Forum posts

Posted 17 years ago2006-09-16 12:04:44 UTC
in Half Life Mapping Quiz Post #196655
Yeah, pretty much. Just use a func_tracktrain, func_tankcontrols and some path_corners.

Hmmm, I answered my own question. I'll let someone else come up with the next one :)
Posted 17 years ago2006-09-16 09:19:57 UTC
in Half Life Mapping Quiz Post #196629
And the sound files are in the pak, not the FGD.

So, how do you make a moving, controllable train in HL?
Posted 17 years ago2006-09-15 18:56:11 UTC
in Buying a new 20" / 21" Monitor Post #196600
I'm pretty sure you just get black bars.
Posted 17 years ago2006-09-14 13:49:52 UTC
in Now Playing: ... Post #196501
My Chemical Romance
Puts gun in mouth
Welcome to the Black Parade
BANG!
Posted 17 years ago2006-09-12 12:38:35 UTC
in Portal Website Post #196366
Hey, I never said I liked the steaming pile of television feces that is Lost, and I never said it wasn't a good idea.
Posted 17 years ago2006-09-12 12:35:00 UTC
in [WIP][HL1] Xen Assault Post #196365
I like the lighting :D
Posted 17 years ago2006-09-12 12:31:16 UTC
in Portal Website Post #196363
Its not that original of an idea. There has been a game going on like this for the TV show "Lost" for almost 3 months now.
Posted 17 years ago2006-09-11 17:01:39 UTC
in problem_reloaded Post #196318
That shouldn't be happening. Are you using -wadinclude?
Posted 17 years ago2006-09-11 16:12:03 UTC
in Gamingparents.org Post #196311
You should move the "Greetings, username" text and the Logout button above the main menu, on the orange bar under the header.

Kinda like this:
User posted image
Posted 17 years ago2006-09-11 15:56:49 UTC
in Portal Website Post #196310
I like to eat cake while excrutiating.

:D
Posted 17 years ago2006-09-11 13:32:32 UTC
in Preventing map decompiling, REVEALED! Post #196294
Useful : :D
Posted 17 years ago2006-09-11 13:29:45 UTC
in Now Playing: ... Post #196293
Salad Fingers - Episode 2 Audio
WTF?
Posted 17 years ago2006-09-11 13:20:27 UTC
in Help Keeping AOL at Bay Post #196291
Cabosse, if u use Norton, stop. Norton has been proven to noticable slow down your system.
Well. That sucks. :
Posted 17 years ago2006-09-10 00:30:45 UTC
in Hammer crashes when map is opened Post #196154
It looks pretty good, is this going to be single-player?
Posted 17 years ago2006-09-10 00:24:33 UTC
in Hammer crashes when map is opened Post #196151
Ah, that sucks. :
Posted 17 years ago2006-09-10 00:21:03 UTC
in Hammer crashes when map is opened Post #196149
It opens up fine for me. If that is the finished map, I could compile it for you.
Posted 17 years ago2006-09-09 23:51:56 UTC
in Help Keeping AOL at Bay Post #196146
I use Norton. Works fine for me.
Posted 17 years ago2006-09-09 23:45:36 UTC
in Gamingparents.org Post #196144
Hmm...I have to agree with Ant, it does look kinda strange stuck on top of the header like that.
Posted 17 years ago2006-09-09 23:43:40 UTC
in Dog/Strider Wallpaper Post #196143
Yes, but everything was still seen from the point of view of the player. The only difference in that part of "Apprehension" was that you werent controlling Gordon's movements.
Posted 17 years ago2006-09-09 23:18:53 UTC
in Now Playing: ... Post #196140
Tool - Sober
Posted 17 years ago2006-09-09 23:09:33 UTC
in Avatar's Not Displaying Post #196137
All the avatars you cant see are PNG's.
Posted 17 years ago2006-09-09 22:42:51 UTC
in mail_depot.bsp Version 0 should be 30 Post #196128
Hmmm...This usually has something to do with pak0 or HL itself being corrupted. I looked it up on TOE:
Possible causes:

1. You may have errors in your compile, if not then,
2. Your pak0pak.pak file may be corrupted?
3. Maybe the wrong game version?
4. Wrong WC/Hammer version? Earlier versions of WC were particularly prone to this. Use WC 3.3 or Hammer!
5. Maybe another compile will make it go away, or not? And make sure you have the most up-to-date version of zoner's compiling tools....
6. You may have a bad model - like one from another mod or game, or you once installed a custom one? Or you may have a corrupted sprite or model?
7. Have you installed a patch recently? It might be bad....
Hope that helps.
Posted 17 years ago2006-09-09 22:33:09 UTC
in Avatar's Not Displaying Post #196126
Nope, your's and srry's avatars are working fine for me. :
Posted 17 years ago2006-09-09 22:05:26 UTC
in Help Keeping AOL at Bay Post #196121
:thefinger: AOL.
Posted 17 years ago2006-09-09 21:30:59 UTC
in My current project: bar shootout Post #196115
Wow, that really looks good. Can't wait to play it.
Posted 17 years ago2006-09-09 20:18:43 UTC
in Weird Stupid ERROR Post #196111
Hmmm...I could be wrong, but I'm guessing this means you have too many models in your map.

But the keyword here is "guessing".
Posted 17 years ago2006-09-09 16:39:28 UTC
in HL2 Wads/Fog Post #196095
Where can I find the mod? (Afraid of Monsters)
Posted 17 years ago2006-09-09 16:30:05 UTC
in HL2 Wads/Fog Post #196092
2 things:

First off, anyone know where I can get some HL2 wads for use in HL1?

And, is there any way to make descent-looking fog in HL?

Thanks.
Posted 17 years ago2006-09-09 15:38:49 UTC
in Help Plz Post #196081
Are you sure you set up your Options<Build Programs correctly? It looks like Hammer couldn't find any of the ZHLT tools.
Posted 17 years ago2006-09-08 20:05:11 UTC
in More Competitions! Post #196011
Hoo-fucking-ray for that! :D
Posted 17 years ago2006-09-08 19:41:01 UTC
in Lighting Problem Post #196005
Actually, having it on the side is really useful. Easier to switch between a lot of programs running at once.
Posted 17 years ago2006-09-08 19:36:57 UTC
in Zipping Programs Post #196004
WinRAR is waiiiiiii better, in my opinion.
Agreed.

You can find it here.
Posted 17 years ago2006-09-07 19:41:14 UTC
in Question on sizing objs Post #195925
By the way, this should be in the "HL Engine Discussion" forum. :
Posted 17 years ago2006-09-07 19:38:44 UTC
in Hard Drive Space Post #195924
300 gigs, 187.4 used

27 gigs of modding stuff :D
Posted 17 years ago2006-09-07 18:12:15 UTC
in Question on sizing objs Post #195916
I think he meant that he couldn't create an actual brush smaller than 64x64x64.

It's quite simple - just press [ to decrease the size of the grid, or just press Shift+W to turn off Grid Lock.
Posted 17 years ago2006-09-07 14:26:20 UTC
in Black Mesa Complete-comming late 2007 Post #195889
Hmm...just had a thought about the vat of radioactive liquid getting boarded up...

If HL and Op4 are going on at relatively the same time, why would someone, in all the confusion of freaking aliens killing everyone, bother to board it up? Seems kind of strange.
Posted 17 years ago2006-09-05 14:27:14 UTC
in Now Playing: ... Post #195714
Opeth - Isolation Years
Posted 17 years ago2006-09-04 00:17:12 UTC
in Help Plz Post #195528
* Windows gave the error message:
"The operation completed successfully."
Stupid Windows. :)
Posted 17 years ago2006-09-03 23:14:52 UTC
in Black Mesa Complete-comming late 2007 Post #195523
I'm pretty sure he just made a mistake.
Posted 17 years ago2006-09-02 07:18:32 UTC
in No VIS information... Post #195381
And try not to use so many WAD's. You should generally only use 6-8 at the most.
Posted 17 years ago2006-09-02 07:06:51 UTC
in No VIS information... Post #195379
About the qrad problem, I'm guessing your version of WC/Hammer is newer than 2.1, which means you need to rename the valve.rad file in your Hammer directory to lights.rad, and put it in the same folder as your compile tools.

As far as the "Entity 0, Brush 87: mixed face contentsCreateBrush", thats usually caused by a brush having two different kinds of textures on it, ie one face is water and the rest is steel. Just go to Brush 87 and make sure that the entire object has the texture you want.
Posted 17 years ago2006-09-01 20:11:35 UTC
in No VIS information... Post #195354
Yeah, its most likely a leak.
Posted 17 years ago2006-09-01 18:39:59 UTC
in the server Post #195346
Its coming out in October for the PC.
Posted 17 years ago2006-09-01 18:30:43 UTC
in Don Murphy Vs. Transformers Fans Post #195342
Don Murphy is the EP of the Transformers movie. Here's what he had to say about the backlash against the leaked script (thereby confirming its real):
Hey there Stooges---

There?s a lot of good stuff to tell you about showing SHOOT-EM-UP to the studio and them loving it? about another project that looks like it will happen? about something I so desperately wanted to do in 2002 but got wronged by a friend, and now the karma turns. Like I say there is a lot of good stuff to tell you.

But let?s talk Transformers shall we? There has been a lot of leaks of photos, scripts, tidbits both true and false. Roberto and Alex spoke on a webcast this week. Lots of things coming out which are costing people their jobs. Good stuff, bad stuff.

But you know what? You haven?t actually SEEN a damn thing yet.

Now the negative ninnies out there, the people like Bowspearer who just live in a cesspool of hatred, will say ?We?ve seen enough. This isn?t my Transformers.? To those people who are so old school and stuck in their ways I say the following- Go away. Seriously. We don?t need you here. You hate and you haven?t SEEN a damn thing yet.

Oh sure, Prime doesn?t look EXACTLY like he did in the cartoon. The Autobots are only five. The Decepticons don?t have Soundwave. There are complaints out the wazoo. Well you know what?

I have complaints too. There are things I wanted in this film which are not going to be in there. But I know what some of you know- filmmaking is not a democracy. Hell, Adam Goodman is in charge of production at Dreamworks. He?s the guy who BOUGHT this film. He is working day and night to get this ready for July 07. There are things I know he wishes were in the film. But they aren?t. You?ve talked online here to Brian Goldner. He owns the property but everything is not EXACTLY as he wishes. Tom Desanto is the most devoted producer out there- I know there are things he wishes were in there. You saw that Alex and Bob didn?t get everything they wanted. And Michael Bay, who spends 16 hour days shooting this mega-film? Michael Bay who sets up every shot himself and oversees to the point of operating the camera at times? He?s made a zillion compromises to get a great film he can be happy with.

No, filmmaking is a series of happy accidents. When Tom and I shopped this project around every studio passed, including Dreamworks and Paramount. When those two studios and others came around, we ended up with Dreamworks because Steven Spielberg and Adam Goodman (and creative VPS John Fox and Marc Haimes) knew that this was a BIG cool idea for a franchise. Hell, those guys wanted it in cinemas THIS summer. It?s now 07 because everyone wants to get it right. No one is trying to make anything but a great film here.

When I say you haven?t SEEN anything, think about it. You?ve seen a toy mold. A truck still. A Bumblebee model with a guy underneath it.

You haven?t SEEN Bumblebee transform. You haven?t SEEN Optimus walk or Megatron awaken. You?ve seen sketches, designs and stills. Most of you get it when Brian Goldner says ?We are doing something here that has never been done.? He?s right. The technology is there to make a LIVE ACTION Transformers film. To make several of them. But this is not a cartoon. There are cartoons already. Hasbro is making more. This is something new and different. LIVE ACTION robots.

So you negative ninnies- I?d like you to give us a break. And if you don?t, I?d like you to go away for a while. Seriously. Come back in six months. Wait until you SEE something that Michael and ILM and all of us have done. Not some leaked bullshit from some coward. Wait till you SEE the magic that I believe will be Transformers the Live Action Movie. Then if you don?t like what you see, hate away. Till then, I challenge you to be a grown up and reserve judgment. Even the majority who seem to like what you see have a right to hate later on.

We?re trying to do this right- to appeal to the fans and the rest of the world. Cullen is hired. Welker is going through the process. Other things are being reviewed and considered.

There will always be someone who wants to hate. That?s so easy.

But I challenge the haters to wait until they SEE a Transformer in Live Action.

And the rest of you, most of you, thanks for the many suggestions and kind words. It continues to be a surprising and fun ride.

Hang Tight Stooges, Hang Tight.
Let me paraphrase for everyone:

OMG. THERE'S THIS OTHER COOL PROJECT I'M DOING, BUT LET ME TALK ABOUT TRANSFORMERZ. PPL HAVE LOST THEIR JOBZ OVR THE FAKE LEAKED SCRIPT OKAY THIS IS SRS BSNS.

YOU HAVE NOT SEEN IT ONLY READ IT IT MAY NOT BE CRAPPY ONCE YOU SE IT

FANZ?! WHO NEEDS THE ORIGINAL FANBASE?! WE'RE NOT MAKING THIS FOR FANZ! MONEYS FTW. HAHA OWNED FANZ OWNED.

OPTIMUS PRIME? SOUNDWAVE (SEE HOW I CLEVERLY MAKE YOU THINK THE SCRIPT IS FAKE LOL)? ONCE AGAIN - FANZ ST00PID. WHUT ABOUT MY NEEDS AS A BULLSHIT RICH MOVIE MOGUL?

WE R MAKNG A FILM HERE NOT A FANFILM (LOL FANZ). LOOK I'M MAKING A BUNCH OF IDIOTS THAT DO NOT KNW WHUT THY R DOING SOUND IMPORTANT BY LISTING THR JOBS.

WE WANTED TO RUSH THIS LOL BUT REALITY SET IN LOL

LISTEN TO ME YOU MORONS HAVE NO IDEA WHUT YU R SAYING

IT WILL LOOK GOOD WHO CARES IF THE SCRIPT IS TOILET PAPER WE R GOING TO MAKE SEQUELS AND THERE IS NOTHNG U CAN DO ABOUT IT BECUZ TRANSFORMERZ WILL MAKE US RICHER BECUZ THERE IS A FANBASE (L0L FANZ).

LOL WE FIRED THE GUY THAT LEAKED THE SCRIPT LOL

WE CARE ABOUT FANZ (L0L FANZ). RLLY. TRY TO FORGET EVERYTHNG I JUST SAID BEFORE LOL

LOL FANZ

IT WILL LOOK GOOD THAT MAKES A MOVIE I SHUD KNOW I GIVE MONEY SO THEY CN B MADE

WE LIKE OUR DICKS RUBBED

HEIL
Posted 17 years ago2006-09-01 15:15:31 UTC
in the server Post #195324
I must've beaten that game 6 times already...Never gets old. :)
Posted 17 years ago2006-09-01 12:23:05 UTC
in WoW Player Downs Plane Post #195295
Fucking Canada...

Linky
Posted 17 years ago2006-08-31 18:30:01 UTC
in Looking for a free WebHost Post #195244
Just use ProBoards then.
Posted 17 years ago2006-08-31 17:37:40 UTC
in Looking for a free WebHost Post #195237
Yeah, Arcan is right. Just link to the forums from your site, and give them both the same layout.
Posted 17 years ago2006-08-31 17:36:20 UTC
in Splash Screen trouble Post #195236
Hmmm...All I know is that it would require some coding, so if you don't have the SDK, you should get it.

Unfortunately, I don't code. :
Posted 17 years ago2006-08-31 15:24:01 UTC
in the server Post #195223
Ahh, didn't think of that.

But still, if anything is slowing the site down it's most likely alot of traffic on what may be a relatively small server.