Forum posts

Posted 17 years ago2006-06-05 22:09:49 UTC
in lighting difficulties Post #183993
thats what i was worried about, the compile time being long. but its not too bad, and the maps coming along nicely as well.
Posted 17 years ago2006-06-05 15:22:10 UTC
in lighting difficulties Post #183939
"As for keeping it dark to start off with... is the hangar in a dark map, or what?"

yeah, just relized i forgot to check normal for VIS and RAD when compiling :zonked: so things should work allot better now
Posted 17 years ago2006-06-05 15:20:04 UTC
in lighting difficulties Post #183938
of course you gotta have the "clunk" noise Seventh-Monkey :) and habboi thanks that sounds pretty cool
Posted 17 years ago2006-06-05 14:34:22 UTC
in lighting difficulties Post #183929
im trying to create an airplane hanger. and id like for it to initially be dark (almost pitch black) exept for a red button in the distance. once the button is pressed a series of spot lights turn on one by one untill the room is illuminated. but im having trouble with two things, making the room start off really dark and keeping it dark in between spot lights.any suggestions? :confused:
Posted 17 years ago2006-06-04 20:35:26 UTC
in water puddles? Post #183809
thank you, very helpfull
Posted 17 years ago2006-06-04 19:50:31 UTC
in water puddles? Post #183804
im trying to make a flooded room and im having trouble making puddles of water : any tips?
Posted 18 years ago2005-11-28 01:39:33 UTC
in ... Post #149533
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SierraHalf-Lifetest.map" "C:SierraHalf-Lifevalvemapstest.map"

** Executing...
** Command: C:zhlt33hlcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:zhlt33hlcsg.exe C:SierraHalf-Lifevalvemapstest
Entering C:SierraHalf-Lifevalvemapstest.map
Error: Entity 0, Brush 59: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)
Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: C:zhlt33hlbsp.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:zhlt33hlbsp.exe C:SierraHalf-Lifevalvemapstest
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstest.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:zhlt33hlvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:zhlt33hlvis.exe C:SierraHalf-Lifevalvemapstest
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstest.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:zhlt33hlrad.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:zhlt33hlrad.exe C:SierraHalf-Lifevalvemapstest
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstest.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:SierraHalf-Lifehl.exe
** Parameters: -dev -console +map "test"

i think its a problem with a fan im trying to make.
Posted 18 years ago2005-11-26 05:19:54 UTC
in pipes! Post #149211
very helpful
Posted 18 years ago2005-11-26 05:18:44 UTC
in pipes! Post #149210
ohhh...heh heh
Posted 18 years ago2005-11-26 05:15:54 UTC
in pipes! Post #149207
nah, i didnt make those pipes just took a screen shot of some from hl.i thought it would help people understand my problem.
Posted 18 years ago2005-11-26 05:05:30 UTC
in pipes! Post #149204
your tutorial
Posted 18 years ago2005-11-26 05:03:16 UTC
in pipes! Post #149202
can you link it, im lazy... :tired:
Posted 18 years ago2005-11-26 05:00:55 UTC
in pipes! Post #149200
ok
Posted 18 years ago2005-11-26 04:56:41 UTC
in pipes! Post #149197
thanks, i cant believe i didnt think of that :confused:
Posted 18 years ago2005-11-26 04:41:09 UTC
in pipes! Post #149194
User posted image
i have added pipes to a few maps i made, but i could never get them to bend, any suggestions? :)
Posted 18 years ago2005-11-17 20:10:51 UTC
in some sort of shadow problem?? Post #147713
i was using the light entities to try and create cool shadow effects, didnt work out to well though :
Posted 18 years ago2005-11-16 21:50:54 UTC
in some sort of shadow problem?? Post #147522
actually after i added light_envioronment to the level the problem went away
Posted 18 years ago2005-11-16 21:23:54 UTC
in some sort of shadow problem?? Post #147517
heh heh thanks...i guess ill read the lighting tutorial again and see if i can find anything.
Posted 18 years ago2005-11-16 21:17:03 UTC
in some sort of shadow problem?? Post #147514
any suggestions on how to fix it?
Posted 18 years ago2005-11-16 21:08:25 UTC
in some sort of shadow problem?? Post #147509
User posted image
<p> when i step into the light the gun/gordons arm model turn black. its not permanent, it goes away when i step out of the light. any ideas as to why this happens?
Posted 18 years ago2005-11-15 18:08:16 UTC
in half-life maps? Post #147281
cool
Posted 18 years ago2005-11-15 18:04:37 UTC
in half-life maps? Post #147279
heh heh, id like to get better a mapping first ;)
Posted 18 years ago2005-11-15 18:01:06 UTC
in half-life maps? Post #147277
thanks, btw would i be able to replace these maps and switch them with levels that i made?
Posted 18 years ago2005-11-15 17:48:52 UTC
in half-life maps? Post #147274
Can anyone tell me what folder the maps from half-life (single player, not deathmatch) are stored?
Posted 18 years ago2005-11-13 22:09:12 UTC
in argh... Post #147036
thanks ill try that
Posted 18 years ago2005-11-13 21:58:53 UTC
in argh... Post #147033
hope that helps...
Posted 18 years ago2005-11-13 21:57:58 UTC
in argh... Post #147032
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SierraCounter-Strikecstriketest.map" "C:SierraHalf-Lifevalvemapstest.map"

** Executing...
** Command: C:Program FilesWorldcraftqcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SierraHalf-Lifevalvemapstest.map

********** ERROR **********
Token too large on line 6

** Executing...
** Command: C:Program FilesWorldcraftqbsp2.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:SierraHalf-Lifevalvemapstest.p0

** Executing...
** Command: C:Program FilesWorldcraftvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening C:SierraHalf-Lifevalvemapstest.bsp: No such file or directory

** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:Program FilesWorldcraftlights.rad']
[1 texlights parsed from 'C:Program FilesWorldcraftlights.rad']

********** ERROR **********
Error opening C:SierraHalf-Lifevalvemapstest.bsp: No such file or directory

** Executing...
** Command: C:SierraHalf-Lifehl.exe
** Parameters: -dev -console +map "test"
Posted 18 years ago2005-11-13 21:09:43 UTC
in argh... Post #147021
having problems compliling maps, help would be greatly appritiated.

3mil

********** ERROR **********
Error opening C:SierraHalf-Lifevalvemapstest.bsp: No such file or directory
Posted 18 years ago2005-07-13 14:38:19 UTC
in handguns? Post #120640
ooo, didnt know there was one. thanks.
Posted 18 years ago2005-07-13 14:29:38 UTC
in handguns? Post #120634
I made a few counter-strike maps and relized that the armoury entity doesnt let you place handguns in the map. Does any one know how place pistols in a level or how to spawn with them already in your inventory?
Posted 18 years ago2005-07-09 18:44:55 UTC
in RPG ONLINE Post #120025
Name : 3mil
Inventory : lock pick and a dagger
Age : ???
Build : normal
profession : thief
Race : human
Loaction : great lakes
After noticing he has been seen, 3mil runs off. "Its getting late." he thinks. He heads to town, gets a drink at the tavern, and then goes to sleep at the local inn. Perhaps tomaorw he'll go to the forbidden forest...
Posted 18 years ago2005-07-09 17:33:44 UTC
in RPG ONLINE Post #120000
Name : 3mil
Inventory : lock pick and a dagger
Age : ???
Build : normal
profession : thief
Race : human
Loaction : great lakes
3mil is spying on So'kah from the bushes.