Forum posts

Posted 17 years ago2007-08-30 09:37:26 UTC
in Didn't find Post #233130
Hey guys, i started to map with Source SDK today readed some tut's on TWHL but didn't find anything about fogs, help me out.
By the way here is one screen from my first map on Source'
Posted 17 years ago2007-07-09 04:19:45 UTC
in A new map i'm making! Post #228023
New Screenshots!!!
1
2
3
4
Posted 17 years ago2007-07-08 05:30:25 UTC
in A new map i'm making! Post #227904
Making tower with brushes wouldn't look so good... :zonked:
Posted 17 years ago2007-07-08 05:03:51 UTC
in A new map i'm making! Post #227894
Thanks, hydeph i could add sum towers but i have to ask where can i get good HL1 models? :D
Posted 17 years ago2007-07-07 08:53:24 UTC
in A new map i'm making! Post #227711
Thanks.. Will be fixing it later but maybe you should like to see it ur own.
Link
p.s. There are sum bugs which i'll fix later anyways :)
Posted 17 years ago2007-07-07 06:07:45 UTC
in A new map i'm making! Post #227677
Hi TWHL for long time not-mapping i tought i could create a good map
here screenies:
Le Hotel
CT SPAWN
This is how far i am
Lol a room
Middle Map
comments,suggestions would be good :biggrin:
Posted 17 years ago2007-06-22 01:31:17 UTC
in can i email u my map and u c wats wrong Post #226056
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-26 13:43:59 UTC
in The Artifact Post #223492
Before it worked, now not. :( shows - can't load client.dll
Posted 17 years ago2007-05-23 10:18:40 UTC
in Zombie Effect Post #223125
Easy but funny.
It makes you to go trought an laserbeams and then you start seeing like zombie or something.
Easy effects- you look like from 90 degrees, lighting is worse, its full red.
Download Here
Or Here!
Posted 17 years ago2007-05-09 12:23:42 UTC
in HL Multiplayer or HLDM Post #221500
Thx :D sorry but being lame and not reading tutorials :nervous:
Posted 17 years ago2007-05-09 12:06:44 UTC
in HL Multiplayer or HLDM Post #221498
and the suits,starting guns? lol
Posted 17 years ago2007-05-09 02:50:51 UTC
in HL Multiplayer or HLDM Post #221466
I mapped only single but i wanted to make map for 1 server but what i need to map? an specially made .fgd? help! :)
Posted 17 years ago2007-05-05 16:55:23 UTC
in Making monsters ignore you Post #221088
Yeah! Check prisoner in the flags.
Posted 17 years ago2007-04-28 22:22:09 UTC
in About. Post #220373
How?
Posted 17 years ago2007-04-28 20:56:12 UTC
in About. Post #220369
oh, well! Ill get the money and buy in this or next month :lol:
Posted 17 years ago2007-04-28 20:42:14 UTC
in About. Post #220367
It was like 15$ ^_^
Posted 17 years ago2007-04-28 19:08:47 UTC
in About. Post #220349
That's the thing i dont got STEAM but i can play CS:S
Posted 17 years ago2007-04-28 18:34:59 UTC
in About. Post #220346
Steam is needed ? Can i map without steam? confused
Posted 17 years ago2007-04-28 14:51:07 UTC
in About. Post #220338
All time i was mapping was on HL1.
Now i fixed my source and was suprised about reality feel.
So i want to map on source engine.
I heard it's harded than mapping in hl1, but with much more abilitys.
Maybe i searched bad but can't find what program and how to setup the program?
Posted 17 years ago2007-04-28 14:48:34 UTC
in The Artifact Post #220336
Very nice. Very.
Posted 17 years ago2007-04-27 12:07:30 UTC
in Pushables Post #220270
It was mistake valve made it, you shouldn't add it (better)
Posted 17 years ago2007-04-27 00:51:33 UTC
in map crashes Post #220222
Had problem like that didn't know really but i just deleted some added models/brushes and all was good again.
Posted 17 years ago2007-04-27 00:43:50 UTC
in Half-Life Post #220221
Oh, thanks but i think they are somehow tricky doin it right, it's kinda impossible to re-make same heights and other.
Posted 17 years ago2007-04-26 10:57:14 UTC
in Half-Life Post #220181
How then the re-makers are doing em' right? Because my vis just dont work because of errors.
Posted 17 years ago2007-04-26 01:53:29 UTC
in Half-Life Post #220164
Brattylord if i have ill sen ya a pm alright?
I saw many re-makes of assault,italy,dust but i tryed to re-make one for my clan with bsp2map, but.. it makes so many errors im trying to compile it right but always other errors
p.s. i will add the original authors to the txt file 6_6
Posted 17 years ago2007-04-25 12:01:37 UTC
in Unbreakability and models Post #220116
hmm this one
Posted 17 years ago2007-04-25 02:02:06 UTC
in Half-Life Post #220067
Thanks.
Posted 17 years ago2007-04-24 11:35:52 UTC
in WARPED TOUR Post #219969
Voted. :heart:
Posted 17 years ago2007-04-24 01:19:49 UTC
in Half-Life Post #219934
Oh well, thx
Hmm... I tryed with trigger_multiple how did you said but it isn't workin'g.
How to do "You must kill a monster to make doors open.?"
Posted 17 years ago2007-04-23 00:49:33 UTC
in Unbreakability and models Post #219849
2.You must have Hammer 3.5 and special .fgd which shows models.
I could upload one but i need upload site?
Posted 17 years ago2007-04-23 00:47:50 UTC
in Half-Life Post #219848
Thanks to BrattyLord
about the intro image, i will just left it as it is :quizzical:
EDIT: Can i get example of light goes on/off
P.S. My english isn't very good.
Edit: Is it possible to make - teleport/text/teleport back after some seconds? like an movie scene
weaponstrip does not work it need to be trigered or somethin?
Posted 17 years ago2007-04-22 09:36:34 UTC
in Half-Life Post #219763
Is it possible to do in HL1 "level done" my idea is make a black box and cant walk and game_text shows level 1 done but how further to player get another level?
p.s. i turned on the title it shows Half-Life
-My Text-
is it possible to change half-life to other name?
p.s.s
game_text how to make it shows when i touch?
p.s.s.s.
after teleport how can i make the weapons disapears?
Posted 17 years ago2007-04-22 07:39:43 UTC
in Half-Life Post #219753
Big Thx ^^
Posted 17 years ago2007-04-22 07:20:29 UTC
in Half-Life Post #219751
i have some questions about mapping in half-life
[*]How to make guard come to you and say something
[*]Light flashes on/off
[*]How to do-press button/opens door
That will be enough for time ^_^ :aggrieved:
Posted 17 years ago2007-03-05 17:11:12 UTC
in MODELS Post #215069
teh mistake was i made other models with cycler_wreckage :lol: :D
Posted 17 years ago2007-03-04 13:26:03 UTC
in MODELS Post #214956
no error messages, some of models working fine some are smoking like these... i dont do any changes all models have same settings...
Posted 17 years ago2007-03-04 13:04:26 UTC
in Models Post #214950
can you check problem? :cyclops:
Posted 17 years ago2007-03-04 12:52:19 UTC
in MODELS Post #214946
Posted 17 years ago2007-03-04 12:44:59 UTC
in Models Post #214943
why in my map almost all models ar smoking ? like burning ? help :)