Forum posts

Posted 1 day ago2022-05-27 12:07:59 UTC
in HLDM Server! Post #346555
Server has been moved to
109.123.108.99:53500
Archie ArchieGoodbye Moonmen
Sounds like you might have small detail brushes cutting holes in your geometry. Tie individual details / groups of details to func_detail or func_wall to prevent them from cutting into geometry (and probably causing invalid brushes!)
Archie ArchieGoodbye Moonmen
I don't think you'll get many backers for what seems to be a pretty barebones mod. The gameplay shown is far too early-stage to be used in promotional materials when you're asking for money. I'd recommend removing all gameplay from the campaign until you have more to show. It looks like a broken version of HL2DM at the moment. Get it to a stage where you can demonstrate the main gameplay and maybe then you can try to get donations.

Keep in mind that multiplayer-focused games require a player base to be successful. Even (relatively) very polished multiplayer Source mods like Hidden:Source died off pretty quickly as the player-base dwindled. If free mods can't support enough active players, a paid mod will have to be exceptional to attract enough players to keep it alive.

I love the ambition and the enthusiasm, but maybe you guys could make a cool singleplayer mod first, and then you'll have an audience who will get excited and want to play your multiplayer game!

L'illustration 2D des personnages est vraiment cool! Bonne chance!
Archie ArchieGoodbye Moonmen
Posted 2 weeks ago2022-05-10 21:21:15 UTC
in HLDM Server! Post #346504
Please note Off A Rail has been updated on the server to fix a minor glitch. If you've already downloaded it, you can delete the previous version from this directory to force a re-download of the latest version:
steamapps\common\Half-Life\valve_downloads\maps

This update does not affect competition judging.
Archie ArchieGoodbye Moonmen
Posted 3 weeks ago2022-05-05 15:50:19 UTC
in HLDM Server! Post #346496
Caldera Jungle has been added to the map rotation with Fast Download.
User posted image
Archie ArchieGoodbye Moonmen
Posted 3 weeks ago2022-05-05 15:40:14 UTC
in HLDM Server! Post #346495
Please note Caldera has been updated on the server to fix a minor glitch. If you've already downloaded it, you can delete the previous version from this directory to force a re-download of the latest version:
steamapps\common\Half-Life\valve_downloads\maps

This update does not affect competition judging.
Archie ArchieGoodbye Moonmen
Posted 3 weeks ago2022-05-04 13:28:33 UTC
in HLDM Server! Post #346492
Competition entries Off a Rail & Caldera have been added to the HLDM server with Fast Download.
CalderaCaldera
Off a RailOff a Rail
Archie ArchieGoodbye Moonmen
Posted 3 months ago2022-02-07 18:15:21 UTC
in TWHL! Sound off! (who are you) Post #346265
Please stop drinking piss
Archie ArchieGoodbye Moonmen
Posted 4 months ago2022-01-24 13:17:16 UTC
in Competition 40: Bridge The Gap Post #346231
New year, new competition!

Check it out!
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 7 months ago2021-10-20 17:00:05 UTC
in HLDM Server! Post #345979
Really pleased to see we're still getting regular full-server frag fests. The community on the Discord are always keen for a game if you're reading this thread and want to organise a game :)
Archie ArchieGoodbye Moonmen
Posted 8 months ago2021-09-25 16:26:00 UTC
in HLDM Server! Post #345961
Any rimrook is good rimrook.
Archie ArchieGoodbye Moonmen
Posted 8 months ago2021-09-23 13:00:54 UTC
in HLDM Server! Post #345955
nope
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-14 22:40:30 UTC
in Someone can decompile this map? Post #345884
Decompiling a map will break the geometry and will stop the map compiling whatsoever.
I'm confused, though - you made this - why can't you provide the .rmf? :lol:

I had a run around - it doesn't look too badly optimised from a brushwork perspective, but it looks like it was maybe compiled with Fast VIS settings - walls like this should be blocking VIS, but instead the entire map is rendering almost all the time.
the entire map is renderingthe entire map is rendering
Also note that the rotated sign is splitting the brushwork behind it. This sort of wall detail should be tied to either a func_detail or a func_wall to prevent it from splitting the brushwork into odd angles.

Also dynamic lights are bizarrely a huge strain on older systems in multiplayer goldsource games. The red lights at the nightclub staircase will probably be lowering your fps.
a classy establishment would never use dynamic lightsa classy establishment would never use dynamic lights
As a more general review of the map:
CT spawn needs more than one exit, and I'm very curious about why the gun store uses solid texture-based guns... CS has all of those guns as models already :P
Also I hope some of the imagery used is satirical.
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-14 16:52:55 UTC
in HLDM Server! Post #345881
added!

also
  • removed scooby_rats (sorry!)
  • removed dm_rust
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-09 16:26:07 UTC
in HLDM Server! Post #345868
I still like Rust for 2-4 players, but sure! Bring on rust2

edit:

Tried all the new ones now. Chum might be my favourite for fun gameplay
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-08 21:45:01 UTC
in HLDM Server! Post #345866
All added!

I'd prefer to keep it to TWHL-submitted maps, but I just can't say no to that headcrab avatar, Don

Current cycle:
dm_leveldirector
chum
scooby_rats
rpg_arena
dm_crossedwire
dm_dust2_2020
dm_perthowned
dm_rust
torrent
amaphel
dm_hysteria
dm_odin
dm_altdel
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-06 23:12:28 UTC
in HLDM Server! Post #345859
Suggestions of maps to add welcome as always!

RPG ARENA added
Loading embedded content: Vault Item #3275
Also holy shit it was good to see so many old faces tonight
User posted image
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-06 13:51:26 UTC
in HLDM Server! Post #345856
added Amaphel to the rotation
Loading embedded content: Vault Item #6537
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-05 00:06:24 UTC
in Ode to Lockdown [Map Jam] Post #345846
Where's everyone else's entries?
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-04 20:20:02 UTC
in HLDM Server! Post #345844
ft. the new server
Archie ArchieGoodbye Moonmen
Posted 9 months ago2021-08-04 11:38:21 UTC
in HLDM Server! Post #345839
Ooooooooooh shit!

We're back, baby!

109.169.42.68:53500
Archie ArchieGoodbye Moonmen
Posted 10 months ago2021-07-26 13:14:07 UTC
in Ode to Lockdown [Map Jam] Post #345805
So perfectly on time with the deadline, I... I think I might be finished....
User posted image
User posted image
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 10 months ago2021-07-20 18:07:38 UTC
in How to make the ground follow my skewed-angled walls Post #345791
I wouldn't ever go as far as a giant plane floor, but yeah you shouldn't have issues with the floor extending out into the void if it's becoming a hassle.

You certainly don't need to delete and re-clip the floor any time you ever change the walls - Vertex manipulation will let you reposition any of the floor's vertices to match the new wall brushwork. The areas that Cap'n P is pointing out which will most-likely be causing your compile problems are here. These intersections will split the faces that aren't currently split in Hammer/Jack during the compile, so it's often best practice to manually split those faces with clean brushwork yourself, rather than letting the compiler do it, potentially causing the tiny cracks between brushes Captain P mentioned. It might look fine in the editor, but the compiler could have different ideas.

I always tended to visualise what the compiler does with face splitting with this tutorial. This might be years out of date, but I've used it as gospel for about 15 years. As I understand it, the compiler will essentially perform the carve operation, whereas doing it by hand allows you to create clean, legal brushwork as in the vertex manipulation example.
Archie ArchieGoodbye Moonmen
Posted 11 months ago2021-06-03 09:55:11 UTC
in Spirit's 3D Skybox emits Light? Post #345671
I haven't used env_sky before, but could you place a brush on the outside of your null sky brushes textured in SKY and use a light_environment like normal?
Archie ArchieGoodbye Moonmen
Archie ArchieGoodbye Moonmen
You're making such cool stuff, Cap'n!! Awesome
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-28 13:37:20 UTC
in Books and audiobooks Post #345567
You're reading some pretty heavy stuff, guys! Don't forget to leave room for laughter :lol:

I committed to re-reading the entire Discworld series at the start of lockdown. Currently on 38 out of 41. Gonna be very sad when it's finished again. RIP, Terry. I've gotten so much more out of them this time round - I was just too young to get half of the jokes or concepts as a kid. Stupendously good universe to immerse yourself in.

Otherwise I'm big into crime thrillers and satire. Christopher Brookmyre & Carl Hiaasen are huge influences on my own creative work. Both gritty and dark, but with absolutely gut-punching satire that just floors me.

I'd like to get more into Sci-fi and Fantasy, as I'm sure I'd enjoy them, but they're quite intimidating genres to dip your toes into unguided. The top of my list is The Three Body Problem which has been recommended to me by so many people.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-21 20:19:08 UTC
in Ode to Lockdown [Map Jam] Post #345554
Great questions.

1.
User posted image
I use the wheel for scrubbing forward and backward through footage. The gear paddles are used to Mark In and Mark Out (engage with clutch to Go To In or Go To Out) and the pedals are used to cut, trim or roll as needed. With this setup combined with the chair, I can usually edit at around 300kph

2. Absolutely, that's the one down-side. I wanted to go all-electric, but the tech is still too expensive.

3. Whilst in Premiere Pro, I use a replica of Lando Norris' 2020 Silverstone grand prix helmet designed by a six-year-old.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-21 14:49:28 UTC
in Ode to Lockdown [Map Jam] Post #345552
It's primarily going to be HLDM, but I'll probably do a version for CS
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-19 16:53:15 UTC
in Ode to Lockdown [Map Jam] Post #345547
Work got absolutely crazy so I haven't had time to work on this for a week or so. Really looking forward to finishing it. I think my racing chair will be the next big challenge.
User posted image
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-19 16:05:12 UTC
in Post Your Photos Post #345546
Lovely shots, Admer!
Can't see your image, I have a plan :(

Here's a question: Why aren't you following me on Instagram yet? You should all do that post-haste.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-11 03:14:34 UTC
in Ode to Lockdown [Map Jam] Post #345525
ha! Goddamn, Zeeba that animated mirror was a stroke of genius
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-04-09 21:59:13 UTC
in Ode to Lockdown [Map Jam] Post #345522
Displates a'plentyDisplates a'plenty
Backlight LEDs are never overkillBacklight LEDs are never overkill
Posting here as well as discord in the vague hope anybody else makes a map for this.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-03-19 19:01:24 UTC
in Post your screenshots! WIP thread Post #345458
Ha! Very cool. That second one is quite psychonauts
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-03-17 23:53:15 UTC
in Ode to Lockdown [Map Jam] Post #345448
Progress bump
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-03-13 00:22:50 UTC
in Ode to Lockdown [Map Jam] Post #345424
User posted image
it begins...
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-03-10 16:08:18 UTC
in Ode to Lockdown [Map Jam] Post #345416
You've clearly all got the date wrong, though
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-03-09 18:12:02 UTC
in Ode to Lockdown [Map Jam] Post #345412
y'all are trippin
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-30 23:17:09 UTC
in TWHL! Sound off! (who are you) Post #345305
slowly crosses Switzerland off my list of places to visit
Archie ArchieGoodbye Moonmen
I might be missing something, but isn't Black Mesa in the Goldsource engine... Half-Life?
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-27 12:23:34 UTC
in Half-Life texture sources Post #345289
This is the best thing I've downloaded named HL:Source since... Well... Ever.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-14 17:23:46 UTC
in Ode to Lockdown [Map Jam] Post #345225
There's a fair few people involved in this on Discord, but just to give it the best chance I'm gonna extend it to March
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-12 14:44:02 UTC
in A custom animated Happy New Year from Black Mesa! Post #345208
Hah. Bliddy marvelous
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-09 17:00:00 UTC
in Buttons made using JACK not working! Post #345188
does the button have a target?

does the button have a name?

does the button have a master?

does the button have any flags set?

what FGD files are you using?

does the light have "initially dark" set in flags?
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-09 00:44:59 UTC
in Ode to Lockdown [Map Jam] Post #345182
Following on from the success of Jessie's func_vehicle jam, I've got another mapping challenge to occupy our bored, locked down minds for the start of 2021. (Aus and NZ can take part too, despite having pretty much figured this whole Covid thing out).

In honour of working from home, the goal of this mapping challenge is to turn your workspace/bedroom/home office into a classic padman-style rats map.

Scale is up to you, although being actually fun to play is important so I recommend making it big enough to be a good deathmatch arena.
We want to see creative use of items to aid navigation, a clever use of the furniture for routing and of course photos for comparison!

This map jam will end on the 21st of March 2021, plus the obligatory 2-week extension.
Jessie will stream the entries, as per, and makes a special request to also include theme-accurate func_vehicles which i wholeheartedly do not condone.

Feel free to use any Goldsource or Source game, singleplayer or multi. If we get a bunch of HLDM maps I'll put them on a server as per usual, though.
You could even make a rats rats map, although that might break the universe.
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-06 01:29:50 UTC
in Post your screenshots! WIP thread Post #345159
Admer456 said:WILL I GET YOU INTO A PLAYABLE STATE THIS YEAR?!
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-05 21:59:53 UTC
in Post your screenshots! WIP thread Post #345157
Stroyschool is where?
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-01-01 20:52:40 UTC
in FUNC_VEHICLE 2020 Post #345128
Loading embedded content: Vault Item #6480
Archie ArchieGoodbye Moonmen
Posted 1 year ago2020-12-26 11:53:46 UTC
in FUNC_VEHICLE 2020 Post #345108
added to the server
Archie ArchieGoodbye Moonmen