Forum posts

Posted 6 years ago2017-09-06 13:15:39 UTC
in no D3D on steam HL Post #337333
Soooo... OpenGL
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-28 10:53:32 UTC
in TWHL Pockets Post #337139
You just don't know about deafness and colours, Instant Mix. Deafness allows a person to perceive and identify what's known scientifically as 'The Gay Colour Spectrum' (or the GCS)¹.

Educate yourself, Oli.

¹Citation Needed
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-25 04:13:49 UTC
in HL2: Episode 3 Post #337013
So there we have it.
Laidlaw has published a first person summary of the events of Ep3 as he distances himself from Valve.

Massive spoilers ahead, obviously. Discuss.

The circumstances surrounding the post:
https://youtu.be/urza2sbU68Q

The post with proper nouns corrected:
https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-21 22:40:20 UTC
in The Great US Solar Eclipse Of 2017 Post #336986
For posterity, Jessie, prosperous though it may be. :P
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-11 12:54:09 UTC
in help convert mp3 to HL wav Post #336847
Yarp!
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-11 11:29:50 UTC
in help convert mp3 to HL wav Post #336844
I'd heartily recommend Audition over all of these options. Why y'all still using software from the 90s?
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-08-01 08:06:23 UTC
in Now Gaming: ... Post #336627
It seems Jessie is getting an itch that only you can scratch Arch. ;)
Story of my life
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-07-31 05:12:33 UTC
in Now Gaming: ... Post #336593
Ugh, I miss fallout so much. I'm limited to less extravagant games while I'm down in London without my desktop.

So far I've gotten about 30 hours into civ 6. It's pretty great
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-07-17 12:44:28 UTC
in The Core Post #336102
So basically Urby had a kid and my career took off.

My advice would be to get me fired + kidnap urby's kid. Otherwise it's going to continue to take forever.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-28 18:59:18 UTC
in TWHL Collaborations Post #335785
intae it
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-28 18:58:04 UTC
in Competition 34: HL Re-Imagined Post #335784
Over my dead body!
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-23 05:19:09 UTC
in columbine_hs ~ My biggest project Post #335684
Admer, nobody is suggesting there's any actual controversy here or that anyone will get arrested for making a map of their school. 90% of mappers here have mapped their school.

Mapping this school is just an unnecessary attempt at shock value and a pointless exercise in deliberately being a dick.

Life is better when you're not a dick.

Daubster got it spot on. It's absolutely possible to make light of tragedy. To make art inspired by it. To alleviate pain with comedy.
The important factors are context and tone and this map falls flat on both points.

So map whatever you want, but why be a dick?
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-20 21:48:00 UTC
in Urby's Multiple Choice Fan Fiction! Post #335608
I'm all about that A, bout that A, no treble
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-09 18:22:51 UTC
in Post your screenshots! WIP thread Post #335324
its power will be enough for a decade or two
:biggrin: :lol:

I will say, though, that if you're getting into any sort of video production (which you mentioned a few times in this thread) you'll be remiss to avoid Nvidia. CUDA is far too useful to ignore.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-06-06 11:54:54 UTC
in Now Gaming: ... Post #335282
PUBG continues to be the best game.

The. Best. Game.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-29 22:39:30 UTC
in Half-Libs Post #335138
Reginald B. Pinkshoes :glad:
moist
spanner
unlicensed gynecologist
Admer Von Aspergers
smelly
lime
rusty
manholes
terrorise
mailed
tighten
really, really tighten
suck an egg
Blu-ray copy of the 1988 movie Vampire's Kiss
General Dicksprout
anus
soothingly
prolapsed
festering
twerking
dickhole
dicking
Nick Cage's accent from the 1988 movie Vampire's Kiss
vampire
Honey-Nut Bagpuss
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-28 17:29:49 UTC
in Half-Libs Post #335120
Many, many lols.
It might work better if you pick your favourites from all the submissions and use the best-fitting words from each to create 1 perfect story instead of 3 separate ones?
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-26 12:26:56 UTC
in Half-Libs Post #335058
wooden leg
choking
prostitutes
mouldy
Urby's mum
factor-45 sun cream
wooden
tunnel
exploded
Monaco
nipple
distressingly bland
nipple cannon
oscillate
tickling
muddle
six-hundred-and-eighty-two pirated DVDs of the 1986 movie 'Labyrinth'
creepy
planning
consume
goblin
taint
Jareth's labyrinth from the 1986 movie 'Labyrinth'
bang
smother
mother
"It's in the way that you use it"
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-25 23:14:30 UTC
in Post Your Photos Post #335056
It always makes me so fundamentally happy when someone outside the UK is aware of QI. :glad:
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-25 20:47:48 UTC
in Post Your Photos Post #335054
What a total cutie. Did you give her a name?

@Stu:
Already mentioned on Whatsapp, but gdamn I'm jealous of your 10mm. The widest I have is a 24mm.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-22 00:51:15 UTC
in Now Gaming: ... Post #335005
Lots more Wildlands.

Is it a good game? Hell no.

Is it hilarious with 3 mates? Helllllllll yes.

Is it gorgeous? Yeaahhhh....
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-21 22:34:59 UTC
in HLDM Server! Post #335003
moments later..
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-17 23:16:21 UTC
in Competition 34: HL Re-Imagined Post #334943
Hi Dario,

Huge fan of your work. I just thought you should know that the 15-year-old mapping website TWHL hosted a recent competition entitled "Half-Life Re-imagined" wherein the competitors were tasked with recreating a favourite classic map from HL with a notable twist.

Almost across the board all entries were based on Crossfire (including my own) and it was so cool to see the love that the community still has for that map.

You created one of the most iconic deathmatch maps of all time, and approaching its 20-year anniversary people still adore it.

Hell yeah, Dario. Hell yeah.

Thanks so much for your time and for the countless hours of fragging,
James Archibald
Hi James,

Thanks for your kind words about Crossfire - that map was so much fun to develop and play! It was my first attempt at a team deathmatch map, when the game didn't organize people into teams, but if people wanted to play together to secure the bunker, they could.

I'm humbled and grateful that the map still gets attention and play some almost 20 years later!

I took a look at your re-imagining of Crossfire and it brought back some great memories! You kept faithful to the original feel of the map and it looks clean and well built, nice job!

Best of luck in all your mapping adventures going forward!

Dario
:^_^:
:^_^:
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-17 13:18:02 UTC
in Half-Libs Post #334936
Jan-Michael Vincent
bodacious
tooth
floppy rubber dildos
floppy
hope
biscuit-barrel
Jan-Michael Vincent
surprise
this
shiny
beanbag chair
tight
tipped
hundreds of DVDs of 1993's 'The Fugitive'
Harrison Ford's shaved beard trimmings preserved from the set of 1993's 'The Fugitive'
shaved
mangle
eagle
hear
slimy
penis
tardy
taint
totalitarian
tell
toolbox
Shut the fuck up or fuck the fuck off!
MDMA
tripping
breast
bounced
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-13 21:20:25 UTC
in Post your screenshots! WIP thread Post #334879
This is for a short documentary, right? Is your 'script' going to be voiceover?

Rather than just explaining what each part is like an instruction manual, you should try to find an actual story to tell about your subject. Documentary is an incredibly creative format - don't limit yourself to just listing things.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-09 10:55:20 UTC
in Half-Libs Post #334832
No regrets. Please work as seductively as you can.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-08 21:06:33 UTC
in Post your screenshots! WIP thread Post #334821
He said in his post. env_render and a func_door_rotating.
The second stage of the animation is a separate entity.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-05 00:24:52 UTC
in Now Playing: ... Post #334762
Out of curiosity, does anyone ever actually take recommendations from this thread?

Also
NP: Pete Yorn - Lose You
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-03 08:32:44 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334733
??
No, we're talking about a solution. The cause isn't particularly important in this instance. Damage is done.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-03 02:42:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334730
I don't have any invalid brushes. I have vertices off-grid causing micro-leaks.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-02 22:49:44 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334727
Sign me up
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-02 22:34:47 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334725
As a solution to micro-leaks, it shouldn't invalidate brushwork at the smallest gridsize. One of my recent maps is full to the brim with micro-leaks and off-grid vertices. No idea how it happened, but fixing it all by hand would take forever.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-02 18:39:07 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334721
Also this was vaguely discussed before, but I've come up with an instance where it would be very useful again...
Would it be possible to get an equivalent of Ctrl + B (snap selected to grid) to work on an individual vertex level? So every vertex of the selected brush or brushes snaps independently to the nearest grid point? Like Ctrl+B, this would work with whatever grid size Sledge was set to.
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-02 18:17:26 UTC
in Post your screenshots! WIP thread Post #334720
Cheers! I'm not doing any rendering in Blender, Tet.

Haha, the arm proportions are getting a bit strange, Snehk :3
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-02 13:14:15 UTC
in Post your screenshots! WIP thread Post #334716
V1 of a title sequence I'm making. Blender and After Effects.

boop

edit:
V2 boop
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-05-01 12:46:51 UTC
in Sledge (Hammer Alternative) Alpha Build Post #334710
Since you're working on this again (yay!), I thought I'd do a better job explaining what's gonig on with the texturing:

clicky

So apply face and values should 1) be default behaviour and 2) apply the exact value of the source face (in this example 0, 0 shift). I don't know why it isn't.

It's much more difficult to explain what it's doing with world and face alignment. It doesn't seem to be predictably replicatable, but it's certainly not maintaining a 'world' alignment when applying texture and values. It's like it's trying to match the exact normal-projection of the source face which is... inverting the world alignment? Or something? I honestly have no idea.

Basically the problem is I don't feel like I know what alignment or values my target faces have when i'm texturing. I know it shouldn't matter - if it visually looks okay, then why bother? But all I can say is my OCD hates it and it's really putting me off using Sledge as my main editor, which I totally would otherwise.

I think potentially even keep the behaviour it has currently, but make it its own mode like 'eye-match source face' or something. Apply texture and values should just apply texture and exact values.
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 6 years ago2017-04-27 14:26:23 UTC
in Your dream game Post #334659
Did you ever try Penny Arcade's Precipice of Darkness? They're surprisingly good Final Fantasy-alikes. You might like 'em.

Clicky

Also clicky
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-04-27 13:55:13 UTC
in Your dream game Post #334656
There's a difference between a furry and an anthropomorphic animal, Admer. The Khajiit, for example, are a feline/human hybrid race. The term 'furry' refers to the sexual fetish.

It'll be no surprise that my gameplay tastes are pretty similar to Urby's. My dream game would have the customisation of a hardcore RPG, but none of the grind. Co-op is a must. I got so excited for the idea of TES:Online before it wound up being an MMO. I basically just want Ghost Recon: Wildlands, but as an FPSRPG and with a world as rich as Bethesda's. Lose all the fetch quests and filler content, and just make it an awesome world to explore with 1-4 people.

I'm also a sucker for base building and testing your hand-crafted defenses against AI.
I definitely prefer Human vs AI combat these days. I find myself getting fatigued by Battlefield 1 and R6:Siege after only a few games. It just gets boring trying to compete against kids who don't have lives and jobs and can just play for 12 hours a day :P

Finally, I'd love an RTS that was basically CoH done way better. CoH2 was a real damp squib. So was DoW2. Fingers crossed for DoW3.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-25 15:48:20 UTC
in Best dimension for a CS maps Post #334630
I always loved Nuke and Train.

Do you mean the scale of.. rooms? Or engagement times or something? Maybe time how long it takes to run to the bombsites for each team in your favourite de_map and try to have a similar time in your own creation.

There's no perfect answer to this question.
Room size is dependant on the kind of gameplay you want to emerge in that room.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-25 15:35:48 UTC
in Best dimension for a CS maps Post #334628
Kinda strange question, and definitely subjective.

Play the maps you enjoy and figure out what makes them fun for you, then include similar elements and scales.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-25 12:05:41 UTC
in Post your screenshots! WIP thread Post #334618
Those side vents are a nice addition, Tet.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-23 21:54:27 UTC
in Post your screenshots! WIP thread Post #334603
Really enjoying seeing this evolve, Windawz. Great work! :crowbar: :crowbar:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-19 19:29:44 UTC
in Post your screenshots! WIP thread Post #334500
I get confused when people talk about 2000 wpolies being high in 2017. The Core hits 6000 regularly and it runs just fine on a budget laptop. Just how wooden are these PCs that you're limiting yourself so strictly on wpolies for?
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-18 04:41:04 UTC
in Post your screenshots! WIP thread Post #334458
I find Bevel quite soothing :lol:
User posted image
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 22:26:42 UTC
in Post your screenshots! WIP thread Post #334447
Well call me an uneducated dickhead.
It certainly seems to have that effect. No idea what it's actually doing during the compile, though, I'm just basing it off the result. I use it quite regularly on terrain to get better player movement.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 21:52:19 UTC
in Post your screenshots! WIP thread Post #334445
Looking really cool, Windawz. You could try using BEVEL instead of NULL on terrain like that. It'll produce more precise clipping, though it'll skyrocket towards compile limits on larger maps.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 13:47:29 UTC
in Post Your Photos Post #334438
Haha, aw thanks Abbadon! They're far from perfect, but that's ridiculously nice of you! :heart:

I think Crypt is making the comment that I got out my camera and took a photo of my desk to procrastinate work, then captioned it about procrastinating work with something else. :glad:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 21:49:38 UTC
in Post your screenshots! WIP thread Post #334421
funny that you bring up Jedi Academy - it was the first game I created custom assets for outside of the HL universe.

It's also BSP based - you could create that screenshot in Goldsource pretty easily. I have a tutorial on how to create textures for brushwork like that:

Click!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 15:19:27 UTC
in Post Your Photos Post #334412
...When work deadlines get in the way of the race :crowbar:
User posted image
Archie ArchieGoodbye Moonmen