Forum posts

Posted 19 years ago2004-12-10 22:05:05 UTC
in weaponstrip area making Post #77526
ooops, wrong thread :D
Posted 19 years ago2004-12-10 20:33:33 UTC
in dune buggy problem Post #77506
its pisses me off :x :x :x :x :x :x :x
Posted 19 years ago2004-12-10 20:32:46 UTC
in weaponstrip area making Post #77505
and Anonymous(Dunno if your going to read this!) there is no need to tease him! Using the game_player_equio is difficult! :|
Posted 19 years ago2004-12-10 20:32:03 UTC
in weaponstrip area making Post #77504
on the game_player_equip turn smartedit off and click 'add' and as key type: weapon_knife and as value type: 1 (if you type 0 they wont get any knife and if you type 2, 3, 4, 5 and so they'll get multiple knives)! I hope this helped ya! ;)
Posted 19 years ago2004-12-10 17:56:33 UTC
in dune buggy problem Post #77452
omfg... its spelled Dune Buggies! not buggys!!! :x
Posted 19 years ago2004-12-10 17:55:36 UTC
in Not saving to map file Post #77451
check for leaks! Check for bad textures(Textures that doesnt exist are white!)

Besides you've stolen a name of my map! change it :badass: >:(
Posted 19 years ago2004-12-10 17:52:17 UTC
in One way walls Post #77449
ooohhh, that was what he meant :D
Posted 19 years ago2004-12-10 11:41:53 UTC
in Not saving to map file Post #77403
You probebly have something without a texture or a leak...! So you wont get the new .bsp!
Posted 19 years ago2004-12-10 11:40:54 UTC
in dune buggy problem Post #77402
(Dune BuggIES!!) Are there any problems in the compile report? How much is the FX Ammount?
Posted 19 years ago2004-12-10 11:38:09 UTC
in One way walls Post #77401
Think inside the valve hammer editor! not in your immagination
Posted 19 years ago2004-12-08 11:40:18 UTC
in someone PLEASE help me! Post #76996
Are you sure u have no leak and that ALL files are in the maps folder (Not having all files there can cause it sometimes : )
Posted 19 years ago2004-12-06 18:04:41 UTC
in My map stops! Post #76702
Leak? Map name? Maybe its an invalid name! Strange command on entity/brush etc. etc.! Check these things and tell me if you could host your map after fixing them, ok? I'll be back tomorow! ;) :P :) :lol: :D :nuts: :cool: :badass:
Posted 19 years ago2004-12-06 17:36:01 UTC
in My map stops! Post #76693
Thats strange... You dont have any wierd mods or anything like that? Can u play on others server?
Posted 19 years ago2004-12-06 17:14:38 UTC
in Windows Application Error: Post #76685
Have u compiled it and then worked on it and saved then test it? IT can cause these problems!
Posted 19 years ago2004-12-06 17:00:35 UTC
in Windows Application Error: Post #76681
Windows Application Error:
The instruction at "0x2406dd69" referenced memory at "0x0176facc".
The memory could not be read.

For some reason the file is bigger then it should be...! :confused:

Building Physics collision data...
done (0) (68334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...1
0
Writing C:Program FilesValveSteamSteamAppsstogey25half
-life 2 deathmatchhl2mpmapsdm_alley.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

Memory leak... check for a leak in your map ;)

;) ;)
Posted 19 years ago2004-12-06 16:58:25 UTC
in My map stops! Post #76680
You probebly have some files(models and those stuff) which is custom and you haven't played them in your half-lifevalve folder or counter-strikecstrike folder ;)
Posted 19 years ago2004-12-06 16:57:01 UTC
in halflife.fgd work for cs? Post #76678
Hello again :P !! I wonder if I create a map which used the halflife.fgd and try to play it for cs will work? Cuz my buddy got cs and he wants me to create maps for him (Why dont he create them himself? He's stupid)... But I got half-life and he got cs (I had cs)...

Thanks in advance ;)
Posted 19 years ago2004-12-06 16:48:36 UTC
in Slow Hammer Post #76676
When ur re-installing dont forget to remove the config files so it wont just be the same :P
Posted 19 years ago2004-12-06 16:46:49 UTC
in help pls. Post #76674
is it |, l or I in the beginning of your map-name... I got hit in the eye 5 sec ago :/ (Damn snoballs)! the | is a nasty letter that likes to confuse the compiler... try finding the texture !WATERBLUE in your map and delete it
Posted 19 years ago2004-12-06 15:29:44 UTC
in Doors moving up/down Post #76656
um.... they told me that..!
Posted 19 years ago2004-12-05 12:43:02 UTC
in A damn memory leak causes crash(es)... Post #76440
re-edit the config for hammer or re-instal it... I guess you know how to do that...! :P
Posted 19 years ago2004-12-05 11:40:02 UTC
in could not link client.dll Post #76421
lol, is it so hard to do? Just make the compiler place the compiled maps inyour steamsteamappshalf-life or counter-strikevalve or cstrike maps :D
Posted 19 years ago2004-12-05 11:00:31 UTC
in weaponstrip area making Post #76415
glad to be of assistance
Posted 19 years ago2004-12-05 10:59:36 UTC
in Why dont I get a new .bsp? Post #76414
I swear I got them, I dont use them cuz they always crashes for so dont call me a liar when I'm not! Btw, The problem was fixed last night
Posted 19 years ago2004-12-05 02:01:27 UTC
in Why dont I get a new .bsp? Post #76379
1 I got the xoners compile tools! I said that in the topic!
2 I've read those, everything is fine... but still got the problem
3 I've read that to
Posted 19 years ago2004-12-05 01:45:30 UTC
in Why dont I get a new .bsp? Post #76375
Hello again :( I've been working on a map! I testet it 2 days ago and it worked fine (exept a place where I had not placed a brush ;))... There problem is that I dont get a .bsp any more...! I've used zoners compile tools and those that you get with Valve Hammer Editor! I've checked for leaks but cant find any! Here's the compile log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:ProgramVALVEH~1toolsqcsg.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.map

********** ERROR **********
missing '[ in texturedef

** Executing...
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.p0

** Executing...
** Command: C:ProgramVALVEH~1toolsvis.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp: No such file or directory

** Executing...
** Command: C:ProgramVALVEH~1toolsqrad.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

********** ERROR **********
Error opening c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area2.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.pts" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area2.pts"

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "the_work_area2" -dev -console

It goes on 1 second to compile... I know it says there's was a problem compiling that map... But what shall I do? :( :( :( :confused: :confused: :confused:
Posted 19 years ago2004-12-05 01:25:21 UTC
in creating a server Post #76370
Just enter the information to open a port! Then create a new game and type sv_lan 0 in the console! That's how I do it! ;)
Posted 19 years ago2004-12-05 00:58:59 UTC
in dedicated server maps? Post #76366
Just place the maps in your dedicated servermaps folder... (Dont take this wrong but you gotta think alittle yourself ;))
Posted 19 years ago2004-12-05 00:23:41 UTC
in occupancy button Post #76358
Your first questions: In properties, go to flags and UNCHECK toggle
Your second question: You used trigger_hurt, right? Set the dmg to lower ;)
Posted 19 years ago2004-12-05 00:21:46 UTC
in weaponstrip area making Post #76357
Tell me if it worked, k? ;)
Posted 19 years ago2004-12-04 23:12:39 UTC
in de_dust textures in Source SDK Post #76345
ohhh... I odnt have cs:s so I cant help you :(
Posted 19 years ago2004-12-04 23:10:07 UTC
in de_dust textures in Source SDK Post #76343
in c:sierracounter-strikecstrike folder there should be pretty many .wads! Like cstrike.wad cstraining.wad de_dust.wad de_aztec.wad etc etc etc... If you dont have them there I can send them to you by e-mail ;)
Posted 19 years ago2004-12-04 23:08:44 UTC
in occupancy button Post #76342
Look, read the texture light tutorial and follow that!!! then follow my tutorial here
Posted 19 years ago2004-12-04 22:58:06 UTC
in map sizes Post #76336
killer, just make 2, 3, or maybe 4 maps out of it, if its a SP-map...! If it's a dm match THEN u got a problem :/
Posted 19 years ago2004-12-04 22:51:47 UTC
in easy hl mapping question Post #76333
Only hold shift if your rotating it pretty much! Cuz when you hold shift and rotate it "jumps" pretty much, the good thing with holding shift is that it dont mess the placement of the brush! But that's easily fixed ;)
Posted 19 years ago2004-12-04 22:47:24 UTC
in occupancy button Post #76331
Steinin is right! Read the entity basic in TWHL's tutorial section :)
Posted 19 years ago2004-12-04 22:46:34 UTC
in occupancy button Post #76330
This is how I do it
1) create a brush: aaatrigger
2) create my light-texture or your light (depends on what you want
3) Name the light-texture/light
4) Make the aaatrigger target the light-texture/light

Make sure that start off in checked in the flags :D
Posted 19 years ago2004-12-04 22:44:35 UTC
in weaponstrip area making Post #76328
1) Create a brush textured as aaatrigger and place it where you want the player to lose his weapon
2) Create your multi_manager and your player_weaponstrip
3) Name your player_weaponstrip weaponstrip_1 or something like that

I guess you know how to do the basic weaponstripping :P
Posted 19 years ago2004-12-04 10:35:35 UTC
in textures Post #76263
have u seen the .wad files in the wally/decals folder? bulletholes, signs, riverts and pattets? They're usefull! :D
Posted 19 years ago2004-12-04 10:24:47 UTC
in Doors moving up/down Post #76260
Thanks! :) I understood it all :D
Posted 19 years ago2004-12-04 10:23:52 UTC
in easy hl mapping question Post #76259
You can also click on the brush untill you get 4 white dots in the corners of the brush! Then click AND hold on 1 of the dot and rotate
Posted 19 years ago2004-12-04 10:22:42 UTC
in Fullbright problems! Post #76258
If you only have the .bsp in your maps folder it can cause that problem! Try moving ALL the files related to your map into the maps folder! I know this cause I had the same problem
Posted 19 years ago2004-12-03 12:53:13 UTC
in Doors moving up/down Post #76134
New problem :D How do I make doors go up or down? They dont say anything about that in the tutorial :(
Posted 19 years ago2004-12-03 12:52:16 UTC
in Half-Life shuts off when I run my map! Post #76133
I guess so :P Well, evrerything is in order now! Thanks :D
Posted 19 years ago2004-12-03 10:44:19 UTC
in Half-Life shuts off when I run my map! Post #76109
so If I send ONLY the .bsp file to a friend, it will be as dark as it should be? Cuz the problem I had was that I had only placed the .bsp in the valve/maps folder...! :S
Posted 19 years ago2004-12-02 17:27:08 UTC
in textures Post #76015
Open the .WAD and find the no smokeing sign and copy it! Then paste it and add a "{" before its name ( like this: {nosmokeing ) so it becomes a decal! That's how I do if I need a decal! Remmember to add the new .wad in the zip file so those that download it wont get any error!

(Before you ask: YES! I am better with wally then Valve Hammer Editor ^^)
Posted 19 years ago2004-12-02 16:59:56 UTC
in Half-Life shuts off when I run my map! Post #76014
I wanted to know what file (.wic, .prt, .pts, .lin or the .bsp ) That contains all the lightning data! Not which compile tool :P
Posted 19 years ago2004-12-02 16:58:26 UTC
in Half-Life shuts off when I run my map! Post #76013
What sounded silly? :D
Posted 19 years ago2004-12-02 14:34:36 UTC
in Half-Life shuts off when I run my map! Post #75992
saribous... I've fixed the problem! All I WANT(!!!) to know is: What file does handle the lightning?
Posted 19 years ago2004-12-02 13:30:58 UTC
in Half-Life shuts off when I run my map! Post #75984
which file handles the lightning?
the .wic, .prt, .pts, .lin or the .bsp? Cuz I forgot to move some files and now the map is dark :) :P