Forum posts

Posted 17 years ago2006-06-23 15:21:19 UTC
in trigger_hurt question Post #186568
Search the forums first, I posted an answer recently! :tired:
Posted 17 years ago2006-06-22 23:04:27 UTC
in TWHL Corp. Post #186471
JIMMI! What have you done my head. :aghast: It Huge!
Posted 17 years ago2006-06-22 19:10:03 UTC
in Yet another mapping query... Post #186452
You need to place an origin brush around the spot the tracktrain will rotate around. Origin brush= Brush textured with the origin texture tied together with the other brushes of the train.
Posted 17 years ago2006-06-22 14:35:18 UTC
in The Mesa Times - A HL1 Comic Post #186404
Kilauea, Doc.Cheese is Jimmi. ;)
Posted 17 years ago2006-06-22 14:34:27 UTC
in BOMB SITE!!!!!!!!! Post #186403
No Problem at all. :)
Posted 17 years ago2006-06-22 14:08:15 UTC
in BOMB SITE!!!!!!!!! Post #186395
Posted 17 years ago2006-06-22 14:02:10 UTC
in BOMB SITE!!!!!!!!! Post #186393
Posted 17 years ago2006-06-22 13:58:22 UTC
in The Mesa Times - A HL1 Comic Post #186392
And shut up about Quake 2, Jimmi. You haven't finished it even so you can't say anything about it!
Cause he's a noob who thinks he's pro. In layman's terms.
Don't think you are any better then me, Zombie! ;) We both are stupid, but from diffrent reasons.
Posted 17 years ago2006-06-22 13:56:24 UTC
in The Mesa Times - A HL1 Comic Post #186389
It's stupid to fight about taste, Doc.Cheese. I can't convince you and you can't convince me.
Posted 17 years ago2006-06-22 13:40:50 UTC
in The Mesa Times - A HL1 Comic Post #186383
Errm... why shouldn't I say it? I'm not afraid of anyone or ashamed of the fact! I'm actually proud of it!!

Down with Valve and it's stinky games! ID's older games are the best First Person shooter games, ever.(I don't mean Doom3 or quake4... I hate them, you can't even run!)
Posted 17 years ago2006-06-22 13:15:20 UTC
in The Mesa Times - A HL1 Comic Post #186372
NICE ONE! Much better then all those Hl2 comics... I hate Hl2, even more then Hl1.
Posted 17 years ago2006-06-22 06:38:31 UTC
in TWHL3 Post #186327
Oh well... now I know, since Seventh said it is. :P
Posted 17 years ago2006-06-22 06:36:04 UTC
in Hammer Problems Post #186325
Which version of hammer/worldcraft do you use Yodel?
Posted 17 years ago2006-06-21 18:21:58 UTC
in TWHL3 Post #186278
Now I am confused! Some tell me it's costum and not custom... and vise versa. :nervous:
Posted 17 years ago2006-06-21 09:11:21 UTC
in Scripted_Squence 2 Post #186214
Rimrook: I think that he tried. ;)
So I tried ai_scripted with only leave corpse ticked.
Whats the delay between the time you turned off the idle script and turned on the death animation. The minimum is 0.1, lower delay will cause problems.
Posted 17 years ago2006-06-21 09:08:09 UTC
in TWHL Corp. Post #186213
Whats that this that comes out of her backpack?
Posted 17 years ago2006-06-21 08:53:18 UTC
in GoldSource Mapping Tips Post #186208
No, CaptainP wrote it as a comment on your texturing tip, look in the first page.

I believe Jimmi wanted to show off.
Posted 17 years ago2006-06-21 08:50:40 UTC
in Crazy Idea! Post #186206
It reminds of his old one, the one with the broken glass and his name written over it, quite similar to this one although it not the same.
Posted 17 years ago2006-06-21 08:48:01 UTC
in TWHL3 Post #186205
But you are the snark spawner... You can't leave us! :cry:
Posted 17 years ago2006-06-21 08:46:31 UTC
in GoldSource Mapping Tips Post #186204
I think pepper, in this thread's first pages. It was before Jimmi posted one of his own, but still he just admitted that he wrote the new one that was written by Jimmi. :)
Posted 17 years ago2006-06-21 08:33:18 UTC
in GoldSource Mapping Tips Post #186201
The colors are a bit too bright for me. If I'll make stain glass window I'll use a costum texture.
Posted 17 years ago2006-06-21 08:29:46 UTC
in Scripted_Squence 2 Post #186199
It's not in opfor it's in Xen assult's costum code... maybe there is a bug with the code, but I'm not sure.
Posted 17 years ago2006-06-21 08:25:47 UTC
in [WIP][HL1] Xen Assault Post #186196
The gate seems nice! A big overuse of volumetric lights though... maybe you should lower their opacity and they wont be so noticible. As for those lamps on the watch towers, try giving them a brighter texturelight, a white one, maybe with some black lines on it, if you like. And add a glow to those lights.
Posted 17 years ago2006-06-21 08:16:19 UTC
in GoldSource Mapping Tips Post #186195
Ok, So you are Jimmi, that finally proves it! I'll inform Orphues once he logs in and you wont stay in snarkpit for long.

Anyway thats the tenth tutorial on the matter in there, and there are better ones over there.
Posted 17 years ago2006-06-21 08:12:29 UTC
in gray matter meltdown Post #186194
Yes

Just write in that value the name a multisource entity.(point class) When the multisource is active the trigger can work when not the trigger is disabled. I don't think you'll need to tick the start off flag since the multisource is intantly off.
Posted 17 years ago2006-06-21 08:05:56 UTC
in GoldSource Mapping Tips Post #186190
He was writing the explanation! :P
Posted 17 years ago2006-06-21 08:00:05 UTC
in Scripted_Squence 2 Post #186188
Remove both idle and no interuptions flag, it created a few problems for me too.(in opfor too) Try using the aiscript instead of the script.(I think it has the leave corpse flag)

If you want to change between two animations you must first turn off the idle one and after 0.1 seconds(and not sooner) activate the action animation. I made an example map on a zombie that gets up slowly(action animation) after eating a meal(Idle animation). Nobody liked it though and said there was one already. In G_KID's example he wasn't getting up, he started eating, and he only told him to walk and start the eating animation so the zombie sort of zapped from the standing potision to sitting.
Posted 17 years ago2006-06-20 19:46:07 UTC
in TWHL3 Post #186151
But there is no need for donations... yet.
Posted 17 years ago2006-06-20 19:00:01 UTC
in Crazy Idea! Post #186146
Hunter you spoilsports! :sarcastic:
Posted 17 years ago2006-06-20 18:50:37 UTC
in TWHL3 Post #186145
Can you add the thread pages number beside the thread's name?(in the specific forum's page) If you press the number you will be directed to that specific page in the thread:
[url=http://twhl.co.za/forums.php?pg=1&action=viewthread&id=11191]TWHL3[/url] [[url=http://twhl.co.za/forums.php?pg=2&action=viewthread&id=11191]2[/url]] [[url=http://twhl.co.za/forums.php?pg=last&action=viewthread&id=11191]3[/url]] [4] [5]... [9]
Posted 17 years ago2006-06-20 18:22:33 UTC
in Now Playing: ... Post #186143
This thread is still alive? Why didn't it die?? Why???

Bowie- Sorrow(or was it another band... I don't listen to many so I persume it's this one)
Posted 17 years ago2006-06-20 17:48:03 UTC
in My first Gmod comic Post #186139
Yes, but you shouldn't use 6. I used both CS and 7 ME(I lost my CS disc(or files, not sure I had a disc :badass: ) and pormated my computer) and they are very good.

If you really like I still have 5.5 somewhere... can save you those 20$... :P
Posted 17 years ago2006-06-20 10:51:08 UTC
in Hammer 3.4 VS 3.5 beta. Post #186041
I prefer woolcraft 5.

You can see sprites in 3.3 too. ;) Maybe even in 2.1...maybe in 1.6. :cyclops:
Posted 17 years ago2006-06-20 09:54:25 UTC
in TWHL Corp. Post #186029
Sigh... just look who is talking!
Posted 17 years ago2006-06-20 09:45:50 UTC
in TWHL3 Post #186027
But there are guys like zombieloffe who hardly submit anything. Plus you don't submit code or models in the vault.

Edit:

It's rather annoying when you post a comment on your map and a PM is sent to you automaticly from your self!
Posted 17 years ago2006-06-20 09:40:20 UTC
in TWHL Corp. Post #186024
It doesn't even win the respect. ;)
Posted 17 years ago2006-06-20 08:50:44 UTC
in Ansith's Gmod comic. Part 1 Post #186016
I was too lazy to check the other comics, especially hunter's one... too much text. :P
Posted 17 years ago2006-06-20 08:42:27 UTC
in Ansith's Gmod comic. Part 1 Post #186014
Ansith, it's much better this time. You just needed more frames.

Doc.chadder: You shouldn't blur everything, like you did in your first comics. I didn't understand anything.
Posted 17 years ago2006-06-19 22:31:28 UTC
in Bye bye, Bill Gates Post #185978
And you managed pretty damn well...
Posted 17 years ago2006-06-18 20:35:46 UTC
in Bye bye, Bill Gates Post #185749
I never said he has to give it away either.
Posted 17 years ago2006-06-18 19:21:03 UTC
in Bye bye, Bill Gates Post #185741
Why do you even bother to comment on a discussion thread started by Elon? He's still a nublet, unable to recognise that the real world is not black and white and not everyone is just plain evil/greedy or selfless/flawless.
This just shows how little you know me. Maybe you got the impression I think the world is black and white but I don't, I know there are many shades between. I never said some one is purly evil or good nither will I ever say it.
Elon, your pretty damn ignorant.
Apart from not knowing that 50% of it goes for charty, I still don't think that is really something to praise him for. If he really is good, the least he'll do is give away money. Money isn't the only thing that is needed.
He made his money on the a fair way.
Did I ever said he didn't, but he still doesn't need it.
Posted 17 years ago2006-06-18 15:59:32 UTC
in New Mod: "Turnstile" Post #185713
No custom code in this mod? Haha, thats one mod that looks like it really needs code! :P What about the weapons? Will they be like the original ones only with a diffrent model and sprites. So silly! This mod looks like it has to have some custom code. Really it's not that diffcult to get coders, and with what you have now you wont have any problems getting them. This mod looks quite soild and might be popular.
Posted 17 years ago2006-06-18 15:50:18 UTC
in Texture Issues Post #185712
You probebly still have the undo at 50, and you will never need it to be that high. It takes alot of memory for hammer to remember you're last 50 moves. Go to tools menu->options->general and lower the undo level to something like 20.
Posted 17 years ago2006-06-18 10:43:00 UTC
in Ansith's Gmod comic. Part 1 Post #185639
and depressing lack of grammar in places
You guys should learn the diffrence between grammer and spelling.

Grammer: Tenses and all those stuff.
Spelling: Writing words correctly.

I hardly found any grammertical errors in his comics. But there are a few sentences I can hardly understand but I'm not too sure it has to do anything with his grammer.
Like this one:
I'm going to fix this comics up so bad.
There is something wrong with this sentence and I can't put my finger on it. :tired:

Ansith you should learn where you should place commas:
Just start a new one , idiot!
Posted 17 years ago2006-06-18 06:26:01 UTC
in New Mod: "Turnstile" Post #185604
Then make it 5, but don't make him fire it rapidly. Plus you are forgeting the primery weapon(those two small guns infront of his eye)

Maybe the delay was too big but you shouldn't make him hit and kill you everytime he shoots. :P
This post was made on a thread that has been deleted.
Posted 17 years ago2006-06-18 06:02:55 UTC
in Elevator level change problem Post #185598
Well thick walls not always look nice. ;)

User posted image
H.E.V suit required by Elon Yariv


I made an elevator in that map with a button inside that can't be pushed from the outside.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-06-18 05:56:55 UTC
in Ansith's Gmod comic. Part 1 Post #185594
Their??

Not again!

It's there!

Their= something that they own
Posted 17 years ago2006-06-18 05:47:07 UTC
in Elevator level change problem Post #185591
User posted image
Stay Open Doors By SlayerA


Use this method to make the multisource stay on aslong as you are in the elevator and when you leave it it's off.

You should make a button in the elevator that will trigger the doors and maybe the trigger_changelevel. Place the button far away from the doors. And don't listen the Pinguinboy, the thickness of the wall doesn't really matter.