This wouldn't be so bad if you could select a face in 3D which has the settings you need and right-click new faces like you can with Hammer but that doesn't work either.It does, it's just not the default now for some reason - would be a good change, actually, pebs. There's currently a left click and right click actions list in the face editor.
is it possible somehow to use something similar to smoothing groups in goldsource?I don't believe so.
The light bridges from Portal look a bit odd thoughYeah, I'm not really sure why I put them in, but I actually really like the overall ambient spill they're adding, and they definitely benefit gameplay. And yeah, no clue why they're casting shadows. They're func_walls :/
No-one's ever on whenever I checkJust invite people through the TWHL steam group. I'll almost always jump on for a few rounds if someone asks.
Archie, is that standard Goldsource? If so, how'd you manage to get such a smooth shadow casted from the railing with transparent texture?It is indeed. It's a light_spot casting through a SOLID rendermode texture with its HLRAD opacity set to opaque. The concrete texture is scaled to 0.50 which creates a higher resolution lightmap grid, and therefore more defined shadows. It also always helps to compile with Vluzacn's incredible tools which blend shadows much more realistically, as well as using a 3x bounce to really soften them.
This map is currently rolling out to your machine and should be available to play within the next hour.
It may be available to add to your map rotation in ClanForge already , but be aware that until the files have fully rolled out the server will skip the map. This is normal until the rollout is complete so please do not contact support unless this persists.