Forum posts

Posted 8 months ago2019-03-12 21:44:09 UTC
in TWHL4 Discussion / Bug Reports Post #342238
I've got to say there's a potential issue with this page in that it doesn't say which game/engine each map is for.
Posted 1 year ago2018-06-21 02:24:50 UTC
in TWHL4 Discussion / Bug Reports Post #339983
@PB
I forgot to reply, I have just checked and no it is not up to date.
User posted image
Posted 1 year ago2018-06-12 16:44:52 UTC
in TWHL4 Discussion / Bug Reports Post #339897
I have noticed a few bugs and problems.
A user can display their birthday on their profile, however the field defaults to 01/01 instead of being blank.

This happened when I browsed on my laptop:
User posted image
I don't know if it's because of the screen resolution or the browser but I can give info if needed.

The list of threads in the forums seems to be pretty widely spaced. In general discussion, I have to scroll to get past the stickied threads to view the recently active ones.
Perhaps give the user an option to minimise threads they don't want to see, or something similar.

For some reason TWHL4 doesn't like my website:
User posted image
Also, making the post number visible may result in some unintended side effects
Posted 1 year ago2018-06-04 22:50:15 UTC
in TWHL4 Discussion / Bug Reports Post #339810
I don't know how important it is, but when you look at Atom's post history the earliest ones aren't in the correct order.
https://twhl.info/index.php/post/index?user=1&page=4
Posted 1 year ago2018-01-23 03:15:11 UTC
in Awfully Specific Blender Question Post #338714
No problem. I'm guessing your printout is to help you construct a real world version of your model? Or perhaps it's a secret?
Posted 1 year ago2018-01-21 03:43:31 UTC
in Awfully Specific Blender Question Post #338696
Honestly I don't know how to help you with that then. I normally use Cycles, and that handles materials differently than Blender internal.
Perhaps try deleting any other materials?
That would be done by shift clicking the 'x' next to the texture name.
User posted image
Try deleting all materials, then creating the wireframe material.
As for the second problem, make sure the camera icon in the top right isn't greyed out.
User posted image
That's the button to toggle an object's visibility in the render, so click it if it is greyed out.
Posted 1 year ago2018-01-20 13:09:03 UTC
in Awfully Specific Blender Question Post #338685
Select the object and press shift to enter into edit mode. Then press 'a' to select everything, and click assign under the material.
User posted image
As for the difference, I'm not 100% sure.
As far as I understand it, a texture can be part of a material, so in one material you can have multiple textures. So you could have one texture to define the colour of the material, and another to define the transparency, etc.
So this decal from HL2 is a material:
User posted image
It contains two textures, a colour texture:
User posted image
And a transparency texture which defines what actually shows up on the image:
User posted image
With this you can set the transparency to be a gradient or whatever, instead of the way it's handled in HL1 where it's either fully visible or fully transparent.

[Edit] I just realised I forgot a fairly important step in the first post. Go to the world tab on the right and set the horizon colour to white.
User posted image
This will make the render background white instead of the fairly dark grey it defaults to.
Posted 1 year ago2018-01-20 04:30:01 UTC
in Awfully Specific Blender Question Post #338682
There may be a better way of doing this but:
Set the renderer to Blender internal, instead of Cycles.
User posted image
Create a new material for the part, and set it to wire mode.
User posted image
Now there will be a bit of maths involved. Most printers have a minimum margin size of 12.7mm (0.5 inches). An A4 sheet of paper has dimensions of 210*297mm, so the actual printed area of the page will be 271.6*184.6mm
At 1m long, the object will fit onto 4 sheets of paper, or 1.0864m (once you cut the margins off).
So make a camera object, set it to orthographic mode and set the scale to 1.0864
User posted image
This refers to the x-axis dimension of the image in whichever units you've set blender to, so you may need to rotate the camera/object to get it to fit in.
iirc, most printers will print at a resolution of 300dpi, which is 11.811 dots per mm. So if the total image size will be 1086.4mm, then multiply that by 11.811 to get 12831. This will be the resolution of the image. I only know one dimension, so if we assume this will be 4*4 A4 pages then the resolution needed will be 12831*8721.
Set the render output resolution to this.
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Render and then save the resulting image.
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This can be split up in an image editor and then printed out.
One thing that I can recommend is to overlay a grid or some sort of pattern, as this can really help with aligning the printouts.
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Posted 1 year ago2017-12-17 21:08:19 UTC
in win10 is the most retarded os i ever see Post #338416
I once had a problem exactly like this, except I had created the folder yet it still wouldn't allow me to delete it. Looking online I found it to be a known bug, yet none of the official fixes worked.
I eventually saw a comment on a YouTube video about the bug that did work.
The workaround was to use WinRAR to add the folder to an archive and click the box marked "Delete files after archiving", then once that's done you can just delete the archive.

Overall I like Windows 10 but it does have a number of problems that seem to be relatively common yet which Microsoft has made no attempt to fix.
Posted 1 year ago2017-12-03 07:30:58 UTC
in Post Your Desktops Post #338285
I actually found it by accident, I was typing 'woodcut' into Google images for unrelated reasons.
It appears to be part of a series of works by Brian Nash Gill: http://www.bryannashgill.com/woodcuts/
The original was square so I did add space to bring it to 16:9, and I added a bit of vignette so it wouldn't be quite so eye hurtingly bright at night.
Posted 1 year ago2017-12-02 11:20:30 UTC
in Post Your Desktops Post #338276
User posted image
Eagle eyed people may notice the time being different on the two monitors. I moved all the open programs from one monitor to the other while I individually screenshotted them so it would look a bit cleaner.
Posted 2 years ago2017-05-25 20:26:46 UTC
in Post Your Photos Post #335053
I rescued a bee from drowning and gave it some honey, it seemed grateful.
User posted image
Posted 2 years ago2017-03-21 00:07:40 UTC
in Now Gaming: ... Post #334066
That mask looks to be an M17 gas mask with an NBC hood, the HECU mask is most likely an M40.
Posted 2 years ago2016-12-28 18:28:05 UTC
in Post your screenshots! WIP thread Post #332877
Been messing around with Blender to try and copy an electron microscope image of a record player stylus.
User posted image
I wouldn't be happy with it normally, but I'm not too invested in this. I actually only started it to test an idea I had for how to convert waveforms into heightmaps, a technique which I used to make the record grooves in the image.
I also added some chromatic aberration, mainly to see if I could make it look realistic enough. I'll just ask everyone to ignore the fact that it wouldn't appear in an electron microscope image.

And Crypt, those are some sexy looking screenshots.
Posted 2 years ago2016-12-16 07:02:46 UTC
in Post Your Photos Post #332734
I was cleaning my room and found my microscope and decided to look at one of my beard hairs, at 1000x magnification, and took this photo with the tried and true method of holding my phone's camera over the microscope lens:
User posted image
It's interesting to see how sharp the cut is, I shaved a few days ago using a safety razor and apart from the split in the end, the end of the hair appears to be a sharply defined plane. It's a lot easier to see when using my phone's light from the side of the microscope, although obviously I can't do that and take a picture at the same time.

I then trimmed a little with an electric razor, plucked another hair and had a look:
User posted image
It's definitely a rougher cut.
Posted 2 years ago2016-12-13 13:04:48 UTC
in TWHL4 Design Crowdsourcing Post #332686
I am an expert in these matters. It must use this font.
Posted 3 years ago2016-08-13 13:11:11 UTC
in Now Gaming: ... Post #331210
@Stu:
Yep. For that save I actually had a few systems in place for that Mun base. One example, probably the most efficient, non skill dependant way to land at a specific location is to drop the periapsis to just above the landing site, then when you get there you cancel any horizontal velocity and drop straight down. The problem is you have to do that first burn from the opposite side of the Mun, so when you get to the periapsis the Mun has rotated and it's now no longer over the landing site. I had a line of marker flags out east of the base for that. If the initial orbit is at 20km, then drop the periapsis over the 20km flag, something like this.
Working for that level of efficiency really wasn't necessary with the setup I had, but I had fun coming up with it.
Posted 3 years ago2016-08-11 04:32:12 UTC
in Now Gaming: ... Post #331162
On my last computer I had set up a fairly effective Mun ferry system that used very little funds to bring kerbals to the Mun and back.
A kerbal would launch on a small rocket and dock with a station in low Kerbin orbit. They'd then take a munar transfer ferry which would bring them to a station in orbit around the Mun, where they could get into a lander and be brought to the Mun base. They could then go back to the Kerbin station, deorbit and land with parachutes. Since I had ore extraction and refining going on at the Mun base, everything apart from the initial rocket from KSP was free to operate as the Mun station was effectively a fuel station.
The original plan was to bring Kerbals to the Kerbin station with a single stage to orbit spaceplane; if I refuelled that at the station, and landed unpowered on the runway at KSP, then I would even get the funds back for the initial launch. Unfortunately I've never quite been able to get the hang of spaceplanes.

My advice would be to try and go for Minmus first. You'll spend a bit more fuel getting there, but the landing and return are much more forgiving. You can actually get into orbit using only a kerbal's jetpack.
Posted 3 years ago2016-08-07 11:17:22 UTC
in Post your screenshots! WIP thread Post #331104
I've been experimenting with making a Cycles material in Blender to generate fabric type textures, as even with CGTextures I could never get a nice looking fabric or carpet in GoldSrc. Hopefully this way I can mess with the fabric contrast and scale to get something that looks pretty nice.
User posted image
At the moment it's only set up to make single colour plain weave fabric, I'm going to try to set it up to generate multiple colour and twill fabrics.
Posted 3 years ago2016-08-04 12:12:42 UTC
in TWHL World - Community Project Post #331083
@Unq: I had sent a PM to Tetsuo about joining the project in February, although I hadn't posted in the thread because I couldn't guarantee an entry due to a lack of free time.
Same again now, I'm expressing interest and have the beginnings of a map but I've got repeat exams for college at the end of the month so I've got no time until then to work on it. It's up to you if you want to include me in the project.
Posted 3 years ago2016-08-03 22:06:11 UTC
in goldsrc studiomdl qc file error Post #331074
I had the same problem when I tried to compile a model the other week, I have W10 also. I didn't manage to get GUIStudioMDL working, but I found out that Jed's HLMV has the ability top compile models, and that worked for me. It might be worth giving that a shot.
Posted 3 years ago2016-05-21 21:33:22 UTC
in Post your screenshots! WIP thread Post #330187
Why thank you Strider. :)

I've been trying to figure out the eyes.
I tried static spheres, but I don't think it worked very well.

I then tried flat eye shapes:
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They're func_tanks, so they follow you around the room.
User posted image
This thing is creepy as hell.
Posted 3 years ago2016-05-21 04:04:37 UTC
in Post your screenshots! WIP thread Post #330167
I had an idea for a cool hologram effect:
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It's a bit rough around the edges, but I think it could be used for some cool effects.
To make it I first modelled this creepy-ass head in Blender:
User posted image
I then ported it into SketchUp and used the geometry intersect feature to intersect a load of planes with it:
User posted image
I then exported each of these intersected planes as an image file, which after some processing in Paint.NET were made into textures and stacked on top of one-another as func_illusionaries with rendermode additive.
User posted image
I'll have a go at refining it tomorrow, but for now I think I need to go to sleep.
Posted 3 years ago2016-05-16 17:21:22 UTC
in Post your screenshots! WIP thread Post #330140
Very Black Mesa-ish, I like.

And I like your map African, it looks much better than anything I've ever done and I've been mapping for years. :P

I've been learning about character rigging in Blender.
User posted image
I still need to work at it, and I need to learn more about character modelling. Maybe by the end of the summer I will be able to make an animated short film or something.
Posted 3 years ago2016-04-23 16:08:34 UTC
in Rotate decals Post #329958
If you use Wally to export the texture to an image file, you can use an image editing program to rotate it, then make that into a custom decal. It's not perfect, but it should work.
Posted 3 years ago2016-03-09 00:23:58 UTC
in Now Playing: ... Post #329268
The Koyaanisqatsi soundtrack
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Wonderfully dark.
Posted 3 years ago2016-03-02 13:51:35 UTC
in Dumb Entity Game Post #329117
For some reason I thought only point entities were allowed, so all I could think of was cycler_sprite.
Posted 3 years ago2016-03-02 11:43:29 UTC
in Dumb Entity Game Post #329112
Perhaps expand it a bit beyond just entities? Mapping-related things in general?
That's probably a good idea, so many entities start with the same word.

Here's my one.
User posted image
Posted 3 years ago2016-03-01 23:57:52 UTC
in Post your screenshots! WIP thread Post #329098
@abbadon: I'm an aircraft engineer, but my end goal is to be a NASA man, or perhaps an ESA man. :P

@Stu: Purely manual at the moment. My timetable doesn't change during the semester, so there wouldn't really be any point in connecting it to any online service. Also, I'm sorry to disappoint but you never appeared on it. You made your shout before I'd figured out how to get it to ignore the first 42 shouts, and by the time I had it was too late.

@PB: I thought that TWHL4 might change things, but mainly I was making the shoutbox to familiarise myself with getting it to fetch information from the internet.

Speaking of that, I was intending to make a feed for my YouTube subscriptions, but I found out that as of last year that's not really possible anymore. Rainmeter's not really able to interact with websites if a login is required, so I couldn't figure out a workaround either.
What I ended up doing was making a system where I choose a channel from submenus and it will display the last five videos from that channel.
So for example:
User posted image
Clicking the YouTube tile opens a group of categories. Clicking the 'Educational' tile opens a group of educational channels, and then clicking on the DeepSkyVideos tile opens a list of that channel's five most recent videos. Clicking on any of them opens the video in Chrome.
Unfortunately however there's no tile to fix the fact that hexagonal tiles don't fit well visually with rectangular tiles.
Posted 3 years ago2016-02-28 05:35:17 UTC
in Post your screenshots! WIP thread Post #329042
Something seems off with the lighting in the second screenshot, like the areas of the rocks which are in shadow are still quite bright. If the undersides were lit up by light reflected by the ocean, you'd expect the light to be tinted blueish or perhaps for there to be those rippled reflections from the wavy surface.

I've been experimenting with Rainmeter in order to display information on my desktop a little more neatly. For the past few years my wallpaper has been a picture of my college timetable, and I've had several text files of information I don't want to forget in my startup folder. This is fairly messy however, and since it's a pain in the arse to add/remove stuff from my startup folder whenever I want a reminder of something, I've decided to give Rainmeter a go, so this morning I installed it and spent some time on the tutorial pages.

I spent all day making this:
User posted image
It's my timetable, but it's only visible when I mouse over the black bar on the left of the screen. The Windows 8 aesthetic isn't really intentional, it's just that flat colour rectangles are easy to make. :P

As well as this, I've spent the last hour or so on a desktop Shoutbox:
User posted image
I'm not sure yet how I'm going to deal with links, or shouts that are very long. As well as that, at the moment it only shows the 8 oldest shouts, rather than the newest. I suppose I'll fix those problems tomorrow, and I might see if I can get it to play an alert sound if anything is different after it refreshes itself.
Posted 3 years ago2016-02-06 05:21:54 UTC
in Post your screenshots! WIP thread Post #328689
I've been experimenting with making textures out of Cycles materials in Blender, rather than hand painting them in Paint.NET or using an image from Textures.com. So I make a hi-poly model, bake the materials to an image, and then apply that to a low-poly version.
Here's a cooking pot:
User posted image
And the hi-poly verion in Blender:
User posted image
I spent a long time trying to get the soup looking right, although now that I actually see it on the low-poly model I'm not sure if I like it as much. It looks a bit silly as is, like there's no air gap between the soup and the lid.

I also made an aperture lamp, on and off:
User posted image
And the way I made it in Blender:
User posted image
I only have in-Sledge shots for now, as the map they are intended for isn't complete enough to show them in a normal environment.
I'm not sure yet if I prefer this method. I feel that I could eventually make much better looking textures this way, but at the moment the whole materials system is fairly new to me, so I'm spending a day doing something that could probably be done in an hour the other way.
Posted 3 years ago2016-02-05 03:15:39 UTC
in TWHL4 Suggestions Post #328670
If you delete a private message, there should be an extra step, rather than it being done with just one click. I've just accidentally deleted a PM while writing a reply to it.
Posted 3 years ago2016-02-04 00:09:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #328653
After using a lot of CAD for college, I find myself missing a feature that most CAD programs I've seen share. When you're editing measurements, you can do simple mathematical expressions, like this:
User posted image
I could see it being useful for things like having a texture fit n times onto a face, where you would fit it to the face and then just add '/n' at the end of the scale fields.
I had the idea when I was making a curved brick wall last night. I used Alt + Right Click to position the texture at the top of the wall, but I had to move them all by 40 pixels to get the seams of the bricks to line up. Since the wall was curved, I couldn't just select them all and do it in one go as they all had different y-positions. It would have been a lot quicker to just select the face and then paste '-40' into the field like this:
User posted image
Posted 3 years ago2016-01-25 16:08:14 UTC
in Pets! Post #328486
I forgot to post in this thread.
Lulu is a dog who seems to love everything, although she was frightened of some horses the other day. She ran over to them to see what they were but she wasn't expecting them to take an interest in her.
User posted image
This is a cat, who doesn't have a name:
User posted image
She has an absolutely lovely personality and I wish she could be an inside cat, but as my dad is allergic to cats they all have to live outside.
Posted 3 years ago2016-01-25 15:54:13 UTC
in Now Gaming: ... Post #328484
I completely forgot Steam in-home streaming was a thing until this weekend. I've been playing some Batman: Arkham City in the living room, which unlike my bedroom actually has some form of heating:
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I'm thinking of buying a mini HDMI to HDMI cable so I can play it on the TV.
Posted 3 years ago2016-01-21 22:27:39 UTC
in Statistics[of TWHL] Post #328432
Interestingly those graphs seem to approximate a P-distribution, as does the daily view count graph on the YouTube video for Gangnam Style:
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Posted 3 years ago2016-01-18 16:01:53 UTC
in making grunts engage from distance? Post #328357
I've never heard of any way to modify this in Hammer, although I may be wrong. Could it be possible that they've faked it with an invisible func_tank?
Posted 3 years ago2016-01-12 15:39:48 UTC
in TWHL4 Suggestions Post #328198
You can see, at the top right of the page, under "Say hello to _, our newest member!" there's a button to logout. If you have any PMs or thread tracking alerts it will display an appropriate icon as well.

One thing that I would like to see is a sent folder for private messages.
Posted 3 years ago2016-01-04 15:17:10 UTC
in Post your screenshots! WIP thread Post #328081
So what are the advantages or disadvantages of using one or the other for this kind of work? I gather cycles is supposed to be superior for rendering cg images, but I don't know much enough about that to know whether it matters for baking textures.
Posted 3 years ago2016-01-03 04:57:13 UTC
in Post your screenshots! WIP thread Post #328062
I wish I had known before that you could do that. I'd always rendered at a higher resolution than final and then downscaled the result.
Posted 3 years ago2016-01-01 11:39:44 UTC
in 1-Hour Build Videos Post #328022
Tutorial videos definitely sounds like something that could be very beneficial for TWHL. Striker's idea sounds good too, if it becomes a group project then it shouldn't be too difficult to get an example for every tutorial we have.
Posted 3 years ago2016-01-01 11:34:48 UTC
in Building (or buying) a new desktop Post #328021
One thing I've just noticed about Win10 that I don't like, is that programs that are running fullscreen don't seem to show up in the Alt+Tab menu. This is fairly annoying as I really don't like running games in Windowed mode.

As for Windows 8, whether you like the UI changes or not, the fact that many of the changes aren't obvious is pretty shitty.
Taken from Stojke's comment on Archie's journal:
The shut down and computer/network info buttons are on the pop up menu accessed by pointing to the top right or bottom right corner of the screen.
I was messing about with Windows 8 for a few hours before upgrading, and not once do I recall this being made clear. I did accidentally notice this menu after a while, but the fact that this was how you shut down the computer wasn't at all obvious even after finding it.
Posted 3 years ago2015-12-27 06:29:36 UTC
in Building (or buying) a new desktop Post #327928
Windows 10 issues aside, I really need to get a proper monitor. I'm currently borrowing a small TV which is supposed to be 1920x1080, but it cuts the edges of the display off unless I set it to display at 1824x1026. Apparently it's a 'feature' of HDTVs which can usually be turned off, but it looks like this one doesn't have that option. I wouldn't mind so much except it resets back to 1920x1080 when the display drivers or OS update. When I go back to college I'll be going back to my 1024x768 TV though, which doesn't have that issue.
Posted 3 years ago2015-12-27 01:18:54 UTC
in Building (or buying) a new desktop Post #327926
So far I'm liking Windows 10. It seems faster, but that could very well just be the computer itself. I haven't been using it enough to figure out what I really like about it and what I don't, but one thing that really stands out is the multiple desktops. That should make multitasking significantly easier.

Also,
Second, after finally adding an easily-accessed New Folder button in W7, it's been hidden away again behind another menu. Mildly irritating.
There is one at the top left of the window, here:
User posted image
As for the privacy concerns, it doesn't seem too difficult to turn the datamining stuff off. Personally I don't really care about that one way or the other, but I'm sure they'll learn from their mistakes after the public reaction to it. They seemed to have learned from the majority of the mistakes they made in Win8.
Posted 3 years ago2015-12-27 01:01:02 UTC
in Textures won't glow Post #327925
I'm not sure what's causing the problem here, if they're in the lights.rad file then they should be working. You could try adding an info_texlights entity to the map and see if that fixes the problem.
To do this, just add any point entity and change the class to 'info_texlights'
Turn off SmartEdit, and click 'add' to add whichever values you like values, as shown here:
User posted image
Under 'Key' put the name of the texture, and under 'Value' put the colour and brightness values.
Hopefully this should work.
Posted 3 years ago2015-12-25 16:21:05 UTC
in Building (or buying) a new desktop Post #327912
I have my computer now. It currently has no internet access, but after dinner I'll put a desk next to the router so I can have an ethernet connection.

Since I don't have Steam or anything installed, I can't say yet what I think of it really. Apart from the fact that Windows 8 is the worst OS I have ever used. I was going to ask a few people what they thought of Windows 10 before upgrading, but right now it's looking like it's the first thing I'm going to do when I get an internet connection.
Posted 3 years ago2015-12-24 04:14:02 UTC
in TWHL4 Suggestions Post #327890
It is a lot of tabs, but only because I opened them all to help demonstrate what I meant.
I'm totally not that messy all the time...

Anyway, are there going to be any changes/additions to the leet modes?
User posted image
Posted 3 years ago2015-12-24 03:51:08 UTC
in Now Gaming: ... Post #327889
I'm looking forward to being able to play GTA V on PC soon. I've played a bit of it on my brother's X-Box, but I haven't had the opportunity to play for more than a few hours.

Lately I've been playing some Arma: Cold War Assault (a.k.a. Operation Flashpoint: Cold War Crisis)
It's a fairly in depth military simulator, so gameplay is nothing like Call of Duty or any similar titles. Most firefights are spent lying prone, slowly crawling from one piece of cover to the next, and shooting at enemies who are so far away you can barely see them. Typically you will die if you are hit, unless you only get hit in the limbs. It was actually the basis for a piece of military training software called VBS1.
Graphically, it reminds me of the areas south of San Fierro in GTA:SA. Gameplay wise, it can be very difficult, as you might expect. If you decide to play it, be prepared to die a lot.
User posted image
Scanning the surrounding area after reports of an enemy patrol.
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Looking back at paratroopers after failing to hold the town.
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Assaulting a village.
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Using binoculars to see if there are any more enemy soldiers before advancing.
Posted 3 years ago2015-12-24 03:12:06 UTC
in Post your screenshots! WIP thread Post #327887
I like the sprites. They remind me of TES: Arena. I get what Urby is saying, but I would agree that the sprites work better for the style than brushes or models would.
Posted 3 years ago2015-12-18 20:32:21 UTC
in TWHL4 Suggestions Post #327807
Could you make it so that the mouseover text for a tab shows the thread title or something? As it is at the moment, it can get a bit confusing when you have multiple tabs open:
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