Forum posts

Posted 15 years ago2009-04-20 10:28:13 UTC
in Problems with new computer. Post #265806
For the bootup, make sure ALL your hardware are connected propperly
Posted 15 years ago2009-04-20 07:09:39 UTC
in Describe the person above you Post #265796
is gataar
Posted 15 years ago2009-04-18 20:23:10 UTC
in Describe the person above you Post #265732
Likes bitter shit ...
Posted 15 years ago2009-04-16 17:38:09 UTC
in Describe the person above you Post #265655
Made only 1 map in his life, called "My first map"
Posted 15 years ago2009-04-16 17:26:07 UTC
in Describe the person above you Post #265651
Likes nuts
Posted 15 years ago2009-04-16 02:14:59 UTC
in Describe the person above you Post #265628
mustache
Posted 15 years ago2009-04-14 19:06:37 UTC
in God Post #265548
. plz remove post .
Posted 15 years ago2009-04-14 18:02:10 UTC
in God Post #265543
Stab her in the face
Posted 15 years ago2009-04-11 19:35:42 UTC
in Describe the person above you Post #265408
Likes to mod, and to make crap maps
Posted 15 years ago2009-04-10 08:00:05 UTC
in Describe the person above you Post #265303
Makes nice MotM video's
Posted 15 years ago2009-04-08 08:48:17 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #265222
Where's that building located?
Its located behind 'Riverpool', node 11
Posted 15 years ago2009-04-06 17:38:00 UTC
in Hello thread! Here?s the hello thread! Post #265122
The spirit of TWHL is the fact this topic will never get closed. I like that! Theres spam, yes. But no brutal violent spam! Its like a spam thats fun to read! Keep it up!
Posted 15 years ago2009-04-06 11:00:47 UTC
in Hello thread! Here?s the hello thread! Post #265105
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Posted 15 years ago2009-03-21 19:47:20 UTC
in Post your screenshots! WIP thread Post #264395
@ fold, let the water fade into the sky with different brushes with different velocity levels ...
Posted 15 years ago2009-03-11 17:12:52 UTC
in Post your screenshots! WIP thread Post #264080
From the screens, I doubt its possible to compile. Im almost sure it wont ..
Posted 15 years ago2009-03-07 15:31:37 UTC
in Looking for a coder Post #263923
Wow cool art, tell me more about dragonZ
Posted 15 years ago2009-03-06 15:39:05 UTC
in gmax question... Post #263892
cough download this shit here *cough&
Posted 15 years ago2009-03-06 11:06:46 UTC
in Post your screenshots! WIP thread Post #263886
The best thing todo is aplying the NULL or BEVEL texture on ANY surfaces you never would see as a player. Sounds pretty obvious ..
Posted 15 years ago2009-03-06 10:43:12 UTC
in Post Your Photos Post #263884
damn that looks nasty
Posted 15 years ago2009-03-06 08:25:57 UTC
in Looking for a coder Post #263873
HEY! WHO CARES?
Posted 15 years ago2009-03-05 11:45:36 UTC
in Looking for a coder Post #263810
founded?
Posted 15 years ago2009-03-05 09:08:12 UTC
in Name the Map ! Post #263801
Bamuletsu ?
Posted 15 years ago2009-03-04 21:41:55 UTC
in Looking for a coder Post #263768
Screw the leader and just post some shiz!
Posted 15 years ago2009-03-02 15:59:12 UTC
in Spirit Post #263599
See it as this, You got Half Life 1 (opensource).
You got Counterstrike, this is a (really big) modification on the HL1 code.
You got HL: Spirit wich is also a modification on the HL code.
Posted 15 years ago2009-03-01 17:08:36 UTC
in Name the Map ! Post #263546
Funny to see Striker being mad on "assholes". But in the same time he's the biggest asshole on TWHL.
Posted 15 years ago2009-02-23 17:53:17 UTC
in opening doors by killing monsters Post #263175
Fail, there are no 1000 mapping forums!!!
Posted 15 years ago2009-02-20 22:06:31 UTC
in My setup Post #263057
I play my xbox games on a 60 inch tv screen :) :) :) :)
Posted 15 years ago2009-02-17 10:52:12 UTC
in Escape From City 17 Post #262876
Or you make a complete new movie, where the camara's are the eyes of gordon just like ingame. And the actors are talking to the camara on the set .. but in the movie its gordon!
Posted 15 years ago2009-02-17 09:29:37 UTC
in MS Paint Faces Post #262873
Posted 15 years ago2009-02-15 21:35:41 UTC
in Escape From City 17 Post #262763
@ Dauby, there was only made 1 combine suit.
Posted 15 years ago2009-02-15 21:34:38 UTC
in Don't have Left 4 Dead yet? Post #262761
The last alinia sounds better when prenounced then written daubst0r ..
Posted 15 years ago2009-02-15 21:29:00 UTC
in Escape From City 17 Post #262760
Its the first step to a hollywood Half-Life Movie/Serie
I really like to see the game script exactly in a 4 hour movie
Posted 15 years ago2009-02-15 20:54:57 UTC
in Escape From City 17 Post #262754
Part One link

hf & enjoy
Posted 15 years ago2009-02-12 19:52:09 UTC
in New mini compo. Post #262578
This is the worst idea ever
Posted 15 years ago2009-01-28 21:11:52 UTC
in I'm Back. Post #262097
Yo, 1 thing. Dont think kemo is going to be easy. I think the doctors told you what kemo does with your cells. At least, I hope that they do that. But its not a fun thing to do. I got a sister who died from cancer. And its because her body was to weak for the kemo (she was 8).

I almost think its a joke because of this:
Then I may have to start Kemo, which I dont mind,
did you guys know its a drug? Neat eh?
Neat? Maby your like w/e I dont care to die. But trust me kemo is a hard time. And its not fun for you AND all yours friends & familiy. Its more like a hell, for me it was. I could handle it and I was almost dismissed from school. Because of aggersive behavoir.

Just think about it, and dont take it so cool
Posted 15 years ago2009-01-26 10:35:36 UTC
in Rooms (mini co-op project) Post #261994
pretty boring project btw ..
Posted 15 years ago2009-01-20 21:26:57 UTC
in Nostalgia Post #261780
I dont know the commands anymore, but I knew you needed to look for the .EXE!! If you started another file. It will crash the pc hahaha :D So us was taught:

.exe = good
the rest = bad
Posted 15 years ago2009-01-20 21:22:31 UTC
in Nostalgia Post #261778
http://nl.youtube.com/watch?v=q6CP0KjJ3eM

First game I ever played on dos pc
Posted 15 years ago2009-01-18 20:07:24 UTC
in Colony 42 Needs Help! Post #261734
What a monotone voice
Posted 15 years ago2009-01-16 08:02:25 UTC
in Rooms: Source! (co-op) Post #261576
The_(c)Striker, would you please remove yourself from the forums? Thank you
Posted 15 years ago2009-01-15 21:44:37 UTC
in Rooms (mini co-op project) Post #261552
Your compiling settings still balls ...
ITS FUCKING UP MY ROOM SIR!
Posted 15 years ago2009-01-13 18:34:59 UTC
in Windows 7 Beta Post #261483
Windows 7 is just a beta name. Vista = 6, xp = 5 etc...
Posted 15 years ago2009-01-12 18:28:03 UTC
in l4d_glasgow Post #261427
"where is chuck if you need him!"
"ye! Chuck will beat the crap out of the zombies"
Posted 15 years ago2009-01-10 20:37:29 UTC
in Rooms (mini co-op project) Post #261372
Hey! Now thats some originality right thurr!! Oh, and placing japanse/autumm tree's in a factory environment is really awsome! You need a creative mind to come with that :)
Posted 15 years ago2009-01-09 18:39:22 UTC
in Rooms (mini co-op project) Post #261333
A very bad compile, lights are totaly fucked up
If you can post the complete rmf's. Ill compile
Posted 15 years ago2009-01-09 18:24:22 UTC
in Rooms (mini co-op project) Post #261325
All credits for the fountain goes to rimrook

I can map in cs whenever I want
Posted 15 years ago2009-01-07 14:17:57 UTC
in Rooms (mini co-op project) Post #261247
dude i'm telling you, look at the rmf and play the map: it's unhanged, and you can't see either map through jeffmod's ceiling anymore. As Muzz said, you can hide structures behind skybrushes with full vis, the Rooms map proves it
You didnt understand me ...
Posted 15 years ago2009-01-06 19:20:35 UTC
in Rooms (mini co-op project) Post #261201
Forgot to add this:

jap_light1 251 214 164 120

About the full vis and hiding stuff. You cant actually ... full vis just change the distance the brushes are visable.
Posted 15 years ago2009-01-06 18:54:07 UTC
in Rooms (mini co-op project) Post #261194
Do you notice if youre gonna add one or two rooms more .. your out of clipnodes ?
Posted 15 years ago2009-01-06 18:19:13 UTC
in Rooms (mini co-op project) Post #261191
Then dont use it ..