Forum posts

Posted 16 years ago2008-04-30 19:40:42 UTC
in HL2 on mulitple computers question Post #249448
2.8 gig what? RAM? HDD? No, it can't be any of that. It makes no sense.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-30 10:14:36 UTC
in Open for TWHL3 Suggestions Post #249430
The best "website editor" you can find is Notepad, or any other text editor similar to Notepad (like TextWrangler or Notepad++).
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-29 17:27:29 UTC
in Entity Challenges Post #249394
Madscientistcow
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-29 15:50:34 UTC
in Entity Challenges Post #249391
I think that's a good idea. :D
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 18:19:10 UTC
in HL2 on mulitple computers question Post #249356
If someone would be using my PC, I'd be like, "HEY! You get your bitch ass back in the kitchen and make me some pie!"
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 16:57:35 UTC
in HL2 on mulitple computers question Post #249348
you shouldn't try that.
Why shouldn't he?
I'm playing Steam games on both my Mac and my PC, and I have never had any problems with that.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 12:56:29 UTC
in MY NEW MOD: KLEINERS ADVENTURE!!@11 Post #249328
Another thing you might want to think about is that there must be a reason for (almost) everything.
The huge door would make sense if the room was a storage room, an air hangar or something like that, but judging from the floor texture it's not.
Every room, door, wall, window etc. must have a purpose, that the player is able to understand without explaination.
No one would put a gigantic, probably extremely expensive door instead of a wall in their building unless it would be useful for something.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 12:29:00 UTC
in Sprite Problem Post #249325
The changes I made in the code I wrote:
@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
became
@PointClass sprite() base(Targetname, RenderFxChoices, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
and
2: "Play Once" : 0
]
]
became
2: "Play Once" : 0
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)" : "0"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"

]
I haven't tested it.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 12:22:36 UTC
in Sprite Problem Post #249323
open up the svencoop fgd in notepad, and press ctrl-F and type in 'FX' or 'env_sprite' And change the defauly to 90 or whatever.
Not that easy, env_sprite uses the baseclass RenderFields.

This could work:
Note that The Sven Coop FGD might look different.

Replace [quote]@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
	1: "Start on" : 0
	2: "Play Once" : 0
]
][/quote]

with

[quote]@PointClass sprite() base(Targetname, RenderFxChoices, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
	1: "Start on" : 0
	2: "Play Once" : 0
]
rendermode(choices) : "Render Mode" : 0 =
[
	0: "Normal"
	1: "Color"
	2: "Texture"
	3: "Glow"
	4: "Solid"
	5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)" : "0"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
][/quote]
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 10:54:36 UTC
in Sprite Problem Post #249318
If that doesn't work, post the map in the Problem Maps section of the map vault.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-27 18:34:45 UTC
in Competition 25 Post #249279
Nice map Captain Terror. It has many details and good brushwork and texturing.
The tank scared me a little :D
When you jump down into the hole in the middle of the map, you can't get up, so a teleport or something would be good.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-27 18:14:56 UTC
in Competition 25 Post #249277
That's not very nice of you Penguinboy.
IMUS and Captain Terror has probably been working a very long time on their maps.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-27 18:06:24 UTC
in H.A.C.K. - a Half-Life 2 Modification is Post #249276
I was going to write the same thing, Penguinboy.
Man vs. Robot could probably make a great game.
If you add some aliens, it would be even better.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-27 17:37:42 UTC
in Need help fast-hosting Post #249271
But it will only last 10 housrs?
No.

When you upload a big file with a really slow connection, and the upload is not finished in 10 hours, the upload will stop.

When you have successfully uploaded a file it won't be removed in a very long time, and only if no one is downloading it.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-27 16:15:49 UTC
in Competition 25 Post #249268
I wish someone would have told me about filefront when I was searching for a place to host. I just found out about it from imus's entry.
You don't read your own thread??
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-26 20:38:28 UTC
in Need help fast-hosting Post #249213
Must people don't have an account, and when you don't, just downloading the file is a big pain in the arse, since you have to click, scroll, click, wait, maybe find some cats in an image, enter a code, click. Then you have to wait about an hour until you can download something again, so if the download fail there's nothing you can do but wait.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-26 20:25:33 UTC
in Need help fast-hosting Post #249209
Filefront is waaaaaaaaay better than rapidshare and megaupload, and is more than decent.
Rapidshare and megaupload are some of the worst file hosts you can find.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-26 14:10:29 UTC
in Need help fast-hosting Post #249198
You broke my edit :o .
You can upload as many files as you like in any format. You have UNLIMITED storage space.
The upload must not be larger than 1GB and must not last longer than 10 hours.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-26 14:00:19 UTC
in Need help fast-hosting Post #249196
Posted 16 years ago2008-04-26 00:10:33 UTC
in My dog's 9 puppies! Pictures & Video Post #249175
If you suggest killing dogs, you shouldn't have cats. User posted image
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-23 16:40:16 UTC
in Half-Life maps as online VRML, 3D chat w Post #249112
It doesn't work with FireFox and its it's too buggy.
Good idea, though.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-23 16:25:28 UTC
in Steam Install Bug Post #249110
lol vista :D
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-23 14:04:25 UTC
in Fy_canyon Post #249102
Use a light_environment to make the map brigther (if you aren't already using one).
A driveable wheelchair would be fun :cool:
Some explosive barrels could make the map more interesting.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-22 16:01:58 UTC
in Steam Install Bug Post #249065
Sad but true.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-22 13:42:07 UTC
in Flat-Life : Full Version Release! Post #249059
1.7 should be 1.3? :D
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-22 02:37:52 UTC
in spirit of hl Post #249049
Look for index.html in half-life\<sohl folder name, eg sohl or spirit>\manual.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-21 17:53:12 UTC
in spirit of hl Post #249035
You are better off learning spirit mapping on your own.
Use the manual when you need any info.
I recommend reading everything there is about locus, the alias entities, motion_manager/trigger_motion and the calc_* entities.
They are extremely usefull.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-20 12:03:19 UTC
in game_texts Post #248992
Use a multi_manager to first trigger the env_messages, and then trigger the func_wall_toggle a few seconds later.

EDIT: Wait NVM. Didn't see the last line of your message.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-20 11:45:23 UTC
in HELP with hammer Post #248991
Woah.

My guess is that your configuration is messed up. Try creating a new map with just one room and an info_player_start, and compile it and see if it works.

If it doesn't, see if there is anything wrong with your hammer settings. If there isn't, do what (C)Striker wrote.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-19 21:38:24 UTC
in HELP WITH LADDER MAKING!!!! Post #248963
Everyone, except you.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-18 21:35:55 UTC
in Widesceen HL bug Post #248921
Start HL, click Options, choose Video, selecet "Widescreen" as Display Mode.
A good idea is to use the highest resolution available, too.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-18 04:18:26 UTC
in Competition 25 Post #248900
I thought I would never write this: get a life.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-14 18:08:18 UTC
in MP3 IN HL Post #248811
Not just more entities, also loads of new properties for the already existing entities.
It's quite a big difference, mapping for HL and mapping for SoHL.
But as Butt-Kicker wrote, it's better to learn standard HL mapping first.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-14 13:19:10 UTC
in Open for TWHL3 Suggestions Post #248805
Yes and an upload limit, so people can't post more than, let's say, 25 images per week.
The pictures doesn't even have to be stored on the server.
Members could upload their pictures on sites like Imageshack and then post the URL to the picture on TWHL to have it put in the gallery.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-14 09:10:09 UTC
in Open for TWHL3 Suggestions Post #248800
A picture gallery where everyone can post their screen shots, concept art, picture of models, etc. Anything related to (Gold)Source.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-14 07:51:03 UTC
in Ghost walls Post #248794
Never, never, never, never, never carve. Ever.
Delete it and remake it, without carving.
Carving screws up brushes. The carve function shouldn't have been included in Hammer in the first place.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 18:44:51 UTC
in trigger_changelevel Post #248773
You could try changing the info_landmark's and/or trigger_changelevel's pitch, yaw & roll setting to get the player to face the right direction.
Try moving the info_landmark to fix the player position.
I've actually never used level changes so everything I'm really just guessing.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 17:16:44 UTC
in trigger_changelevel Post #248767
You need to use info_landmarks.
http://twhl.co.za/tutorial.php?id=62
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 17:01:17 UTC
in Now Playing: ... Post #248765
Dead or Alive - You Spin Me Right Round
Why am I not surprised?
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 12:50:28 UTC
in missing enteties Post #248754
Before installing Hammer 3.5 beta you need Hammer 3.4.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-13 10:04:13 UTC
in Flat-Life : Full Version Release! Post #248748
That's great!
If youve got some time over, maybe you could do some more power ups.
Temporary Double Jumping
Temporary Invisibility
+50 HP
+50 AP
Random Weapons
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-12 14:06:14 UTC
in Competition 25 Post #248718
I'm pretty shure that they won't judge your map by how good your splash creen look.
I say don't do one. Focus on the mapping.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-11 23:04:10 UTC
in HELP WITH LADDER MAKING!!!! Post #248704
Posted 16 years ago2008-04-11 14:30:05 UTC
in Post Your Photos Post #248693
@jaguar:
I like photo #5.
When posting thumbnails use [simg].
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-11 14:00:39 UTC
in HL:OIFH Post #248691
Thanks.
I visited the site before I posted, but I must have missed the news page. Now I feel stupid.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-11 09:12:51 UTC
in HL:OIFH Post #248689
That gman is sick (in a good way).
How's the development going? Is it dead, going slow or are you just keeping quiet?
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-09 05:08:57 UTC
in clip sizes? Post #248605
providing that counter-life is using the half-life dll's.
It isn't.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-09 04:19:41 UTC
in ANeed HL! Compiling Help PLEASE I AM LOS Post #248603
Use the Check For Problems window too find some, if not all, of the errors.
If you have invalid brushes, like Blitzkrieg wrote, the brushes will most likely be in the problems list.
Invalid brushes are often the result of vertex manipulation.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-08 17:37:25 UTC
in clip sizes? Post #248594
That must have been a mod or a bug or something (unless youre talking RL).
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-08 17:24:57 UTC
in clip sizes? Post #248592
I think he means how many bullets you can fit into the different ammo clips. The Glock's clip for example can have 17 bullets.
Amarite?
Oskar Potatis Oskar Potatis🦔