Forum posts

Posted 17 years ago2006-07-19 20:45:07 UTC
in Month of July Mini-Contests Post #190877
I'm not sure which title specifically (or if that qualifies as an MSPaint, since only the HUD is Paint), that's from Armored Core series.

I don't got a pic right now, so I'll save my turn.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-19 10:13:32 UTC
in Portals Post #190796
This looks awsome!! I can't wait to get my hands on it. I couldn't help but laugh at the turret caught in the infinite loop on the floor.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-19 10:09:26 UTC
in Sin EP1 Post #190794
There should be an SDK for Sin Emergence coming out at some point. The Steam Update news list for it doesn't have it, but if you recall when they added Arena Mode back around June 26th, one of the points was that they rearranged some assets for the SDK.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-18 20:34:43 UTC
in Never Ending Hammer Complications Post #190727
Yeah, it seems to be somewhat common. Enough so, I think, that it's in the Bugs section of the Developer Wiki here, bulletin 3. It's claimed to be an existing issue and not a problem w/ the Beta SDK. It was posted in January of this year and is still present, so there prolly isn't a way to fix it...or noone thinks this is a big deal yet. Pisses me off, 'specially since I'm tryin' to do some nice vm work on a large scale and I'm no longer sure if it'll turn out nice.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-18 11:05:36 UTC
in Never Ending Hammer Complications Post #190639
Proves a problem there as I don't know how to model very well yet. However, even on a large scale (the domed top of the room) does the same thing.

I wonder if anyone has made an HLfix for Source yet, or how hard it would be to do so...
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-17 23:27:40 UTC
in Head-crabs Post #190603
But...its a breadcrab.
Hehe...bad one dude, that's just bad.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-17 22:06:26 UTC
in Never Ending Hammer Complications Post #190598
THet did seem to fix my 'graphical' problems, but I'm makin' a new post to see if anyone can help w/ my other complication that impedes my mapping.

I've seen ppl here and on other sites/in game w/ nicely detailed maps. However, when I try to detail, like this basin in this little project I'm working on (name blanked out b/c of what it's for). I created the basin by creating a series of 360 degree arches w/ 4 unit thick wall, each smaller on all axies, and vmed the top verticies out to be under the the bottom of the one above it. However, when I save the map and reopen it later, it ends up like in the pic.

Is there any file I can use or setting I can change to stop this?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-17 10:15:36 UTC
in Never Ending Hammer Complications Post #190487
I hadn't, but I just did. That seems to have stopped the graphics problem, although it wasn't present last night when I was using Hammer.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-16 18:44:22 UTC
in Competition 21 Post #190391
oh..ok. I thought you could use bsp viwers and such. ok then. thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-16 18:37:50 UTC
in Never Ending Hammer Complications Post #190390
Just so ppl are aware (definition: 1) Bump; 2) Reminder that prob still exists), the problem has presented a new form today, as demonstrated in the image.

[img=http://img352.imageshack.us/img352/6473/hammerproblems3ib8.th.jpg]
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-16 18:21:34 UTC
in Competition 21 Post #190387
i mean didn't he use a prog to display the old map in 3d, like a bsp viewer.
i got this one fro Nem's site, but I can't get it to display that map textured.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-16 17:31:07 UTC
in Competition 21 Post #190383
sweet...

So can anyone help w/ the first issue? Does anyone know what PenguinBoy used, assuming he doesn't read this first?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-16 16:15:19 UTC
in Competition 21 Post #190378
I've been playin' w/ the idea of enterin' this compo, but I'd like to have a better look at the map the pic is from first. I tried using Nem's Crafty Object Viewer, but I've been unable to get a textured view. Any suggestions?

Oh, and does a custom train made from brushes only (no modeling) count a custom?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-15 20:49:24 UTC
in Never Ending Hammer Complications Post #190244
Ahh ok...that explains why some ppl hate the php like, however, to be honest, as I am prolly one of the largest sadistic bastards you'll ever meet, I don't much care about such triffiling inconviniences ;).

As for down grading the DXL...not an option. Not only is this a shared computer, but alot of gaming goes on here, at the highest settings the system can handle.

Anyway, the problem only really started to occur about a week ago, so I doubt a DXL problem would have takin' this long to arise, as I've been using the Source SDK since...checks journal...May 23rd...ish.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-15 12:17:49 UTC
in Never Ending Hammer Complications Post #190198
I'll double check but I'm certain that it is.

And as for the php thing, I don't see why ppl bitch about it.

EDIT My video driver for my Radeon X300 128MB is up-to-date. My DirectX version is 9.0d and the driver is 6.14.10.6601 (found w/ System Info for Windows), is this up-to-date? If not, where should I get the newest one from, Microsoft or my manufacteror, Dell (had problems last time I tried to update a driver that wasn't from Dell)?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-15 12:04:05 UTC
in Never Ending Hammer Complications Post #190195
I'm not sure if that's the problem or if my solution was incorrect. I searched the Developer Community for dxlevel 8, clicked the SDK Workaround link and placed it's -dxlevel 80 fix w/in the launch options of the SDK itself, but that didn't help. I'm checkin' the larger Source SDK Bugs/Hammer Bugs page, but that will take some time. For now, I'll leave u w/ another part of this problem.

User posted image


Yes, it even happens b4 I create the brush itself.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-15 11:24:18 UTC
in Never Ending Hammer Complications Post #190185
Hu huh...it seems a week doesn't go when Hammer gives me a hard time. Now, aside from my vm's not properly sticking after I save and reopen the map, I also often get this problem when selecting an object, mainly something like this hollow cylinder (a 360 arch).

User posted image


Are these problems related at all? Is there a way to fix them?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-15 09:41:23 UTC
in Problems w/ CS2D Post #190175
uh...thanx but i just want to know where to extract it to?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-13 11:18:10 UTC
in Desktops of July '06 Post #189936
Shit Luke, that's awesome!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-11 19:56:13 UTC
in all I want for christmas is a holophone. Post #189748
Shit...that was awsome!!1!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-09 22:10:21 UTC
in Desktops of July '06 Post #189450
Uhhh...didn't u have that last month as well, PB?

Nevertheless, C&C FTW!!!1!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-09 20:37:23 UTC
in Desktops of July '06 Post #189443
Yeah, same here. Mostly 'cuz I don't find much desktop worthy...although, I'm considerin' this as the pic to cristen my new comp when I get it in a few months.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-07 14:53:53 UTC
in Computer Troubles Running Hammer Post #189152
Ok, I didn't know there was a program like that was out there. I'll have a look at that, thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-06 23:30:44 UTC
in Computer Troubles Running Hammer Post #189016
Hmm...that could work.

And an update on my opinion of your dome link Kas...I appreciate it, but my dome will be seen from both sides, especially the outside, and after just trying The Pit's displacement method for domes, I have no intention of touching the damn things for quite a while. I find them damned infuriating. :furious:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-06 21:49:32 UTC
in Computer Troubles Running Hammer Post #189005
Damn, had a detailed post written for this but just lost it. So u get the slimmed down, jist of it version.

Processor: P4 3.4GHz w/ HT
Bground Processes: Family comp so messing w/ them is out of the option (don't know what needs to be there and what doesn't)
Hollowing Method: Clip the brush in half, create copy and shrink 30 units or so, clip small out of large, painstacking vm to optimize
Options >> 3D View: Back Clipping Plane = willing to lower, Model Render Distance = No touchy (mod map's for has a VERY large model included, I'm using it)
Posting VMF: Would, but as stated above, map's for a mod. For optimal viewing and possibly understanding, Dystopia prolly would be required, but I could be wrong.
Map Size: Fledgling map, very little to it yet.
Dome Thread Link: Thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-06 12:22:16 UTC
in Computer Troubles Running Hammer Post #188883
I shocked.

Have I managed to find a problem that is unsolvable by the TWHL community?

Can noone give an answer to either of my requests?

Is it not possible to optimize Hammer for more detailed work on lower spec machines?

Is it not possible to make a dome w/out modelling it?

Am I the one to 'break' TWHL w/ a question that noone can answer?

Are u sons o' bitches just ingnoring this b/c it's Jimmi level spamming or a stupid question?

Someone give me an answer, god damn it!!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-05 23:59:26 UTC
in July Mini Contests Post #188781
Wishes he had Photoshop skillz Tear

I have to agree. Penguinboy's mapped TWHL is both original and uses the theme of the site.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-04 17:57:54 UTC
in Computer Troubles Running Hammer Post #188488
Can noone help me boost my performance while running Hammer?

Well if that's the case...can someone tell me how to make a dome w/out modelling?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-04 15:55:05 UTC
in Skinning Problems Post #188470
Ok, that makes sense. Although, I don't think running Dystopia 'sets up' the SDK for it, as it needs HL2 to run (can see HL2 loading in the Steam window), but I'll give that other stuff a try. THanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-30 22:45:20 UTC
in Skinning Problems Post #187707
It keeps telling me that my connection is refused.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-30 13:07:44 UTC
in Why can't i just finish? Post #187618
I'm in the same boat. I've easily got over half a dozen maps on the go, ~6 for CSS and 2 for Dystopia, and I haven't felt the urge to do any real work on most of them l8ly.

Although, to be fair, that's partly due to problems w/ Hammer and complications w/ my XSI models.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-29 22:44:28 UTC
in Computer Troubles Running Hammer Post #187527
I'm really starting to hate this Dell I'm stuck with. I don't know if it's the Sys memory or the Vid memory or what, but I keep crashing Hammer. I'm attempting to make a dome 'shield'. I'm planning on doing this by creating a 16-sided sphere w/ dimensions 1150x1150x1150, cutting it in half w/ the clip tool and then hollowing out the half I keep. But every time I try to clip it, even if I use a blank map, I crash Hammer.

My comp has 128 MB of video memory and 1 GB of system. Also, as long as I have Hammer open and displayed, I can hear my HD going constantly. Is there anyway I can optimize Hammer to work on my system?

Also, if anyone who knows anything about modelling and HASN'T already seen my 'Skinning Problems' thread, plz have a look and see if u can help there as well. Thx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-28 20:31:02 UTC
in Pirate jokes Post #187386
No, I groan in my head as I watch the collective IQ of this place drop point by point.

And stay the hell out of my head...it's crowded enough in there as is...*mutters under breathe*no I will not kill Bush, stfu
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-28 19:20:25 UTC
in Sweet mother of God... Post #187377
Goddamn it. How comew something intricate like that is doable in Hammer 3.4/5 w/o any errors (ie it's smooth, not jagged), bUt I can't do a simple sloped, 90 degree turning ramp in my Source maps?!?! We Sourcers need our own version of HLFix.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-28 16:20:38 UTC
in Pirate jokes Post #187351
Ant is right. There isn't a single good joke here, and the 'arrr' jokes, 'specially the ones in the first post are the 'Worst Jokes Ever'. I deem this a waste of time and u all should be castrated for your stupidity so your seeds cannot infect this planet.

And yes...I am an ass who isn't afraid to speak his mind. Now burn in hell lousy jokes!!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-28 15:28:19 UTC
in Skinning Problems Post #187346
Does the SDK know where to look for the files when running studiomdl w/ a mod? I've tried 3 different basic models w/ my SDK set up for Dystopia and followed Source Modelling Setup tutorial to the letter (taking the obvious corrections for the setup) and my models still only display w/ the pink/black pattern.

The .mdl and .vtf files go where they should when they're compiled, but the .mdl can't seem to tell it's .vtf from it's own ass.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-27 13:16:12 UTC
in Problems w/ CS2D Post #187147
I thought I'd give this game a try, but I can't seem to get it to load. I've tried two different downloads, and in various locations on the hard drive but still get that 'memory access' error. When should I eztract the file to?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-27 10:55:55 UTC
in FPS Banana TWHL Studio Post #187123
Ha, I had an account that I don't even remember creating. Same name as here.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-22 22:06:49 UTC
in Cybernations. Post #186466
I'd play but A) I sux at politics and economics (would end up w/ a third-world country) and B) I barely pay attention to my Planetarion account when the main rounds are running.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 21:51:32 UTC
in Altering Compiled Models Post #186287
Cool, thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 20:59:09 UTC
in Altering Compiled Models Post #186284
I think it should. The only problem now is learning to use XSI, which is proving to be very frustrating. Thanx for the help w/ the texturing thou.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 19:02:31 UTC
in Altering Compiled Models Post #186280
K...I think I found the plugin. THe title reads GIMP normalmap plugin. I got it from http://nifelheim.dyndns.org/%7ecocidius/normalmap/ . If this isn't it, plz link me to it. My Google skillz sux0rs.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 12:52:28 UTC
in Altering Compiled Models Post #186251
Uhhh...hehe :confused:..something else just came up...how to I work w/ the .vwt and .vtf files? What program do I need? Is there a plug-in available for The GIMP (no Photoshop and don't want it)?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 10:23:10 UTC
in Altering Compiled Models Post #186234
ok. Thanx for that info Ant. My planned changes are going to be for a model from Dystopia. The Jack-In model (used to enter cyberspace) currently comes in 3 varieties: Punks (grity, no symbol), Corps (Datatrust corporate logo) and Public (upside down question). I wanted to great a fourth custom one for a map I'm working on. So in order to not mess up the others, I'll have to decompile one and change the .qc file and save it under a different name.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-21 00:18:25 UTC
in Altering Compiled Models Post #186163
K...I think I'm getting the hang of it now. Thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-20 20:25:20 UTC
in Altering Compiled Models Post #186154
Ok, I want to customize a model (mostly just changing it's skin). Originally, I used StudioCompiler to decompile the map and was going to use XSI to modify the model. However, when I import the SMD file, I get nothing. I can't see the model. I beleive I'm importing the right one (I sometimes get multiple). How can I fix this? Also, do I need to decompile/import the model to change it's skin?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-19 21:32:01 UTC
in Crazy Idea! Post #185973
I may do this, I'm not sure. But anyway, here's a little HELLO from a fellow Canadian and Maritimer.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-19 15:27:55 UTC
in HLFix for Source Post #185943
Yes, I did. So that explains the stairs, possibly, but what about the ramp? I took the stairs, each level of which is it's own brush, and flattened it parallel to the smooth bottom to for the smooth top, yet it also becomes disfigured.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-19 15:22:31 UTC
in HLFix for Source Post #185940
Really? I was leanin' towards the ramp. The slope on it looks cool for what the building is, a forward outpost at a secret high tech facility.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-19 15:14:05 UTC
in HLFix for Source Post #185937
I've got some here.

WARNING 14 images here, in thumbnail form. I do like to the .php

These are the items in question. I've got two angles on each so u can get an idea of what they look like. I'm trying to choose between them.

Ramp:
User posted image
User posted image
]


Stairs:
User posted image
]
User posted image
]


Here is each one as they appear in Game (left) and Hammer (right).

Ramp:
User posted image
]
User posted image
]

User posted image
]
User posted image
]

User posted image
]
User posted image
]


Stairs:
User posted image
]
User posted image
]

User posted image
]
User posted image
]


There you go. Hope that's enough to fill u in. I really hope this can be resolved w/o models. I'm still trying to learn XSI.
TawnosPrime TawnosPrimeI...AM...CANADIAN!