Forum posts

Posted 20 years ago2003-10-12 03:56:43 UTC
in Zhlt comment... Post #2528
And you want to include texlighting. Looks soooooooooo much better and more realistic.
Posted 20 years ago2003-10-11 13:20:28 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2510
I have a 56k and I have spirit. Doesn't take too long to d/load. Go ahead!
Posted 20 years ago2003-10-11 13:16:18 UTC
in a REALLY thorough guide on cameras Post #2508
Why? It looks SO much better and more realistic in high-def!
Posted 20 years ago2003-10-11 13:08:26 UTC
in What mods do you like and why? Post #2506
Oh yeah, Wanted is the biggest piece of s*** ever! The bots are a great idea, but they move really weirdly, 'cos their animation sucks, and they're a real distraction, especially since their health is so high.
Posted 20 years ago2003-10-10 13:07:27 UTC
in Trains that Turn? Post #2447
How did you do it?
Posted 20 years ago2003-10-10 11:37:11 UTC
in Trains that Turn? Post #2443
Angle? Maybe it only works w/ func_tracktrain? ???? Innit?
Posted 20 years ago2003-10-10 11:35:36 UTC
in Tutorial suggestion... Post #2442
1-Sounds cool! DO IT!
2-Make a tut. on that as well. I REALLY suck at that. Well, I don't know how for starters. I know how to edit the models and skins of weapons, but...
Posted 20 years ago2003-10-10 11:33:22 UTC
in a REALLY thorough guide on cameras Post #2441
*download. No, the prob w/ movie time is that the cam gets embedded in the wall. :( And have you seen the gordon_scientist model from bshift? He walks REALLY fast. About 1.5, maybe 2 times as fast as a normal sci.
Posted 20 years ago2003-10-10 02:23:51 UTC
in a REALLY thorough guide on cameras Post #2429
OK. You're a bit stuck then. Doqnload pepper's movie time map. I think it has the RMF. But for some reason the camera freezes in high definition. But the RMF will tell you all you need to know.
Posted 20 years ago2003-10-09 11:27:24 UTC
in Web Hosting Post #2405
I need a free hosting site! I don't care when, I'm in no hurry, but I need one! FREE!
Posted 20 years ago2003-10-09 02:29:31 UTC
in What mods do you like and why? Post #2381
Yeah, I didn't think poker seemed right...well, just proves how stupid homer simpson is...lol.
Posted 20 years ago2003-10-09 02:26:45 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2380
When I yelled original hl, I just meant that I'm doing my entry for it.
Posted 20 years ago2003-10-08 02:26:30 UTC
in Changing the focus of a trigger_camera Post #2354
BTW, camstart's the name of the cam. Great idea though, I'll try that.
Posted 20 years ago2003-10-07 16:16:54 UTC
in Changing the focus of a trigger_camera Post #2342
Yeah, how do you do it? I've tried trigger_changetarget so in my compo map the camera stops focusing on boris (walter) and starts focusing on ourumov (gman) but it didn't work. I even had a fade to cover up the switch...what have I done wrong? I trigger the t_ct and I think I set it up right:

Name: fade
Delay before trigger: 0
Killtarget:
Target: camstart
New target: ourumov

Have I set something up incorrectly? Or is it just the hammer 3.5 fgd just being really buggy?

PLEASE HELP ME! Not long left now!
Posted 20 years ago2003-10-07 16:13:21 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2340
ORIGINAL HL!
Posted 20 years ago2003-10-07 15:15:36 UTC
in Maybe if I... Post #2326
oh well
Posted 20 years ago2003-10-07 13:05:24 UTC
in Maybe if I... Post #2302
DAMN IT!
Posted 20 years ago2003-10-07 02:28:49 UTC
in Maybe if I... Post #2286
Just wondering, y'know that a func_train follows path_corners and needs to be triggered or it won't follow them, and y'know that monsters won't follow path_corners if they have a name...and also, even though this is less relevant, grunt_repels need to be triggered as well....well, ever looked at the path_corner's flags? Wait for reTRIGGER is there. So I was thinking, if a func_train needs to be triggered before it will follow paths, maybe a monster with a name will follow them if I trigger them? It seems to make sense, but I don't have time to test it on a smaller map...I must continue with GoldenEye! Anyone?
Posted 20 years ago2003-10-07 02:21:01 UTC
in What mods do you like and why? Post #2284
Hey, it's those dogs from the simpsons! PLAYING POKER! AAARGH!
Posted 20 years ago2003-10-07 02:20:23 UTC
in What mods do you like and why? Post #2283
I love the M-249 SAW. Especially the recoil which shoves you backwards, and the extreme power that will rip through those annoying shock troopers and voltigores. And the Russian barney in redemption's called roy, not boris. Sorry kol! Unpack redemption's pak0.
Posted 20 years ago2003-10-06 14:21:03 UTC
in OH S***! Post #2254
OK, prob's solved. I found the root of the problem-leaving the computer on standby! I've yelled at my mum, though, so it's all sorted :)
Posted 20 years ago2003-10-06 14:16:08 UTC
in OH S***! Post #2252
More fuzziness in the 3d views. How do I stop it from happening, and what can I do to get rid of it without waiting for it to "cure" itself?
Posted 20 years ago2003-10-06 11:24:05 UTC
in Setting up a mod, Part 2 Post #2247
Um, I'm not trying to do better than him! It's just that I really love making mods! But I suck at splash screens :(
Posted 20 years ago2003-10-06 11:21:58 UTC
in What mods do you like and why? Post #2246
REDEMPTION! WOO! And opfor! Redemption: 'cos it makes a cool semi-sequel to HL, and the new barney with a beard is funny. I also like that Russian barney, roy! He's cool! Well, he isn't, but...

Opfor: Greatest character selection ever, cool new aliens, and good old Otis! I love modified barneys!
Posted 20 years ago2003-10-06 02:18:31 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2234
Nah, I didn't do that before, and anyway, by some miracle, the prob's fixed itself. YAY!
Posted 20 years ago2003-10-05 16:07:10 UTC
in Setting up a mod, Part 2 Post #2221
Anyone want to do part 2 of setting up a mod? The splash screen one? I'm kinda pushed for time.
Posted 20 years ago2003-10-05 16:00:54 UTC
in missing model Post #2220
hgrunt_opfor. Head 6.
Posted 20 years ago2003-10-05 15:59:28 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2219
Listen, I really need help. My 3D view's gone all fuzzy, it doesn't change one bit when I move in it. It's really hard to postion stuff w/out the 3d view. I'm using hammer 3.5 beta. I once had the prob before, but I forgot how to fix it. I've tried uninstalling and reinstalling hammer, w/ no luck. :( HELP ME!
Posted 20 years ago2003-10-05 15:55:03 UTC
in The first word: Post #2218
Other FPS games, usually mission ones like timesplitters 2 and perfect dark. Also, sometimes, other maps, but I never copy them exactly. And also, films, especially James Bond ones.
Posted 20 years ago2003-10-04 13:42:26 UTC
in Level transitions. Post #2168
Shall I do a level transitions tut.? I've mastered 'em
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-04 04:52:54 UTC
in Problem With CHANGELEVEL Post #2141
Hey my doodle got screwed up...:(
Posted 20 years ago2003-10-03 02:23:47 UTC
in mod menu Post #2077
That happened to me as well with the avi video. Of course, I was using a fairly cruddy animation program (The complete animator). I used to have PSP, trial ran out, now I have to resort to stupid old school resources.
Posted 20 years ago2003-10-01 16:06:30 UTC
in a REALLY thorough guide on cameras Post #2019
Set it's path corner value to the name of a path_corner. Don't bother with a target.
Posted 20 years ago2003-10-01 16:05:15 UTC
in advanced compile mode Post #2018
You mean the backwards help prob. Yeah: look in the hammer help guide. For some reason, they actually included it. :badass:
Posted 20 years ago2003-10-01 16:02:23 UTC
in Being a Bitch Post #2017
It's an error you get when you have invalid solids. And it's a real pain! :zonked:
Posted 20 years ago2003-10-01 02:29:44 UTC
in Mod problem. Post #1944
Well, you need the CD in the drive to play music. Love that tune when you get your HEV suit :)
Posted 20 years ago2003-10-01 02:27:23 UTC
in model making? Post #1943
Damn my milkshape...you can't save if you don't register... :badass:
Posted 20 years ago2003-10-01 02:26:13 UTC
in Ropes Post #1942
It's a specially coded entity. A point based entity. You can't get 'em in HL. Get an opfor FGD if you want ropes that badly.
Posted 20 years ago2003-09-29 13:10:29 UTC
in twhl: the mod? Post #1853
Ever tried the sample maps? They're pretty good. I like the scourge splitters one, in the complex with the various items like bag of cash, but it's tricky. And the TS2 multiplayer is just as good as perfect dark's. AAAAHHH! I wish gamecubes didn't need memory cards though. Lucky XBox people...:(
Posted 20 years ago2003-09-29 11:39:04 UTC
in Error: Bad Surface Extents Post #1849
UM! I dunno. MAX_LEAF_FACES is the error though.
Posted 20 years ago2003-09-29 11:36:14 UTC
in advanced compile mode Post #1848
Oh. Well it's all thanks to your backwards error. The hammer help guide has something on that error. Hope the map actually WORKS with opfor...stargate obsessive >:>
Posted 20 years ago2003-09-29 11:32:31 UTC
in twhl: the mod? Post #1847
It's a bit cruddy compared to hammer. Also, it's mainly designed for multiplayer, and there are ALSO a lot of restrictions with it. And isn't anyone gonna delete four posts from the quintuple echo?
Posted 20 years ago2003-09-29 11:29:43 UTC
in NO KOL FOR A WEEK Post #1846
No, you've still got me. Unlucky pepper!
Posted 20 years ago2003-09-29 02:25:39 UTC
in cs start with weapons Post #1832
It's game_player_equip. 99% sure.
Posted 20 years ago2003-09-29 02:24:23 UTC
in Glowing Switches in Dark Rooms... Post #1831
Maybe a small texlight which is pointing at the switch? Also, you cannot name a switchable light entity "light". A tiny texlight (Maybe "red" texture) would do the trick, and "red" doesn't emit much light.
Posted 20 years ago2003-09-29 02:22:14 UTC
in Error: Bad Surface Extents Post #1830
Either invalid brushes (But you usually get max_leaf_faces for that) or textures scaled up or down too much. Anyway, scaling textures a lot lags the area.
Posted 20 years ago2003-09-29 02:21:04 UTC
in advanced compile mode Post #1829
No, xxx is the mod's directory. Try it one normal mode with the parameters -game gearbox. Also, the operation completed successfully might be one of those fatal errors like bad surface extents and max_leaf_faces, coplanar planes etc. The help menu has something on your backwards error.
Posted 20 years ago2003-09-29 02:17:31 UTC
in Game Crashes when I play my map Post #1828
No prob! :)
Posted 20 years ago2003-09-28 09:11:54 UTC
in Single player Mods Post #1795
I LOVE Redemption!