Forum posts

Posted 18 years ago2005-09-05 09:55:16 UTC
in Mapping Techniqe Post #132484
Yeah, Im about to try the Valve style right now ;)
Posted 18 years ago2005-09-05 09:53:10 UTC
in Adobe PhotoShop Post #132482
And I also use GIMP. Very nice powerfull program as good as PhotoShop and it is "open-source" (A company that is gonna one day make all software manufactorers go out of bussines, since their stuff is free and very reliable [They make Linux] ) and you dload it at www.gimp.org for free of course, and the latest version is only 13mb's !
Posted 18 years ago2005-09-05 09:35:09 UTC
in Adobe PhotoShop Post #132480
Oh, yeah, TerraGen. Damb that was a hectic programe :cyclops:
Posted 18 years ago2005-09-05 09:33:32 UTC
in Mapping Techniqe Post #132479
Yes, what you guys all said defertly are true. I think the most important thing that made their maps look like they are was : Realism. They made it all look very life-like, and as though it wasnt designed as a SP level, but for the sole purpose of say, A science facility, if you know what I mean. Most SP maps here look as though like obstacle courses designed only for 1 person, as opposed to a fully operating science facility, or whatever. Also HL1's maps were very spacious, and also interesting. Not just tunnels > Rooms > Tunnels > Rooms. Damb, after saying that I am bleeding to do some more HL mapping ;)
Posted 18 years ago2005-09-04 12:29:33 UTC
in Alyx Post #132361
@ Zombie: Thats just demented! :nuts:
Posted 18 years ago2005-09-04 12:08:07 UTC
in Alyx Post #132356
IMO Alyx is a lot better looking ;)
Posted 18 years ago2005-09-04 12:04:04 UTC
in Mapping Techniqe Post #132355
I have always wondered how the mappers of HL1 made it look like...HL1. I have tried millions of other maps, and none of them looked like their maps. I have tried, and failed. This also applies to their HLDM maps like crossfire, subtransit etc. How? Their maps dont even look that detailed :zonked:
Posted 18 years ago2005-09-04 11:45:15 UTC
in Alyx Post #132350
Yeah, If you take a quick glance you can tell that its not real. but still, extremely good graffix!
Posted 18 years ago2005-09-04 11:42:09 UTC
in SWAT Echo 12 needs help! [Source] Post #132349
My favriote ;)
User posted image
Posted 18 years ago2005-09-04 11:37:54 UTC
in Alyx Post #132347
Woah! I just found this image of a re-skinned high resolution Alyx model. Now she looks hot :P
User posted image
Posted 18 years ago2005-09-04 10:56:24 UTC
in JKII maps, anyone? Post #132337
Obviously he isnt using mozilla firefox :quizzical:
Posted 18 years ago2005-09-04 09:15:31 UTC
in So many errors!!! Post #132320
I have fixed all the errors and finished the map! Download NOW!
Its a pretty good map ;)
Posted 18 years ago2005-09-04 09:12:39 UTC
in Anomalous Materials: Redone Post #132319
Looks totaly sw33t! Ah, I see you stole some of the textures from counter-strike Ahem! ;)
Posted 18 years ago2005-09-04 07:09:37 UTC
in Half-Life vs. Half-Life 2 Post #132296
I can imagine :
Posted 18 years ago2005-09-04 06:54:59 UTC
in Adobe PhotoShop Post #132294
Noddy? Yep, very homosexual, in fact, I once read they where going to ban Noddy because Noddy and sum1 where "gay" ;)
Posted 18 years ago2005-09-04 06:48:53 UTC
in Half-Life vs. Half-Life 2 Post #132289
Proberly. What about Alien vs Predator? I havent seen it yet...
Posted 18 years ago2005-09-04 06:48:12 UTC
in Adobe PhotoShop Post #132288
Thats cool :cool: I did my avatar in gimp, and made the body look blury using
a filter called "motion blur"
Posted 18 years ago2005-09-04 06:45:57 UTC
in Half-Life vs. Half-Life 2 Post #132286
Yes. The effects where very cheap, the acting was tinny and everything was overdone. Hmm, they really should make a movie based on Half-Life ;)
Posted 18 years ago2005-09-04 06:44:15 UTC
in What Made You a Mapper? Post #132285
I just wanted to map for sumthing (Got bored of Warcraft 3) and found TWHL. From there I got hammer, read the tutorials, and ruined my life with mapping :P
Posted 18 years ago2005-09-04 06:40:57 UTC
in Half-Life vs. Half-Life 2 Post #132282
Hmm, I always though the Resident Evil movie was very simialr to HL. You know, underground science facility, zombies take over, etc etc
Posted 18 years ago2005-09-04 06:21:38 UTC
in Half-Life vs. Half-Life 2 Post #132278
Yes, those where nice. I did'nt really like Xen.
Posted 18 years ago2005-09-04 06:20:42 UTC
in Anomalous Materials: Redone Post #132277
I can map one ;) But I will need credit in your mod (in the credits of course)
Posted 18 years ago2005-09-04 06:18:35 UTC
in Adobe PhotoShop Post #132276
Photoshop is very expesive (Inmy country at least) so I use GIMP. Its a really good piece of open-source software.
Posted 18 years ago2005-09-04 04:31:01 UTC
in making a level end....? Post #132267
The monster as in Gorden Freemen :
Posted 18 years ago2005-09-04 04:29:58 UTC
in So many errors!!! Post #132266
Creepy hey :( Anyway, I know which brushes it where. My bad. I think I can fix it anyway.
Posted 18 years ago2005-09-04 04:12:36 UTC
in Half-Life vs. Half-Life 2 Post #132262
"On rail" was long and tedious
Yes, I didnt really like that chapter also. I thought It was a bit boring, confusing and uninteresting. I liked HL1 in interesting parts like the labs, office complex, the silo and Surface Tension.
Posted 18 years ago2005-09-04 04:04:22 UTC
in How often do you upgrade? Post #132259
THe last time I had a serius upgrade (New Hardrive, Case, Processor, RAM, GRaffix Card) was about 10 years ago :lol:
Posted 18 years ago2005-09-04 04:00:39 UTC
in So many errors!!! Post #132257
I compiled my map and this is what I got :aghast:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValve

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValvevalvemapsplod_controller.map" "C:Program FilesValvevalvemapsplod_controller.map"

** Executing...
** Command: C:VALVEH~1ZHLThlcsg.exe
** Parameters: "C:Program FilesValvevalvemapsplod_controller"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:VALVEH~1ZHLThlcsg.exe "C:Program FilesValvevalvemapsplod_controller"
Entering C:Program FilesValvevalvemapsplod_controller.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...Error: Entity 0, Brush 269, Side 1: has a coplanar plane at (-3912, 2104, -424), texture +0~FIFTS_LGHT01
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem

Error: Entity 0, Brush 269, Side 2: plane with no normal
Error: Entity 0, Brush 269, Side 3: plane with no normal
Error: Entity 0, Brush 269, Side 3: has a coplanar plane at (-3912, 2056, -424), texture DRKMTLT_BORD11
Error: Entity 0, Brush 269, Side 4: plane with no normal
Error: Entity 0, Brush 269, Side 4: has a coplanar plane at (-3872, 2056, -424), texture GENERIC105C
Error: Entity 0, Brush 269, Side 4: has a coplanar plane at (-3872, 2056, -424), texture GENERIC105C
<more of the same>
Error: Entity 0, Brush 335, Side 5: has a coplanar plane at (-3544, 1432, -384), texture DRKMTLT_BORD11
Error: Entity 0, Brush 335, Side 5: has a coplanar plane at (-3544, 1432, -384), texture DRKMTLT_BORD11
Error: Entity 0, Brush 335: outside world(+/-4096): (10000,-10000,-384)(10000,10000,-384)
Error: Entity 0, Brush 335: outside world(+/-4096): (10000,-10000,-384)(10000,10000,-384)
Error: Entity 0, Brush 335: outside world(+/-4096): (10016,-10016,-420)(10016,10016,-348)
Error: Entity 0, Brush 335: outside world(+/-4096): (10016,-10016,-420)(10016,10016,-348)
Error: Entity 0, Brush 335: outside world(+/-4096): (10032,-10032,-416)(10032,10032,-352)
Error: Entity 0, Brush 335: outside world(+/-4096): (10032,-10032,-416)(10032,10032,-352)
Error: Entity 0, Brush 335: outside world(+/-4096): (10016,-10016,-402)(10016,10016,-366)
Error: Entity 0, Brush 335: outside world(+/-4096): (10016,-10016,-402)(10016,10016,-366)
50%...60%...70%...80%...90%... (7.37 seconds)

--- END hlcsg ---

** Executing...
** Command: C:VALVEH~1ZHLThlbsp.exe
** Parameters: "C:Program FilesValvevalvemapsplod_controller"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:VALVEH~1ZHLThlbsp.exe "C:Program FilesValvevalvemapsplod_controller"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValvevalvemapsplod_controller.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:VALVEH~1ZHLThlvis.exe
** Parameters: "C:Program FilesValvevalvemapsplod_controller"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:VALVEH~1ZHLThlvis.exe "C:Program FilesValvevalvemapsplod_controller"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValvevalvemapsplod_controller.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:VALVEH~1ZHLThlrad.exe
** Parameters: "C:Program FilesValvevalvemapsplod_controller"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:VALVEH~1ZHLThlrad.exe "C:Program FilesValvevalvemapsplod_controller"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValvevalvemapsplod_controller.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1Valvehl.exe
** Parameters: -dev +map "plod_controller"
Posted 18 years ago2005-09-03 15:06:24 UTC
in How often do you upgrade? Post #132190
On my brothers lappy, when I lan against him, on heavy going games like BF Vietnam and things his often overheats and crashes. btw he upgraded his RAM a week ago
Posted 18 years ago2005-09-03 15:04:37 UTC
in Half-Life vs. Half-Life 2 Post #132188
@ M0p: To be honest, Ive never played it before ;) Just heard rumours :roll:
Posted 18 years ago2005-09-03 14:53:58 UTC
in Fun, but ridiculously hard puzzle. Post #132180
I coulnt get past level 4 without a little "help" ;) :P
Posted 18 years ago2005-09-03 14:47:36 UTC
in Fun, but ridiculously hard puzzle. Post #132177
Level 21 ;)
Posted 18 years ago2005-09-03 14:36:25 UTC
in Fun, but ridiculously hard puzzle. Post #132170
The riddles are sort of depressing, dont you think :nuts:
Posted 18 years ago2005-09-03 14:35:32 UTC
in How often do you upgrade? Post #132169
You can upgrade lappy's. Lappy's are nice for lanning too
Posted 18 years ago2005-09-03 14:33:57 UTC
in Half-Life vs. Half-Life 2 Post #132167
BF 1942, BF2, HL2, Cstrike etc
Posted 18 years ago2005-09-03 14:24:21 UTC
in Fun, but ridiculously hard puzzle. Post #132162
Now on level 11 :D
Posted 18 years ago2005-09-03 14:18:56 UTC
in Fun, but ridiculously hard puzzle. Post #132160
On level 9. But im going to stop for now
Posted 18 years ago2005-09-03 14:11:48 UTC
in Fun, but ridiculously hard puzzle. Post #132156
Yes! Got it!
Posted 18 years ago2005-09-03 14:09:49 UTC
in Fun, but ridiculously hard puzzle. Post #132151
I have tried

Username: Penis
Password: Vagina

And vica versa :zonked:
Posted 18 years ago2005-09-03 14:06:11 UTC
in Fun, but ridiculously hard puzzle. Post #132147
I tried googling. No help. Also, yes, I have clicked the condom. Asks for Password and Username. Cant figure it
Posted 18 years ago2005-09-03 14:02:47 UTC
in Fun, but ridiculously hard puzzle. Post #132141
Ive tried everything for level 4! I need a decent hint!
Posted 18 years ago2005-09-03 13:44:55 UTC
in Half-Life vs. Half-Life 2 Post #132132
CS would be nice if it had proper SP. But what about CZ?
Posted 18 years ago2005-09-03 13:42:04 UTC
in Fun, but ridiculously hard puzzle. Post #132130
Level 4 doesnt make sense
Posted 18 years ago2005-09-03 13:38:39 UTC
in Fun, but ridiculously hard puzzle. Post #132127
Ah! Got it!
Posted 18 years ago2005-09-03 13:36:35 UTC
in Half-Life vs. Half-Life 2 Post #132124
Counter Strike right at the bottome? Cstrike is a good game
Posted 18 years ago2005-09-03 13:27:31 UTC
in Fun, but ridiculously hard puzzle. Post #132119
Damb, got stuck on level 3! Cant figure out what "dont be so negetive!" means and the blocks :zonked:
Posted 18 years ago2005-09-03 13:20:39 UTC
in Half-Life vs. Half-Life 2 Post #132114
1. Opposing force
2. Half-life
3. Half-life 2
4. Blue shift
My list would would be the same! Also, I thought Doom3 was the biggest load of shit to have ever hit the gaming world :| I think the funniest part in HL2 is at the begining with the pet headcrab, that jumps on barneys head, then jumps off, knocking everything over, and finaly leaps into the vent. Then,when about to teleport, guess who would be the one to mess it up! And I like what barney says "Look! Its your friend the head humper!" :D
Posted 18 years ago2005-09-03 12:04:24 UTC
in How often do you upgrade? Post #132091
i never upgrade my computer, if i need a better one then i buy a new one from a car boot sale
Right!
Posted 18 years ago2005-09-03 12:02:30 UTC
in Half-Life vs. Half-Life 2 Post #132089
Why the hell does Onslaught want to rape me! Is this because Im new :nervous:
Posted 18 years ago2005-09-03 11:56:00 UTC
in Half-Life vs. Half-Life 2 Post #132081
Shut up will you! :furious: