Forum posts

Posted 19 years ago2005-04-07 12:45:29 UTC
in Compo 13 - [closed] Post #102261
I might have to submit it unfinished too, or at least it's going to be much smaller than planned...
maybe allowing for future maps related to it, I dont know
Posted 19 years ago2005-04-05 17:27:27 UTC
in HL - Random things u may not have known Post #101898
3. From the maps c0a0d to c0a0e, the orientation of the BSP changes 90? left.
Throughout the game, layout is done without considering previous maps, so if you were to put the game into a huge BSP file, lots of sections would overlap :o

http://www.geocities.com/kaspergclan/blackmesa.jpg
Posted 19 years ago2005-04-05 12:41:39 UTC
in Compo 13 - [closed] Post #101804
it was!
Posted 19 years ago2005-04-05 09:34:57 UTC
in Compo 13 - [closed] Post #101755
In what sense? More polys = good or bad?
Posted 19 years ago2005-04-04 12:55:19 UTC
in The Pope's Passing Post #101510
I would never harm another individual for financial gains
But some people today are doing exactly THAT
Posted 19 years ago2005-04-04 11:52:08 UTC
in The Pope's Passing Post #101478
I have no idea how may religions you know, but they dont only talk about the afterlife... that'd be ancient Egypt :)
Posted 19 years ago2005-04-04 09:45:21 UTC
in Whats my age again? Post #101419
I mean 20%, sorry
Posted 19 years ago2005-04-04 09:44:49 UTC
in Whats my age again? Post #101418
20
Been mapping for 4 years. Hey, that's 25% of my life!!!
Posted 19 years ago2005-04-04 06:06:13 UTC
in The Pope's Passing Post #101380
agreed
But from his position, It was easier to tell the world what he thought.
I think that the expression should not be "The man who was closest to God", but "The man who brought God closer to people" in any case, right?
Posted 19 years ago2005-04-04 05:29:50 UTC
in The Pope's Passing Post #101377
it is only a position
Only a position in which the man spent his life telling people what he thought was right, and spent the rest of the time praying. I haven't really heard of many other people doing that lately, have you? :(
Posted 19 years ago2005-04-02 20:45:55 UTC
in The other view on 9/11 Post #100995
I keep reading this over and over again, and everytime I have to say the same thing.
If one man killed 20 people, it doesnt mean that you can murder 3 and be considered good. "hey, that other guy killed 20!!"
Responsability means accepting one's mistakes, not talking about those made by others.
BTW, I'm surprised you used the expression "we nuked the japanese". It can be misinterpreted that you actually agree with that decision :(
I personally would never speak of other people's crimes in first person. I wouldnt do so if it was my brother who had done something wrong, much less if it was the government!!!
Posted 19 years ago2005-04-02 18:04:52 UTC
in The other view on 9/11 Post #100960
I didnt mention the people who carried out the orders. I was talking about their commanding officers (who take orders from the president if I'm correct). It seems living in the White House makes your actions be considered "political" instead of "good or evil". But it's still terrorism. And the worse kind, because it's done with a large amount of the country's budget...
Posted 19 years ago2005-04-02 06:26:26 UTC
in The other view on 9/11 Post #100816
True, the anger is actually towards the US government and its decisions. When people support those politicians, some will consider them to be just as evil :(
It's all just hypocresy. The U.S wanting to disarm the Iraqi dictatorship because it has weapons of mass destruction...
Fact: most of the weapons they could have, were given to them years back by the U.S
Fact: the U.S is the country with the largest arsenal of weapons of mass destruction in the world and the only one that has used them against civilians, killing more than 200.000 people. Now THAT was the worse terrorist attack in history, since it was done for the only purpose of creating terror and force unconditional surrender of an already defeated Japan. Dont say that was war because Bin Laden can say the 9/11 attacks are also part of a war. Or does wearing a uniform automatically prevent you from being a terrorist?
Posted 19 years ago2005-04-01 20:45:11 UTC
in The other view on 9/11 Post #100707
A smaller plane (that some witnesses claim to have seen). A military jet of some sort with the capability to fly low and strike in that angle, and leaving a tiny fraction of debris compared to what you would get from a 757. Not a missile or a bomb.
Posted 19 years ago2005-04-01 20:17:50 UTC
in The other view on 9/11 Post #100698
it has things like hydraulic pumps, motors, gears, a lot of metal... none of which I can see in the picture (unless after breaking the reinforced wall it still travelled some 20 more yards and accidentally landed inside an FBI truck, who knows)
Posted 19 years ago2005-04-01 18:49:20 UTC
in The other view on 9/11 Post #100653
http://members.shaw.ca/freedomsix/pics/american757gear.jpg

Look at this pic, and then at the one posted by 96a2107.
Very unlikely that the 757 landing gear made that hole. Anyway, did they extend the landing gear or what? Planes dont usually fly with it when they are on a collision course.
:zonked:
Posted 19 years ago2005-04-01 16:11:00 UTC
in Your favourite Multiplayer mod list... Post #100597
HLDM (fun)
DoD 1.3 beta (team fun)
CS:S (team fun + graphics)
HL2DM (nice but still a bit laggy)
CS 1.5 (some fun LAN games without wallhackers)

there are many others i've tried (tfc, dmc, dod 2.0 beta etc) but there was always something very wrong with them
Posted 19 years ago2005-04-01 14:02:34 UTC
in Mapping for HL2? HOW? Post #100567
I think that valve would make HL3 even if they didnt have money. They would probably organize a contest and let "the community" make the game for them :roll:
Posted 19 years ago2005-04-01 12:29:44 UTC
in How popular are you? Post #100542
My maps cs_1701e and its update cs_1701ev2 have a total of 9915 downloads in csbanana. When that page was named cscentral, the downloads were around 20.000 but they were reset after they updated the site...
Posted 19 years ago2005-04-01 01:14:24 UTC
in How to make your own custom sky Post #100463
It depends on his 3D card more than anything, but HL runs even in P1 at 200 mhz (software mode usually).
And my maps probably run fine on those machines, hehehe :D
Posted 19 years ago2005-04-01 01:10:30 UTC
in Compo 13 - [closed] Post #100462
Posted 19 years ago2005-03-31 16:47:36 UTC
in How to make your own custom sky Post #100405
If Paint lets you save in tga format, then it's possible.
Bryce is a better option, and I think there are tutorials for making hl skys with it
Posted 19 years ago2005-03-30 19:28:23 UTC
in The other view on 9/11 Post #100245
if it were a missle the damage would be near to the center of the rings
I dont understand what you mean here... The "hypothetical" missile wasnt supposed to strike from the air, but from much closer to the building and at ground level. Thus the succesive holes inside the building that are not likely created by the impact of an airplane :confused:
Posted 19 years ago2005-03-30 15:32:35 UTC
in func_train with a rotating-door attached Post #100189
I think he was referring to a func_platrot.

A nice a cheap way of making things move and rotate at the same time is using a nice animated texture for the propeller, with the usual +0, +1, +2 etc.
It has problems, though, like the fact that your texture cant be masked with the "{" prefix. You could use black as background and make the entities render mode additive, etc.
I made a plane with this method and the propellers actually looked nice :D
Posted 19 years ago2005-03-29 15:52:56 UTC
in Skyrocketing r_speeds!! Post #99913
1)A map can be realistic while respecting the default max viewable distance. If your are aiming for large outdoor areas, then try mapping for CS:Source if you have that game. HL2 is much better in terms of outdoor mapping.

2) brush entities affect the polygon budget. Never think that just because something is a an entity, it will no longer have an impact on performance. And when those func_breakables break, the gibs they release also have an impact on performace...

3) I doubt siege and cbble reach anything like the 8192 units you mentioned... and if they do, they are properly VIS blocked, either with good layout, hint brushes, or both.
Using a larger scale like 1.5 or 2.0 in terrain type textures can reduce r_speeds drastically while not looking wrong.
Posted 19 years ago2005-03-29 11:35:54 UTC
in Skyrocketing r_speeds!! Post #99863
True. If the texture applied to it is 64x64 texels at a 1.0 scale:

2 triangles per face, 6 faces = 12 more wpolys.

Having 10 computer monitors in a room with those properties adds 120 wpolys, and so on.

Remember that frames per second are more important than eye candy per second :)
Posted 19 years ago2005-03-28 08:35:39 UTC
in The other view on 9/11 Post #99690
I absolutely agree that it's possible to hold the tail section and find the black box, but it's not the kind of FACT I was expecting them to present against all those conspiracy claims out there... It seems like a very weak argument, I dont know...
And of course, there are very few if any references to other theories like the recovery of DNA samples from almost everyone, the FACT that a plane's nose usually breaks or melts after breaking through the first thick "resistent" wall, the fact that the debris are isolated and have no trace of explosion burns...
They sould talk about all that too, so we finally see those theories are just fantasy.
Posted 19 years ago2005-03-28 08:01:06 UTC
in The other view on 9/11 Post #99680
The article explains a lot of things that I didnt even know were questioned. It's obvious that commercial planes crashed on the WTC, who doubted that??

But the part where they talk about the Pentagon...
FACT: Some windows near the impact area did indeed survive the crash. But that's what the windows were supposed to do--they're blast-resistant.
right....
And the things Kilsheimer says:
"It was absolutely a plane, and I'll tell you why...
...I held in my hand the tail section of the plane, and I found the black box."
no comments
Posted 19 years ago2005-03-27 05:16:28 UTC
in Func_Physbox properties Post #99291
I guess it's not colliding with anything else since I had the same problem with the same prop in dm_resistance and changed it in the final version.
BTW, dm_7hour is in the vault for those who havent seen it yet :)
Posted 19 years ago2005-03-27 04:49:41 UTC
in Func_Physbox properties Post #99289
It could be done, but it still wouldnt solve the problem. Think for a moment that the physboxes are lit by the light_enviroment, our sun. When teleported back to the map, they will look wrong if they end up being in shadow. Changing the min light level only solved the problem of making every side of the brush equally lit, but it's no use.
Just one question. There is a junk prop that looks like a cinder block, I forgot its name. The fact is that when I play the map, I can't pick it up with the physcannon (the flags are all correct) but it moves with the physcannon shot and whenever you shoot it, explosion occurs, etc. I used it in a prop_physics_multiplayer, but maybe it should just be prop_physics. Could that be the problem?
Posted 19 years ago2005-03-26 21:24:08 UTC
in cubemaps Post #99264
Just explain what the problem is and we can probably help, but most people arent going to google things for you...
I had problems with cubemaps but never found a tutorial. I just investigated and found there were problems with the steamfolders when using buildcubemaps on the console. Are you having that problem?
Posted 19 years ago2005-03-26 21:15:54 UTC
in Compo 13 - [closed] Post #99261
From the compo rules:
For entries over 1Mb, just add a link to where you have hosted it on the web, in a .txt file and upload the txt file in a zip.
Posted 19 years ago2005-03-26 09:07:39 UTC
in Func_Physbox properties Post #99162
It wasnt a model texture, but it happens with everyother texture, tiles, rock etc.
I'm thinking that func_physbox are completely useless entities unless the map is fullbright or the physbox is invisible or permanently glowing in the dark :(
Posted 19 years ago2005-03-26 07:00:50 UTC
in de_fallout is beautiful [closed] Post #99158
Maybe, but those maps are not cstrike, they are just a sort of team deathmatch with CS weapons.
I think so much more is possible with CS:Source
Posted 19 years ago2005-03-25 21:06:50 UTC
in de_fallout is beautiful [closed] Post #99100
It might be an accomplishment, but it's strange to start a thread with a topic name that doesnt convince us yet :|
I think I haven't made a forum thread for any of my 26 (soon 28) maps even though I think some of them are beautiful. But I guess it's okay to do so... My first, second and third maps were nothing to write home about (that's why they cant be found in the map vault) but they were still fun to play :)
Posted 19 years ago2005-03-25 18:36:08 UTC
in Func_Physbox properties Post #99078
It has a wooden texture (no reflection shader) so I dont think the cubemap would do any difference... I'm going to try changing the min light level and see if it helps
Posted 19 years ago2005-03-25 17:49:51 UTC
in Func_Physbox properties Post #99065
Does anyone know how to properly set up a func_physbox so that it isnt lit only by RAD? The physboxs I make work OK, but when you toss them around there's always a black side where light didnt touch it in the RAD process.

I've seen a throwable door in dm_steamlab that appears to react differently to light when you move it around. Is it a model? Do you need some kind of dynamic light for it to work? thx 4 your help
Posted 19 years ago2005-03-25 14:45:04 UTC
in Too big to post in the vault? Post #99025
find a free web host and put your map there...
Posted 19 years ago2005-03-24 15:38:28 UTC
in Compo 13 - [closed] Post #98854
Everyone has hl.wad, so it's pointless to include even one hl texture whatsoever :)
Posted 19 years ago2005-03-24 15:24:57 UTC
in Compo 13 - [closed] Post #98851
My minimod is 3,9 MB so far, and it has custom textures, sky, models...
Posted 19 years ago2005-03-24 06:11:09 UTC
in Steam Update Problems :<? Post #98804
it 'scans for game updates' and returns everything uninstalled even though the GCF's are intact and in the proper location
I had the same problem some days ago, but somehow everything worked again after restarting windows...
Posted 19 years ago2005-03-24 05:51:01 UTC
in Why Half-Life??? Post #98799
I would have used the name of the second (maybe third) chapter of the game: Unforeseen Consequences
But Half-life is shorter so it's better. I guess there are also titles that they would have never used, like "Once upon a time in Black Mesa" or "Xen invasion" those would have originated poor initial sales :D
Posted 19 years ago2005-03-22 17:26:32 UTC
in Your Nasty Mapping Habits... Post #98622
Posted 19 years ago2005-03-22 14:56:31 UTC
in real free games,moives,game cubes ,misc Post #98591
gamepad
I have a gamepad, but it's kind of hard to find another one to play a 2-player game like the old Tekken3. Those kind of games are better enjoyed with 2 or more gamepads, a big TV and couch :)
(And dont quote me on the TV and say: use the TV-out feature of the 3d card because I've already tried and it's not the same... :P
Anyway, games like the Tony Hawk series are so different if the gamepad has rumble capability, etc
Posted 19 years ago2005-03-22 12:09:10 UTC
in Items + Conveyor = Not working Post #98573
Worldcraft dude: I would use a texture with transparency, like this one

http://www.geocities.com/jm_ameyugo/hevsuit.jpg

I dont know how close the player will get to those suits, but maybe it helps
Posted 19 years ago2005-03-22 11:09:41 UTC
in real free games,moives,game cubes ,misc Post #98567
IMO, consoles are the best choice for fighting, sports, cars and platform games among others.
PC is the winner when it comes to first person shooters or strategy games.

Other software like RPGs or third person games can be good or bad in either console or PC (I prefered to play Tomb Raider on the console but Max Payne on PC, and I have played Final Fantasy's on both PC and console...)
Posted 19 years ago2005-03-22 04:40:27 UTC
in Valve's HL2DM Mapping Contest Winner Post #98527
Powerhouse was made by Michael 'Wolf' Schulz, who if I'm not mistaken won the PHL mapping contest with his map Rapidcore years ago.
Anyway, if you guys want to see a decent map with good performance, I think I finally managed to make one... (screenie can be found in my journal)
I have been testing fps and never get lower than 50 on highest settings, so I hope it will play nice when filled with players and deadly flying props :lol:
Posted 19 years ago2005-03-21 16:48:29 UTC
in Water - Current Post #98440
A1- Make a brush with the trigger texture in the area where you want the current and tie it to a trigger_push entity. You can then specify direction, strength of push etc

A2- Using a scroll texture would be the solution. I haven't been able to make a scroll texture in HL2 yet, but I made some nice conveyor waterfalls in my map "Oeilvert"
Posted 19 years ago2005-03-21 15:29:08 UTC
in Compo 13 - [closed] Post #98415
My "unique map" is being done exclusively for the compo, although "Floatingline" would be a good example of a unique map imo
Posted 19 years ago2005-03-20 23:08:02 UTC
in Items + Conveyor = Not working Post #98312
maybe using a trigger_push?
This and so many other issues are no longer a problem with Source!!! :P