Ones percific to the eternal silence mod actauly.
eg
scriptsvehiclesspacevehicle_utf_interceptor.txt
[code]
"utf_interceptor"
{
"printname" "UTF Interceptor"
"model_inches" "models/ships/utf_interceptor.mdl"
"model_meters" "models/ships/utf_interceptor_meters.mdl"
"MaxSpeed" "110"
"BoostSpeed" "170"
// Percent per second
"EnergyRate" "3"
"EnergyPool" "100"
"UseLockOn" "1"
"TimeToLock" "2.0"
"MinDotLock" "0.9925" // cos 7 degree (14 degree spread)
"MinDotLoseLock" "0.89" // Bigger
"PrimaryAmmo" "1000"
"SecondaryAmmo" "16"
"PrimaryAmmoSprite" "ammo_cannon"
"SecondaryAmmoSprite" "ammo_missile"
"ShieldPoints" "300"
"ShieldChargeRate" "140"
"ShieldChargeDelay" "4.0f"
"HitPoints" "475"
"NumGibs" "0"
"NumSeats" "1"
"statusicon" "utf_interceptor"
"sound_doppler" "Engine.Idle"
"sound_forward" "Engine.MainThrust"
"sound_back" "Engine.SideThrust"
"sound_left" "Engine.SideThrust"
"sound_right" "Engine.SideThrust"
"sound_up" "Engine.SideThrust"
"sound_down" "Engine.SideThrust"
// Degrees per second
"MaxTurnRoll" "75" // Roll
"MaxTurnPitch" "60" // Pitch
"MaxTurnYaw" "60" // Yaw
// Meters per second squared
"AccelX" "60"
"AccelY" "45"
"AccelZ" "45"
// Degrees per second squared
"AngAccelRoll" "90" // Roll
"AngAccelPitch" "300" // Pitch
"AngAccelYaw" "300" // Yaw
"WeaponData"
{
"pegasus_launcher"
{
"locked" "1"
"nomodel" "1"
"trigger" "2048" // IN_ATTACK2
"role" "0" // VEHICLE_DRIVER
"attachment" "missile01"
//"group" "1"
"stagger_delay" "0.0"
"ammo_start" "8"
}
"light_cannon"
{
"locked" "1"
"nomodel" "1"
"trigger" "1" // IN_ATTACK
"role" "0" // VEHICLE_DRIVER
"attachment" "gun01"
"primary" "1"
}
"light_cannon"
{
"locked" "1"
"nomodel" "1"
"trigger" "1" // IN_ATTACK
"role" "0" // VEHICLE_DRIVER
"attachment" "gun02"
"primary" "1"
}
}
"EngineData"
{
"engine01"
{
"Forward" "1"
"YawRight" "1"
"Type" "2"
"Scale" "0.35"
}
"engine02"
{
"Forward" "1"
"YawLeft" "1"
"Type" "2"
"Scale" "0.35"
}
"engine03"
{
"Forward" "1"
"YawRight" "1"
"Scale" "1.3"
"Type" "0"
}
"engine04"
{
"Forward" "1"
"YawLeft" "1"
"Scale" "1.3"
"Type" "0"
}
"engine05"
{
"Reverse" "1"
"Scale" "2.5"
"Type" "0"
}
"engine06"
{
"Reverse" "1"
"Scale" "2.5"
"Type" "0"
}
}
}
[/code]
I know the entity "info_vehicle_spawn" looks at these script files to get the data on what it's spawning so if I can include custom script files with my map I should also be able to have sutom space vehicles.
These script files are also used by "space_turret" so useing them I could also creat my own capital ship turrets.