Forum posts

Posted 16 years ago2007-05-25 18:14:04 UTC
in objects that i can push around? Post #223462
We have some decent modeling tutorials right here.

I do plenty of modeling, so if you need help, PM me and I'll help ya out.
Posted 16 years ago2007-05-25 00:46:03 UTC
in Jokes! Post #223384
You might be a redneck if your wife asks you to move the transmission so she can take a shower.
Posted 16 years ago2007-05-24 23:36:51 UTC
in Jokes! Post #223380
What's worse than 100 dead babies in a trash can?

1 dead baby in 100 trash cans.
Posted 16 years ago2007-05-24 23:00:42 UTC
in how to turn off fullbright? Post #223377
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0, -512.0, -382.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
That's not good either. I think you have some concave brushes somewhere (I haven't seen an error like this before, so I could be wrong).

Go to the coordinates it specifies and look for some bad brushwork.
Posted 16 years ago2007-05-24 22:57:10 UTC
in Cool gaming moments Post #223376
At one point in Ravenholm, I killed a zombie with a radiator; the radiator bounced up, killed a second zombie, landed on a ledge, fell off, and killed a third one.

Lucky shot :D
Posted 16 years ago2007-05-18 15:41:37 UTC
in Missing Drivers Post #222564
Do games run properly? And do you have the latest graphics card drivers?

Also, did you install the drivers that came with the card? I think those are needed for the card to actually function. Then the downloadable drivers update the originals.
Posted 16 years ago2007-05-18 15:33:31 UTC
in "file not found" Post #222563
I've often found this is a problem with auto-saved work. Is the map you're compiling an anto-save? If so, resave it as the original and rerun the compile program. That ought to fix things.
Posted 16 years ago2007-05-17 16:18:11 UTC
in Source curtain Post #222448
Why not make it yourself? I can link you to an excelent tutorial on ragdoll modeling/rigging/compiling if you'd like. Hold up a sec so I can find it.

EDIT: Here you go.
Posted 16 years ago2007-05-16 21:11:11 UTC
in Kasperg Projects! Post #222357
Me too; looks like it could be very useful.

The screenshot looks Source-like. What engine will it be for?
Posted 16 years ago2007-05-13 19:10:29 UTC
in A GIFT TO ALL TWHLer's Post #221897
Posted 16 years ago2007-05-13 19:01:45 UTC
in Elevator - Aligning Path_Track Post #221895
You want to use the func_tracktrain entity. Also, ensure that the path_tracks are aligned on the little circle in the middle of the tracktrain (It can be moved so it's on the grid if need be), as opposed to the X's of the individual brushes of the entity. This little circle is the origin of the entity, and it's the point that follows the path_tracks.

Also keep in mind that depending on the settings of the func_tracktrain, the train will follow the orientation of the path_tracks. You can tick the 'Fixed Orientation' flag in the tracktrain's properties to keep it in one orientation (which is probably what you want to have happen, considering it's an elevator), or change angles near path_tracks like a train.
Posted 16 years ago2007-05-13 12:35:20 UTC
in Bloody Steam Post #221834
they should change it so you decide when to install them, just like Windows does
But don't they? If you right-click on any game or tool, go to Properties, and swap to the Updates tab, you can turn auto-updates off.
Posted 16 years ago2007-05-12 17:41:46 UTC
in CS:S Freeze On Load Post #221749
Ohh, sorry guys, I never noticed the replies.

@Playbus: That's what I figured. The problem persisted after defragmentation. I don't have any spare HDDs lying around, but I plan to get a backup drive soon so I can backup some of my work (If I need to get new drives or drop my computer, or something (you never know)).

@Rabid: I ran it yesterday from CMD, and it said it couldn't run in read-only mode. Then I ran it with the /f parameter enabled, which told me that the 'volume is in use. Do you want to schedule a CHKDSK scan on the next bootup? Y/N'. The third time, I tried regular 'CHKDSK' again, and it DID run, deleting a bunch of .INI files.

Then today, I had a series of programs crash, so I decided to reboot, and CHKDSK ran from the boot screen, and froze at the end of the checking. Now whenever I boot up, it prompts me to CHKDSK, and if I skip it and go to the command prompt, I either get a 'read-only' error or 'volume in use' error. What the hell do I do? :aggrieved:

I haven't, however, had the freeze problem in my Source games since the CHKDSK scan. I have yet to see if it appears, and if it doesn't, hooray!

Thanks for the help so far :zonked:
Posted 16 years ago2007-05-12 11:40:45 UTC
in How to trigger animations through events Post #221728
You would need to set up a scripted sequence for them to wobble like you want them to. I don't think you can 'mix' animations, rather you'd need a regular run animation and a 'wobble' animation sepparate from the original.

Here's a tutorial on scripted sequences. Hope it helps. :)
Posted 16 years ago2007-05-11 23:34:33 UTC
in Hammer REALLY messed up. Post #221701
Didn't you say you were gonna downgrade soon?
Posted 16 years ago2007-05-10 16:04:01 UTC
in Compiling HL2 models Post #221601
I guess you could try messing with your graphics settings. Other than that, I haven't been able to get any result like this at all :
Posted 16 years ago2007-05-09 18:46:37 UTC
in Compiling HL2 models Post #221534
That's really odd... I've never seen an error like that before...

I'll see if I can recreate the problem.
Posted 16 years ago2007-05-09 18:11:45 UTC
in Compiling HL2 models Post #221527
When you say it's appearing in wireframe, is it also wireframe in the game? There's an option in the model viewer to look at a model in wireframe. Perhaps that's on?

Also, to zoom, I think it's right-click. I'll double-check that.
Posted 16 years ago2007-05-09 15:16:20 UTC
in Compiling HL2 models Post #221508
Could you post the contents of your .QC file, as well as a screenshot of the problematic models? I'm willing to bet that there's an error in your .QC. Either that, or the texture is to blame.

Also, does this occur with all custom models, or this specific one?
Posted 16 years ago2007-05-08 17:24:26 UTC
in Sequences Post #221436
Here you go. :)
They have a lot more tutorials on NPC setups, too, so be sure to check them out after you're got scripted sequences worked out.
Posted 16 years ago2007-05-07 15:23:13 UTC
in A GIFT TO ALL TWHLer's Post #221278
If it's supposed to help us with mapping, is it for both engines? :)

30% complete @ 500 Kb/s :heart:
Posted 16 years ago2007-05-06 11:48:04 UTC
in Changing texture during play Post #221138
You aim at the model you want to change, and enter that into the console. Causing the skin change for the player, though, would be a bit trickey. You'd need coding.
Posted 16 years ago2007-05-06 10:29:38 UTC
in Changing texture during play Post #221136
r_skin #

:D
Posted 16 years ago2007-05-05 16:07:45 UTC
in Engine Error? Post #221084
"Func_hostage_rescue"... try deleting that from your map and recompiling.
Posted 16 years ago2007-05-03 19:03:37 UTC
in Maps of Schools/ Other Public Places Post #220920
How else could the Florida incident be explained?
Two words:

Electile Dysfunction.
Posted 16 years ago2007-05-03 18:47:01 UTC
in Changing weapon sounds Post #220918
Yeah, the shotgun blast sound is the sound the gun itself will make when firing, not the sound of the surface the rounds are hitting.
Posted 17 years ago2007-04-23 15:51:02 UTC
in CS:S Freeze On Load Post #219899
Blagh, second double-post

My computer is still freezing on map changes. A friend of mine said that if there's a bad spot on my drives, I should defrag my system to move the files to a new location.

Does this sound like it would help the problem? Any other ideas as to why I'd be having this problem? Should I give up and stab myself in the face?
Posted 17 years ago2007-04-23 15:17:10 UTC
in Leaks without Fullbright? Post #219894
Just noclip out of the map. In GoldSrc, you will always see the void as HOM, but in Source, HOM will only be present if there is a leak. You can also enter "mat_wireframe 1" into the console and see if VIS is blocking anything.

If you have a leak, VIS will not run, which is a pretty good tip off in the compile log, too :D
Posted 17 years ago2007-04-23 15:14:59 UTC
in Fucking bullshit. Post #219893
And the mere fact that Clinton is female and Obama is Black is points against them already :
Posted 17 years ago2007-04-22 22:33:06 UTC
in button problems Post #219839
I haven't messed with env_fires before. I'll go screw around in Hammer for a little and see if I can answer your question.
Posted 17 years ago2007-04-22 21:35:01 UTC
in button problems Post #219835
No problemo :cool:
Posted 17 years ago2007-04-22 21:34:12 UTC
in Leaks without Fullbright? Post #219834
Yeah, in Source, as long as you have some light entity, the map won't be fullbright, leak or not.
Posted 17 years ago2007-04-22 13:36:40 UTC
in CS:S Freeze On Load Post #219785
Bah, I feel like an idiot. I figured out the problem.

When I made my original instalation of Half-Life 2 and Counter-Strike: Source, the root directory was C:/Program Files/Valve/Steam/, but to reinstall Steam, I just used the executable from Steampowered.com (because I was too lazy to get the CDs), which installed Steam to C:/Program Files/Steam/. I never bothered to check the file path because I had assumed it installed to the original directory. Everything works now.

Thanks for your help :D
Posted 17 years ago2007-04-21 23:05:33 UTC
in CS:S Freeze On Load Post #219729
:

I'd really rather not have to go through the trouble of using a mod just to play-test a texture, or a map, or a model, or anything else I can't think of right now.

I don't understand how this wasn't a problem when I made a fresh install of Steam when I got the PC, and now, after reinstalling Steam and my games, it's magically screwed me over.
Posted 17 years ago2007-04-21 19:57:52 UTC
in CS:S Freeze On Load Post #219709
Well, the problem seems to have resolved itself... but now I'm having an other hell of a problem. Any .BSP I put into my maps folder is not avalible for loading in the console. The only way to get a map playable in-game is to put it there through compiling. The map remains avalible for loading and will load properly even when the .bsp has been removed from the maps folder. My pistol model is not replacing the one existing in the .GCF, either. Additionally, all custom content, like testures or models, are not avalible in Hammer.

Is there some sort of 'modification lock' in Half-Life 2 that I should be aware of? This is driving me nuts :nuke:

EDIT: Damnit, just realized I double-posted :(
Posted 17 years ago2007-04-21 17:59:52 UTC
in button problems Post #219701
Try placing the gun above the button (Or where ever the player will be when he triggers it) and make a point_template beside it (It makes no difference where it is in the world). Then name the gun and set one of the point_template's entities to the name of that gun. Finally, make the button's output target the point_template to "ForceSpawn" when it's triggered.
Posted 17 years ago2007-04-21 14:50:14 UTC
in CS:S Freeze On Load Post #219689
It still doesn't work :x . I had all my CS:S maps load fine, but after loading the 3rd consecutive map in HL2, it froze. I'm going to try reinstalling my entire Steam setup - maybe putting the files elsewhere on the HDD will help... I dunno :
Posted 17 years ago2007-04-21 12:51:26 UTC
in Virginia Tech Shootings Post #219674
Well, since we all agree on it, at least it will become a discussion thread instead of just an other one of our little debate threads, like so many have turned out before it. :D
Posted 17 years ago2007-04-21 12:09:22 UTC
in CS:S Freeze On Load Post #219669
Will do. It's RAID 0, so I have plenty of room for additional drives.

I may have solved the problem, though. After rooting through the Steam Support pages, I found an article with a way to solve crashes with looping sounds, where you were to delete everything in the Steam directory except for SteamApps and Steam.exe. There must have been something corrupt in there, because since doing that (about 2 hours), every level has loaded properly.

I'll use this thread again if more troubles arise. Thanks for the help :)
Posted 17 years ago2007-04-21 11:15:48 UTC
in CS:S Freeze On Load Post #219666
:aggrieved:

I bought these HDDs at Christmas (The rest of the PC, too). They're set to RAID Striping, so I have no backups at the moment. What % chance do you think this could be the result of a HDD failure? :aghast:

I've also tested a few more things for you guys. A system restore has not helped at all, nor has updating all graphics card drivers, etc. and so forth. I think the next thing I'm going to try is reinstalling Steam and my games. If that doesn't work, I don't know what I'll do :(
Posted 17 years ago2007-04-20 21:56:21 UTC
in CS:S Freeze On Load Post #219618
Sorry it took me so long to reply :(

After a little more testing, I've found it occurs on all CS:S maps, ones I have made, and ones that came with CS:S.

I tried sv_cheats 1 and mp_dynamicpricing 0, which did not work. Sorry Habboi :nuts:

I also reset my whole router setup to ensure that Steam was connected properly, which also did not work. I was pretty sure this wouldn't solve the problem anyway because I've had internet failure with Steam in Online Mode and the game still functioned properly.

After loading a map and force-quitting about 5 times, it magically began working again =/. I'm going to see if just letting it sit at the loading screen for a really long time does anything, like if the computer is just stumbling around when loading that bit of information. That idea seems a little far fetched to me though.. :

Thanks for the help thus far.
Posted 17 years ago2007-04-18 19:15:38 UTC
in CS:S Freeze On Load Post #219470
I've been having a real problem with CS:S lately where the game is in the process of loading a map, and the progress bar stops at the mid-way point, during 'Loading Resources.' I've had to run the game in windowed mode just so I can close the application once it's frozen instead of force-booting the machine. I've had this problem once with Half-Life 2, but I haven't fired up that game in about a week; I should probably test that game too.

Rebooting seems to be the only way to solve the problem. From what I've seen (I have no idea if this is a simptom or a coincidence), leaving the computer idling for ~1 hour and trying to load the game will result in this problem.

I've done the regular thing; Verify and defrag the GCFs, deleted ClientRegistry.blob, and restarted Steam, all to no avail. Can anyone help me out? :
Posted 17 years ago2007-04-16 20:34:33 UTC
in new to hammer, can't find cs:s entit Post #219291
Make sure you're looking for the correct entities. Info_player_terrorist and info_player_counterterrorist are the spawn entities you want. Also, buyzones are brush-based entities, not point entities. Be sure you're not looking for a point entity form of a buyzone :)
Posted 17 years ago2007-04-15 14:27:10 UTC
in moddeling Post #219164
Are you joking? That's probably one of the easiest modeling tutorials to follow out there. If you can't follow that tutorial, then I seriously doubt you have any hope of modeling in the future :
Posted 17 years ago2007-04-13 23:46:39 UTC
in author picture Post #218996
Is he asking for a picture where the TWHL servers are?
Posted 17 years ago2007-04-13 23:28:05 UTC
in Can I play Half-Life 2 without internet Post #218991
Just go to the shop, connect to the net, enable Offline Mode, restart Steam, and leave. Bam, HL2 is all yours.
Posted 17 years ago2007-04-13 22:44:51 UTC
in update Post #218984
You haven't done much research, have you? :

1) Hammer 4.1 is the map editor for Source. It can be downloaded through Steam in the tools tab. It's part of the Source SDK.

2) Softimage XSI Mod Tool is a free modeling program that can be used with Source. BJ has written an intorductory tutorial for it.

3) Source games use VTFs and VMTs. A tutorial explaining how they work and how to get them in-game can be found here.
Posted 17 years ago2007-04-13 17:47:09 UTC
in FPS Problem Post #218955
An other thing I've noticed (that is probably not related to FPS, but I'll say it anyway) is smoothness in motion. What I mean is, if you stand in a simple 6-poly box room and move around, the world around you moves at a constant rate. If you walk around some of the open areas of Episode One, however, the game is processing more, and as a result, will slightly luch forward every second or so to keep in step. It's barely noticable, but is definitely there. It becomes more pronounced when playing CS:S with several bots. It can, some times, make the game very hard to 'look' at when playing, probably because it isn't constant like a continual 20 FPS, which the eye would get used to.

It may seem like a side effect of the FPS thing because low performance = both the two problems. It's just something I've noticed.
Posted 17 years ago2007-04-12 23:05:39 UTC
in Can I play Half-Life 2 without internet Post #218852
Ironically, you need to be connected to the internet to enable Offline Mode :sarcastic:
Posted 17 years ago2007-04-12 21:54:12 UTC
in FPS Problem Post #218844
Haaaaaaaaaaaay! This isn't a problem! You must be joking, aren't you? You got me for a moment, there, you sly devil you! :D