
so wait...would i end up with something looking like this from top view..

_|_

the 2 horizontals being the ORIGIN brushes...and the vertical one being the actual door..
Posted 19 years ago2005-11-04 23:05:10 UTC
in rotating doors! Post #145392
i will try this and report back! btw...does this work for both directions? cause i ALMOST had it for one direction..but then the other way went beserke
Posted 19 years ago2005-11-04 22:49:39 UTC
in rotating doors! Post #145389
k...so i was following the sliding door tutorial..and i did that easilyyyy lol..go figure...now im trying the door thing...but i dont quite understand the tutorial...if anyone knows a different one i can see? or wants to be really really nice and explain it lol...id be veryy greatful! :heart:
Posted 19 years ago2005-11-04 22:13:57 UTC
in Prefab problem Post #145384
i needed to extract the halflife.wad or something i think..
Posted 19 years ago2005-11-04 12:46:51 UTC
in Prefab problem Post #145256
probably another nub question..but..well..im a nub..so here goes...

when ever i add a prefab...its white. thats it. how can i fix this? btw i use the prefabs in hammer.
Posted 20 years ago2004-07-03 04:07:53 UTC
in Spawning Problem Post #38437
LOL...k wow, i use Batch Compiler to make the bsp, and Hammer to make the map, and after editing i would go File &gt; Save...and it only saved the rmf or w/e its called and not the .map file that batch compiler uses...so i was confuesed as to why everything seemd the same, now i no why! lol k you can call me an idiot now!
Posted 20 years ago2004-07-03 03:30:26 UTC
in Spawning Problem Post #38432
k, you could call me an idiot for this if you want, but i no info_player_start or w/e is the spawn point for CT, and people say the spawn point for t is info_player_deathmatch, but when i create a game and try to join t it says its full, im not sure if its a serverside problem (like limit teams and other commands) or if its something im doing wrong making hte entity...
Posted 20 years ago2004-07-03 03:26:12 UTC
in Damn WAD Files! Post #38430
thanks, im using batch compiler, and i see the option to make the WADS included into the bsp
Posted 20 years ago2004-07-03 01:59:35 UTC
in Damn WAD Files! Post #38423
also, where can i find textures that EVERYONE has, so that i wouldnt have to distribute a WAD file, if the first option isnt available?
Posted 20 years ago2004-07-03 01:56:05 UTC
in Damn WAD Files! Post #38420
when you make a map, you use textures, their in a WAD file. If i use texture from say "blahblah.wad", how can i distribute the map WITHOUT having to distribute the WAD file also? Is it even possible?
Posted 20 years ago2004-07-02 17:07:11 UTC
in Flipping Decals Post #38336
damn, i found it in the intermediate turorials..sorry about this...anyway, one more question, when i compile my map, the decals disapear, why? maybe ill find out why when i finish reading this tutorial, but can someone tell me if i dont?
Posted 20 years ago2004-07-02 16:45:26 UTC
in Flipping Decals Post #38329
Hi, im sort of new to this mapping stuff, and i have a decal that says "Haxor" and i want to place it somewhere, and when i do its backwards, i was just wondering how i could flip it around. i searched the forums and the only thing i found was how to flip a texture, but i cant figure out how to do it with decals :confused: