Forum posts

Posted 20 years ago2003-12-20 00:15:26 UTC
in level changing doesn't work. Post #8500
HL caused an invalid page fault in
module HL.DLL at 0177:09cd60c7.
Registers:
EAX=735f6e6f CS=0177 EIP=09cd60c7 EFLGS=00010206
EBX=735f6e6f SS=017f ESP=0466d35c EBP=0c699b9c
ECX=00000000 DS=017f ESI=0c6999b4 FS=4a87
EDX=0a8eb6ec ES=017f EDI=0c69a69c GS=0000
Bytes at CS:EIP:
8b 13 8b cb ff 92 28 01 00 00 8b f0 85 f6 0f 84
Stack dump:
0c6999b4 0466dca8 0466d41c 0c699b9c 0c6999c0 01d27ff9 0466d41c 0c6999c0 0a8c2680 0c6999b4 0466dca8 0466d41c 0c6999c0 08080000 00000000 01d89fff

this is the error that I've been getting.

I'm new to HL mapping and have done TFC for some time, so please tell me and don't laugh.

what is an rfm or an rmf?

THis is a custom MOD in the custom game option, if that helps...

thanks :)
Posted 20 years ago2003-12-19 20:25:48 UTC
in level changing doesn't work. Post #8468
Uhh, It doesn't work and now there is an error.

It is even worse off, :confused:

HELP!
Posted 20 years ago2003-12-19 19:27:45 UTC
in My Quantity Two mod, need ideas Post #8448
Posted 20 years ago2003-12-19 18:19:54 UTC
in My Quantity Two mod, need ideas Post #8429
hows about a theater. Either a movie theater, or a play theater?

a stage is a good idea.
Posted 20 years ago2003-12-19 18:16:52 UTC
in Sky Texture Post #8426
ah, duhh!

I won't

:D ;)
Posted 20 years ago2003-12-19 18:15:54 UTC
in level changing doesn't work. Post #8425
ok, Ill try these things and if it doesn't work, I'll upload it, even though it sucks and is not entirley done, (Needs sound, and AI for the scientists different from original HL.)

thnx :)
Posted 20 years ago2003-12-18 22:54:24 UTC
in Making custom guns for hl Post #8321
use Milkshape to make the model, then Im stumped after that...
Posted 20 years ago2003-12-18 22:35:26 UTC
in level changing doesn't work. Post #8314
how would you rightly configure it?
Posted 20 years ago2003-12-18 20:53:00 UTC
in Sounds for big_city Post #8296
hey!!

use goldwave!

its gooooood.
Posted 20 years ago2003-12-18 20:52:13 UTC
in level changing doesn't work. Post #8295
Ahhh!

It appears I have never appeared in the wall anyway. I have appeared away from the map and have appeared sideways as well. It is very strange that it is sideways, why?

P.S. HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :o
Posted 20 years ago2003-12-18 18:41:03 UTC
in level changing doesn't work. Post #8264
I will try this and then get back to you,
thnx :)
Posted 20 years ago2003-12-18 18:37:45 UTC
in Sky Texture Post #8263
ah, duhh! im an almost complete noob and I know that! :)
Posted 20 years ago2003-12-18 18:36:53 UTC
in map copyright Post #8262
I just don't read them, sry :lol:
Posted 20 years ago2003-12-17 22:54:24 UTC
in level changing doesn't work. Post #8160
the previouse forum was not answered because I still get put into the walls when I change maps. How do I make it change maps without being warped into the wall? It is very odd.
Posted 20 years ago2003-12-17 21:59:43 UTC
in changing levels Post #8158
you are loosing jobabob. Mod means Modification and making a map is MODIFYING half-life since the map was not origanolly with half-life. blue shift used the same code, does that mean it was not a mod?
Posted 20 years ago2003-12-17 19:04:51 UTC
in mod vote: VOTE NOW! Post #8138
uhh, im a babykilling freak am I?

I knew it wasn't a baby, but iu noticed it looked like one. So i knew it wasn't one and bashed its brain with the crowbar and talked to the wierd g-man.
Posted 20 years ago2003-12-17 19:01:27 UTC
in Falling with out damage Post #8136
You've been drinking to much again kol.

nonono, its not in your head. Your right.
Posted 20 years ago2003-12-17 18:58:02 UTC
in changing levels Post #8135
is there a tut on changing levels, I hate to see repeat forums, it is very annoying. COuld someone make one with good Map making experiance?
Posted 20 years ago2003-12-17 18:56:01 UTC
in Models Post #8134
uhh, I now know how to use it, but how do you change the file into a .mdl file? Then I could use it for my mod
Posted 20 years ago2003-12-15 19:20:20 UTC
in Where do i get the program to make mods? Post #7905
I know almost the least in my house. My brother is a genius so its hard to do any good at all with him calling me a moron all the time. Some things with computers I just don't get, but I get C++ :)
Posted 20 years ago2003-12-15 19:17:39 UTC
in mod vote: VOTE NOW! Post #7903
ok, i didn't notice that as I blew the heck out of them. Im not sick!! Just wierd.
Posted 20 years ago2003-12-14 16:49:27 UTC
in Where do i get the program to make mods? Post #7779
I didn't mean program c++.
Just a tut on how to put it all together.
Posted 20 years ago2003-12-14 16:47:00 UTC
in mod vote: VOTE NOW! Post #7777
oh don't go into details now. Its a big giant naked baby. Thats what it is.
Posted 20 years ago2003-12-14 16:43:12 UTC
in Sound again Post #7776
What would be the correct folder and format for the sound? I'm kind of slow on the subject.
Posted 20 years ago2003-12-14 16:40:55 UTC
in Falling with out damage Post #7775
ok, sry.
Posted 20 years ago2003-12-14 16:39:06 UTC
in Sound Post #7774
yes im using and ambient generic, and the sounds in the right folder. Its in a folder called BL(my Mod)/sound/ambience/talk1.wav.
I have made it myself.
I can't figure out whats wrong.
I am going to try and use wally, but no promises on me :)
Posted 20 years ago2003-12-14 11:36:16 UTC
in Example Maps Post #7732
well, it has to do with sound, and thats what that tutorial is going to be about. Sound.
can you hear me now?
Posted 20 years ago2003-12-14 11:33:27 UTC
in Zip Post #7730
Thanks.
Posted 20 years ago2003-12-14 10:29:43 UTC
in Zip Post #7725
I downloaded something for it and it doesn't work (My luck)
can you give me something specific to download, I can't find anything taht will work for a .BSP file. What do YOU use.
:)
Posted 20 years ago2003-12-14 10:16:11 UTC
in Sound again Post #7721
you said the same thing in the example map place kol.
Thank you. Thank you if you make a sound tut or example map. It is killing me that it can't work and destroying my map.
Posted 20 years ago2003-12-14 10:12:34 UTC
in mod vote: VOTE NOW! Post #7719
as I said, sorry about that, I got carried away.
Posted 20 years ago2003-12-14 10:08:46 UTC
in Zip Post #7717
ok, I see it is quite easy.
and thnx
Posted 20 years ago2003-12-14 10:02:59 UTC
in Example Maps Post #7714
WHen you do the sound tut, can you make it include getting characters to talk when triggered or something like that?
thnx
Posted 20 years ago2003-12-14 00:17:07 UTC
in Zip Post #7641
How do I modify the .BSP map to upload it to this site?
Posted 20 years ago2003-12-14 00:14:09 UTC
in Falling with out damage Post #7640
Was it me who helped? Im new and would be very happy if I actually helped someone. :lol:
Posted 20 years ago2003-12-13 22:09:03 UTC
in mod vote: VOTE NOW! Post #7632
sorry about the last post, I got carried away. :lol:
Posted 20 years ago2003-12-13 22:07:09 UTC
in mod vote: VOTE NOW! Post #7631
It is a great idea. A giant bucket that takes over the world. THats the game for the average idiot. Many stupid people would find it hilariouse and would play it just because they are stupid.
The story line could be that the annonamouse material could be put in a bucket, forcing all kinds of creepy things out and makeing the bucket swell to enormas size.

 The bucket could have minions that hunt down anything that is against the bucket.
All of your old heros and the G-Man get sucked into the bucket and die.  A new hero could start with every weapon from the old game and then collect new ones along the way.  He could go on a rampage, killing little buckets that create a huge explosion when killed.
When the hero reaches the giant bucket, he has a huge fight, like the one in the first Hald-Life where he fights the big baby thing, where he has to kill all the switches on the bucket.
Then after they are all shot, the bucket kicks the bucket. :lol:
[wow i wasted a lot of time for that lame joke]
Posted 20 years ago2003-12-13 21:55:53 UTC
in Mapping Tips Post #7630
naw, ill just be lazy and do nothing about it. I'm like that. My computer can't read java applets right now and i've given up on that. But thanks.
Posted 20 years ago2003-12-13 21:52:56 UTC
in Models Post #7629
uh, i have milkshape but have no idea how to use it.
Posted 20 years ago2003-12-13 21:11:15 UTC
in Mapping Tips Post #7620
strange? When I click on them, they still don't work and geocities tells me that the page is unavailable. Well, im new and can't go into it so, can't help you.
Posted 20 years ago2003-12-13 21:06:46 UTC
in Falling with out damage Post #7619
moo, can you type with sentences. It sounds like you want to get hurt when you fall. Don't put a big water place, use the texture Invisible and make it water, then put just a little puddle where you fall into. When you hit it, you will not be hurt and you won't see a bunch of water in the middle of your hall.
Monkey!  Why change your icon?
Posted 20 years ago2003-12-13 20:01:26 UTC
in Where do i get the program to make mods? Post #7614
Uh, im 13 and don't have an icon. And D4rkM4tch's icon is kokopalie, the native american god for abundance, duhh. Im scandanavian and even I know that. :lol:

Hey, can someone do a really long and specific tutorial on making a mod.

please make it include making weapons, programing c++, enemies, the basic mod stuff, sounds, and everything else. It would help many many people because its just too hard to do without some help. :D

The story and the plot are just a fourth of the battle, the actual modifying of Half-Life is the hard part, since that is what makes it a mod.

I've created a Mod, but it sucks and doesn't have much modifications and I need a very good tutorial to help me.

This is probably the longest post ive ever written so i'll just drag it on a little to say "God Bless us, EveryOne"
Posted 20 years ago2003-12-13 19:47:55 UTC
in mod vote: VOTE NOW! Post #7613
hey, why don't you just use jobabob's idea?
Posted 20 years ago2003-12-13 19:42:40 UTC
in Example Maps Post #7611
I want to see a map with aiscriped sequence, scripted sequence, scripted sentance, and places that trigger sounds. It would be very helpful and not very time consuming. :)
Posted 20 years ago2003-12-13 18:56:07 UTC
in Sound again Post #7607
AHHHHHGHH!!! :x :x :x :x :x
Why can't I get a sound to work!!
I just simply cannot get my custom sounds to work in my game. Will someone put a tutorial or something or just help me here. Its driving me insane!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked:
Posted 20 years ago2003-12-13 18:42:59 UTC
in Models Post #7606
aha, Thank you monkey. :)
Posted 20 years ago2003-12-13 17:39:02 UTC
in Models Post #7604
As most of you know, Im a noob, lol. I need to know how to make a model. I know that you make textures with wally, but I need to make a model. Help a newbie out.
Posted 20 years ago2003-12-13 17:28:56 UTC
in Mapping Tips Post #7602
Oops, silly me, I mean your links don't work, not textures. I've wanted to do one of my house, but never got around to it. It's not very creative, but cool. I'm a little tired so excuse my wierd post that I just did. ;)
Posted 20 years ago2003-12-13 15:23:04 UTC
in Sound Post #7573
The game starts, but when you get to the place the sound plays, it doesn't! Why! :(
Posted 20 years ago2003-12-13 14:19:47 UTC
in Sound Post #7568
It worked, thanks, but it doesn't play :confused: