Forum posts

Posted 18 years ago2005-10-11 12:42:25 UTC
in Hollow torus Post #140875
Posted 18 years ago2005-10-11 08:51:18 UTC
in Xen Assault [HL1] Post #140832
Nope mpg, or avi, watched and deleted so I can't remember which.
I think .dem requires you to have the map?!
Posted 18 years ago2005-10-11 08:27:30 UTC
in Hollow torus Post #140829
I'm working on a hollow torus but finding it rather difficult, was wondering if anyone knew of any good tutorials anywhere?
Tried Google but no luck.

Grr @ round things!
Posted 18 years ago2005-10-11 06:53:16 UTC
in silent death Post #140822
Posted 18 years ago2005-10-11 06:51:55 UTC
in Now Playing Post #140821
Pink Floyd - Cluster One
Posted 18 years ago2005-10-10 09:11:54 UTC
in arabic clue?! Post #140667
Yellow? Brown? Green? Pink?

With poka dots?
Posted 18 years ago2005-10-09 18:46:12 UTC
in Now Playing Post #140569
Plus you might find shared interests.
Like the Eels!

Eels - track two on the 1st CD of their latest album!

Seventh you know the track list for it?
Is the album name Blinding Lights?
Posted 18 years ago2005-10-09 10:42:45 UTC
in CPU problems Post #140501
Thats nice to know but it doesn't help our friend alex.
I can't notice anything wrong with that process list.
It is awfully long though!
Try just closing anything thats not essential to your PC running, one by one to single of what is causing the problem.

I suggest not using XP, but thats my opinion and you may not have a choice!
Posted 18 years ago2005-10-09 09:47:23 UTC
in silent death Post #140486
I like the idea of being unconscious while the events of Black Mesa are going on, gives you the chance to make it REALLY eiry when you get back up.
Could have distant screams, creaks and alien noises. Really build up the atmosphere!
Posted 18 years ago2005-10-09 08:35:09 UTC
in Windows Installer Post #140466
Posted 18 years ago2005-10-08 14:58:55 UTC
in Rather odd laser/beam problem Post #140349
env_laser uses itself as a start point and targets one object.
env_beam targets two objects and is seen between them, you can have a ring or have two moving ends.
Posted 18 years ago2005-10-08 12:51:34 UTC
in Rather odd laser/beam problem Post #140319
Indeed it is!
Posted 18 years ago2005-10-08 11:36:26 UTC
in Rather odd laser/beam problem Post #140314
Just played it again, nothing to do with the switch...
I go to the beams, see them once, when I leave the room and go back they're gone! :s
Posted 18 years ago2005-10-08 10:28:26 UTC
in Rather odd laser/beam problem Post #140304
Right, he's my set up...
Room 1 has 2 env_lasers, you press a switch it turns one on and one off, to the make the effect of the switch changing its colour.

Room 2 has 2 env_beams set to rings travelling down tubes.

You walk in the Room 1 can flip the switch as many times as you like, then go into Room two, have a look at the beams.

Now you're thinking, whats this guy getting at?
The problem arises when you return to Room 1 use the switch then return to Room 2, the env_beams are off?
WTF?!
I've looked over and over through the targets and names of everything, there is no possible way they can be linked. Yet in that particular scenario the env_beams turn off.

Any idea why they do this would be helpful, cheers!
Posted 18 years ago2005-10-08 09:26:01 UTC
in Now Playing Post #140297
Mercury Rev - Isolation
Posted 18 years ago2005-10-08 09:04:38 UTC
in Steam Modding? Post #140288
I might when I learn a bit more!
Theres already a Setting up a mod tutorial, but that refers soley to non-Steam HL.
Posted 18 years ago2005-10-07 17:38:00 UTC
in Steam Modding? Post #140179
I had this happen, I just copied these:
gfxshellkb_act.lst
gfxshellkb_def.lst
gfxshellkb_keys.lst
from my AG installation and modified them to suit my needs.

Sure you can get them from some other Steam mod, if you don't have AG.
Posted 18 years ago2005-10-07 12:12:55 UTC
in buyin a computer soon and... Post #140080
GeForce 5 series sucks, really, it does. All sorts of shader-related issues.
Ultra budget card though! Mine runs HL2 fine!
Posted 18 years ago2005-10-07 09:52:35 UTC
in Forum for my mod! Post #140038
Currently all forums are offline
Hmmm...
Posted 18 years ago2005-10-07 09:50:19 UTC
in buyin a computer soon and... Post #140037
Ooh its a gem win2k! I only went to Win2003 Server to run my OP4 Server smoothly!
Why don't you get a Geforce 5700LE, cheap as bananas and damn good for the money!
Posted 18 years ago2005-10-06 21:11:57 UTC
in Free web hosting Post #139963
Where can i find free web hosting?
My usual source onestop.net only offer 10mb and take ages to activate!

I only need 50mb or so, preferably ad-free...
Posted 18 years ago2005-10-06 14:15:45 UTC
in buyin a computer soon and... Post #139878
I wouldn't recommend XP to any one but my worst enemy, and even then I'd feel bad for him! :cool:
Posted 18 years ago2005-10-06 14:05:55 UTC
in Education Post #139870
I'm a mathematical genius, just can't prove it because I'm lazy! :P
Posted 18 years ago2005-10-06 12:41:48 UTC
in - Scripting Problem - Post #139818
LOL! Who cares, we both helped in some way, I didn't do it for the thanks! :P
Posted 18 years ago2005-10-06 12:28:22 UTC
in Unamed map for an unamed mod! Post #139810
What you mean good luck? I've already done it :nuts: tehe!

Needs more sprucing up though!
Posted 18 years ago2005-10-06 12:18:08 UTC
in - Scripting Problem - Post #139805
You really should read more into it too.
Look a few posts up, he's thanking me for the target thing he asked!
I pity the fool who steals my praise!
Posted 18 years ago2005-10-06 11:50:06 UTC
in Mod Ideas Post #139798
Textures would be stretched and I think that cuts down on r_speeds?!
It wouldn't be that big a difference anyways, not as far as a Rats style map!
Posted 18 years ago2005-10-06 11:25:39 UTC
in Unamed map for an unamed mod! Post #139790
Well know the OpFor intro... they have several blocks moving by, that line is because I wanted the illusion that you're travelling past a continous rock face...
So had to have many trains next to each other, and they overlap by about 1 or 2 units. Tried moving my path_corners 1 unit but then ended up with a 1 or 2 unit gap instead of overlap.

I prefer the line to a gap! :)

As for the chopper ride, you're not just sat there helplessly, you get to play with some firepower! Mooohaha!
Posted 18 years ago2005-10-06 11:10:53 UTC
in Education Post #139783
I concur!
Posted 18 years ago2005-10-06 09:59:40 UTC
in Now Playing Post #139762
Flaming Lips - Yoshimi Battles The Pink Robots
Posted 18 years ago2005-10-06 09:51:21 UTC
in trigger_once problem, wtf? how noobish.. Post #139759
Aww bugger, I had a chance to sabotage the competition :P

lol, would never dream of it, good luck!
Posted 18 years ago2005-10-06 09:41:58 UTC
in trigger_once problem, wtf? how noobish.. Post #139754
I found out the problem...
Don't call it "light" just tried it, when its called "light" it doesnt work but I renamed it to "lite1" and ta-da.
Must be because its the same as the entity name!
Posted 18 years ago2005-10-06 09:15:25 UTC
in - Scripting Problem - Post #139744
Map it for OpFor? Then you can use monster_human_grunt_ally

Actually just tried it... they face you too, they just don't attack!
Posted 18 years ago2005-10-06 08:53:53 UTC
in Now Playing Post #139737
B-52's - Love Shack

5mins later -> Europe - The Final Countdown (what an epic song!)
Posted 18 years ago2005-10-06 08:43:48 UTC
in The Anything Thread Post #139736
Movie?! I thought he was being serious! :|
Posted 18 years ago2005-10-06 08:30:53 UTC
in Education Post #139729
No I'm not going to work for Microsoft! (Well maybe if they pay me enough)
That course just lets you say you can work to their "standard" and its recognised by many employers worldwide, not just Microshite!
It's networking that I'm doing! :)

What do you think to this for a new O/S product -> Macrohard Doors? :cool:
Posted 18 years ago2005-10-06 08:14:14 UTC
in Unamed map for an unamed mod! Post #139724
http://www.flatrabbits.onestop.net/map01.JPG
http://www.flatrabbits.onestop.net/map02.JPG
http://www.flatrabbits.onestop.net/map03.JPG

Few more shots of the parts before that one!
Going to be a chopper ride, similar to the OpFor one but mines interactive :D
Posted 18 years ago2005-10-06 07:55:04 UTC
in Education Post #139718
20 years old, going on 21... aced my GCSE's but failed my A-Levels.
Currently unemployed :(
Training to be a Microsoft Certified Systems Engineer.
Posted 18 years ago2005-10-06 07:50:03 UTC
in Difference between a 128mb and a 256? Post #139716
Otherwise, get a job and an Athlon64.
LOL!
Thats the route I'm taking!
Posted 18 years ago2005-10-06 07:46:38 UTC
in - Scripting Problem - Post #139713
Target is what it triggers when the sequence is finished.
Target monster is the monster that does the sequence.
Posted 18 years ago2005-10-05 20:55:01 UTC
in Now Playing Post #139622
Posted 18 years ago2005-10-05 19:13:40 UTC
in Mod Ideas Post #139611
Correct me if I'm wrong but can't you use Spirit to change model sizes?
Then just build you maps to a slightly larger scale?
So to the player it would seem as though they were smaller!
Posted 18 years ago2005-10-05 17:37:02 UTC
in - Scripting Problem - Post #139597
For the one attacking you, tick the "Prisoner" flag... I think?!
Posted 18 years ago2005-10-05 17:30:50 UTC
in Puzzle Mappack for HL1: Op4 Post #139594
I like the look of it, love the detail!
Posted 18 years ago2005-10-05 17:13:31 UTC
in Difference between a 128mb and a 256? Post #139584
and your computer goods are cheaper than ours.
MUCH SO!

I'd have a nice holiday, build a computer over there and bring it back here, but the British bloody government would tax me on the bastard!
Posted 18 years ago2005-10-05 17:10:07 UTC
in Unamed map for an unamed mod! Post #139582
Those are Gunman Chronicle textures arnt they?
Ya caught me out there! (still legal to use right?)
Eventually I'm going to retexture it all with a custom set.
It is bare at the moment, getting the basic layout down 1st.
Posted 18 years ago2005-10-05 17:02:27 UTC
in Unamed map for an unamed mod! Post #139576
Posted 18 years ago2005-10-05 16:47:04 UTC
in Mods and Steam. Post #139569
Icon... logo... same thing!
The little orange lamba symbol that half-life has, or the blue one blue-shift has.
Can you have your own for 3rd party games?

I already have the icon, using it for my shortcut on non-steam, just want it on the "Play Games" menu.
Posted 18 years ago2005-10-05 16:42:19 UTC
in Mods and Steam. Post #139565
The controls thing I just sorted, copied AG's kb_act.lst and kb_def.lst and going to edit it to suit my mod.
Strange that the original kb_act.lst and kb_def.lst won't work with steam?!

So now only 1 problem remains...
The icon, can it be done?! If so how?
Posted 18 years ago2005-10-05 16:12:31 UTC
in Mods and Steam. Post #139553
Cheers for the splash thingy! :D

The files i got in gfx/shell are; kb_act.lst kb_def.lst strings.lst
They're the same in both my directories (steam/non-steam)
But can only see controls for non-steam.

Is there extra and/or differentley named files for Steam?